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sniper

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    sniper725

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Bag of Peanuts

Bag of Peanuts (1/11)

  1. So your telling me when a territories durabiltiy reaches 0 theres nothing you can do for it? So why bother even letting me keep it. Defending a territory always fully replenished the durability before. And I know why I lost the shield. I will blame whatever the heck I want!
  2. Hurray, the game cheated me out of my only territory and my second gold plate.
  3. OK, once a territory reaches 0 durability how do I get the durability back? I succesfully defended it and nothing happened. NEVER MIND.
  4. I'd say it's best to get a certain amount of defense for 2 of the damage types, then have some other way of defending/dodging/avoiding the 3rd damage type. I'd say good numbers for each damage type are: 1750 KE, 2550 CE, and 1200ish TE. Those numbers are based of the most commonly use weapons.
  5. For tank legs and heavy legs I'm pretty sure it's impossible to get enough defense to block the highest damage rifles and battle rifles. One of them WILL be effective against you. By the way is this upcoming season reset (I think one is upcoming) going to take away my one territory? And does anyone know what time it will be.
  6. Gatling guns aren't that good for continuous damage since most ACs will have enough defense to make them ineffective. Whereas the high damage rifles can punch through most heavies/tanks' armor. Cool vid though. Too bad you didn't import the PS3 version
  7. The CIWS anti missile weapons, except these target you and not missiles. They have such massive stun power that they shove you away.
  8. You can kill them with melee but you will never get that close due to the ultimate kiwis. You'd have to destroy some of them first.
  9. The St. Elmos (there be 2 of them) are pretty crazy. They do have a very big weakness but before you find that out they are definatly the hardest of the 3 bosses I've faced. They are literally un-approachable and can out range pretty much anything you can bring.
  10. Well I was planning on getting the US version anyways so this region lock is good news. Hopefully, though me and my friends can join the team I made in the japanese version.
  11. I think I know how the gold plate doomahickys work. I have 2 after all and would have 3 I think if the game didn't hate me. To get a gold plate you must win a domination match against human players in a territory with a level corrisponding to the number of plate your getting. Basically when you attack you choose 0-2 gold plates, 0 means you'll be attacking level 1 territories, 1 means you'll be attacking level 2 etc. (sorry I don't have pictures for this, also this territories level thing I made up to distinguish between the different territories) If you win in a level 1 territory you'll get the first gold plate, win in a level 2 territory and you'll get your second plate etc. If you take a territory by fighting AI (unclaimed territory) you have to defend it against human players to get the plate. You can lose gold plates but if you defend your territories a few times you won't lose the plates even if you lose the territory. So defending your territories is a good way to keep your gold plate thingys but just defending won't get you any more of them. To reiterate: whenever you attack there is an option for what level of territories you're attacking (0-2 gold plates, looks just like the screen for intrude missions where you choose 1-10 stars). Once you beat human players in a territory one level higher then how many gold plates you currently have you'll get the next gold plate. The territories will have different turrets depending on their level (usually). Level 1 territories can have only basic turrets, level 2 territories can have a few large super turrets, upgraded versions of basic turrets, and more types of basic turrets (flash rocket, kiwi, and vertical missile turrets for example). Level 3 territories can have more large turrets and further upgraded basic turrets. I don't know if level 3s can get new types since I don't have one yet. I hope I explained this ok... EDIT: forgot to mention, beating some of the bosses will unlock large turret(s) for you to defend your territories with. I don't know if the LLL walker does, but the typeD no. 5 and St. Elmo definatly do.
  12. oh man. I hate what the online community has become right now (not you guys). Its all some combination of the highest attack power rifle, battle rifle, and pulse machinegun. No matter what one of those will destroy me. And all the jammers and cover in the world won't stop it. Clearly I should just go back to using overweapons because this is terrible. Or maybe I should use lightweights but I don't very much care for lightweights in this game. Or maybe I just suck. >: [
  13. I don't really remember what the stats were for those things before the patch. Would you just like to know their current stats?
  14. Bombs are stationary. They aren't too damaging but their stun power might be useful.
  15. CURSES! S ranking St. Elmo is annoying. You gotta destroy nearly all of the turrets on both, which I did, but then forgot about that last nuke and died. Wouldn't be a problem BUT OH WAIT THERES A FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFRIDGE TIME LIMIT SO I HAVE TO WAIT TILL GOD KNOWS WHEN TO TRY AGAIN!
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