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GodlyPerfection

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Posts posted by GodlyPerfection

  1. So this is my first montage ever... lol. I'm a terrible video editor so don't get mad bro. :angry: And there are some video glitches... stupid program. Oh well. Anyways, these clips are all from my first day of 1v1 ranked. 4 minutes out of about an hour or two worth of footage (you can find all of the clips in my Day 1 of Ranked video if you don't believe me... lol). Hope you guys enjoy it. Do keep note that this is long before tiers and cookie cutters ran rampant. Definitely watch how much damage I deal for sure as most of the longer runs I do are about 10K+ worth of damage.

     

    http://www.youtube.com/watch?v=JCYx78ECpJM

  2. I think I can live with that.

     

    Just would have to swap sniper rifles if that change turns out to be severe enough.

     

    Well the change isn't too bad specifically for sniper rifles. It hurts a good amount of other weapons. Snipers get a base lock time buff at the same time... in the end with the base lock on (untuned) your lock time with dual shoulders only loses like 0.2 seconds which isn't too bad (using a predire FCS). The best possible lock time you can get through specialized power post patch is about 235... pre-patch it is about 335. So comparing those two results you get a lock time of about 0.41 seconds pre-patch compared to 0.66 seconds post patch. So if you use subcomputers it looks like you will lose about 0.2-0.3 seconds lock time after the buff to sniper lock time and the nerf to subcomputers. Not too bad for snipers... but like I said snipers got a huge buff to lock time so it helped to compensate for the large nerf to subcomputers. Oh and for those that aren't following here is our discussion on calculating real lock time in seconds: http://forum.reachin...-td3834409.html

  3. Yah, DLC is on 4/12 I hear. Kirby told me so.

     

    Also, I still have heard nothing about any 1.04 stuff as the 1.03 patch that hit with the fixed subcomputers is also when the rest of the 1.03 stuff hit. 360 is running one version number behind, yah. They do run same stats as far as I know. 360 1.02 is equivalent to PS3 1.03. PS3 had a game patch on release day I believe, which is why they're missmatched. I was not able to get new 1.03 part stats like improved shotguns till I got the patch just about three or four nights ago now, so idk. We were notified of 1.03 hitting soon in the login news on JP version for about 3 or so weeks now too.

     

    I have heard nothing of a 1.04, tho.

     

    Oh I agree that you may still be right about the patches all being batched together as 1.03. I'm just saying that the number on the login screen coincides with the title update version, not the parts balance version.As far as the DLC goes, there is a good chance that the final DLC will be new parts as they now have complete sets of everything... complete sets for pilots, retextured parts, garages, and emblems. That leaves no lay over for the last batch of DLC. :(

  4. Yah, game is still in 1.03. Haha.

     

    You mean in-game it says 1.03 on the login screen? If so that is the title update version. If you were on the JP xbox version it would say 1.02 despite them having the exact same part stats as the PS3. That is a completely different thing. That number does not refer to patch number. The only sign of getting a parts balancing patch in game are different stats... sadly there is no section in the game devoted to what parts patch people are on. Even if we get the 1.02 and 1.03 patches here in the US the menu will still say 1.01 until we get the title update. On the US PS3 the number may say 1.02 (I'm not sure if the US version of the PS3 game is being counted as having the same updates as the JP version of the PS3 game). Then again it might not because technically the US version never went through 1.01 (like the JP 360 version didn't) only the JP PS3 version did.Here is the translated mention of it in the title update notes:After applying this latest update file, the notation in-game version is as follows. : [PlayStation3 1.02 ⇒ 1.03] : [1.01 ⇒ 1.02 three hundred and sixty Xbox] http://www.armoredcore.net/players/acv/2012/04/03/2564

  5. That was part of the 1.03 patch. I have no idea where you heard that it was 1.04. FROM doesn't release patches that fast, haha. That was just a second update on stuff they were going to add to the 1.03 patch, it's also why the 1.03 patch got delayed release till just a day or two ago. We only just now got 1.03 on the JP side, ya. Haha.

     

    Wasn't aware that 1.03 got delayed... I assumed it was another patch as the wikis were separating the two sets of changes. They have a 3/30 column and a 4/4 column as two separate patches.

  6. It's funny too, this exact same thing happened when FROM brought out Dark Souls. Updates were happening over on the JP client side, but it took a few patches before the NA version was suddenly brought up to par (bamco was the publisher on that title too). Have patience, I am sure we will see the patches eventually. The way I look at it is: They make a few tweaks to weapons/defenses to try to fix the balance on some (seemingly) OP parts/weapons. They release these tweaks to a subset of the population for testing. Then they tweak it some more. More testing, until the balance is appropriate. Then they release it worldwide.

     

    Would you rather have broken imbalances in 1.01? or in 1.02/1.03? If 1.03 comes out and it is still (or possibly even more) unbalanced, would you be more angry at having the patch or having the older version? If they thought it was going to stay at 1.03 for a while, we will get it. If they think they will tweak it some and 1.04 will be better, then that is the one we will get. Basically, in this case, the JP client is "beta testing" the adjustments.

     

    1.04 is already out... it nerfed subcomputers, buffed LW movement speed, buffed lock time on snipers, buffed ammo cost for autocannons, and increased blade range. I might be missing one or two other things. 1.04 came out with the Title Update that the JP versions got.

  7. Pfft 50, with one friend I hit team level 60 something release day. =D Also, congrats GodlyPerfection on irrelephancy. How did you get territory so fast? My friend and I got the game soon as Gamestop opened and you already had territory!

    Does anyone know where that "Sins of Anarchy" team came from?

    And is the ACU team NA/US based? Haven't seem it online yet.

     

    Thanks bro... we are up to like lvl 250+ now. We aren't on the map anymore because we decided to spread out today to get the ruler achievement (one territory on each map). So now we are going to take back Abandoned Facility from SoA. They are run by an old AC4 friend of mine. We are going to be recording a friendly clan match with them this weekend. Apparently while I was away my team intercepted them and beat them in 1:30 seconds... lol. I watched the operation file... two of them died to a Huge Missile each. My team was running a target gun/huge missile combo during that match. :D

     

    As far as getting territory so fast, we had like 4 guys get it at midnight and I walked them through everything through party chat and picked it up in the morning. They had me to guide them through the menus and the system since I played the online demo.

  8. Son you flat out went full retard there, I play on both systems. and I was on his team for like, a half hour then he went and blacklisted me because "I dont know you lol" so I take it this way, He doesn't want to know me, so I don't want to know him. I'll be leading invasions into his territory as much as I can.

     

    Sorry slaanesh. I have over 40+ people trying to get on my team so I couldn't keep you. And you didn't respond so I just assumed you had no mic and removed you. Sorry it seemed so harsh, but this whole thing has been hectic since the get go. Like Mushi said I have 20 reserved players and 20+ players on my friends list trying to squeeze into the team.

  9. lol well this is for pre-patch. I've got surt for the absurd amount of recon units you get and the relatively light weight/drain.

     

    Glad you like the post though. I got busy yesterday and never released the spreadsheet, but I will put out the updated version sometime later today.I will definitely look into uploading it into the ACU downloads section. And yeah... hopefully it helps clean up schematic posts. ;)

  10. Some of you know this and some of you don't... I'm the guy working on the ACV assembly spreadsheet. I'm finishing up the next update to release today which includes the patch stats from 2/24 as well as an export feature that gives you the ability to copy and paste specially made code straight from the spreadsheet to various AC forums (I currently support my forum, ACU, Mechaverse, Raven Republic, Raven's Haven, and GameFAQs). The schematic below was made by the spreadsheet after making an AC in it and this post is a test to show what it looks like after I copy and paste the code and to get your opinions on it.

     

     

     


    Name:
    Anima Mori 2.0

    Description:
    LW Shottie/Pulse for Retail version

    -----Frame-----


    Head:
    KT-1G/FUXI -
    Low Weight, High EN Drain (SM Milking), Quick Scanning, High Camera Ability

    Core:
    SURT CR114 -
    Low Weight, Low EN Drain, Tons of Recon Units

    Arms:
    SAONE AM106S -
    Low Weight, Low EN Drain

    Legs:
    ULG-20 / L -
    Max Turning, Above 7K Movement, High Load Cap

    -----Internal-----


    FCS:
    FCS-09 YASAKANI -
    Low EN Drain, Low Lock Range, Quick Lock, High MS Lock Speed, Max MS Count

    Generator:
    KV-3D3/PROCHNYI -
    Great EN Output/EN Capacity balance

    Booster:
    BT-21 SHINATSU -
    Max EN Drain (SM Milking), Low HB EN Cost (excluding Low Consumes)

    Recon Unit:
    STK-16/EL HETSU -
    High EN Drain (SM Milking), Best sticky duration, Max active stickies

    -----Equipment-----


    R Arm:
    KO-3K2 -
    Max Shotgun Damage, KE Based

    L Arm:
    UST-31 PHOENIX -
    Fire N' Purge (FNP) x1, Max Recognition Range, Impact Missile Support

    R Hanger:
    -

    L Hanger:
    KO-3T5/MAHAON -
    Max Pulse Gun Damage, TE Based

    Shoulder:
    USM-13 GULBARGA -
    Low Weight, Low EN Drain, CE Based

    Overed:
    -

    -----Stats-----


    Total AP:
    25180

    KE Defense:
    1424

    CE Defense:
    310

    TE Defense:
    448

    Total Defense:
    2182

    Total Weight:
    5930

    Load Capacity:
    4536

    Remaining Weight:
    -1394


    CM EN drain:
    12470

    SM drain:
    5209

    EN Output:
    16190

    CM EN regen:
    3720

    SM EN regen:
    10981

     

     

  11. Ahh, I see. Yeah, maybe I can see some purpose then as a long range option for tanks, seeing as they can still lock on. But overall they seem pretty outclassed by sniper cannons.

     

    That is how I've been seeing it up to this point. Sniper cannons are for non-tanks as they can use the scope... Rail Cannons are for tanks as they lock on and have a high velocity. Rail cannons kinda feel like the "Sniper Cannon" for tanks.

  12. I thought about creating an account at reachingperfection.. but I'm a level designer... it would feel weird.

     

    That would actually be great and we would love to have you. Most of the guys at RP are aspiring game/level designers so having another among us that is also into Armored Core would be great. I'm currently working hand-in-hand with 343i on picking up community maps for matchmaking. I've got 3 of my own in Reach's Team Slayer playlist. So having another of our kind would be all sorts of awesome.

     

    On topic... natural connections is definitely the way to go. People will make friends and figure out who they feel most comfortable playing with. And once you start to see that as a leader subtly nurture those relationships and secure yourself a solid team. ;)

  13. awesome, thanks a lot Godly. I guess Im gonna go with [03] and Im getting my parents to buy me GOLD cause my 317i uses too much gas and I had to buy some books this month which leaves me with no spare money. But dont worry, Ill be right there with you guys when the game ships in.

     

    Btw, Berserk that probably means you might want to hit up our forums and jump in on the heavy discussions that have been happening on the mechanics of the game. The most recent one is the Lock Time formula based on your FCS lock speed, subcomputer buffs, and your weapon's base lock time. Just plug in some numbers and you've got your lock time in real time seconds. Below is a link to the forum:

     

    http://forum.reachingperfection.com/Armored-Core-V-f3791263.html

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