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Dark Dragon XXII

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Everything posted by Dark Dragon XXII

  1. if you want uber-HQ screenies of your AC's, check this out. Somehow, I'm promoting it! haha XD I already have ACs Revenge and Dark Dragon posted there. TMRaven's Schematic Request Thread since you have LGL+GLL, why not try that dual HP combo with the light Quad suggestion?
  2. If that's the case, then go with P3/FENRIR. I think that SYLPH combo offers a larger sightbox with LIMPET, because of the shorter range.
  3. Omit "probably," haha two advanced hints on OB'ing... I think you know this, but the guests probably doesn't. = boosting while the push is still hard on will consume what I have approximated as [OB drain value*1.5]+[a fraction of your Main Booster's charge drain] per unit of time. Just hit X/L2 when altitude is needed. = boost high enough and activate your OB (let gravity place you on the altitude desired), then hit R3 [and release strafe/direction)] again immediately after the burst of speed (to any safe direction). Maintain your altitude without pressing any direction button until you decelerate to speeds 100+ units greater than your aerial mobility. That will give you a good and conservative getaway. "pwede na siguro yan." =p
  4. EN management... I relied on EC before, but I haven't depleted my EN most of the time, especially with LOTUS, so I removed it from my AC's. Try doing the same. It really works. The redzone is the key. If you haven't realized, the Redzone of that gen holds more EN than its Condenser counterpart. Besides, you can high-jump>OB or high-jump>soft-land>jump/hop in battle. ~ I wonder if MV2 or EMPUSA2 works better than the MV in PvP... ~
  5. Okay... you've got 99UL, a switched FENRIR/MG combo, a LOTUS tuned to Output, and the OP's. EC isn't really as necessary as others say. And that goes for PHAGE as well, since the Firing Int. of FENRIR is so long, you can recover potentially twice the EN used in one shot while hopping around. let's say you take out the two OP's, freeing 7 slots. (and BTW...) 99UL has 18 slots (your OP list takes 19 slots.) They may all go to [first of all] GOLGI (adds 7% more AP damage), RIBOSE (RA doesn't have missile display), and L+ (you're screwed with a lockbox as small as that ND/WS/no L+ combo). Said some of these back at ACO before. With a non-OB/EO core, you have the choice of switching ANANDA to HAZEL (full Cooling) for less weight. You will want to keep a better watch on your C's with that Rad in. "yun lang." XD EDIT = miscalculation at the OP's. edited content in BOLD
  6. G91 sucks with GULL on... and FUDOH's too heavy. removing SS is definitely a bad idea... DINGO2 isn't stable enough on its own, really. and to clarify, I already have GOLGI on that version. I think I can stay with that bot.
  7. you mean, SP? I'm not pretty certain about using Shotguns... And my ability to land full packs of shells. I'll switch hangars to 2xWRAITH, and settle with the rest of my setup. Thanks btw.
  8. Every 50 points is a guaranteed change, indeed. But noticeable changes take place in increments of 20~25 DEF Points, from what I calculated. That little change is literal. I mean, it takes out 1 point of AP damage from weaker guns, 2~3 points from guns like RL, 69M, Shade, etc., and I think, around 4~8 points from Bazookas, Cannons, etc. And one more complication is that D-Shell and D-EN has different base reductions [although if you take all the AP Parts, DEF values all go down to 0]. A little off-topic, but the info should be worth it.
  9. I figured... that left ROC4/URANUS simply gave me the huge disadvantage [even SAISUI and tracking wasn't enough to handle them]. If it isnt about the vid quality, then I'm sorry about the test run on such a helpless target XD I have no one else to do the testing here, anyways. I made a third version based on your answers: Arm R > Shade Arm L > Dragon Core > Gaea [ 7 weight, 3 dshell ] Extension > Jiren OP's > Amino, ES, KISSYOH, L+, Codon, Golgi, Ribose, Marishi EDIT: I gave up the CQC thing. This time, I've set this bot for mid-range poking. It performed better at CQC as well, even better than the second bot which did the pointless EN showering. I loved those colorful lasers from my AC reminds me of Phantasma. LoL Last edit... probably :
  10. I know. But I intended this to be a close-range EN monster, so URANUS stays on. I have a new, significantly improved version of this AC, but it relies on similar tactics like the one on Notes at the first post. See it below: http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1228.snc4/155999_1355178339579_1835096963_653202_7824307_n.jpg Head // S4 [ 10 cooling ] Core // URANUS [ 7 cooling, 3 def shell ] Arms // FL [ 5 cooling, 5 def shell ] Legs // DINGO2 [ 5 cooling, 5 def shell ] Booster // GULL, 10 heat Generator // LOTUS, 10 capacity Radiator // ANANDA, 10 cooling FCS // F73H Extension // SAISUI Back R // 69M Back L // RA Arm R // SHADE Arm L // ROC4 OP // AMINO, ES, SS, L+, CODON, GOLGI, HISTON, MARISHI Paint: Normal B 30, 30, 30 A 165, 180, 200 O 15, 0, 30 L.Arm O = 0, 30, 30 D 200, 90, 60 J 120, 120, 120 Weapons: All // White Notes: This one's meant for extreme (but controlled) EN spamming at close range. Pressure is guaranteed at the maximum. The lockbox size may come as an issue, so it demands excellent tracking skills. Plus, it has no forms of AMS [decoys, Core VSMG], making it an easier target for missiles, but not really that easy as long as you have great evasion/twitching skills. EDIT: quote, missing tune values. Which one works better? The common DINGO2 runner, or this EN monster? RE-EDIT
  11. unfortunately, it can't carry BP, so B2 is the primary choice. I'll probably perform the same experiments myself, in Offline Versus mode.
  12. haha! don't worry. I changed the pic ) I'll wait for them.
  13. Hand missiles?! Never tried that in LR, but I'll give all those suggestions a try. My current setup has RS/R3/dual 69Ms. I'll stick with G69.
  14. Head // EYE, 10 cooling Core // EOS, 10 weight Arms // FG, 10 cooling Legs // LN85, 10 max weight Generator // G69, 10 capacity Radiator // ANANDA, 10 cooling FCS // F73H Extension // RM Back R // 69M Arm R // RS Arm L // BP OP // AMINO, ES, SS, KISSYOH, L+, RIBOSE, R+, MARISHI Paint: refer to ACO Thread. Just click on the pic. Edit: ACO is still under maintenance, so the original thread is still unavailable. Re-Edit: forgot to put AC:LR Prefix. My bad. Weapons: All // Red http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1153.snc4/149582_1353004645238_1835096963_647746_7955029_n.jpg Notes: Designed to chip the enemy while boosting away from an opponent's line of fire for the whole 5 minutes of a match to get the AP lead, not to finish them off (but it can come to that point if its opponent isn't careful enough.) Size of lockbox doesn't matter in this strategy, as long as 300~450 distance is properly maintained. However, this one's quite slowed down by that massive lefty BP, the main weapon.
  15. Head // S4, 10 cooling Core // URANUS, 10 cooling Arms // FL, 10 cooling Legs // DINGO2, 10 cooling Booster // GULL, 10 heat Generator // LOTUS, 10 capacity Radiator // ANANDA, 10 cooling FCS // F73H Extension // RM2 Back R // DRYAD Back L // RA Arm R // SHADE Arm L // R3 OP // AMINO, ES, SS, KISSYOH, L+, CODON, HISTON, RIBOSE, MARISHI Paint: Normal B 30, 30, 30 A 165, 180, 200 O 15, 0, 30 D 200, 50, 60 J 120, 120, 120 Weapons: All // White Edit : new pic, frontal. This one's rigged with 69M. It's just a small difference. http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs984.snc4/75785_1354090432382_1835096963_650253_3814991_n.jpg Notes: This AC is designed for hide-and-assault tactics. With rapid-fire SHADE and URANUS at 200 range, the pressure is more than enough to keep an opponent at bay. However, the ammo shower tends to last for only a few seconds, leaving enough EN to hide and recharge for another burst. For safety measures, I slapped in the most stable Head/Radar combination. Why the DRYAD? Against high AMS Response Cores [like U5, or E2], the chances of interference are reduced at the cost of more EN Drain and 4 missiles [compared to 69M.]
  16. haha ) I can readily take buses to anywhere they'll hold a tourney. It will also be my first time in high-level PvP battles! RL and B2? now that made me think about it. My purpose for such weapons is not for pressure, but rather, for cheap shots. 69M+RM3+R3 combo can do well in ranged pressure. But spamming it from the start will definitely leave me empty-handed in a minute or more seconds, so I'll pick some of my shots. That's what some Ravens do, right? BTW, can you show me the link to TM's DEF charts?
  17. ~Then I suppose B2 is the better choice for this, if I'm right, since the power of that bazooka simply defeats the purpose of equipping RLA, plus the lesser drain and better accuracy. ~Switching to RM3. ~I'm not really used to equipping FL. I'd rather slap in MACAQUE. ~DEF Tunes don't mean a thing in LR. Tried and tested, even a pure DShell tuning won't change the hurt caused by a nade. ~For some angular reasons, right side 69M's are more accurate. Actually, I've already learned some designing concepts in ACO from those three Ravens you mentioned, especially TM. I do have an account at RR, but I rarely logged in to their forums. You say they're still holding in-person tournaments?! Where? I'd really like it if they're going to hold another at the Philippines. That will be my first time if I can attend there.
  18. Head // DRONE, 10 cooling Core // 99UL, 10 cooling Arms // XS, 10 cooling Legs // S3, 6 weight, 4 max weight Booster // GULL, 10 heat Generator // LOTUS, 10 output Radiator // ANANDA, 10 cooling FCS // F73H Extension // GAR2 Back R // 69M Arm R // RLA Arm L // R3 Hangar R // 69H Hangar L // 69H OP // AMINO, ES, SS, L+, KISSYOH, CODON, R+, MARISHI Paint: ~ soon to be edited in ~ http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1202.snc4/155426_1345828105829_1835096963_637203_3786870_n.jpg Notes: Missiles+GAR2+R3 are its main chipping weapons (GAR2 provides me with 14 salvos, compared to the 9 from RM3,) while RLA serves as the AC's big gun (although it can be purposefully dropped to lose that almost 1000 Weight.) This is designed for endurance and mobility. So far, I have no issues with this setup. Last note - this is my answer to ACO AceOfHeart's Haselbauer, and my very first Design Post here in ACU. I've been posting most of my designs at the ACO Prorotype Designs, so go ahead and take a look at them when you have the time. :-D
  19. almost got the latter shot right, but it's finer than it should be. Thanks, again. As for the 600x448 shots, I just edit them, adding some contrast, brightness, and color, after DL'ing them, to get a more as-seen-in-game look. My own shots at ACO are all taken with my N-5310, linked from FB... just a little info. EDIT: btw, about the previous OB shots... how come the insides are open while you used the blade?
  20. I have another request ) LR : Revenge Head // EYE3, 10cooling Core // EOS, 10cooling Arms // MACAQUE, 10cooling Legs // BOAR2, 10weight Extension // JIREN Back R // GERYON3 Back L // LLG Arm R // RS Arm L // HP Paint: Camouflage B // 30, 20, 10 A // 12, 6, 3 O // 180, 170, 120 D // 0, 100, 200 J // 200, 195, 180 Back R // White Back L // Yellow Arm R // White Arm L // Yellow Angle: Garage overhead, at around 11 o'clock from the door its facing (till the tip of the RS almost reaches the screen's corner.)
  21. hey... this is darkdragon_22 from ACO, just made an account for this one. LR : Dark Dragon Head // CICADA Core // /UL Arms // LANGUR Legs // LH89F Booster // T2 >>optimal internals: Lotus/Ananda/Volute Back R // WB03CGH Back L // WB87LG Arm R // NIOH Arm L // WH79M2 Hangar R // PERYTON Hangar L // ELF2 Paint: Camouflage B // 5, 0, 0 A // 0, 0, 5 O // 20, 0, 40 D // 200, 50, 25 J // 15, 0, 30 All Weapons // Red *the angle? If you're willing, it would be the same as that of my ACO signature... it's from a replay match against the 27th(?) VR Ranker [the one with the GAEA Core], where I managed to nail that NIOH while OB'ing. *If that's not possible, then a straight look garage shot (afternoon sunlight) would do just fine, for me.
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