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Kaleidoscope

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Everything posted by Kaleidoscope

  1. http://m.kotaku.com/5966786/here-is-dark-souls-iis-debut-trailer I heard rumors and now I'm pretty excited.
  2. Kaleidoscope

    Dark Souls

    In the link Owen posted it just said PS3 and PC?
  3. Kaleidoscope

    Dark Souls

    They fucked 360 over, I guess that meas I'm getting the PC version.
  4. There using them for quick territory rushes not PVP. They run in blown up the 5 Helies And take the Territory in under a minute.
  5. The reason for the views with no replies is because it's a cookie-cutter build. Most people that post(I assume) do research. If you had you'd know that heavy RJs, dual USG-23, and dual lotus are very imbalanced. The community here(and mostly everywhere else) don't like people who use them.
  6. They need more VS's and snow. Don't integrate single an multi-player as its doomed to fail (Dark souls and Demon's souls were the only games that I enjoyed for a long period of time). I enjoyed the first one a lot and the 2nd one had its moments but lost is flair within a month.
  7. In most cases people want this game because it's an extremely customizable mech-game. If people use the same builds what's the point of making them customizable? Comparing this to a fighting game just doesn't really cut it as there aren't 500+ characters to choose from. Even then, a lot of the times it's just different skins with the same moves/style.
  8. No FA was broken because of the endless amount of energy you could have.
  9. I know the reason people use them. Sadly this game is probably going to die out because of it.
  10. It's not a big deal. Most of us on here help each other out and make fun of each other so don't take things we say too seriously. We're all one big dysfunctional family.
  11. There's a search bar for a reason, so use it. But since I'm here I'll answer. In game just to let you know the select/back button is your friend. -It tells you the type of damage the weapon uses. Kinetic Energy, Thermal Energy, and Chemical Energy. -Scrap parts unlock affinity weapons. Here's a link to where they all are: http://www.xbox360ac...ad.php?t=362629 -No it's a Laser rifle. Pulse weapons shot blue shots, except Karasawa is they only Laser weapon that shoots blue shots. -Energy Output. Again hitting the select/back button while you build your AC will give you all the decriptions you need. -The affinity weapons are basically tuned weapons. Here's another link: http://armoredcoreun...rmance-weapons/
  12. I'm just going to post a link to the other guys with the similar build instead of re-posting. http://armoredcoreun...713-sharkangel/
  13. Well since your new here I'll give you a heads up. http://armoredcoreuniverse.net/forum/index.php?/topic/2624-acv-post-your-emblems/page__st__40 http://armoredcoreuniverse.net/forum/index.php?/topic/51-armored-core-5-discussion/page__st__2760
  14. Most people on here don't do blade matches to begin with so you're probably straight. But even if they were some people from here they were most likely fucking around anyway. I find pure blade matches boring anyway unless its punch tanks. Though that could be the liquor, I miss playing that with Jak.
  15. It might be just preference but I can't use high Cap Gens as the EN output is too low for my liking, even in scan mode I feel like it takes forever to regain energy. It's probably because I played 4/FA do much I can't have a low output generator. If I had more than one CE weapon I would consider it, but also it's behind my SC so it's only useable after I drop or purge it.
  16. Kaleidoscope

    Dark Souls

    I need to get a windows OS for my Mac but I was planning on it anyway. They better make DLC for this, because that gives me hope there could be more.
  17. Kaleidoscope

    Dark Souls

    Its awesome because it can bring both the Xbox and PS3 guys together.
  18. RJs don't get stunned very easily like bipeds so virtually no uses anything but RJs and quads. It's not much a problem for me because quads are my favorite leg type since the early gens. Flash rockets leave your FCS broken for a good 10-15 seconds and they can just pile that with every hit. If they made it maybe 3-4 seconds it wouldn't be that bad. They're basically anti-Tank weapons to because a Tank won't be able to run away for very long til they catch up. Some people say to just run from it, but that's a lame excuse to back up using them. In a Conquest mission using it on someone means it's now 3 vs 4 or 2 vs 4 or even 1 vs 4.
  19. Story AC's Aries Frame H: UHD-10 Tristan C: UCR-10/L Agni A: Seine AM106 L: ULG-20/L Weapons RA: UHP-07/A LA: UHP-07/A SU: UMM-20/H Surat RB: Sophora BHG16-2 LB: ULB-13/L Utica Aquarius Frame H: UHD-22 Lancelot C: Joltun CR113-2 A: KT-4S2/Svir L: KT-2N3/Putuo Weapons RA: LR-81 Karasawa LA: Tansy RF12 SU: UMM-20/H Surat RB: Aunlee LR230 Pisces Frame H: Beowulf HD103 C: Jotun CR113-2 A: KT-4S2/Svir L: KT-4N Weapons RA: Carruba LC55-2 LA: ULC-40/H SU: KO-8K2 RB: USR-12/V LB: Tansy RF12 Capricorn Frame H: HD-223 Raiko C: Jotun CR113-2 A: Elbe AM28-2 L: KT-3N2/Barguzin Weapons RA: USG-23/H LA: Lotus BR429 SU: Pueraria HSM303 RB: UHP-07/A LB: OXeye HG25 Taurus Frame H: UHD-Kurma C: UCR-25/D Ratri A: KT-1S/Amur L: ULG-93/A Weapons RA: Calebasse AC109 LA: UHC-24/R SU: Pestwurz VM108 RB: USG-23/H LB: UBR-05/R Gemini(Alpha) Frame H: Roland HD41 C: Jotun CR133-2 A: UAM-10 Severn L: KT-4N3/Jiuhua Weapons RA: KO-5K3/Zlatko LA: ULR-22/R SU: CIWS-10 Haora RB: USG-23/H LB: UPG-27/E Gemini(Beta) Frame H: UHD-10/I Arthur C: UCR-25/D Ratri A: UAM-10 Severn L: ULG-06 Weapons RA: Jewelwood HH06 LA: KO-2H6/Strkoza SU: UMM-20/H Surat RB: USG-23/H LB: Seneci HG21-2 Cancer Frame H: Rugerro HD35 C: Jotun CR113-3 A: UAM-10/A L: ULG-30/L Weapons RA: UBR-05/R LA: KO-3K2 SU: UFR-23/R RB: USG-11 Elmira LB: Seneci HG21-2 Leo Frame H: UHD-12 Galahad C: KT-302 A: Elbe AM28-2 L: Cinto LG104-2 Weapons RA: KO-2H6/Strekoza LA: KO-3K2 SU: USM-14 Mathura RB: LB-66 Moonlight LB: Oxeye HG25 Virgo Frame H: HD-223 Raiko C: Wodan CR110 A: Seine AM106 L: ULG-20/L Weapons RA: UEM-45/E Davis LA: Sophora BHG16-2 SU: USM-14 Mathura RB: Dalia LB44-2 LB: Ginestra BHG16 Libra Frame H: KT-2G3/Ilya C: KT-302 A: UAM-10 Severn L: ULG-92 Vindhya Weapons RA: Kamille PC16 LA: UHC-24/R SU: UVF-17 RB: UEM-45/E Davis LB: UBR-05/R Scorpio Frame H: KT-1G/Fuxi C: Jotun CR-113-2 A: KT-4S2/Svir L: Eifel LG210-2 Weapons RA: USR-12/V LA: ULR-22 Olympia SU: KO-9K/Motylek RB: URF-15 Valdosta Sagittarius Frame H: Heracles HD226 C: KT-304/Xiezhi A: KT-4S2/Svir L: KT-2N3/Putuo Weapons RA: Erbsen SC62 LA: Cycad SR03-2 SU: Pueraria HSM303 RB: USR-12/V Color for every Zodiac All Frame: 234/238/232 115/122/122 158/95/95 0/191/243 or 158/11/14 Vendetta Frame H: UHD-10 Tristan C: UCR-10/A A: UAM-10/A L: ULG-10/A Denali Weapons RA: UEM-34 Modesto LA: URF-15 Valdosta UW: Grind Blade SU: USM-13 Gulbarga Vendetta(RD Version) Frame H: UHD-10 Tristan C: UCR-10/A A: UAM-10/A L: ULG-10/A Denali Weapons RA: Fave EG13-2 LA: KO-2H6/Strekoza UW: Grind Blade SU: USM-13 Gulbarga Color for Vendetta Head: 140/77/77 140/77/77 102/102/102 255/255/0 Core: 140/77/77 128/128/128 140/81/77 255/255/0 Arms: 140/77/77 128/128/128 140/77/77 255/255/0 Legs: 128/128/128 140/77/77 140/77/77 255/255/0 ======================================================================== The Four Horseman The White Rider Frame H: Siegfried HD33 C: UCR-10/A A: UAM-10 Severn L: Ortigara LG664 Internals FCS: Predire FCS190 G: KV-3D3/Prochnyi B: KT-5R2/Burya RU: STK-16 Okitsu Weapons RA: Aulnee LR230 LA: Lotus BR429 UW: Giga Cannon SU: SBC-9 Tsukuyomi The Fiery Rider Frame H: Siegfried HD33 C: UCR-10/A A: UAM-10/A L: Ortigara LG664 Internals FCS: KV-1T2/Otkryt G: KV-3D3/Prochnyi B: KT-5R2/Burya RU: SCT-16/ER Weapons RA: USG-23/H LA: USG-23/H UW: Mass Blade SU: UFR-23/R The Black Rider Frame H: Siegfried HD33 C: UCR-10/A A: UAM-10/A L: Ortigara LG664 Internals FCS: UFC-10 G: KV-3D3/Prochnyi B: KT-5R2/Burya RU: STK-16 Okitsu Weapons RA: UGJ-22/H LA: UMJ-05/H UW: Giga Missile SU: CIWS-8/A The Pale Rider Frame H: Siegfried HD33 C: UCR-10/A A: UAM-10 Severn L: Ortigara LG664 Internals FCS: KV-1T2/Otkryt G: KV-3D3/Prochnyi B: KT-5R2/Burya RU: SCT-16/ER Weapons RA: Tansy RF12 LA: UPG-27/E UW: Legion Pulse SU: UHM-35 Madurai ======================================================================== I'll get to more story ones and my personal ones later. Any questions or suggestions just PM me.
  20. Yes most do have a secondary KE defense but because of how much damage Gatling guns do plus the fact the are the fastest firing KE weapons and have about the same range as rifles makes them extremely dangerous. Shotguns do a very good amount of damage and they stun everything that they hit. Combine the too and you have a one man wrecking crew. The shotgun stuns the enemy making him immobile for a second which leaves the Gatling gun free time to rip him apart. It would make sense to use more TE weapons because most people use RJs and Quads but they're not as fast as a LW nor have the turning capability and most LWs run shotguns and Gats. Pulse guns and Plasma guns are really the only exception because laser have slow muzzle velocity unless you charge them. Pulse guns are basically TE shotguns with no stun but have a blast radius and a little bit father range. The problem with them is they can't scratch most Tanks or HWs. Plasma guns are very good against LWs because they have such a huge blast radius that its a good 'stay away from me weapon' as LW have little to no TE defense.
  21. Gatling guns, shotguns, and pulse guns are your best friend.
  22. Most people run a quad or RJ set as you said in another thread which usually have little to no TE defense. Plasma guns and pulse guns, which are basically TE shotgun, also have better range and explosions. I have an offensive sniper quad that uses a shotgun but it's not set up to push people away.
  23. -Weapons- R Arm Unit: USC-26/H Salem(Sniper Cannon) L Arm Unit: Lotus BR429(Battle Rifle) Shoulder Unit: Avena BMD79-2(Bomb Dispenser) R Bay Unit: UPG-27/E(Plasma Gun) L Bay Unit: Seidenbaum SR13(Sniper Rifle) -Frame- Head: Beowulf HD103(CE-Type) Core: UCR-10/A(KE-Type) Arms: Elbe AM28-(CE-Type) Legs: Zoncolan LG663(Tetrapod) -Internals- FCS: Predire FCS190(Long-Range Type) Generator: KV-3D3/Prochnyi(Balanced-type) Booster: KT-5R2/Burya(High-Power Type) Recon Unit: STK-16/ER(Sticky Type) It's a Defensively minded quad with fast ground speeds to move quickly away from highly populated area's and snipe from a distance. The only question I have is what to put behind Salem as I want something Close range with stopping power. I thought about a shotgun but realize that I have to many KE weapons so maybe a pulse gun or HEAT Howitzer might do.
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