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GodlyPerfection

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Everything posted by GodlyPerfection

  1. The video wasn't to show winning versus other players. It is a couple days into the games release... nobody was good at the time. It was a display of maneuvering, not a display of whether I was better than my opponents or not.
  2. So this is my first montage ever... lol. I'm a terrible video editor so don't get mad bro. And there are some video glitches... stupid program. Oh well. Anyways, these clips are all from my first day of 1v1 ranked. 4 minutes out of about an hour or two worth of footage (you can find all of the clips in my Day 1 of Ranked video if you don't believe me... lol). Hope you guys enjoy it. Do keep note that this is long before tiers and cookie cutters ran rampant. Definitely watch how much damage I deal for sure as most of the longer runs I do are about 10K+ worth of damage. http://www.youtube.com/watch?v=JCYx78ECpJM
  3. Well the change isn't too bad specifically for sniper rifles. It hurts a good amount of other weapons. Snipers get a base lock time buff at the same time... in the end with the base lock on (untuned) your lock time with dual shoulders only loses like 0.2 seconds which isn't too bad (using a predire FCS). The best possible lock time you can get through specialized power post patch is about 235... pre-patch it is about 335. So comparing those two results you get a lock time of about 0.41 seconds pre-patch compared to 0.66 seconds post patch. So if you use subcomputers it looks like you will lose about 0.2-0.3 seconds lock time after the buff to sniper lock time and the nerf to subcomputers. Not too bad for snipers... but like I said snipers got a huge buff to lock time so it helped to compensate for the large nerf to subcomputers. Oh and for those that aren't following here is our discussion on calculating real lock time in seconds: http://forum.reachin...-td3834409.html
  4. Except they also nerfed the highest from 302 down to 199... the other two are now at 150ish and 140ish.
  5. Oh I agree that you may still be right about the patches all being batched together as 1.03. I'm just saying that the number on the login screen coincides with the title update version, not the parts balance version.As far as the DLC goes, there is a good chance that the final DLC will be new parts as they now have complete sets of everything... complete sets for pilots, retextured parts, garages, and emblems. That leaves no lay over for the last batch of DLC.
  6. You mean in-game it says 1.03 on the login screen? If so that is the title update version. If you were on the JP xbox version it would say 1.02 despite them having the exact same part stats as the PS3. That is a completely different thing. That number does not refer to patch number. The only sign of getting a parts balancing patch in game are different stats... sadly there is no section in the game devoted to what parts patch people are on. Even if we get the 1.02 and 1.03 patches here in the US the menu will still say 1.01 until we get the title update. On the US PS3 the number may say 1.02 (I'm not sure if the US version of the PS3 game is being counted as having the same updates as the JP version of the PS3 game). Then again it might not because technically the US version never went through 1.01 (like the JP 360 version didn't) only the JP PS3 version did.Here is the translated mention of it in the title update notes:After applying this latest update file, the notation in-game version is as follows. : [PlayStation3 1.02 ⇒ 1.03] : [1.01 ⇒ 1.02 three hundred and sixty Xbox] http://www.armoredcore.net/players/acv/2012/04/03/2564
  7. Wasn't aware that 1.03 got delayed... I assumed it was another patch as the wikis were separating the two sets of changes. They have a 3/30 column and a 4/4 column as two separate patches.
  8. 1.04 is already out... it nerfed subcomputers, buffed LW movement speed, buffed lock time on snipers, buffed ammo cost for autocannons, and increased blade range. I might be missing one or two other things. 1.04 came out with the Title Update that the JP versions got.
  9. Not only that I hope we get 1.04. That would be all sorts of awesome.
  10. Just a heads up to you guys... most of the teams are moving to push for an AC4/FA style of community from now on. We are all shifting towards an open free battle focus. http://www.gamefaqs....core-v/62447536
  11. Our teammates... one had a target gun and ran around in a LW the other was a tank with the huge missile.
  12. Thanks bro... we are up to like lvl 250+ now. We aren't on the map anymore because we decided to spread out today to get the ruler achievement (one territory on each map). So now we are going to take back Abandoned Facility from SoA. They are run by an old AC4 friend of mine. We are going to be recording a friendly clan match with them this weekend. Apparently while I was away my team intercepted them and beat them in 1:30 seconds... lol. I watched the operation file... two of them died to a Huge Missile each. My team was running a target gun/huge missile combo during that match. As far as getting territory so fast, we had like 4 guys get it at midnight and I walked them through everything through party chat and picked it up in the morning. They had me to guide them through the menus and the system since I played the online demo.
  13. Don't forget our little cubby hole on our forum for ACV. http://forum.reachingperfection.com/Armored-Core-V-f3791263.html (RP = ReachingPerfection)
  14. Sorry slaanesh. I have over 40+ people trying to get on my team so I couldn't keep you. And you didn't respond so I just assumed you had no mic and removed you. Sorry it seemed so harsh, but this whole thing has been hectic since the get go. Like Mushi said I have 20 reserved players and 20+ players on my friends list trying to squeeze into the team.
  15. We've had no problems with connecting to teams. We've been sitting on a steady 10-15 players the whole time. Currently have over 10 territories and control 2 maps... last I checked. We might have grabbed a third before I got offline, but it hadn't updated yet.
  16. lol well this is for pre-patch. I've got surt for the absurd amount of recon units you get and the relatively light weight/drain. Glad you like the post though. I got busy yesterday and never released the spreadsheet, but I will put out the updated version sometime later today.I will definitely look into uploading it into the ACU downloads section. And yeah... hopefully it helps clean up schematic posts.
  17. Some of you know this and some of you don't... I'm the guy working on the ACV assembly spreadsheet. I'm finishing up the next update to release today which includes the patch stats from 2/24 as well as an export feature that gives you the ability to copy and paste specially made code straight from the spreadsheet to various AC forums (I currently support my forum, ACU, Mechaverse, Raven Republic, Raven's Haven, and GameFAQs). The schematic below was made by the spreadsheet after making an AC in it and this post is a test to show what it looks like after I copy and paste the code and to get your opinions on it.
  18. That is how I've been seeing it up to this point. Sniper cannons are for non-tanks as they can use the scope... Rail Cannons are for tanks as they lock on and have a high velocity. Rail cannons kinda feel like the "Sniper Cannon" for tanks.
  19. Must be because I'm a new member. Use this one off of their facebook then: http://www.facebook.com/l.php?u=http%3A%2F%2Fmechaverse.co%2Fforums%2Findex.php%3Fapp%3Dreferrals%26reff%3D12&h=bAQEcW1aB
  20. Oh yeah... you need to be referred: http://mechaverse.co/forums/index.php?app=referrals&reff=304
  21. The only other decently active one (other than RP) is Mechaverse. And we were talking about setting up a merc thread that pointed out the best mercs and the worst mercs over at RP.
  22. I'll be on the midnight release train (PST though)... I'm getting it at walmart. Our Gamestop is in a mall so no midnight release through them. Boss I need to get you back on my friends list. This is AZN. Send me a msg on XBL if you are interested and I'll make a spot for you.
  23. That would actually be great and we would love to have you. Most of the guys at RP are aspiring game/level designers so having another among us that is also into Armored Core would be great. I'm currently working hand-in-hand with 343i on picking up community maps for matchmaking. I've got 3 of my own in Reach's Team Slayer playlist. So having another of our kind would be all sorts of awesome. On topic... natural connections is definitely the way to go. People will make friends and figure out who they feel most comfortable playing with. And once you start to see that as a leader subtly nurture those relationships and secure yourself a solid team.
  24. What this guy said all the way. That's why I prefer a loose wingman system. Players naturally find people the pair well with and knowing who that is and focusing on that is much simpler and more flexible than trying to setup a hardcore squad.
  25. Btw, Berserk that probably means you might want to hit up our forums and jump in on the heavy discussions that have been happening on the mechanics of the game. The most recent one is the Lock Time formula based on your FCS lock speed, subcomputer buffs, and your weapon's base lock time. Just plug in some numbers and you've got your lock time in real time seconds. Below is a link to the forum: http://forum.reachingperfection.com/Armored-Core-V-f3791263.html
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