Jump to content

Search the Community

Showing results for tags 'AC:fA'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ACU Central
    • Board News & Rules
    • Board Support
    • Board Suggestions
  • Armored Core
    • Tournaments
    • 5th Generation
    • 4th Generation
    • 3rd Generation
    • 2nd Generation
    • 1st Generation
    • AC News & General Discussion
  • Media Discussion
    • Movies
    • TV Shows
    • Anime
    • Music
    • Literature
    • Websites
    • Games
    • Sports
    • Art
    • Other

Blogs

  • Niji's Blog
  • Armored Core - Code Destiny
  • BlooDaNyukka's Blog
  • Ranting and Raving
  • Wrenchis' Blog
  • The best !^& &@#* Blog Ever
  • Drake's Blog
  • Shattered Heaven
  • Atari's Blog
  • megaboy332's Blog
  • The Cradle Pilot
  • The Danger Blog
  • Vatcast
  • The Magnificent Musings of Rad Keanu
  • SBUsagi's Blog
  • alucard 90210's Blog
  • Fred's Blog
  • Top Notch Pilot's works.
  • The Queen's Chambers
  • Taurus' Blog
  • RavenKnight2408's Blog
  • Srash/Shiny's Rambles
  • Siren Song

Categories

  • Armored Core Data
    • Featured Savegames
    • Savegame Database
    • AC Programs
    • AC4/fA Schematic Data
    • SL/SLp AI Arena Files
    • Emblem Database
    • Savegame Database Copy
  • Other Media
    • StarCraft

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


DeviantART


Facebook


Twitter


YouTube


Skype


AIM


MSN


Yahoo


Location


Interests


360 Arena Points


PS3 Arena Points


PSN ID


LIVE ID


Battle.Net ID


Steam ID


XFire ID

  1. cyberwolf

    Myac

    head H01- tellus core C01- tellus arms soluh-arms legs soldner-g9l fcs inblue (tuned to 545) gen s08-maxwell main booster argyros back b argyros side b sb128-schedar OB s01-v3 weapons suck suggestions plz akward as hell to fly horrible turning i like to stay mid distance away from ai reg 1.15 SP no MP unless its system link
  2. Assemble Parts FRAME HD-LAHIRE CR-LAHIRE AM-LAHIRE 04-ALICIA/L INTERNAL FS-JUDITH GN-LAHIRE BOOSTERS Main: CB-JUDITH Back: BB11-LATONA Side:S02-ORTEGA OB: KRB-SOBRERO WEAPONS 051ANNR 063ANAR 061ANCM 061ANCM 061ANRM GAEN01-SL-WH GAEN01-SL-WH 0,0 balance NOTES: So I just beat Occupation of Arteria Carpals after fixing the PS3 using this design, it is once again similar in goal to my technique in Last Raven, however after some practice I found Reverse Joints more to my liking in For Answer than Bipeds which drained to fast for my taste. So pretty much this is probably a really crappy design which I would like ripped apart with minimal frame work and maximum judging on what should be done to make this an all around comfortable flight. I noticed how much 1.4 changes gen efficiency and I'd also like to know what can be done to make this 1.2 into a 1.4 fighter. My technique is the same as Last Raven, excempt now I have to be a little more accurate with my shots when it comes to missiles. (For those who haven't seen my LR Hindrance Model http://armoredcoreun...4-ac-hindrance/) Tactics Run and Gun, fire a couple good shots and get the hell out of dodge then come out into blindspot and fire a couple more good shots. Of course in FA this has proven a severe challenge due to, simply my own piloting skill or my inability to build an adequate NEXT. Alright guys 1.2 into 1.4, but any overhaul suggestions for a frame that would fit my desired play style would be well excepted. Have at it!
  3. Frame: 063/063/Hilbert/NSS Internals: Inblue/Aaliyah Boosters: Judith/Aaliyah/Holofernes/Judith 067anlr/Er-O705/Kamal/049ansc/Guyandoett04 Stabilized (0,0) Tunes: Phooey, I don't really remember. I'll take a guess Some odd amount in load to fit the Aaliyah generator 50 in EN out, En Cap, Maneuverability, En weapon skill, vertical thrust, Back QB, Side QB, Turning Leftovers in KP out Analysis: I wanted a new fat AC. Granted this one isn't really that fat but it does have something like 44K AP. I picked Hilbert arms for Weapon's handling and En skill. The rest of the frame was to make the weapons I wanted fit on the NSS legs. Boosters and generators are standard. I'll get to the FCS. The whole goal of the AC was to always be hitting my opponent with an EN weapon as few people pack en defense. Weapons: The laser rifle is OK. It seems the most reliable out of the lasers I've used. Pairs with the SC for Mid range. The Laser zook pairs with the Kamal to tear up things in CQC. The only real issue with the weapons set is that I lack any real long range game, a single SC is pretty easy to out damage. FCS: Ok I know this is wrong. I put it there really because of my cannons. I'm more comfortable with higher lock speed when using cannons and it can help with tracking CQC bots. Since I have the 063 head the lock range is right around 900m which is ok and the difference in performance between Inblue and say ekhazar is noticeable. So there is my new Fatty. Thoughts?
  4. frame : HOLOFERNES | EKHAZAR | EKLAKH | JUDITH internal : JUDITH | SOBRERO booster : AALIYAH/M | GAN02-NSS-B.CG | SCHEDAR | KB-JUDITH weapon : - | - | BIGSIOUX | GAN01-SS-GC | MUSKINGUM02 hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, main horizontal thrust, QB back, QB side, turning. - 42 points to normal back thrust. stabilizer : 0, -14 - assault combat AC. - biped legs frame. - borrowed BIGSIOUX and MUSKINGUM from AQUARIUS. edit : 3rd change. (latest update : 16 dec 2011) so what d'ya think?
  5. frame : AALIYAH/H | LANCEL | 063AN03 | HOGIRE internal : HOGIRE | AALIYAH/G booster : AALIYAH/M | AALIYAH/B | AALIYAH/S | KB-JUDITH weapon : 051ANNR | EB-O600 | DEARBORN02 | OGOTO | - hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, main horizontal thrust, QB side, turning. - 38 points to back thrust. - 33 points to side thrust. - 21 points to load. stabilizer : - front 150 - left 129 - right 129 - rear 223 center 0, -9 - iconic AC. - trying to making NINE BALL frame in my mind ASAP. - combine between AC : MOA and ACNB. - for full of AALIYAH boosters, focused on normal thrust tuning is better. only just for side QB that still need to tuned about it. - important thing to making 9B : keep it simple. - change FCS to JUDITH is fine, since 9B didn't need to using blade that much, just for self-defense. - change rifle to MARVE or ANTARES if you want. - actually NSS legs and LANCEL legs looks more closely like 9B if you ask me but when I'd look again, both legs are look too chubby...so I'd pick for HOGIRE legs instead. edit : fixed about tuning and added more detail about stabilizer. so what d'ya think?
  6. frame : 047AN02 | EKHAZAR | ARGYROS/A | GAN02-NSS-L internal : 063AN05 | AALIYAH/G booster : JUDITH | ARGYROS/B | HOGIRE | KB-JUDITH weapon : KAPTEYN | SAMSARA | OGOTO | DEARBORN03 | GUYANDOTTE04 hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, back thrust, QB back, QB side, turning. - 42 points to stabilizer : 0, -3 - support combat AC. - biped legs frame. - 4 things that can break PA : piercing, high tempered (plasma), spreading shots, blasting. (5th thing is kojima particle) - it will be 5 things if you put some AA like I-RIGEL/AO and put LINSTANT/G instead of LAHIRE gen. - have a plan to use SAMPAGUITA instead of KAMAL. - also have a plan to use LATONA side booster instead of HOGIRE side. - no KAMAL, I had a lot of it except I didn't have any choices. - will re-check and update later. edit : change all. so what d'ya think?
  7. Frame: Aaliyah|Soluh|GAN01-SS-AW|LG-Lahire Internal: Judith|Lintant-G Booster: Aaliyah|Latona|Judith|Rigel/AO Weapon: -|-| Dearborn03|Kamal|Beltcreek Hanger: N/A Tuning: 50: Eng output, Eng Cap, Kp Output, Maneuverability, Lock speed, Turning, Quickboost main, Horizonal, Thrust 20: PA core Recfication 22: Load This thing designed to get right up to your face and blast you with a spray of Kamal followed by a nice pair of zooka shots, inflicting unforgiving amount of damage. Not to mention can cause a few "What the fuck!" moment in online matches. The Dearborn followed with Beltcreek assist create a nasty PA strip and meaty damage. It also got a PA bomb with 7k Pa capability which can cause reasonable damage, handy if you need to conserve your Zooka shots. The problem with this bot is the lack of Flares. It's definitely not ones for rookies and definitely not one for those who doesn't know how to evade missiles or don't know how to second stage. Granted it does have the speed to outrun most missiles, but it would put itself in a very undesirable place. Also it is a lightweight so don't expect it to be a tank.
  8. Rogan

    Zap

    Frame: 047/Ekhazar/Tellus/063 Internals: Judith/Judith Boosters: Judith/Latona/Aaliyah/V3 Weapons: Samara/Kapteyn/0700/Travers/Guyandatte04 Stabilized (0,0) Tunes: I don't remember I'm trying something different and this AC is extremely bizarre. The focus is on the Plasma Rifle and grenade launcher and using mind games. The build is a light mid that starts off with the rail and scatters for chipping at mid range. Make use of everything you can to get the AP lead so your opponent has to come at you. Heres the bizarre part, you want them to catch you so that you can whack them with the plasma rifle and nade. Frame: I'm really pressed for weight here. Given the Speed I wanted out of the build I'm having trouble getting over 40k AP with the weapons I want. Judith head keeps the weight down, judith arms actually fit while Ekhazar core and Aaliyah legs gave me AP while keeping the AC reasonably quick. The AP is deciving though as the defenses are really poor because I couldn't get a set of midweight arms on the build. I'd have to drop something. Internals: Judith FCS is for locking missile while giving me enough lock speed to use the grenade launcher. I wanted to use Ekhazar but I don't think the rail and plasma would track well together regardless. Sobrero generator is out there for me. However I haven't played AC in a month and have no ability to manage my en. This AC also sports high power boosters and en weapons. This doesn't give me any PA but I'm unable to fit another generator. Boosters: Lahire is to help with the drain while holo is for dodging at mid range. Latona backs with tuning is because I only want to backpedal once or twice to lure them into plasma range. Weapons: Plasma nade is to heavy to rush with effectively which left me with going backwards. I though about a heavier design but I'm uncomfortable playing it. White glint legs are as heavy as I'm willing to go. (My other thought was a RJ) Thats were the rail and missiles came in. That combo can kill ACs by itself and if it doesn't kill them it forces them to come in closer, exactly what I wanted. Flares are to keep others from missile spamming me to death at mid range. So there, I wanted something new and this is what I came up with. I think the AC needs more AP than it has but I'm unsure how to do so without cutting the speed drastically. Thoughts?
  9. Frame: Hilbert/Ekhazar/063/Ekhazar Internals: Judith/Linstant Boosters: Aaliyah/Lahire/Aaliyah/Sobrero Weapons: Marve/Altair/049ansc/MP-203/Guyandotte04 Stabilized: (0,0) Tunes: These are all kinds of FUBAR. I'll refine them as I go. It needs a fair amount into stability. Analysis: This AC isn't built yet. Something that popped into my head and I scratched it out on paper. In any case its supposed to be a mid range offensive AC. I picked the weapons so that I always have a fairly damaging combo available and that any of the weapons could be paired together effectively. The frame was built to support those weapon choices but looks kinda haphazard, needs some work done. Frame: 047 head is unoriginal and works. Picked the 063 core for better defense over Ekhazar since I'm using Latona arms for my laser weapon. White Glint legs were picked because I knew it wasn't going to fit on Aaliyah and the better shell defense will help out with the lower AP. Internals: Judith is also unoriginal and works. Boosters: Aaliyah mains for a good all purpose booster, Latona backs are likely to be replaced and Aaliyah sides are more comfortable for me than holofernes. Rigel because I love AA. Weapons: Laser + AR for up close, Laser + SC for mid to long, Missiles + SC for long, Missiles + Rifle to kill people without flares. Flares to not bother dodging missiles. Like I said earlier, I haven't built this AC yet so I don't know if its going to work, ammo in particular seems an issue. I can also see this completely failing against a mid heavy. Thoughts? Please pick it apart because this isn't a style I normally play. Although I have seen others use this type of AC.
  10. Taurus

    TSAC-03

    frame : LINSTANT/H | ARGYROS/C | TELLUS | GAN02-NSS-L internal : INBLUE | AALIYAH/G booster : AALIYAH/M | ARGYROS/B | ARGYROS/S | KB-JUDITH weapon : ER-O705 | ELTANIN | XCG-B050 | XCG-B050 | - hanger : EG-O703 | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, main thrust horizontal, QB main, QB side, turning. stabilizer : - front - - left - - right - - rear - center 0, -11 - close combats AC. - middle-light biped legs frame. - it would be next dimension of LEO, maybe, maybe not. so what d'ya think?
  11. frame : HOLOFERNES | EKHAZAR | LATONA | JUDITH internal : JUDITH | SOBRERO booster : AALIYAH/M | LATONA | EKHAZAR | KB-JUDITH weapon : SG-O700 | ALLEGHENY01 | MP-O203 | CG-R500 | MUSKINGUM02 hanger : EB-O600 | EG-O703 tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, main horizontal thrust, QB side, turning. - other 92 points to load or anything. stabilizer : - front - - left - - right - - rear - center (update later) - short range+CQ combat AC. - biped legs frame. - still test-type. - tactic : opening by blow your hand missiles 'til dry (with open an extension for missiles support will be great) then drop it for spread pulse. after that it's all about you. - you can also try for another weapons : NIOBRARA03 | ALLEGHENY01 | XCG-B050 | CG-R500 | MUSKINGUM02 (hanger stuffs are the same) - or this : MARVE | ALLEGHENY01 | BIGSIOUX | KAMAL | MUSKINGUM02 (hanger stuffs are the same) so what d'ya think?
  12. Taurus

    THOR

    frame : SOLUH | EKHAZAR | LAHIRE | 061AN04 internal : INBLUE | LINSTANT/G booster : AALIYAH/M | LATONA | SCHEDAR | KRB-JUDITH weapon : MARVE | MOTORCOBRA | OIGAMI | OIGAMI | P-MARROW hanger : - | - tuning : - 50 points to EN output, EN cap, KP output, maneuverability, lock speed, QB side, head stability, turning. - 42 points to legs stability. stabilizer : - front - - left - - right - - rear - center 0, -14 or more rear stabilization. - CQ-ground combat AC. - quad legs frame. - still test-type. (all I want is OIGAMI, other that you can feel free to comment) - maybe so much f**king crazy but OIGAMI is for mid-close range. edit : just little somethings, but maybe big deal for someone. so what d'ya think?
  13. Taurus

    TSAC-02

    frame : HOGIRE | EKHAZAR | LATONA | LATONA internal : HOGIRE | SOBRERO booster : AALIYAH/M | LATONA | SCHEDAR | KB-JUDITH weapon : ER-O705 | ALLEGHNY01 | XCG-B050 | MP-O901 | 061ANRM hanger : EB-O600 | EG-O703 tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, QB side, turning. stabilizer : - front - - left - - right - - rear - center 0, 0 - multiple combats AC. - middle-light biped legs frame. - hand missile for first attack, then followed with combination of EN/MG spread. - after that circle around and supporting missiles by laser zook (for mid-close range) or MG (for close range and annoying). - blade in hanger just for emergency case. edit : for old stuffs before this, all gone. so what d'ya think?
  14. frame : SOBRERO | SOBRERO | SOBRERO | SOBRERO internal : JUDITH | LINSTANT/G booster : LATONA | LATONA | LATONA | KRB-SOBRERO weapon : NIOBRARA03 | ELTANIN | XCG-B050 | XCG-B050 | P-MARROW hanger : - | - tuning : - 50 points to EN output, EN cap, KP output, lock speed, main horizontal thrust, QB main, QB side, turning. - 42 points to OB. stabilizer : (+8, -15 is what I think) - support combat AC. - full SOBRERO frame. - almost lowest stability, but I don't care about it. - change OB-AA to I-RIGEL/AO if you want. edit : change NEMAHA01 to P-MARROW, stabilizer edited, added one more note. so what d'ya think?
  15. Taurus

    VIRGO

    frame : LAHIRE | LAHIRE | LAHIRE | LAHIRE internal : JUDITH | SOBRERO booster : VIRTUE | LATONA | SCHEDAR | KB-JUDITH weapon : MR-R102 | GAN02-SS-WBS | BIGSIOUX | MP-O901 | 061ANRM hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, QB side, turning. - (I'll update other points later) stabilizer : 0, -12 - mixed combat AC. - type-LAHIRE frame. - developed from NIPPON STYLE. - change booster line if you want. edit : new design pattern, everything changed. so what d'ya think?
  16. edit- reg 1.2 aaliyah lahire lahire alicia fs lahire gn lahire virtue lahire ortega linstant 51 annr 63 anar poplar wheeling03 061anrm stabs (0, -13) 50 en output, maneuverability, precision, lock, missile lock, vert thrust, main qb, turn 42 in kp output "Hop as if you'll live forever, hop as if you'll die tomorrow." -James Dean edit- the emblem is a pterodactyl edit- reg 1.2 edit- it won't work unless the emblem is a pterodactyl
  17. Taurus

    CHAANG

    frame : 047AN02 | EKHAZAR | HILBERT-G7A | RAIDEN internal : HOGIRE | AALIYAH/G booster : - | - | AALIYAH/S | KB-JUDITH weapon : ALLEGHENY01 | ALLEGHENY01 | OIGAMI | OIGAMI | GUYANDOTTE04 hanger : VEGA | 050ANSR tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, side thrust, QB side, turning. - (I'll update other points later) stabilizer : (update later) - support combat AC. - tank frame. - "CHAANG" is "elephant", called by thai language. - everything can change except RAIDEN legs and OIGAMI. I'd fall in love with most-devastate-power-and-useless weapon like this. edit : new design pattern, everything changed. so what d'ya think?
  18. Taurus

    ARIES

    frame : HILBERT-G7H | TELLUS | TELLUS | HOGIRE internal : 063AN05 | LAHIRE booster : AALIYAH/M| LATONA | LATONA | KB-JUDITH weapon : MARVE | ANTARES | KAMAL | DEARBORN02 | NEMAHA01 hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, QB side, turning. - (I'll update other points later) stabilizer : 0, 0 - mixed combat AC. - biped frame. - I'm not sure was I remember right? will update weapons later. - change booster line if you want. - KAMAL+ANTARES for PA break then poking. - change MARVE to anything you want. edit : new design pattern, everything changed. so what d'ya think?
  19. frame : HILBERT-G7H | C01-TELLUS | HILBERT-G7A | HILBERT-G7L internal : HOGIRE | AALIYAH/G booster : JUDITH | AALIYAH/B | HOLOFERNES | KB-JUDITH weapon : BECRUX | 051ANNR | 049ANSC | MP-O601JC | GUYANDOTTE04 hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, QB side, turning. - (I'll update other points later) stabilizer : (update later) - support combat AC. - HILBERT-G7 frame. - one of my without-tested designs. - everything can change except HILBERT frame, I'm just wanna keep them. edit : new design pattern, everything changed. so what d'ya think?
  20. Rogan

    Ice Queen

    ACFA: Ice Queen A lightweight/feather weight RJ. I don't really play RJs because of their lower turning speed so this is kinda out there for me. I took the boosters based on QB power and made the AC as light as possible. The end result is something that has an average moving speed of 2k with SSQB. I'm kinda worried that it lags like an SOB but its too much fun to outrun people who try to OB away. Thoughts? Frame: Head: Lahire Core: Soluh Arms: Judith Legs: Suabees Internals: FCS: Judith Gen: Lahire Weapons: RAW: Motorcobra LAW: Ar-0700 RBW: Pandora (the FCS radar couldn't keep pace with the flow of battle) LBW: Mp-0203 Shoulders: Beltcreek Boosters: Main: Virtue Back: Aaliyah Side: Holofernes OB: Lahire Stabilized (0,0) Tunes: 50 in En output, En cap, maneuverability, aim, lock speed, main QB, side QB, turning 42 in Back QB
  21. Raven

    Dominate

    Now this A.C I used on regulation 1.0, and 1.2 I have not downloaded the regulations 1.4 but I still think I'd share my idea to see how exactly I'd do in actual competition. My specific play style I have issues hitting with anything that isn't a sniper rifle or an assault rifle so my main source of damage comes from early on missile barrages with the double back units I have. combined with the shoulder unit it simulates the SALINE's from regulation 1.0 for monstrous damage. However, a set of flares really destroy my strategy and then I have to rely on my rifles which because of the melee ability being over 100 I can hit with them quite well. I have so many issues dodging, no with this AC but in general and I feel that without proper dodging technique I'll get ripped apart so if someone wants to test drive this, by all means. Again I haven't played 1.4 so I do not know the changes but please ANY suggestions would be nice but please back them up with reasoning lol. Please no posts like... "Get rid of the missiles and put ADD boosters on." Please I'd like to have as much detail as possible with any compliments, or suggestions. Thank you and I hope you enjoy my AC. Head: EKHAZAR-HEAD Core: SOLUH-CORE Arms: AM-LAHIRE Legs: L01-TELLUS FCS: 047AN05 Generator: S08-MAXWELL M.Boost: 03-AALIYAH/M S.Boost: AB-JUDITH B.Boost: BB11-LATONA O.Boost: KB-JUDITH R.Arm: MR-R100R L.Arm: MR-R100R R.Back: DEARBORN03 L.Back: DEARBORN03 Shoulder: MUSSELSHELL Hanger: GAEN01-SL-WHx2 Stabilizers: (The highest of each category.) Colors: Black + Gray. Pattern: Mini Camo. Emblem: Raven Feather. Lynx: Raven NEXT: Dominate
  22. H: 47 C: dusk A: latona L: aliyah F: hogire G: sobrero M: judith B: latona S: latona O: linstant RA: kapteyn LA: samsara RB: kamal LB: wheeling03 SH: gattalin i dont remember tunes but theyre good this is pretty much my most competitive MW AC ive built and own, made for 1v1s its built like a MW-HW with roughly the same AP as one and with the same mindset, but its faster because it uses lighter legs and doesnt have a SC/GL/zook/hilaser/etc wheeling/kapteyn used to poke at AP and works well when coverwhoring; provides a distraction for moving from cover spot to cover spot as well as dealing respectable damage samsara/kamal + ECM + judith mains + low drain QB chaining = excellent defense from LWs and a great offense vs tanks/heavies (samsara/kamal also hits just as much as a WBS would, and just as hard) abuse AP lead with superior poking game and punish anything that tries to rush or has a significant AP lead abuse cover and OB very focused on QB chaining; terrible with SSQB
  23. Taurus

    GEMINI

    frame : HOLOFERNES | 063AN01 | LATONA | LANCEL internal : EKHAZAR | LAHIRE booster : JUDITH | LATONA | LATONA | KB-JUDITH weapon : 051ANNR | ANTARES | KAMAL | 049ANSC | GUYANDOTTE04 hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, QB side, turning. - (I'll update other points later) stabilizer : 0, -1 - mid range combat AC. - biped legs frame. - everything is middle. - developed from MUSASHI and 73. - doesn't need anything changed about frame. edit : new design pattern, everything changed. so what d'ya think?
  24. Taurus

    AQUARIUS

    frame : JUDITH | GAN02-NSS-C | OPS | LATONA internal : 063AN05 | SOBRERO booster : LATONA | LATONA | LATONA | KB-JUDITH weapon : - | - | BIGSIOUX | KAMAL | MUSKINGUM01 hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, QB side, turning. - (will update other points later) stabilizer : 0, -8 - support combat AC. - biped legs frame. - main attacking concept : like a rain storm. - if NSS core was too heavy, I'll using EKHAZAR instead. - if my total EN cost has been lower than 13k I'll swap gen part to LINSTANT/G instead. - change main booster to VIRTUE if you want. but I'd choose LATONA main just because of my personal favorite. - at the KAMAL place : actually it used to be GC place before and Rogan said to me for change to SC instead but I didn't have any idea about changing my legs for now, that's why I'd pick KAMAL at last. but you can change to PHACT if you want. edit : changed confirm. so what d'ya thing?
  25. in the past, this bot was called "SOLIDUS (GA ver.)" by me. Spoiler! --Click Here to View!-- PARTS Frame : KIRITUMI | GAN02-NSS-C | GAN01-SS-AL | GAN01-SS-LL Internal : YELLOWSTONE01 | AALIYAH/G Booster : JUDITH | AALIYAH | HOLOFERNES | KB-JUDITH Armament : NIOBRARA03 | LABIATA | WHEELING03 | JADORE | 061ANRM Hanger : - | - TUNING TUNING - 50 points tuning : EN output, EN cap, KP output, maneuverability, lock speed, QB main, QB side, turning - 42 points tuning : core rectification STABILIZER (0, 0) - defensive combat AC. - middleweight biped frame from GA. - focus on so solid about ballistic defense. - because of GA things had less primal armor, so I didn't use AA part on this. - LABIATA + WHEELING03 is the general choice for annoying. - change NIOBRARA03 to any zooks if you want. - change AALIYAH gen to MAXWELL or LINSTANT (if you could handle it) if you want. - LABIATA and NIOBRARA03 could be swap side for different attacking style if you want. so what d'ya think? but now you should forget about it and see what happened in my new design, take a look, frame : 047AN02 | TELLUS | ARGYROS/A | SOLDNER-G8L internal : 063AN05 | AALIYAH/G booster : JUDITH | AALIYAH/B | HOLOFERNES | KB-JUDITH weapon : GAN01-SS-WBP | 051ANNR | WHEELING03 | ACRUX | GUYANDOTTE04 hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, QB side, turning. - (I'll update other points later) stabilizer : (update later, but suppose to be 0, 0 or 0, +1) - ? combat AC. - biped legs frame. - pre-test-type AC. - everything can change. edit : screw 'em all and give new name. so what d'ya think?
×
×
  • Create New...