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Terminator98

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Posts posted by Terminator98

  1. I know that OBs are subsonic in AC3, it's just that they're much faster than the speed at which planes pass by... Top speed is 876 in LR I think if I can recall correctly.

     

     

    As for bombing, it was not necessarily bombs that might get dropped on ACs... more like Air to surface missiles, which are usually fired far away from retribution range...

    Carpet Bombing is more when attacking a large force, and bombing an entire area to kill an AC might seem overkill... unless you want the AC really bad. People would instead use on highly effective air to surface missile and nuke the AC in one hit... the thing is, I do realize missiles are needed in tons to bring down an AC (well, teh way they are made anyways). Unless you give those aerial missiles the hitpower of a large AC missile.

  2. Wait, what? Are you saying planes don't fly at subsonic speeds?

     

    Pretty much anytime you fly commercially it's subsonic. Bombers and stuff do too.

     

    Doods in World War 1 were definitely not dogfighting at above sonic speed. Although that'd be amazing and very DBZ-like.

     

    I know... but seeing the technology levels in Armored Core, I'd doubt that planes would fly THAT SLOW. They'd most likely do very high speed pasts, not these slow flybys we're used to.

    (They're speed should be like OB speed)

    Bombers are subsonic, sure, but they usually attack from a very high height to be immune to counter fire. (Unless they're a gunship)

     

     

     

    AC4/ACFA are not the only AC games.

     

    I knowz... But I thought you harbored some kind of general dissent for AC itself... perhaps it's my rusty memory. Pardon me if that's the case.

     

     

    Also, 100% agreement with Niji! :P

  3. If my memory's correct... Isn't GHOST2 that MG-like Handgun with special lock-on? Anyways, I hope your enemy ain't these shell defense whores...

    Ever thought of putting OB on that thing to compensate the low speed?

  4. So besides TM's obvious self-proclaimed hate for AC...

     

    ACs reaching 5 meters will help with the "realism" of the game, even though I would say PS2 era ACs were pretty realist (save for the issue of planes going at subsonic speeds... unless THESE WERE HARRIERS... ).

    Planes should be destroyable (go watch AC:SL intro), but very hard to hit (you'd only have a lock of about 2 seconds, as they're very fast, unless that is you have an ND FCS that can target them while they're still far away).

     

    Also, smaller robots does not mean less powerful. In Gundam, as the series progressed, Mechs would become SMALLER and would be considered more powerful than their larger counterparts.

    Coming to think of it, where are all the internals + the cockpit in a 5 meter tall machine of death that has boosters and guns?

     

    To come back to the difference between Super and Real Robots:

     

    - Super Robots are powered via ways that are NOT scientific or are kinda, "Superhero based". Yeah, for example, Robots that are mainly killing stuff by doing flashy karateka stuff or doing kamehameha wannabes that can blow up the universe.

     

    - Real Robots are the attempt to merge robots, science and reality. They can sometimes get iffy, but there is theoretically always a RATIONAL or semi-rational way of explaining their abilities. (Most of the time, real robots use guns, are powered by a generator, don't call out their attacks, and are used in military plots)

     

    Armored Core falls in the "real robot" category. Even the AC4 anf FA fall in the "real robot" category. But you see, there are many scales for Real Robots, those that are "rea" real robots and those that are borderline super robots. To illustrate my example, we can call the Macross Valkyries or the U.C generation gundams real robots. Wing Gundams also fit that qualification, so do most of the SEED mechas and the 00 Mechas. HOWEVER, some border on the line of becoming Super Robots. Codifiers for this genre are the Strike Freedom and the 00 Gundam, all having haxor powerz and being able to take entire ARMADAS alone. (Which NEXTs can pretty much do)

     

    A NEXT is to a NORMAL or Old-gen AC what Strike Freedom is to the Strike.

  5. If you have problems with Levi, use the following missile combo: RM2 + HYDRA2. Pair it with a Narrow and Deep FCS. Take a sniper rifle along (RS) and a good blade. Blade/shoot the MTs. Missile the Levi. He's dead, congrats. Like here for example

     

    As for Evaevy, you need lots of stability so that his linear cannon abuse doesn't affect you much.

    So a quad with hard hitting guns (BP Bazooka and HP or 69H Handgun lefty aren't a bad idea) and a damaging EO that won't strain your EN (let's say, 98E or 89E), coupled with good solid shell defense would make it.

     

    OR YOU COULD DO THIS: Fly Baby Fly

     

     

    For PAnzer Faust's mission, use the following weapons:

     

    Pixie 3/Shade/KRSW/SPIRIT + 98E Core (that's for killing Faust)

    RM + Satyuros (Three double launches of those + a full hit from the accompanying extensions will nearly kill the Tank Pulvie. Spray a little more shrapnel on it and Pulvie goes boom)

    LB3 blade (whatever blade you want) + Langur arms or MACAQCUE (to kill the pesty flamers)

     

    Flamer tanks take time to react, use that small gap to blade em before they hurt you.

  6. HP sucks in story due to ammo limits.

    Dual HP in hangers to finish off enemy ACs after your main guns are gone is a good idea.

    Lefty Hanger HP is always a good idea.

     

    Dual HP followed by dual H69 in Arenas is made of easy win. (If your frame is decent enough)

  7. Flamethrowers suck pas AC:3-SL.

    Before that, they were kinda great.

     

    Howitzers were cheap ass Grenade Launchers wannabes with lower velocity and an odd arc. They were also very odd looking guns. (still good though)

     

    Ammo Packs were... Ammo Packs. Need em back.

     

    WHERE DID THE CROW GO?

  8. so that leaves me with the thought that you're using URANUS defensively. Does good enough with your Px3/R3 setup. How far do you use the missiles anyway?

     

    I think I remember one of the main reasons I chose URANUS... Energy defense that is... (I think)

    Missiles are used either (and emptied) at the start of the match, or when the enemy core turns yellow.

     

    Can also use em to force those guys that keep backpedalling to change course (forces em to go laterally, and thus, I can close in a bit more)

  9. A lazy man is lazy.

    Seeing the good old comments here made me go dig up my actual srs garage...

    I'm too lazy to check on the tunes for this AC.

    I just realized this isn't actually the FF AC I was looking for, as I just found another one that's nicer looking and all.

     

    Perhaps I shouldn't have even posted this one. Moar variants of the good old AC Termie uses coming up!

     

    Limpet is both a bigger box and more range.

    Not in my book. I've tried both. F69 has better parallel sight and a somewhat larger lock box (it's vertical size is larger anyways. Horizontal look around the same). I'll perhaps go and run a test with both FCS and validate or invalidate your comment.

     

    forget how good eye4's radar is,

    Decent for a head radar, but a good starter radar still replaces it easily.

     

    'm a firm believer in trimming every bit of possible weight from an ac to make it faster, no matter what-- even coming down to testing for defense tiers via the tuning (which btw you didn't include) and using those defense tiers to further refine my tunes to shed even more weight.

    Tunes were already optimized for good defense, cooling and weight reduction. Just too lazy to post em. Future ACs will have their tunes though, dun worry, all with the paintjob.

     

     

    EXTRA: So here are all the jewels I built.... And that I'm sticking with finally (yes, how many times did I say that...)

    This is basically how my AC evolved when I sought to branch out or try new stuff. All these 5 designs are still used.

     

    http://img694.imageshack.us/img694/2023/sblazevariantsgroup.jpg

     

    Will post one by one, once I get the courage...

     

    P.S: YES, There is the Gaea in there... but that guy is a double rifle med-range expy...

  10. I've tried a pure EN AC sporting URANUS Core months ago... You do know how easily you can dodge the AI Ninja's EO Core, right? That means, it's a no-go for PvP situations... unless that stuff's for single player. Try the GAEA [like what they said to me], or a good Hangar Core like ATLAS/U2/U5. The weapon setup is fine on its own, but if a newer version frees up some Weight, replace RM2 with RM3... Added 90 Weight doesn't really hurt the boosters.

     

    You can dodge the Uranus alright, as much as you can dodge any weapon in the game. True, URANUS has low velocity shot, but do remember that this AC is a lot faster and more maneuverable than ninja's, you can thus keep closer to your opponents. Besides, URANUS is just the icing on the cake, Pixie3 and R3 are doing most of the damage.

     

    GAEA, no, I won't use it on this AC (previous version already has it.)

    As for Hanger Cores, I already have another version that uses OB and Hanger. You'll just need to wait a bit to see them all.

     

    As to quote from my F.A.Q: RM2 is for bada**ery purpose.

     

     

    LIMPET for FCS.

     

    and....

     

    say hello for very long-time no see T98.

     

    =D

     

    Current FCS still gives a larger lock box, and a better range. LIMPET will give more locks, but I don't have the nymphe here, so no need for it.

    And yeah, long time no see! :P

  11. Pilot Name: Phoenix

    AC Name: Heaven's Blaze MK.I (P)

     

    ------------------------------------------------------------------------------

     

    http://img13.imageshack.us/img13/3078/dsc00333p.jpg

     

     

    Head: CR-H06XS-EYE4

    Core: C02-URANUS

    Arms: A11-MACAQUE

    Legs: LH09-COUGAR2

     

    Booster: B03-VULTURE2

    FCS: CR-F69

    Generator: CR-G91

    Radiator: ANANDA

     

    Inside: NONE

    Extension: CR-E84RM2 RELATION MISSILE

     

    Back Unit R: CR-WB69RA RADAR

    Back Unit L: CR-WB69M SMALL MISSILE

    Arm Unit R: WR07M-PIXIE3 MACHINEGUN

    Arm Unit L: CR-YWH05R3 RIFLE

     

    Arm Unit R Hanger: NONE

    Arm Unit L Hanger: NONE

     

    Optionals: O01-ANIMO, CR-O69ES, CR-O69SS, KISSYOH, CR-O79L+, O03-CODON,

    O04-GOLGI, MARISHI,

     

    -----------------------------------------------------------------------------

     

    Ok, I have not posted a design for a very long time. This is basically my most common PvP mech here. Serves pretty well both versus humans and A.I, and does mission play fairly well with it's rechargeable EO and decently large pool of ammo. Speed is decent, weapons are good at engaging from medium to close range. but most of all, this allows me to be lazy and don't have the need to change AC when needed....

     

    If the URANUS is annoying you, switch to the 98E core, strap Lotus on, and put the Gull boosters. Of course, I've already done this, but let me explain the second part:

     

    This is also a fan-fic AC. I hate when two main ACs share the same core or head parts... so. CR-98E goes to some other AC. Anyways, I find the URANUS to do quite well on that thing anyways.

     

    I'm too lazy to post the tunes. Try and adjust them to your liking.

     

    Battle strategy goes like this: If it's a heavy firepower but slow tank, stay away from him and lob a few missiles at him to soften him up before the MG + Rifle + EO rush. If he's a medium AC that's not too fast, not too armored, not too upgunned, just mix the usage of your weapons. If it's a fast little runner, try getting in close range and exploit it's weak armor, if he starts taking range, use missiles to force him to evade and then get closer.

     

    ------------------------------------------------------------------------------

     

    F.A.Q:

     

    Q: Why RM2 instead of RM3?

    A: Spends itself faster, so drops faster, and the arc can catch some people off surprise (instead of the generic go straight RM3). Also, looks more Bad-A**

     

    Q: Why EYE-4?

    A: In itself, it's light, has decent armor and AP. Respectable radar as well although there exists better ones. Mainly for the level of Bad-A22ery it gives to the AC.

     

    Q:Why is he MK.I (P)?

    A: Because there exists his AC3-AC3SL and his Nexus version, which along the LR version, makes 3 Versions in all (not counting all the over sub variants...)

     

    Q: What's the (P) about then?

    A: Stands for prototype (from the 98E core variant).

     

     

    -----------------------------------------------------------------

     

     

    I'll post the paint scheme later... When I'm not that lazy.

     

     

    SO YEAH.

  12. You could toss out all those other characters, then, right? I mean you it's okay to stick to the original plan of those 3 main people and not add a bunch of people in that you got from here. As long as your story comes out properly, that's all that matters.

     

    I kinda tossed everyone out.

     

    They will come back though...

    To give you a rough idea, the old story I had written up comes like 40 years after this story (perhaps more, got to check my entire plan again). So you'll eventually see the original "Code Destiny" get written and finished. This was actually supposed to be the closing chapter of my fan-fics, but I wanted to be like George Lucas and do stuff upside down...

     

    SO YEAH.

     

    I'll write down everything from the beginning, to those that've already read, as you can see, the story of my main chars actually starts at around the beginning of AC3. Their adventure goes up all the way to AC:LR and post AC:LR...

     

    SO YEAH.

     

    This is how I should've started everything, but was kinda... ehm.. dunno how to put it. Just couldn't do the right decisions at that time. (Perhaps I was obsessed with Cameos, and having a post LR fan-fic seems like the best place to cram lots of guests appearances, as I don't have to stick that close to cannon. Well, coming to think of it, there still might be some familiar names as I keep writing on)

     

    SO YEAH.

     

    Enjoy Chapter 1, Chapter 2 might be up in the next 24 hours.

     

    As always yeah, feedback is welcome.

  13. GENERAL NOTIFICATION:

     

     

    After suffering a major writer's block, I decided that the way I was formatting my story wasn't simply going to work.

    To give you a brief explanation:

     

    As you can see here, there are quite a few characters here. The three mystery characters (Azure, Phoenix and Haruka) have a very deep past. I had already planned exactly on how their story was gonna go, and inserted them into this fan-fic here because... I like post LR stuff. The thing is, I cannot write an elaborate and good sensed story on them AND a whole bunch of other characters *who are supposed to be the main characters* while trying to make them NOT become the main characters.

     

    So yeah.... I decided that I'd go with everything in order, instead of going "backwards".

     

    So... i'm hardwiping everything and starting from the beginning. May this be the last restart.

     

    Updated the Blog

  14. Ok, back from the dead.

    Sadly, no chapter's gonna accompany this post cause...

    I forgot a lot of stuff.

    I still have my drafts, but what I wanted to do with them, is what's gone.

    I'll have to think all over again of what I wanted to make out of this FF, maybe I might even change a few stuff. But anyways, I'll finish, and I did say, I WILL FINISH this. (I made a deal with Satan and Jesus should I not finish it, my soul shall be cast into a sea of coconut milk....)

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