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Griffon

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Posts posted by Griffon

  1. If I recall correctly, the denizens of ACU tended to be quite avid Street Fighter fans. I remember getting in a few rounds with some of you here and there back in SF4. That said, how is everyone enjoying Street Fighter 6? I wasn't a big fan of 5, so I thin this is certainly a step in the right direction, there's so much stuff to do even for single player, I think it's amazing. I admit I'm struggling to find a character though, since none of my older mains have made the cut yet, here's hoping for season 2 at least.

  2. Oh wow, I remember seeing your art a long time ago, I always remember your old characteristic shading style, almost didn't recognize your new stuff. Awesome to see you're still doing it!
  3. So despite having been away for a while, for whatever reason lately I've been on a good ol' AC kick, reminiscing about the old games and anxiously awaiting any kind of news for AC6. And after playing a bunch of Dark Souls and Bloodborne, I got tot thinking what influence the success of those games may have on a future AC title. Do you think it'll be something as simple as DS making FROM such a huge name now, so when a trailer or something gets released people will actually pay attention? They'll see the words "FROM SOFTWARE" on screen and be glued to it, take a look at the cool giant robots blowing crap up, and see the title and go "Oh, Armored Core, I've heard of that but never played it. I didn't know it was from the Dark Souls guys.", at the very least bringing in a whole new mass of players. Or do you think they'll implement certain gameplay mechanics? There are already some similarities, like stamina works just like your generator, rings/runes are optional parts, and even the L-ar,/R-arm dynamic feels familiar to the old games. Conceivably they could introduce an invasion system where, similar to joining certain covenants, accepting a contract for a corporation or faction could cause you to invade or "intercept" other players taking missions against that particular client. Or perhaps reworking the boost/jump/quickboost system to reflect the Souls run/dodge setup?

    What do you guys think might be in store for the series now that it's no longer FROMS flagship title?

  4. KOF 98 > all

    photo-15.gif

    Naw, 2002 UM > 98 because it doesn't have Sports Team, and I can't block that gamera cross up.

     

    crystal chronicles is a weird FF even by FF standards why that game

    It's actually really fun if you get a full team of 4 players. Granted, requiring everybody to have a GBA and link cable, most didn't get to experience the game at its best. I should also probably mention I'm not a big fan of the standard FF formula, so that may have contributed to my enjoyment of crystal chronicles.

  5. My top 15? Oh man, let's see.

     

    - Super Metroid

    - Shadow of the Colossus

    - Portal (1 & 2)

    - Armored Core 3 & Silent Line

    - Tetris

    - Guilty Gear (XX series & Xrd)

    - Capcom VS SNK 2

    - Extreme G

    - Call of Duty 4

    - Patapon (1 & 2)

    - F-Zero GX

    - King of Fighters (2002 UM & XIII)

    - Front Mission 4

    - Legend of Zelda: Links Awakening

    - Final Fantasy: Crystal Chronicles

     

    There you go, a list of my top 15 games that I can think of right now, all compiled in a list that nobody will read.

  6. If you ask my opinion (which since the topic title is posed as a question, means you have), it's about accessibility, which you did touch on in your post. The older games may have had hours of garage-tinkering to do, but none of it was as needlessly complicated as current-gen AC is. The stats were understandable, even for a new player. They seem to have confused complexity for depth. I'll also agree with you regarding your first point. QB seems to have had a negative impact overall on the gameplay.

     

    On a personal matter, to me a lot of what the series has neglected is local multiplayer. That's how I played with my friends, that's how I got them to like the game, and that's how I got good* at it. AC4 made local multiplayer a hassle by not allowing your friend to assess his ACs unless he traded them to you previously, and unless you both used the same control setup you have to go change THAT now. Not to mention you couldn't make changes to your AC on the fly. Making you exit multiplayer, go into single player, tinker with something, save, exit angle player, enter multiBLEGGHH… And now ACV has done away with it entirely, so I've dropped it. I can't play with friends on the weekends and I don't have the time to dedicate to a clan on weekdays.

     

    Armored Core never had magic in the first place.

    Oh please.

     

    *Sort-of

  7. And word of warning. DO NOT, I repeat, DO NOT use Overweapons without finishing off the opponent. If you don't finish off the opponent...well..your entire generator is purged and you die. Quick.

    Oh ok, that happened to me, but I thought it was because I built something horribly wrong. But damn, OW are that punishing now? Wow. Guess I may need to rethink my strategies to S-rank some of these missions.

     

    And the Malicious figure that comes with the collectors edition is great.

  8. Would you HAVE to have a video? I've been thinking of trying my hand at Super Metroid sooner or later but I don't have any way to actually record it. I could take a picture of the time limit screen and that's about it.
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