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  1. Hyde

    Vampyre

    H-LATONA C-LATONA A-JUDITH L-DUSKAROR FCS-JUDITH GEN-RIGEL MB-LATONA BB-LATONA SB-LATONA OB-JUDITH RA-MR-R102 LA-CANTUTA RB-KAMAL LB-MP-O901 SH-061ANRM -TUNES- CAP-0/50/50/0 ATK-44/34/38/0 ACQ-35/0/41/0 BOOST-0/50/0/0 SPC BOOST-50/0/50/0 This is a lightning fast AC for CQ use. I have only 1 quad, so I thought I should make another. The other quad I had was a RAIDEN quad with a sniper cannon. I wanted to make one for CQC, which is my signature style. This is what I came up with. The frame is meant to be light and EN efficient to support itself. I don't really care about defense that much. Lightweights are supposed to be fast to dodge incoming fire. I'm not going to make a LW AC with defense in mind because I don't plan on utilizing that defense. Though I will make a LW AC with the best defense possible. LATONA head is chosen for EN efficiency, mainly. It also looks cool and it had the eye that I wanted for this build. Nothing real special about choosing this part. LATONA core was chosen solely for EN efficiency. Unfortunately, quads are quite drainy. Especially DUSKAROR. My AC has to pretty damn efficient to support the way I fight, as I do not SS. JUDITH arms were chosen for their EN efficiency and maneuverability. It has good weapon handling also. DUSKAROR legs were what I built this thing around, it is the "foundation" of my AC. I was just going to choose some other quad leg, but I wanted to fast, real fast. So I chose DUSKAROR. MR-R102 was chosen for its ammo capacity and overall reliability. It's a good rifle. CANTUTA is my new standard MG. It has better ballistics velocity for better hit registry and low recoil for better accuracy. KAMAL is one of my favorite weapons. Does great damage up close, and does better damage when paired with a MG. MP-O901 was chosen mainly for it being a missile unit. I wanted something that did good damage, but could cut me some slack at the same time. MP-O901 is a great missile unit, for it fires rapidly and it tracks well. 061ANRM was chosen to pair with my MP-O901. It boasts the highest acceleration of all missiles unit, say for the ones that are equal. It supports pretty much every missile unit well. It also does good damage. LATONA booster set is my favorite, and is usually standard on my ACs. It is quite EN efficient, and has ample power for my playstyle. I don't really even need that much power on this AC because the DUSKAROR legs provide a large speed boost. JUDITH is standard for my ACs as well. I don't really use OB too much, and I don't need to joust. I just need something with good static drain. It also has good active drain as well. I use OB simply to get out of hairy situations or escape missiles. I used the RIGEL generator so I can be better off EN-wise. This is a pretty drainy AC, and I want to be comfortable using it. I stuck this in because it provided good EN, and I didn't need to worry too much about it affecting my speed. DUSKAROR provides a big speed boost, and this hardly puts a dent in it. Game plan is simply to start off using missiles. I usually always use missiles first because I want to get rid of them. My style relies mostly on my playing ability. Missiles are usually put in place to make my job easier. Also, getting rid of your missiles also takes a huge load off of your generator, for most missiles are usually drainy. Getting rid of missiles is a must on this AC. After missiles are gone, get in close.
  2. Due to my PS3 being dead and being unable to replace it until next month I'll be on Xbox live for the time being. This is my first AC in a while so here goes nothing. The HW build uses the zook arms and SC combo like raiden SC. The spread missiles are there to chase people. I was testing this on playstation network before my PS3 died and it was doing well, but apparently Xbox is a different beast entirely. Thoughts? Frame: Head: Soldner --> Hilbert Core: Soldner --> Tellus Arms:Gan01-ss-aw Legs: Soldner --> Gan01-ss-ll Internals: FCS: Judith Gen: Aaliyah Boosters: Main: Lahire Back: Latona Side: Lahire OB: Judith RBW: 061ancm LBW: 49ansc Shoulders: 061anrm Tunes: 50 in En output, En cap, maneuverability, lock speed, missile lock, vertical thrust, main QB, side QB 42 in turning Updated, the frame was too heavy to pace other players, now I'm thinking about adding flares so that missiles don't wreck my zook shots by forcing me to dodge.
  3. Taurus

    TIAMAT

    PARTS Frame : HILBERT-G7 | HOGIRE | AALIYAH | LATONA Internal : JUDITH | LAHIRE Booster : LATONA | LATONA | LATONA | KB-JUDITH Armament : HITMAN | AR-O700 | WHEELING01 | SAPLA | MUSKINGUM02 Hanger : GAEN01-SS-WH | GAEN01-SS-WH TUNING (I'm just 436 FPS and I'm lazy to get more points) Capacity : 36 | 50 | 50 | -N/A- Attack : 50 | -N/A- | 15 | -N/A- Acquisition : 30 | 40 | 50 | -N/A- Primal Armor : -N/A- | -N/A- | -N/A- | -N/A- Boost : -N/A- | 50 | -N/A- | -N/A- Special Boost : -N/A- | -N/A- | 50 | -N/A- Control : -N/A- | -N/A- | -N/A- | 15 STABILIZER : (0, 0) head top : HD-LANCEL-OPT02 head R/L : HD-LAHIRE-OPT03/ HD-LAHIRE-OPT03 core L LOWER : CLS01-TELLUS-B legs R/L middle : 047AN04101/ 047AN04101 so what d'ya think?
  4. Body HD-HOGIRE CR-LANCEL 047AN03 LO1-TELLUS -- Guts FS-HOGIRE GANO1-SS-GL -- MB107-POLARIS (main) KRB-PALLAS (overed) AB-HOLOFERNES (side) LATONA (back) -- Arsenal Right-051ANNR Left-EB-0003 Right B-CG-R500 Left B-MP-0203 Ex-BELTOREX03 -- Hangar GAN01-SL-WH (Left) Tuning (per my priorities / needs...) CAPACITY (0/50/50/0) ATTACK (00/50/50/0) ACQUISITION (20/50/0/0) PA (0/0/0/0) BOOST (50/0/50/0) SPEC. BOOST (22/0/0/0) CONTROL (0/0/0/50) CONCEPT This AC is designed for mid to Close range combat, which means snipers are going to rape this thing, other than I keep my distance and use the missiles and the rifle, when I get in close I the blade and chaingun. I think it has potential.
  5. Kewne

    Glimmer

    Glimmer is pretty decent for what it is. I'll outline problems after I post the frame. Lahire/Ehkazer/Lahire/Lancel Virtue/Lahire/Schader/Lahire Moonlight/Dragonslayer, Add Booster, P-Marrow BlueXS/Lahire It's an excellent frame with a very good ability to dart around, although it's not quite as fast as light bladers. Problems Encountered: -Slow AA Recharge
  6. Kewne

    Sushi

    Well, I figure since I'm trying to get this thing up to par with some of the faster pvp NEXTs I've been encountering lately (offline) I figured I'd do a little work on one of my most entertaining NEXTs so far. Lancel/Ehkazer/Lahire/Lancel Latona/Lahire/Schader/Judith 063ANAR/Marve, Sapla/Arsenikon, empty Lahire/InBlue Problems encountered: -Sluggish Accelleration (in all directions) -Excessive EN drain during aerial movement -Low top speed
  7. This a mech I just made: Chasis Judith|Soluh-core|063An03|Latona Fs-Judith|Gn-Lahire Latona|Latona|Holofernes|Judith OB Labiata|047ANSR|Musselshell|MP-O601JC|061ANRM|empty|Lare Stabilized (0, +2) [Gan01-SS-HSS0 on Head R] Paint All Frame R/G/B Main: 40/0/0 Sub: 170/170/175 Support: 0/0/0 Optional: 255/0/0 Joint: 0/0/0 Device: 0/0/0 Eye: 255/156/0 All Weapon Main: 110/114/118 Sub: 53/52/51 Support: 46/48/50 Optional: 36/48/40 Tunes 50 in: EN Cap., EN Out, Radar Refresh, QB, Side QB, Head Stability 42 in: Maneuverability 34 in: Leg Stability 30 in: MS Lock 20 in: Lock Speed 16 in: Turning Speed Name is a reference to an inside joke a couple friends and I made on MW2. Edit: Shit, forgot stabilizers.
  8. Rogan

    Asymmetry

    Frame: Head: 047an Core: White Glint Arms: Latona Legs: 063an Internals: FCS: Hogire Gen: Sobrero Boosters: Main: Aaliyah Back: Latona Side: Lahire OB: Judith Weapons: RAW: Kapyten LAW: Eltanin RBW: Kamal LBW: 49ansc Stabilized: (0,-10) Tunes: 50 in En output, En cap, Aim, En weapon skill, Lock speed, Main Qb, Turning, Leg stability 42 in Radar refresh Nobody on ACOi seemed to have anything to say so I'll put it here, My frist time building a competetive hybrid. Blade for movement combined with high power boosters, cannons for covering any range effectively. Thoughts?
  9. Themata ACSIS > Assemble i. Frame TELLUS | LATONA | 063AN03 | ALICIA AP: 36211 Shell Def: 7643 EN Def: 7862 PA: 7042 Comments: Leg type choice basically boils down to preference. I really enjoy piloting RJs in AC4 and FA due to their ability to gain altitute so quickly. ALICIA were chosen for relative agility and EN def. TELLUS and LATONA offset drain and buffer EN def further. AN03 arms were chosen to compliment the weapons. Overall this is a balanced frame, albeit on the lighter side of the defensive spectrum. ii. Internals JUDITH | JUDITH Comments: FCS is chosen for balanced stats to accommodate the use of mid-to-close-range artillery, and missiles. JUDITH generator is lightweight and offers ample energy supply on the RJ legs. LINSTANT generator works with some more effort on behalf of the pilot also. iii. Boosters LATONA | LATONA | LATONA | JUDITH Comments: Pretty stock-standard booster setup. Can probably support a higher output booster with the RJ legs and decent EN supply. iv. Armaments KAPTEYN | R102 | POPLAR | RDF-O700 | 061ANRM Comments: KAPTEYN is chosen for its superior accuracy, and picked over PITONE for better performance closer to the opponent due to a higher melee ability. It works well with jousting, and is good at range to pick away at opponents, especially those guarding or starting with an AP lead. R102 is for spamming through the duration of the match, with little weight or drain strain. I am considering a switch to one of the BFF rifles (probably the assault version) for more reliability. Radar allows me to track opponents much easier for both offensive and defensive purposes. POPLAR has been my favourite jousting missile pack since 1.00, and the relations are for potentially scoring some big damage and general harassment, along with ammo stores to last the POPLARs. The lack of an EN weapon means this can have trouble against tanks, since their flares really hapmer my attacking power. Same for solidly defensed mids. ACSIS > Tune Capacity: 1 / 50 / 50 / 0 Attack: 50 / 0 / 50 / 0 Capture: 50 / 41 / 0 / 0 Special Boost: 50 / 0 / 50 / 0 Control: 0 / 0 / 0 / 50 ACSIS > Stabiliser Center: (+0, -11)
  10. Note: Use in Reg 1.20 Frame: Head: 03-AALIYAH/H Core: White-Glint/Core Arms: White-Glint/Arms Legs: White-Glint/Legs Internal: FCS: 061AN05 Generator: ARGYROS/G Boosters: Main Booster: MB107-POLARIS Back Booster: BB11-LATONA Side Booster: SB11-LATONA Overed Booster: GAN02-NSS-O.CG Weapons: R Arm Unit: MR-R102 L Arm Unit: 063ANAR R Back Unit: MP-0200 L Back Unit: CG-R500 L Hanger Unit: None R Hanger Unit: EB-0600 Color: Main: R:0 G:0 B:0 Sub: R:45 G:45 B:45 Support: R:0 G:0 B:0 Optional: R:0 G:0 B:0 Joint: R:0 G:0 B:0 Device: R:0 G:0 B:0 Eye: R:255 G:0 B:0 Pattern: Bottom Row 3rd one to the left should look like small rectangles Tuning: EN Output: 50 EN Cap: 50 KP Output: 50 Firing Stab: 50 Aim Prec: 50 PA Core: 30 Quick Boost 1: 14 Quick Boost 2: 14 Quick Boost 3: 14 Turning: 20 Stabilizers: (0,0)
  11. Its named for what it is. Strictly a BR AC. Frame: Judith/Ekhazar/Aaliyah/Aaliyah Internals: Judith/Lahire Booster line: Aaliyah/Latona/Schedar/Judith Weapons: Mr-102/Motorcobra/0203/Travers/Beltcreek Stabilized: (0,-14) Tunes: 50 in En output, En Cap, Maneuverability, Horizontal Thrust, Vertical Thrust, Main QB, Side QB, Turning 31 in Missile lock 11 in Lock speed Analysis: Frame: Its a light mid with 40k AP and acceptable defenses. Ekhazar and aaliyah legs for AP Aaliyah arms for Weapons handling and Judith head just because. It has 8k shell defense and just under 7k en defense with decent speed. Internals: Judith is a simple to use and serviceable FCS. Since I'm using MG+AR and missiles I don't need high lock speed, 300 is sufficient. Lahire gen gives me 23k en after missiles are used/dropped and some PA which the frame has a decent amount of. Booster Line: Its fast and easy to manage En with. Not much to say here. Weapons: MG+AR lets me CQC anything slower and go toe to toe with light DRs. The 203s were chosen to kill people who fly too much. Force them to the ground and hammer them with a nade. I placed the missiles with the MG to keep pressure on and help break their PA for the nade shot when they land. Beltcreek extensions so the the missiles can be spammed quickly if they aren't needed. Tunes: Stressed mobility, come to think of it thats what I tend to do on all my ACs. Overall I think it looks cool but it doesn't really have any strengths. I've been thinking about using the Kamal over the travers but nades are too much fun vs anything grounded.
  12. PARTS Frame : HOLOFERNES | 063AN02 | JUDITH | LANCEL Internal : EKHAZAR | LAHIRE Booster : LATONA | LATONA | LATONA | KB-JUDITH Armament : 047ANNR | 063ANAR | MP-O601JC | MEDUSA | GUYANDOTTE04 Hanger : - | - TUNING - 50 points tuning : EN output / EN cap / lock speed / missile lock speed / main horizontal thrust / QB main / QB side / turning - 42 points tuning : aim precision STABILIZER (it's up to you) - this AC made for mid range combat. - biped frame. - more mobility and balance than CUSTOM 01. - you can also put AALIYAH arms or LAHIRE arms instead. - mixed rifles : in this case, it's the mixed of standard rifle and assault rifle. so what d'ya think?
  13. I broke my own rules a bit and tried to create a HW CQC quad. Its fairly quick for a HW since its a quad. I had wanted to run just a MG, rifle and nade launcher but I was being forced into mid range too much for my liking, the SC helps there and gives me a weapon to joust my nades along side. The OB was chosen to help with closing in. However the AC has a bit of an EN issue and I'm thinking of going back to hilbert arms for their weapons handling even with their higher weight and drain. (which is why I got rid of them in the first place) Thoughts? Frame: Head: 047an02 Core: Tellus Arms: Soldner Legs: Gaen01-sl-l Internals: FCS: Lahire Gen: Lahire Boosters: Main: Aaliyah Back: Latona Side: Holofernes OB: Linstant Weapons: RAW: 063anar LAW: Motorcobra RBW: Travers LBW: 049ansc Shoulders: Guyandotte04 Stabilized: (0,-10) Tunes: 50 in En output, En Cap, maneuverability, vertical thrust, main QB, side QB, turning, lock speed 42 in radar refresh
  14. Taurus

    CODE-26

    PARTS Frame : SOLDNER-G8 | LANCEL | TELLUS | LANCEL Internal : HOGIRE | AALIYAH Booster : RACHEL | LATONA | SCHEDAR | KB-JUDITH Armament : ANTARES | EG-O703 | DEARBORN02 | CG-R500 | MUSSELSHELL Hanger : EG-O703 | EB-O700 TUNING Capacity : 36 | 50 | 50 | -N/A- Attack : 50 | -N/A- | -N/A- | 50 Acquisition : 50 | -N/A- | 50 | -N/A- Primal Armor : -N/A- | -N/A- | -N/A- | -N/A- Boost : -N/A- | 50 | -N/A- | -N/A- Special Boost : 50 | -N/A- | -N/A- | -N/A- Control : -N/A- | -N/A- | -N/A- | -N/A- STABILIZER (do it as you like) - this AC made for multiple combats. - it's just an experimental AC in my mind. - what I'd play about : first with VTF missiles+MUSSELSHELL, then spamming spread pulse until it empty (with or with ANTARES)....after that it's up to you. edit : fixed some tuning. (attack : from 50 aim precision--->50 energy weapon skill ) so what d'ya think?
  15. Taurus

    EXILE

    PARTS Frame : GAN02-NSS-H | AALIYAH | SOBRERO | LAHIRE Internal : INBLUE | AALIYAH/G Booster : RACHEL | LATONA | JUDITH | KB-JUDITH Armament : XMG-A030 | HITMAN | TRESOR | SAPLA | -N/A- Hanger : -N/A- | -N/A- TUNING Capacity : 50 | 50 | 50 | -N/A- Attack : 50 | -N/A- | -N/A- | -N/A- Acquisition : 50 | -N/A- | 36 | -N/A- Primal Armor : -N/A- | -N/A- | -N/A- | -N/A- Boost : -N/A- | 50 | -N/A- | -N/A- Special Boost : -N/A- | -N/A- | 50 | -N/A- Control : -N/A- | -N/A- | 50 | -N/A- STABILIZER : (?, ?) (I can't remember for now) so what d'ya think?
  16. Rogan

    Unnamed

    I'm trying to move myself away from using full Aaliyah schematics for my AC's. For the most part I've been unsuccessful. Anyway, this is my latest build in an attempt to combine my preference for air based combat and close quarters. The Motorcobra/ Dearborn03+Beltcreek is for use at the start of the match and is quite capaple of shredding many AC's in seconds, if your opponent is flare spammy or can dodge really well just ditch them early. Once those are empty the AC's becomes much lighter and gains an extra 1000 En, the weight loss and extra En combined with second stage QBing has allowed me to pace all but the lightest of designs and quads. I've had trouble with AA being used to mess up my lock-on and then being out maneuvered while I'm blinded. So I stuck the Aaliyah head on, fixed the problem nicely. The GN launcher and Latona boosters fell into place being that I'm almost always flying. I'm thinking about putting my own AA on this but I do like to OB. Leaving me with a question, if I place tunes in an OB armed with AA will the OB still be fast enough to be used for things like jousting the VTFs or nades? Thoughts? Frame: Head: Aaliyah Core: Lahire Arms: Latona Legs: Aaliyah Internals: FCS: Judith Gen: Lahire Boosters: Main: Latona Back: Latona Side: Latona OB: Judith Weapons: RAW: Mr-102 LAW: Motorcobra RBW: Dearborn03 LBW: Travers Shoulders: Beltcreek Stabilized: (0,-13) ← after missiles are dropped Tunes: 50 in En output, En cap, aim, lock speed, missile lock, main QB, side QB, turning 42 in vertical thrust
  17. Hyde

    Breaker

    Breaker H-SOLUH C-EKHAZAR A-WHITEGLINT L-LATONA FCS-INBLUE GEN-JUDITH MB-LATONA BB-LATONA SB-LATONA OB-JUDITH RA-AR-0700 LA-CANTUTA RB-KAMAL LB-SAPLA -TUNES- CAP-0/50/50/0 ATK-50/50/50/0 BOOST-0/42/0/0 SPC BOOST-50/0/50/0 CONTROL-0/0/0/50 Like most of my ACs, they're built for rushing. I personally believe that CQC is the only way to go, though I do accept most other styles. Anyways, AC explanation. SOLUH head was used for EN efficiency, weight, and stability. It's a good head with a cool look and the highest stability rating of all heads in the game. EKHAZAR was used for its all-round effectiveness. It has good overall defenses, good EN efficiency, good weight, and good looks. WG arms were chosen for their handling with weapons and looks. WG arms' peformance is great indeed, and no shoulder weapons are used so nothing is lost with the use of these arms. These have superior defense and also have great firing stability, arm maneuverability, and aim precision. I will explain the significance of such attributes later. LATONA legs were chosen for their weight, load capacity, and EN efficiency. They keep me light on my feet, can hold quite a bit, and keep my drain at a minimum. I've really fallen in love with these legs, though their defense leaves much to be desired. I counteracted this effect by using WG arms, as their astounding defense more than makes up for LATONA's weak defense. The stability of the rest of the frame also helps with this AC. INBLUE FCS was chosen for its amazing lock speed and radar refresh. That's all I need with this AC. I use no missiles, and I plan on getting in close, therefore my eyes are all I need. The fast radar refresh helps me keep track of my enemies, and like I said, I use my eyes to detect my enemies from distances so radar range isn't needed. JUDITH generator was chosen mostly for its influence on the intertia of this build. It has nice performance in the EN area, and it is pretty damn light. I wanted to keep this build as light as possible while still maintaining my overall goal with this build; hit registry, CQC, and movement. The LATONA booster set was chosen mostly for its power to EN ratio. For the power it offers it surely doesn't drain a whole lot. Though some may be skeptical with the use of this set and the goal of being a CQC bot. I assure you that high-powered boosters like AALIYAH, LAHIRE, and VIRTUE aren't needed for CQC, though they can help quite a bit. JUDITH overedbooster is chosen because it's the lowest draining overedbooster out there. I don't really OB that much, and there aren't any missiles to joust with. If I ever need to escape desperately then JUDITH will cover for that. JUDITH is all I need. AR-0700 was chosen for its performance. It also has incredible EN efficiency. It hits quite well and has great melee ability for close combat. My ACs are always built for 1vs1's so ammo isn't a big issue. CANTUTA was chosen after looking at its stats. One of the goals of this build was to hit as much as possible. I don't want wasted bullets. In this world of lag, a lot of damage is lost. To counteract this, you have to have a weapon that'll hit. The things that help hit registry is how fast the bullet moves. That's why sniper cannons and the like can hit very well; because the bullet moves fast as hell. Now, you can't just have a fast bullet and call it a night. A bullet that moves but has no precision is just as bad as the other way around. You need both to hit well. When you're firing, lag can "swallow" a lot of your bullets. You want great precision because the bullets that DO get through lag might not've hit at all due to crappy precision. You want your bullets to count, and aim precision and velocity helps greatly with this. CANTUTA has the highest bullet velocity out of all machineguns. It also has insanely low recoil, so the the kick of this weapon will scarcely affect the accuracy. With a rapid-firing weapon like a machinegun, this is essential. KAMAL is used to complete my whole weapon set. It is a CQC weapon of great damage and PA breaking ability. My frame has decent stability, and compared to LW frames, insane stability. With this stability I can make great use of the ordinance of this AC. High stability can affect your accuracy greatly, or so I hope. In theory it sounds correct. Anyways, get close with this weapon and hope to God that lag doesn't mess with your hits. Having stability atleast makes me feel confident in my hit registry. SAPLA is used to fill the blank. I didn't want missiles, and I was deciding on a radar. Most grenade launchers are quite heavy, and I wanted the best of mobility whilst maintaining my goals. So I decided against a radar, as that is a waste of what could be a great opportunity to deal damage, and put in SAPLA. SAPLA is incredibly light for the power it unleashes and the speed it delivers it with. It also has low EN cost, even lower than KAMAL. Grenade launchers are a great way of dealing damage to quads and players that stick to the ground. RJs are also good targets because most people "bounce" with RJs, usually always hitting the ground in some sort of rhythm. A lot of things were taken into account when building this AC. I love to get in close and maneuver around my enemies. I also want my damn weapons to hit, especially up close. It's frustrating when you're at 200 range but hardly any damage gets through. The arms of this AC are fully tuned in terms of firing stability, arm maneuverability, and aim precision. The stability isn't bad at all. The arms already had good performance from the get-go. And the weapons are even suited for anti-lag combat. In CQC combat, getting close can be dangerous. Weapons are obviously much more effective in closer ranges, and that goes for you and your opponent. Movement is essential to CQC. You can have awesome weapons and frame that both compliment hit registry, but getting up close and not dodging is obviously a bad idea. But dodging well and not hitting will get you nowhere. Good dodging but slow speed with CQC weapons will also get you nowhere, and your dodging ability will be affected at slower speeds. Speed, accuracy, dodging; you need all these things to be successful at damaging your opponent, getting close, and avoiding what they throw at you. This AC is akin to my Silver AC, which is a full LATONA frame AC toting nearly identical weapons. I merely took that AC, put a breakdancing theme behind it (I've been watching a lot of breakdancing competitions lately, and the name "Breaker" is leaned towards breakdancing), changed some parts around, and BAM; you have Breaker. The name "Breaker" also comments on its ability to break PA
  18. Hyde

    Silver

    Silver H-LATONA C-LATONA A-LATONA L-LATONA FCS-INBLUE GEN-LAHIRE MB-LATONA BB-LATONA SB-LATONA OB-JUDITH RA-MOTORCOBRA LA-MR-R102 RB-SAPLA LB-KAMAL SH-SCYLLA -TUNES- CAP-0/50/50/0 ATK-42/50/50/0 BOOST-0/50/0/0 SPC BOOST-50/0/50/0 CONTROL-0/0/0/50 -STABS- HEAD TOP: HD-LANCEL-OPT03 HEAD L&R SIDE: HSS01-LATONA-A CORE L&R UPPER: CUS01-LATONA-A CORE L&R LOWER: CR-LAHIRE-OPT01 ARM L&R: AM-HOGIRE-OPE01 LEGS BACK: LG-LAHIRE-OPT01 LEGS L&R UPPER: 047AN04001 LEGS L&R MIDDLE: 047AN04101 LEGS L&R LOWER: LLS01-TELLUS-B A full-frame LATONA AC cald in white. Built for close range combat and maximum energy efficiency. I built this AC out of desire of having an incredibly EN efficient build that had decent speed with good control, and I wanted to be weird at the same time. The LATONA frame is used for obvious reason; energy efficiency. It also grants me a good deal of speed and load capacity, and EN weapons don't have much effect. I do have to take the low ballistic defense into account, but this AC is efficient and speedy enough to dodge the craziest of arms fire, as long as you the pilot can dodge well, of course. I used MOTORCOBRA and MR-R102 mostly for their incredible ammo capacity and their effectiveness in CQC. They're also supposed to work in conjunction with the back weapons. The MOTORCOBRA pairs extemely well with the KAMAL. The anti-PA capabilities of both weapons are incredible, and they're due to inflict heavy damage on the enemy. The rifle and SAPLA do well also. I tuned the vertical thrust of the LATONA main booster to help with nade shots. I always tune the main and side QB because they're the only booster tunes besides vert. lift that needs tuning. Tuning main boost makes no sense when most people use QB for locomotion and dodging, therefore I tune QB instead of main, side, and back boost. The LATONA booster set is my favorite booster set to use. It offers great power with permaflight capability. The main booster is a little weak on vertical lift, though. I also added SCYLLA on as well. In battle, it does great. SCYLLA has awesome tracking for an AS missile, and has decent damage as well. It's great for a little extra firepower in the mix. If you guys looked at my tunes, you'll notice that my arms performance is emphasized. The LATONA arms are kinda weak in the perfomance area, and not to mention that lag steals a lot of potential hits. So, to counteract these effects, I tuned the arm maneuverability, stabilty, and aim precision as best as I could to maximize the performance of the arms. Not sure what difference it makes, but it makes me feel more conifident in my offensive capability. Since I didn't use normal missile units on this AC, I got to use the INBLUE FCS. This is great for sparing tunes as I do not have to waste tunes on lock speed and radar refresh. All in all, it's a great AC. It has awesome offensive capability, and depending on the pilot, good defensive capability as well.
  19. Rogan

    Torment

    This could very well be one of my best Aaliyah frames, although it's very difficult to pilot properly. The weapon loadout is supposed to cover every range with the SC as the primary weapon. Changes I'm thinking of making are in parenthesis. Thoughts? Frame: Aaliyah Internals: FCS: Hogire Gen: Lahire (Judith) Boosters: Main: Latona (Judith) Back: Lahire (Aaliyah) Side: Holofernes OB: Rigel Weapons: RAW: The light Omer laser rifle, can't remember the name (047ansr) LAW: 047annr (The equbal rifle, can't remember the name) RBW: Vermillion (nothing) LBW: 049ansc Shoulders: Beltcreek Tunes: 50 in EN output, EN cap, aim, lock speed, missile lock, main QB, side QB, Leg stability 42 in vertical thrust Sorry about not remembering the names of all the weapons the game isn't running in front of me at the moment, I'll fix it later.
  20. Frame: 047/White Glint/Aaliyah/Soluh Internals: Inblue/Linstant Boosters: Aaliyah/Latona/Ortega/Rigel Weapons: Sampaguita/Motorcobra/ACB-0710/ACB-0710 Stabilized: (0,-10) Tunes: 50 in En output, KP output, Maneuverability, Aim precision, Main QB, Turning, Horizontal Thrust main and side 42 in Vertical Thrust Analysis: This AC is in a word single minded. Rush in then sit in your opponents face with a machine gun and a shotgun. Thats all it does. I'm getting tired of attempting to make a multipurpose MG+Shotty build so this one is for CQC vs CQC. Regrettably I rarely get to play that, unless I can find Jozay or Kronos online. Frame: Its got far more defense than most of the other light ACs. Its also slower but since my opponent is trying to CQC me this shouldn't be too much of an issue. Normally I would use lahire arms but Aaliyah has worked beautifully, there is a reason for that high en cost. Defenses are 8338 Shell, 6860 En, 7268 KP and 35905 AP. Internals: Inblue for lock speed and Linstant so I can use AA whenever I want. It also makes it harder to break my PA. The generator and booster line is not beginner friendly, but doesn't bother me. 21854 en recovery is fine. Boosters: I learned the hard way that Aaliyah mains are the best for ACs that use only two weapons, if my opponent flies I need to be able to move up with them. Latona backs because I don't go backwards and Ortega sides are there because I can chain boost well with them. Adds push my speed up to something more along the lines of what I'm use to. 23-2400ish with a 2nd stage. The reason for all the tunes in the Boosters was to keep my top speed when I string QBs together. I don't really know where else I would put them besides in PA rectification. Weapons: Its a MG + Shotty with AA. Thoughts or suggestions to try out?
  21. Taurus

    SCORPIO

    PARTS Frame : JUDITH | LATONA | LATONA | ALICIA Internal : HOGIRE | LAHIRE Booster : AALIYAH | LATONA | LATONA | KB-JUDITH Armament : MARVE | KAPTEYN | WHEELING03| MP-O601JC | 061ANRM Hanger : -N/A- | EB-O600 TUNING - 50 points tuning : EN output, EN cap, maneuverability, lock speed, horizontal thrust, QB main, QB side, turning - 42 points tuning : load STABILIZER (0, -10) - multiple combat AC. - reverse-joint frame. - drop MP-O601JC for other things or just remove it as you want. edit : a whole lot change. so what d'ya think?
  22. Taurus

    LEO

    PARTS Frame : EKHAZAR | ARGYROS | ARGYROS | LATONA Internal : INBLUE | LAHIRE Booster : VIRTUE | LATONA | HOLOFERNES | KB-JUDITH Armament : MARVE | EB-R500 | SAPLA | KAMAL | - Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, EN weapon skill, horizontal thrust, QB main, QB side, turning - 30 points tuning : core rectification - 12 points tuning : load STABILIZER (0, -11) - 03-AALIYAH/CLS2 (both side of core lower) - AM-HOGIRE-OPE01 (left arm) - LG-LANCEL-OPT02 (legs back) - LLS01-TELLUS-A (left legs lower) - assault combat AC. - lightweight frame with ARGYROS on core and arms parts. - at first, I'm test with DRAGONSLAYER but I'd change to EB-R500 at last because it was easier to use (longer) and still much more powerful for laser blade. - and of cause, ELTANIN and MOONLIGHT are better choices, but I'll touch them because of my fighting spirit. edit : totally fixed, again. so what d'ya think?
  23. Taurus

    CANCER

    PARTS Frame : EKHAZAR | LATONA | LAHIRE | JUDITH Internal : JUDITH | LAHIRE Booster : JUDITH | LATONA | SCHEDAR | KB-JUDITH Armament : MR-R102 | SG-O700 | KAMAL| 061ANCM| 061ANRM Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, lock speed, horizontal thrust, QB main, QB side, turning - 42 points tuning : core rectification STABILIZER (0, -5) - mixed assault combat AC. - lightweight biped frame. - with these weapons, you could make your own style deadly combo edit : change some weapons and tuning. edit 2 : yesterday, I'd use MARVE for assault rifle, now I think and decide to change it to R102 for spamming all day. so what d'ya think?
  24. PARTS Frame : SOLDNER-G8A | ARGYROS | HILBERT-G7A | GAN02-NSS-L Internal : 063AN05 | AALIYAH Booster : JUDITH | LATONA | HOLOFERNES | I-RIGEL/O Armament : 051ANNR | SG-O700 | DEARBORN02 | PHACT | GUYANDOTTE04 Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, lock speed, main horizontal thrust, QB main, QB side, turning - 42 points tuning : load STABILIZER (updated later) - multi-purpose AC. - middleweight frame with ARGYROS core. - actually I'm weak about AA skill but I'd put some AA parts for emergency situation. edit : had some change again. so what d'ya think?
  25. PARTS Frame : 047AN01 | ARGYROS | HILBERT-G7 | KIRITUMI Internal : EKHAZAR | AALIYAH Booster : - | - | LAHIRE | KB-JUDITH Armament : 050ANSR | ALLEGHENY01 | YAMAGA | 049ANSC | GUYANDOTTE04 Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, lock speed, missile lock speed, side thrust, QB side, turning - 42 points tuning : core rectification STABILIZER 0/0 - support combat AC. - tank frame. - you can also switch ALLEGHENY to NIOBRARA or put NIOBRARA in hanger. - KIRITUMI or RAIDEN tank, your choice, but I'd choose KIRITUMI for personal. - side booster, HOLOFERNES for long duration, LAHIRE for quick turn and power, SCHEDAR for better in all-round stats but duration. EDIT : latest update, but still wanna go with it so far. so what d'ya think?
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