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Terminator98

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Everything posted by Terminator98

  1. FUUUUUUUUUUUUUUUUUUUU---- FINALLY! Looks promising... well, it always does. Hope that FROM actually does something renovating that will make everyone joygasm... Of course, that's dreaming perhaps, but you never know. .
  2. I know that OBs are subsonic in AC3, it's just that they're much faster than the speed at which planes pass by... Top speed is 876 in LR I think if I can recall correctly. As for bombing, it was not necessarily bombs that might get dropped on ACs... more like Air to surface missiles, which are usually fired far away from retribution range... Carpet Bombing is more when attacking a large force, and bombing an entire area to kill an AC might seem overkill... unless you want the AC really bad. People would instead use on highly effective air to surface missile and nuke the AC in one hit... the thing is, I do realize missiles are needed in tons to bring down an AC (well, teh way they are made anyways). Unless you give those aerial missiles the hitpower of a large AC missile.
  3. Well, I know sub-sonic isn't slow... perhaps it was my way of putting my thoughts through. What I actually meant is that the flybys the planes do in games like Last Raven or AC3 are way too slow... They should be faster, much faster. Like this
  4. I know... but seeing the technology levels in Armored Core, I'd doubt that planes would fly THAT SLOW. They'd most likely do very high speed pasts, not these slow flybys we're used to. (They're speed should be like OB speed) Bombers are subsonic, sure, but they usually attack from a very high height to be immune to counter fire. (Unless they're a gunship) I knowz... But I thought you harbored some kind of general dissent for AC itself... perhaps it's my rusty memory. Pardon me if that's the case. Also, 100% agreement with Niji!
  5. If my memory's correct... Isn't GHOST2 that MG-like Handgun with special lock-on? Anyways, I hope your enemy ain't these shell defense whores... Ever thought of putting OB on that thing to compensate the low speed?
  6. So besides TM's obvious self-proclaimed hate for AC... ACs reaching 5 meters will help with the "realism" of the game, even though I would say PS2 era ACs were pretty realist (save for the issue of planes going at subsonic speeds... unless THESE WERE HARRIERS... ). Planes should be destroyable (go watch AC:SL intro), but very hard to hit (you'd only have a lock of about 2 seconds, as they're very fast, unless that is you have an ND FCS that can target them while they're still far away). Also, smaller robots does not mean less powerful. In Gundam, as the series progressed, Mechs would become SMALLER and would be considered more powerful than their larger counterparts. Coming to think of it, where are all the internals + the cockpit in a 5 meter tall machine of death that has boosters and guns? To come back to the difference between Super and Real Robots: - Super Robots are powered via ways that are NOT scientific or are kinda, "Superhero based". Yeah, for example, Robots that are mainly killing stuff by doing flashy karateka stuff or doing kamehameha wannabes that can blow up the universe. - Real Robots are the attempt to merge robots, science and reality. They can sometimes get iffy, but there is theoretically always a RATIONAL or semi-rational way of explaining their abilities. (Most of the time, real robots use guns, are powered by a generator, don't call out their attacks, and are used in military plots) Armored Core falls in the "real robot" category. Even the AC4 anf FA fall in the "real robot" category. But you see, there are many scales for Real Robots, those that are "rea" real robots and those that are borderline super robots. To illustrate my example, we can call the Macross Valkyries or the U.C generation gundams real robots. Wing Gundams also fit that qualification, so do most of the SEED mechas and the 00 Mechas. HOWEVER, some border on the line of becoming Super Robots. Codifiers for this genre are the Strike Freedom and the 00 Gundam, all having haxor powerz and being able to take entire ARMADAS alone. (Which NEXTs can pretty much do) A NEXT is to a NORMAL or Old-gen AC what Strike Freedom is to the Strike.
  7. If you have problems with Levi, use the following missile combo: RM2 + HYDRA2. Pair it with a Narrow and Deep FCS. Take a sniper rifle along (RS) and a good blade. Blade/shoot the MTs. Missile the Levi. He's dead, congrats. Like here for example As for Evaevy, you need lots of stability so that his linear cannon abuse doesn't affect you much. So a quad with hard hitting guns (BP Bazooka and HP or 69H Handgun lefty aren't a bad idea) and a damaging EO that won't strain your EN (let's say, 98E or 89E), coupled with good solid shell defense would make it. OR YOU COULD DO THIS: Fly Baby Fly For PAnzer Faust's mission, use the following weapons: Pixie 3/Shade/KRSW/SPIRIT + 98E Core (that's for killing Faust) RM + Satyuros (Three double launches of those + a full hit from the accompanying extensions will nearly kill the Tank Pulvie. Spray a little more shrapnel on it and Pulvie goes boom) LB3 blade (whatever blade you want) + Langur arms or MACAQCUE (to kill the pesty flamers) Flamer tanks take time to react, use that small gap to blade em before they hurt you.
  8. To kill zinny, you have two choices: Choice 1 Choice 2 For Rim Fire and his pink buddy barney: This might work for you
  9. HP sucks in story due to ammo limits. Dual HP in hangers to finish off enemy ACs after your main guns are gone is a good idea. Lefty Hanger HP is always a good idea. Dual HP followed by dual H69 in Arenas is made of easy win. (If your frame is decent enough)
  10. Flamethrowers suck pas AC:3-SL. Before that, they were kinda great. Howitzers were cheap ass Grenade Launchers wannabes with lower velocity and an odd arc. They were also very odd looking guns. (still good though) Ammo Packs were... Ammo Packs. Need em back. WHERE DID THE CROW GO?
  11. I think I remember one of the main reasons I chose URANUS... Energy defense that is... (I think) Missiles are used either (and emptied) at the start of the match, or when the enemy core turns yellow. Can also use em to force those guys that keep backpedalling to change course (forces em to go laterally, and thus, I can close in a bit more)
  12. http://armoredcoreuniverse.net/forum/index...amp;showentry=6 There you go.
  13. A lazy man is lazy. Seeing the good old comments here made me go dig up my actual srs garage... I'm too lazy to check on the tunes for this AC. I just realized this isn't actually the FF AC I was looking for, as I just found another one that's nicer looking and all. Perhaps I shouldn't have even posted this one. Moar variants of the good old AC Termie uses coming up! Not in my book. I've tried both. F69 has better parallel sight and a somewhat larger lock box (it's vertical size is larger anyways. Horizontal look around the same). I'll perhaps go and run a test with both FCS and validate or invalidate your comment. Decent for a head radar, but a good starter radar still replaces it easily. Tunes were already optimized for good defense, cooling and weight reduction. Just too lazy to post em. Future ACs will have their tunes though, dun worry, all with the paintjob. EXTRA: So here are all the jewels I built.... And that I'm sticking with finally (yes, how many times did I say that...) This is basically how my AC evolved when I sought to branch out or try new stuff. All these 5 designs are still used. http://img694.imageshack.us/img694/2023/sblazevariantsgroup.jpg Will post one by one, once I get the courage... P.S: YES, There is the Gaea in there... but that guy is a double rifle med-range expy...
  14. You can dodge the Uranus alright, as much as you can dodge any weapon in the game. True, URANUS has low velocity shot, but do remember that this AC is a lot faster and more maneuverable than ninja's, you can thus keep closer to your opponents. Besides, URANUS is just the icing on the cake, Pixie3 and R3 are doing most of the damage. GAEA, no, I won't use it on this AC (previous version already has it.) As for Hanger Cores, I already have another version that uses OB and Hanger. You'll just need to wait a bit to see them all. As to quote from my F.A.Q: RM2 is for bada**ery purpose. Current FCS still gives a larger lock box, and a better range. LIMPET will give more locks, but I don't have the nymphe here, so no need for it. And yeah, long time no see!
  15. Pilot Name: Phoenix AC Name: Heaven's Blaze MK.I (P) ------------------------------------------------------------------------------ http://img13.imageshack.us/img13/3078/dsc00333p.jpg Head: CR-H06XS-EYE4 Core: C02-URANUS Arms: A11-MACAQUE Legs: LH09-COUGAR2 Booster: B03-VULTURE2 FCS: CR-F69 Generator: CR-G91 Radiator: ANANDA Inside: NONE Extension: CR-E84RM2 RELATION MISSILE Back Unit R: CR-WB69RA RADAR Back Unit L: CR-WB69M SMALL MISSILE Arm Unit R: WR07M-PIXIE3 MACHINEGUN Arm Unit L: CR-YWH05R3 RIFLE Arm Unit R Hanger: NONE Arm Unit L Hanger: NONE Optionals: O01-ANIMO, CR-O69ES, CR-O69SS, KISSYOH, CR-O79L+, O03-CODON, O04-GOLGI, MARISHI, ----------------------------------------------------------------------------- Ok, I have not posted a design for a very long time. This is basically my most common PvP mech here. Serves pretty well both versus humans and A.I, and does mission play fairly well with it's rechargeable EO and decently large pool of ammo. Speed is decent, weapons are good at engaging from medium to close range. but most of all, this allows me to be lazy and don't have the need to change AC when needed.... If the URANUS is annoying you, switch to the 98E core, strap Lotus on, and put the Gull boosters. Of course, I've already done this, but let me explain the second part: This is also a fan-fic AC. I hate when two main ACs share the same core or head parts... so. CR-98E goes to some other AC. Anyways, I find the URANUS to do quite well on that thing anyways. I'm too lazy to post the tunes. Try and adjust them to your liking. Battle strategy goes like this: If it's a heavy firepower but slow tank, stay away from him and lob a few missiles at him to soften him up before the MG + Rifle + EO rush. If he's a medium AC that's not too fast, not too armored, not too upgunned, just mix the usage of your weapons. If it's a fast little runner, try getting in close range and exploit it's weak armor, if he starts taking range, use missiles to force him to evade and then get closer. ------------------------------------------------------------------------------ F.A.Q: Q: Why RM2 instead of RM3? A: Spends itself faster, so drops faster, and the arc can catch some people off surprise (instead of the generic go straight RM3). Also, looks more Bad-A** Q: Why EYE-4? A: In itself, it's light, has decent armor and AP. Respectable radar as well although there exists better ones. Mainly for the level of Bad-A22ery it gives to the AC. Q:Why is he MK.I (P)? A: Because there exists his AC3-AC3SL and his Nexus version, which along the LR version, makes 3 Versions in all (not counting all the over sub variants...) Q: What's the (P) about then? A: Stands for prototype (from the 98E core variant). ----------------------------------------------------------------- I'll post the paint scheme later... When I'm not that lazy. SO YEAH.
  16. Chapter 2 Is up. Working on Chapter 3. Chapter 2
  17. I kinda tossed everyone out. They will come back though... To give you a rough idea, the old story I had written up comes like 40 years after this story (perhaps more, got to check my entire plan again). So you'll eventually see the original "Code Destiny" get written and finished. This was actually supposed to be the closing chapter of my fan-fics, but I wanted to be like George Lucas and do stuff upside down... SO YEAH. I'll write down everything from the beginning, to those that've already read, as you can see, the story of my main chars actually starts at around the beginning of AC3. Their adventure goes up all the way to AC:LR and post AC:LR... SO YEAH. This is how I should've started everything, but was kinda... ehm.. dunno how to put it. Just couldn't do the right decisions at that time. (Perhaps I was obsessed with Cameos, and having a post LR fan-fic seems like the best place to cram lots of guests appearances, as I don't have to stick that close to cannon. Well, coming to think of it, there still might be some familiar names as I keep writing on) SO YEAH. Enjoy Chapter 1, Chapter 2 might be up in the next 24 hours. As always yeah, feedback is welcome.
  18. GENERAL NOTIFICATION: After suffering a major writer's block, I decided that the way I was formatting my story wasn't simply going to work. To give you a brief explanation: As you can see here, there are quite a few characters here. The three mystery characters (Azure, Phoenix and Haruka) have a very deep past. I had already planned exactly on how their story was gonna go, and inserted them into this fan-fic here because... I like post LR stuff. The thing is, I cannot write an elaborate and good sensed story on them AND a whole bunch of other characters *who are supposed to be the main characters* while trying to make them NOT become the main characters. So yeah.... I decided that I'd go with everything in order, instead of going "backwards". So... i'm hardwiping everything and starting from the beginning. May this be the last restart. Updated the Blog
  19. Awesome work as always Taurus. Love the Matrix style effect.
  20. Hmmm... Played SSFIV Turbo yesterday... Direct transition from Marvel vs Capcom stuff and Darkstalkers... I must say, dah game's impressive. On a side note, one reason to love SSF. http://www.youtube.com/watch?v=55Z48SMWSHs
  21. White Glint or Suplice for DLC? Maybe older generations. At least Lelouche's Geass wont' work on Nineball.
  22. So this might be why they're taking their time... Putting Nineball with... GUNDAMS, and... MACROSS... and... just see. A.C.E : R - Nineball edit: And here is the first playable Nineball ever, without needing to hax. A.C.E : R - Nineball Seraph Gameplay
  23. The tracks are simply awesome. Kudos to you Anosou, you did a really great job. You've even made tracks that I don't like sound really enjoyable!
  24. Ok, back from the dead. Sadly, no chapter's gonna accompany this post cause... I forgot a lot of stuff. I still have my drafts, but what I wanted to do with them, is what's gone. I'll have to think all over again of what I wanted to make out of this FF, maybe I might even change a few stuff. But anyways, I'll finish, and I did say, I WILL FINISH this. (I made a deal with Satan and Jesus should I not finish it, my soul shall be cast into a sea of coconut milk....)
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