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Moon Walker

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Everything posted by Moon Walker

  1. Let's find something to do until ACVD gets here so.... I'll be on PS3-EU server free battle room all this weekend. ( when I'm not eating or sleeping ) Add me: MoonWalker4 The rest of the servers... find your own room
  2. same link/screenshots as above but I figured some inside info might help instead of reading pictures. Go Blue/Sirius! That reminds me, I haven't seen any turrets and such in any screenshot. wonder what kind of "defenses" they have in mind.
  3. You have just inspired me to buy another 14 KARASAWAs and go for another type of tuning ( I keep picking Accuracy for most TE weapons because it tends to lower drain and charge time while increase bullet velocity )
  4. Leaderboard combines all the territories owned in that particular area. As in, the guys who are on top most likely own several 10,000+ rating territories. As for increasing the territory ratings. Stronghold/defense missions are the only way to go.
  5. Wanna race? I've already earned -1million and change.... Hahah... -.-
  6. You're using sub-computers. It just likes to remind you about it. But the original idea I guess is that when you have teammates near you, they get the benefit too and that sign is just a notification for them when they are in your range of effect.
  7. Engraving/performance tuning is easily compared to "levelling up" a weapon. While the improvement can be very subtle sometimes but say you bought two identical rifles and engrave them the same performance path, after a lot of use ( I'm assuming online, haven't tried offline ) the performance bar fills up till it's maximized. Take a look at their stats then they are no longer identical. The stats acquired are sorta random ( niji explained this earlier in the ac5 discussion sometime ago ) so you would improve the rifle by random points. So far I've bought and fully tuned a laser cannon for accuracy ( not extreme accuracy ) and from the looks of it, my cannon always hits the target as long as it's in the lock ring compared to the first time I bought it which would sometimes fire slightly off target. I've yet to fully test it so don't hammer me if it comes out wrong.
  8. I guess the team gets deleted... otherwise it'll be a ghost team and whoever joins it becomes the leader xD
  9. That is what I found from research ( videos and videos and videos... some researching, huh? ) you can either search for mercenaries manually or "simple hire" which a fun word for random/quick selection. No rush though, just need to wait till tomorrow, right?
  10. Think of it this way, the more territories you control, the more you're likely to get attacked at different places at once. you're restricted to 20 players per team and you're not gonna have all 20 online at once so... there'll be A LOT of fights to keep everyone busy. The only time it'll be difficult to get a territory is that if the team have players that are online at different times AND the mercenaries they hire on each defense mission are very reliable.... chances are that won't happen very often. Especially during the first couple of months where everyone is making their own team and fighting each other for control rather than grouping up to bigger teams that "would" hold at least one territory for a long time.
  11. The first few shots "missed" it hit the invisible wall because it dropped quickly. The bullet was daamn big seeing it from a gun barrel. Charging basically gives the it "boosted" velocity that railguns are supposed to do. Damage wise it does kill the tank in one hit but he failed to hit a few times cause of "gravity, hahah.
  12. Think of the world breakdown this way: 8 "Lands" Each having about a dozen or more "Camps" Could've sworn the initial map layout way back last year was major lands divided to regions which are also divided to sectors ( like a sub-sub territory that dotted the zoomed in screen ) Oh yeah, controlling teams of territories get their team emblem stamp/shown on the map to everyone, and if I understood right, team with the highest rank/more territory control gets their emblem displayed on the world map as a dominant team on that land/region. And that's basically what I'm hoping ACU or MV to reach within the first couple of months to recruit people to the forums and then start making competitive teams.
  13. I guess most EN-consuming weapons all need a slight adjustment because you really don't get the potentially deadly outcome you want out of the weapon unless you invest time in "charging" them Pulse guns, machine guns, plasma guns and laser/torch blades are exceptions to this idea of course. Laser rifles, laser cannons and railguns need a decent amount of charge time for higher bullet velocity ( and greater damage in the case of lasers ) I will say that the idea of "charging" is a great idea and I had always wanted it to happen but the consequence of not charging with the current set up is way too risky.
  14. I completely forgot this guy "hikarupiano" on youtube was show casing most of the weapons ingame ( shoulder and arm weapons ) this should keep you busy. GERBERA is the railgun.
  15. Hahah, that made me even more suspicious about the ranking then. I could have the best pilot work with the newest of teams and lose all the time and ruin his record. That's.... Harsh.
  16. I'd try not to stretch the flexibility too much otherwise you'll just create a lot of jack of all trades and pre-set "tactics" rather than pairs... Like sniper and sentry placer as a set tactic that "any" two people will learn to pick up rather have a defined sniper and defined sentry placer. Hmmm, it has its ups and downs..... I mean a completely specialized sniper ( provided he heavily relies on his partner the sentry placer ) would probably lose his effectiveness if his partner is missing. Or a better example is like a move/gen jammer + CQC AC killer/Tank. The latter could still perform but not at the same level as with his partner who is specialized in that skill. Pre-set tactics would be good because it alternative members to take on required roles but then it'd be hard to know where his true calling is at.
  17. You can pretty much think of power Points as area budget I guess... You can't more than what you can afford, and if I read correctly, bigger guns are unlocked the more your team levels up. On a side note: I personally don't trust ranks that much, if it was based on mission ranks ( the story missions ) then I can expect people going cheap to get all S/A ranks like we all did in AC4/AC4A Now that I think about it, we "could" start like a "mercenary white & black list" thread once we get settled as to alert everyone who is worth hiring and such.
  18. http://www.youtube.com/watch?feature=player_detailpage&v=9SyOL-r7rnk#t=405s Close enough.
  19. Not entirely true. Honestly I'm all into that kind of organization personally, heck I might actually just end up joining you team and take my own squad with me. But there'll be a lot of people online for the first couple of months so for now, I'm just going to go around advertising ACU/MV and get as much people signing up to the forums so we wouldn't have any shortages of members when breaking into own individual teams. -ignores KORTOK on purpose-
  20. You will be using numbers in most cases for quick orders and getting the player's attention rather than calling out "ROFLMAOSAUCE_34Z move to beacon C and get into sniping position"
  21. That's my plan once the team gets too big ( or I find out there are a ton more players than I expected online ) Team with a unified colour and emblem for territory-related missions ( be it our own team attacks or mercenary ) and everyone free to use their own colours and emblems in matches.
  22. Mission initiator will be set as party Leader. He sets the number beacons on maps and move around members ( as in set who is operator such as himself ), and I wouldn't be surprized if people decide being free lancing operators hahah.
  23. When you start the game in ACV you are required ( sorta ) to put a team name, either an existing one or a new one but that does not entirely bind you to that team. You can still move/transfer to other teams. Now to answer your question: How it works is: there's a tab on the main screen that says Men of honour ( mercenary mode or whatever our english version will call it ) When you get to that screen, it's like you've now open yourself for incoming contracts (requests ) from other people/teams. In that mercenary-mode screen you have like a profile that can fully edit ( AC specialization, name, AC picture, rank [determined by average mission ranks] ) If I remember right ( from a friend who imported ), you can be hired for both story/order missions and invasion/defense missions ( territory control ). As for going against you own team, I'd say most likely no. Reason is your whole team gets alerted when your territory is threatened and when one goes in, the team ( or hired mercenaries by the one who initiated the mission ) has time to jump in before finally commencing the mission. Chances are unless you've been picked up as mercenary before the invading team finalizes the assault the I guess it might happen... But that's be a rare luck xD Payment: payment is just from the missions itself, much like in AC4A where the mission has a set reward and gets split on both people doing the co-op. Here it's split over the number of participants so you could be doing invasion/defense mission with less than 4 AC ( I don't remember if operator gets paid ) and get a bigger share. As for do-nothing/worthless mercs, they still get the reward share regardless so.... Then again if you don't really cooperate well, 90% chance you'll end up getting the whole team destroyed and so no reward for anyone. Emblem and AC design trading is still there ( not sure if restricted to team members only ) Oh yeah, you can hire up to 4 mercenaries on territory-related missions ( because you have 5 spots for them origially : yourself + 4 ) story/order mission alows only one partner. And as a mercenary you still have access to the garage while waiting and during mission briefing so change as much as you like. And lastly, merc-hiring is either manual picking or quick/random pick ( like match making/finding ) I think I covered all there.
  24. Connection type/strength. Green > Yellow > Red ( unolayable )
  25. "hour"!? you mad bro? I'd need a whole day ( a little less ) to create emblems and proper decals for a single AC. Then there's the chat customization, team name/colour/emblem, Garage customization, NAMES ( god that takes forever for me ), then individual part paints.... ( yes I tend to paint every part differently even if I use the same colours ) Of course there's also the fix and test and refix and retest thing going on till I'm satisfied with my AC.
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