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Mom

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Everything posted by Mom

  1. Love me some Slave Knight Gael. Dark Souls 3's intro theme is my fav of the game, and Gael's theme is just one huge fucking crescendo of a very similar melody, getting more intense and epic as his fight gets more intense and epic.
  2. Top 10 favorite bosses: 1: Artorias. The game dumps a significant amount of lore around him as you play through it. When you fight him in the DLC you get to see first-hand his tragic situation as it's unfolding in the past. As you're fighting him you can't help but feel for the guy and what he's going through. Having him crippled during the fight only makes you wonder just how fucking strong he would be if he was in regular form. The build-up for this boss is great, and the actual fight itself is the right balance of difficulty without being unfair-- took me around 10-12 tries. He has a dynamic moveset that forces you to always vary your timing. 2: Ludwig. The rape horse of Bloodborne also has a large amount of lore surrounding him as you play through the main game. His fight doesn't portray his situation as well as Artorias's did, but nonetheless the experience you get when he transitions into second phase with his moonlight greatssword, accomponied by a dramatic shift in the tone of the music, makes this fight extremely memorable. This is by far the best presentation of the Moonlight Greatsword in entire series, and it's such a memorable experience when you first fight it, because the Moonlight has been in every Souls game, but was never in Bloodborne, until it finally makes its grand experience as Ludwig's true holy blade. Did I mention difficulty? I was on ng+ or ng++ when I fought him, and it took me around 20 tries. 3. Ornstein and Smough. While these guys aren't the original gankers (fuck you, maneaters), the mechanics of their fighting is near flawless, which allows for a very challenging yet completely fair 2v1 fight. Each character's moveset perfectly complements the other, allowing you just enough time to get random swipes in while running for your life. The different 2nd stage depending on who you kill first is a neat gimmick as well. The buildup and surrounding atmosphere of Anor Londo is you make your way to the main room of the main Cathedral is quite the experience as well. From Software has tried many times to make a gank boss after Pikachu and Snorlax, but have never really captured the same glory. 4. Nameless King. When you take the aesthetically most interesting and unique area in Dark Souls 3, and then further intensify it by adding a storm of wind and clouds for its boss fight, then throw in dudes with large weapons riding dragons, you get for one epic experience. Old King is one of the most impressive visual bosses in the entire series, and is also a perfect balance of difficulty. His two forms provide great variety in combat, and his delayed moves make you think really hard about spamming your roll, as he's one of the best roll punishers in the series. I beat him on my 2nd try on my very first playthrough, but in subsequent playthroughs it took me upwards of 10 tries-- proof that this boss is not very easy to learn. 5. Lord of Cinder. This is a final boss done right. I always thought of the Souls series as to have somewhat disappointing final bosses, but the Lord of Cinder delivers on all fronts. Atmosphere? Check. Emotion? Check. Difficulty? Check. Variance? Definitely a check. The twisted environment around him with the solar eclipse in the background is epic, and his multiple movesets that mimic player styles and builds is also very cool. When he transitions into second form and you start hearing the slow melody of Gwyn's theme, along with his Gwyn-like moveset, you're overcome with emotion as well. This is a proper sendoff to the series. 6. Lothric and Lorian, Twin Princes. There's a theme in my listing where I rank the leadup to the bosses very highly. Twin Princes are no different. The climb all the way through Lothric Castle and the Grand Archives, then crossing the heavily guarded last bridge to get to these bosses is a treat. The entire way you're constantly looking to the highest point of the castle, wondering just what the hell Miyazaki has in store for you. The twin Princes might not have the raw difficulty at times of bosses like Nameless king, Mimir, or Gael, but achieve a nice average balance. No matter how much I learn the fight, it always takes me at least 3-4 tries. The teleporting Lorian under the aid of his brother's magic provides a very dynamic fight, and his moveset varies just enough to burn up a lot of your Estus, while 2nd phase adds extra hazards with ranged damage as well. The music during the fight as very dramatic as well, which makes for a grand experience. 7. Slave Knigt Gael. Admittedly, I've never played through the Ringed City, but I did watch a playthrough of it in Full on Maximilian_Dood's twitch. As what's likely the very last boss of the Souls series, Miyazaki and company pulled out all the stops to make for perhaps the most dramatic fight of the entire series. Gael's health bar is huge, and his moveset is super varied. The atmosphere around his fight is really cool, and his 3 phases make for an extremely dynamic fight. Things just get nuttier and nuttier as you progress in this endurance battle. The best part is that it never seems like the fight is unfair. 8. Father Gascoigne. I don't think many people would list a game's first boss in their top 10 list, but Father G is executed so flawlessly that I find it hard not to. For being an initial boss, he has an interesting story surrounding him, with his Daughters and Wife. The mechanics around the fight introduce you to the mechanics of Bloodborne very well, as you'll come to find out that parrying him via your gun, and learning to deal with his blind aggression are skills that will stick with you for the rest of the game. As a werewolf type enemy, he's not the most aspired design, but the fight itself is really fun, and strikes the right balance of difficulty. 9. Abyss Watchers. I never found the Watchers to be a difficult boss, but the idea surrounding the fight is very unique and interesting. Never before have you been thrown into a boss fight thinking you're just one person among a larger, more chaotic fight that's taking place. Every other boss in the series is literally just out to kill you, while the Watchers have been driven mad and are endlessly killing each other, and you just happen to be in the way. I also found it hilarious that the boss is so blood-thirsty, that it even manages to at times aggro on other enemies at the front fog entrance. The 2nd form is a visual spectacle, with the long and varied sword swipes leaving huge trails of fire all around. The music for the fight also does a great job at setting the emotion for the battle. 10. Gerhman. That moment when Gerhman slowly rises from his chair and says he's 'joining the hunt' to murder you will be a memory that sticks with me forever. His fight is such an unexpected twist, and the environment surrounding him is beautiful as well. The field of flowers gives you MGS3 vibes when you're fighting Big Boss, and the track for his fight is so beautifully done as well. His moveset is fast-flowing and varied, leading to a very exhilarating but fair fight. The lore surrounding him and how he is so closely-knit with the story of the entire game is interesting as well. Sadly I don't find this fight difficult at all, thus he ranks lower on my list.
  3. Now that the last DLC for the last Souls game has been released and we've had time to play through it, it's time we reflect on one of the most influential series of modern gaming. For the purpose of the list, we are including Bloodborne with the rest of the Souls games made by From Software. For this topic, I'll be listing a number of top 10s where we can either rank or just list off in no particular order our favorite bosses, enemies, areas, etc, for the series. Providing additional commentary on your choices is welcomed, as is listing even greater than 10 per list. You don't have to provide a list for every category either. All of these lists are purely subjective, you shouldn't list or rate based on how objectively well put together they were, rather, how your experience with each was. What are your top 10 favorite bosses of the series? What are your top 10 favorite areas of the series? What are your top 10 favorite enemies of the series? What are your top 10 favorite tracks of the series? What are your top 10 favorite weapons of the series? What are your top 10 favorite NPCs of the series? What are your top 10 favorite armor pieces or sets of the series? What are your top 10 favorite ambush/trap moments of the series? What are your top 10 hardest bosses of the series? What are your top 10 most annoying enemies of the series? What are your top 10 hardest areas of the series? What are your top 10 favorite spells of the series?
  4. Mom

    Dark Souls 3

    What is this moonspeak.
  5. I'd like to revise my list, this time with concrete rankings: 1: Final Fantasy 4 2: Final Fantasy 7 3: Super Smash Bros Melee 4: Armored Core 2 5: Pokemon Gold/Silver 6: Star Craft: Brood War 7: Valkyria Chronicles 8: Demon's Souls 9: Dark Souls 10: Sim City SNES 11: Rocket League 12: Armored Core: Last Raven 13: Super Mario 64 14: Zelda: Ocarina of Time 15: GTA: Vice City
  6. Wow Smelly, I didn't know you were one of the OGs.
  7. Mom

    Dark Souls 3

    Yes you are you getting paid in
  8. Mom

    Street Fighter V

    I got Rocket League there's no reason to play SF5. But besides that, I just don't like how Urien plays compared to 3s-- not that anybody actually believed that Urien would be and fun as wild to play as his 3s counterpart. I genuinely like Karin's playstyle, but SF5 as a whole just doesn't look good to me: subpar art style and direction, rigid animations, and uninspired stages (except for karin's stage). It's definitely not the moving force that SF4 was.
  9. CONTEST POSTPONED FOR NEXT YEAR.
  10. This will be the last aesthetics ACDC I do before the all-star one, then I'm not doing anymore. Other people can host ones but I'm not doing anymore.
  11. make bots. don't do that procrastinating shit where I gotta build and take pictures of 50 bot in the last week.
  12. Mom

    CODE:HARDCORE

    From a technical standpoint, for an indie dev, it looks really well done. It's not my style of game though. Can't believe AK's little group had stretch goals that were twice of what these dudes got.
  13. Don't forget to submit any ACs you plan on using in the contest. 2 months remaining.
  14. Everybody would be running dual MGs for the first couple of weeks or months, because that's just what everybody who's played only VS AI gravitate to. Somebody rocking S3 legs with Shade would scare me even if they couldn't look up.
  15. It better have lockboxes, it better have just one back-booster that can allow your ac to move in unrealistic ways with total control, it better have super saturated colors and grenades the size of the sun, it better have a dark orchestral score to it like AC3-ACSL, it better have AC2 emuraude voice actor. But most importantly, it needs missions where you navigate an infinite amount of underground tunnels. Bloodborne 2 confirmed to be in development with FromSoft's B-team.
  16. Mom

    Poetry

    Vigorously slapping each other's butts, and Giving him the business. Making use of his large catching radius To deal the winning blow By playing to win the game. Harambe. Lives. Do you enjoy it in the colon?
  17. Definitely not Russian gun depression.
  18. The freebie photoshop cs2 I'm using doesn't even have the helvetica family of font. rip. Don't hate on my Segoe script.
  19. http://i.imgur.com/xCpUV7s.png It's that time of the year again to roll out another purely aesthetics-oriented ACDC! -There will be 5 divisions for you to enter 2 entrants per. The divisions are: ac1-moa ac2-aa ac3-lr ac4-acfa ac5- acvd -Entrants are to be judged solely on looks. Functionality or competitiveness does not apply. -To submit an AC, pm me with the details of the AC, including name, parts, paint and small blurb about the AC if you wish to include that as well. For ACFA entrants, please trade with me (TMRaven psn), if you happen to be on 360 and submit ACFA designs, I'll find accommodations. People Entering ACVD designs, please contact Not Hunter (ACL) (ACU) for arranging trades, and also PM me the name of your AC. -Because we have dedicated picture takers for ACFA and VD divisions, decals are strongly recommended; make your AC look as interesting as possible. Not Hunter also has the DLC for VD, so DLC parts are allowed as well. -Because of a limitation of the emulator I use for ps2 games, when upscaling the resolution, I lose shadows on the AC. As a result, the colors of my pictures can and will look slightly different from what you see in game. Please feel free to PM early so that you can get your colors previewed and calibrated accordingly. Also, please feel free to dictate exactly which angles you want your AC's pictures taken at (this applies for any of the games.) -Everybody should be familiar with scoring rules, but I will make sure to go over the rules and regulations for voting and how scoring is done when it's time to make the voting topics. -This contest will span over 3 major AC sites (armored core universe, armored core legacy, and new to this contest is r/armored core). Please only enter through one of these sites. -For any additional questions, please feel free to ask in this topic.
  20. The most powerful hero on the planet.
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