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Kaleidoscope

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Posts posted by Kaleidoscope

  1. i heard also from gamefaqs forums for awhile certain people howitzer rushed other teams on psn which seemed very effective so it cant that bad of a weapon.

    There using them for quick territory rushes not PVP. They run in blown up the 5 Helies And take the Territory in under a minute.

  2. The reason for the views with no replies is because it's a cookie-cutter build. Most people that post(I assume) do research. If you had you'd know that heavy RJs, dual USG-23, and dual lotus are very imbalanced. The community here(and mostly everywhere else) don't like people who use them.
  3. They need more VS's and snow. Don't integrate single an multi-player as its doomed to fail (Dark souls and Demon's souls were the only games that I enjoyed for a long period of time). I enjoyed the first one a lot and the 2nd one had its moments but lost is flair within a month.
  4. In most cases people want this game because it's an extremely customizable mech-game. If people use the same builds what's the point of making them customizable? Comparing this to a fighting game just doesn't really cut it as there aren't 500+ characters to choose from. Even then, a lot of the times it's just different skins with the same moves/style.
  5. There's a search bar for a reason, so use it. But since I'm here I'll answer. In game just to let you know the select/back button is your friend.

     

    -It tells you the type of damage the weapon uses. Kinetic Energy, Thermal Energy, and Chemical Energy.

    -Scrap parts unlock affinity weapons. Here's a link to where they all are: http://www.xbox360ac...ad.php?t=362629

    -No it's a Laser rifle. Pulse weapons shot blue shots, except Karasawa is they only Laser weapon that shoots blue shots.

    -Energy Output. Again hitting the select/back button while you build your AC will give you all the decriptions you need.

    -The affinity weapons are basically tuned weapons. Here's another link: http://armoredcoreun...rmance-weapons/

  6. It might be just preference but I can't use high Cap Gens as the EN output is too low for my liking, even in scan mode I feel like it takes forever to regain energy. It's probably because I played 4/FA do much I can't have a low output generator. If I had more than one CE weapon I would consider it, but also it's behind my SC so it's only useable after I drop or purge it.
  7. RJs don't get stunned very easily like bipeds so virtually no uses anything but RJs and quads. It's not much a problem for me because quads are my favorite leg type since the early gens. Flash rockets leave your FCS broken for a good 10-15 seconds and they can just pile that with every hit. If they made it maybe 3-4 seconds it wouldn't be that bad. They're basically anti-Tank weapons to because a Tank won't be able to run away for very long til they catch up. Some people say to just run from it, but that's a lame excuse to back up using them. In a Conquest mission using it on someone means it's now 3 vs 4 or 2 vs 4 or even 1 vs 4.
  8. Story AC's

     

    Aries

     

    Frame

    H: UHD-10 Tristan

    C: UCR-10/L Agni

    A: Seine AM106

    L: ULG-20/L

     

    Weapons

     

    RA: UHP-07/A

    LA: UHP-07/A

    SU: UMM-20/H Surat

    RB: Sophora BHG16-2

    LB: ULB-13/L Utica

     

     

    Aquarius

     

    Frame

    H: UHD-22 Lancelot

    C: Joltun CR113-2

    A: KT-4S2/Svir

    L: KT-2N3/Putuo

     

    Weapons

    RA: LR-81 Karasawa

    LA: Tansy RF12

    SU: UMM-20/H Surat

    RB: Aunlee LR230

     

     

    Pisces

     

    Frame

    H: Beowulf HD103

    C: Jotun CR113-2

    A: KT-4S2/Svir

    L: KT-4N

     

    Weapons

    RA: Carruba LC55-2

    LA: ULC-40/H

    SU: KO-8K2

    RB: USR-12/V

    LB: Tansy RF12

     

     

    Capricorn

     

    Frame

    H: HD-223 Raiko

    C: Jotun CR113-2

    A: Elbe AM28-2

    L: KT-3N2/Barguzin

     

    Weapons

    RA: USG-23/H

    LA: Lotus BR429

    SU: Pueraria HSM303

    RB: UHP-07/A

    LB: OXeye HG25

     

     

     

    Taurus

     

    Frame

    H: UHD-Kurma

    C: UCR-25/D Ratri

    A: KT-1S/Amur

    L: ULG-93/A

     

    Weapons

    RA: Calebasse AC109

    LA: UHC-24/R

    SU: Pestwurz VM108

    RB: USG-23/H

    LB: UBR-05/R

     

     

    Gemini(Alpha)

     

    Frame

    H: Roland HD41

    C: Jotun CR133-2

    A: UAM-10 Severn

    L: KT-4N3/Jiuhua

     

    Weapons

    RA: KO-5K3/Zlatko

    LA: ULR-22/R

    SU: CIWS-10 Haora

    RB: USG-23/H

    LB: UPG-27/E

     

     

    Gemini(Beta)

     

    Frame

    H: UHD-10/I Arthur

    C: UCR-25/D Ratri

    A: UAM-10 Severn

    L: ULG-06

     

    Weapons

    RA: Jewelwood HH06

    LA: KO-2H6/Strkoza

    SU: UMM-20/H Surat

    RB: USG-23/H

    LB: Seneci HG21-2

     

     

    Cancer

     

    Frame

    H: Rugerro HD35

    C: Jotun CR113-3

    A: UAM-10/A

    L: ULG-30/L

     

    Weapons

    RA: UBR-05/R

    LA: KO-3K2

    SU: UFR-23/R

    RB: USG-11 Elmira

    LB: Seneci HG21-2

     

     

    Leo

     

    Frame

    H: UHD-12 Galahad

    C: KT-302

    A: Elbe AM28-2

    L: Cinto LG104-2

     

    Weapons

    RA: KO-2H6/Strekoza

    LA: KO-3K2

    SU: USM-14 Mathura

    RB: LB-66 Moonlight

    LB: Oxeye HG25

     

     

    Virgo

     

    Frame

    H: HD-223 Raiko

    C: Wodan CR110

    A: Seine AM106

    L: ULG-20/L

     

    Weapons

    RA: UEM-45/E Davis

    LA: Sophora BHG16-2

    SU: USM-14 Mathura

    RB: Dalia LB44-2

    LB: Ginestra BHG16

     

     

    Libra

     

    Frame

    H: KT-2G3/Ilya

    C: KT-302

    A: UAM-10 Severn

    L: ULG-92 Vindhya

     

    Weapons

    RA: Kamille PC16

    LA: UHC-24/R

    SU: UVF-17

    RB: UEM-45/E Davis

    LB: UBR-05/R

     

     

    Scorpio

     

    Frame

    H: KT-1G/Fuxi

    C: Jotun CR-113-2

    A: KT-4S2/Svir

    L: Eifel LG210-2

     

    Weapons

    RA: USR-12/V

    LA: ULR-22 Olympia

    SU: KO-9K/Motylek

    RB: URF-15 Valdosta

     

     

    Sagittarius

     

    Frame

    H: Heracles HD226

    C: KT-304/Xiezhi

    A: KT-4S2/Svir

    L: KT-2N3/Putuo

     

    Weapons

    RA: Erbsen SC62

    LA: Cycad SR03-2

    SU: Pueraria HSM303

    RB: USR-12/V

     

    Color for every Zodiac

    All Frame:

    234/238/232

    115/122/122

    158/95/95

    0/191/243 or 158/11/14

     

    Vendetta

     

    Frame

    H: UHD-10 Tristan

    C: UCR-10/A

    A: UAM-10/A

    L: ULG-10/A Denali

     

    Weapons

    RA: UEM-34 Modesto

    LA: URF-15 Valdosta

    UW: Grind Blade

    SU: USM-13 Gulbarga

     

     

     

    Vendetta(RD Version)

     

    Frame

    H: UHD-10 Tristan

    C: UCR-10/A

    A: UAM-10/A

    L: ULG-10/A Denali

     

    Weapons

    RA: Fave EG13-2

    LA: KO-2H6/Strekoza

    UW: Grind Blade

    SU: USM-13 Gulbarga

     

    Color for Vendetta

    Head:

    140/77/77

    140/77/77

    102/102/102

    255/255/0

    Core:

    140/77/77

    128/128/128

    140/81/77

    255/255/0

    Arms:

    140/77/77

    128/128/128

    140/77/77

    255/255/0

    Legs:

    128/128/128

    140/77/77

    140/77/77

    255/255/0

    ========================================================================

     

    The Four Horseman

     

    The White Rider

     

    Frame

    H: Siegfried HD33

    C: UCR-10/A

    A: UAM-10 Severn

    L: Ortigara LG664

     

    Internals

    FCS: Predire FCS190

    G: KV-3D3/Prochnyi

    B: KT-5R2/Burya

    RU: STK-16 Okitsu

     

    Weapons

    RA: Aulnee LR230

    LA: Lotus BR429

    UW: Giga Cannon

    SU: SBC-9 Tsukuyomi

     

     

    The Fiery Rider

     

    Frame

    H: Siegfried HD33

    C: UCR-10/A

    A: UAM-10/A

    L: Ortigara LG664

     

    Internals

    FCS: KV-1T2/Otkryt

    G: KV-3D3/Prochnyi

    B: KT-5R2/Burya

    RU: SCT-16/ER

     

    Weapons

    RA: USG-23/H

    LA: USG-23/H

    UW: Mass Blade

    SU: UFR-23/R

     

     

    The Black Rider

     

    Frame

    H: Siegfried HD33

    C: UCR-10/A

    A: UAM-10/A

    L: Ortigara LG664

     

    Internals

    FCS: UFC-10

    G: KV-3D3/Prochnyi

    B: KT-5R2/Burya

    RU: STK-16 Okitsu

     

    Weapons

    RA: UGJ-22/H

    LA: UMJ-05/H

    UW: Giga Missile

    SU: CIWS-8/A

     

     

    The Pale Rider

     

    Frame

    H: Siegfried HD33

    C: UCR-10/A

    A: UAM-10 Severn

    L: Ortigara LG664

     

    Internals

    FCS: KV-1T2/Otkryt

    G: KV-3D3/Prochnyi

    B: KT-5R2/Burya

    RU: SCT-16/ER

     

    Weapons

    RA: Tansy RF12

    LA: UPG-27/E

    UW: Legion Pulse

    SU: UHM-35 Madurai

     

     

     

    ========================================================================

     

    I'll get to more story ones and my personal ones later. Any questions or suggestions just PM me.

  9. Yes most do have a secondary KE defense but because of how much damage Gatling guns do plus the fact the are the fastest firing KE weapons and have about the same range as rifles makes them extremely dangerous. Shotguns do a very good amount of damage and they stun everything that they hit. Combine the too and you have a one man wrecking crew. The shotgun stuns the enemy making him immobile for a second which leaves the Gatling gun free time to rip him apart. It would make sense to use more TE weapons because most people use RJs and Quads but they're not as fast as a LW nor have the turning capability and most LWs run shotguns and Gats. Pulse guns and Plasma guns are really the only exception because laser have slow muzzle velocity unless you charge them. Pulse guns are basically TE shotguns with no stun but have a blast radius and a little bit father range. The problem with them is they can't scratch most Tanks or HWs. Plasma guns are very good against LWs because they have such a huge blast radius that its a good 'stay away from me weapon' as LW have little to no TE defense.
  10. There's no such thing as too much KE. A single shotgun can take out a couple AC's as long as they aren't MW bipedals, Tanks, or the occasional HW bipedal that has decent KE. Considering all the firepower you are running, a single shotgun does a LOT for you. I really don't see a point in exploiting TE weaknesses in this game unless you planned on running a LW bipedal with minimal weight in weapons.

    Most people run a quad or RJ set as you said in another thread which usually have little to no TE defense. Plasma guns and pulse guns, which are basically TE shotgun, also have better range and explosions. I have an offensive sniper quad that uses a shotgun but it's not set up to push people away.

  11. -Weapons-

    R Arm Unit: USC-26/H Salem(Sniper Cannon)

    L Arm Unit: Lotus BR429(Battle Rifle)

    Shoulder Unit: Avena BMD79-2(Bomb Dispenser)

    R Bay Unit: UPG-27/E(Plasma Gun)

    L Bay Unit: Seidenbaum SR13(Sniper Rifle)

     

    -Frame-

    Head: Beowulf HD103(CE-Type)

    Core: UCR-10/A(KE-Type)

    Arms: Elbe AM28-(CE-Type)

    Legs: Zoncolan LG663(Tetrapod)

     

    -Internals-

    FCS: Predire FCS190(Long-Range Type)

    Generator: KV-3D3/Prochnyi(Balanced-type)

    Booster: KT-5R2/Burya(High-Power Type)

    Recon Unit: STK-16/ER(Sticky Type)

     

     

    It's a Defensively minded quad with fast ground speeds to move quickly away from highly populated area's and snipe from a distance. The only question I have is what to put behind Salem as I want something Close range with stopping power. I thought about a shotgun but realize that I have to many KE weapons so maybe a pulse gun or HEAT Howitzer might do.

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