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  1. Hyde

    Godspeed

    H-HOLOFERNES C-LAHIRE A-LAHIRE L-SOBRERO FCS-INBLUE GEN-SOBRERO MB-VIRTUE BB-LATONA SB-JUDITH OB-JUDITH(Non-AA) RA-ACACIA LA-ACACIA RB-SAPLA LB-KAMAL All others not listed have no parts in their slot. TUNES: CAP-0/50/50/0 ATK-50/42/50/0 ACQ-0/0/0/0 PA-0/0/0/0 BOOST-0/0/0/0 SP BOOST-50/0/50/0 CONTROL-0/0/0/50 An AC created solely for rushing and CQC. The pinnacle of speed of a biped, without the lunge factor of a laser blade. This AC is absolutely not for the faint of heart. The goal in mind when I created this AC was simply speed. I wanted to the fastest AC possible on two legs and without a blade, and that I did. No other explanation for any of the parts chosen for the body/internals except for weight. All of the body was the lightest of all parts. The generator is the lightest of all generators, with the highest output too, but pathetically low KP, which further downs this AC's already pitiful defense. The FCS is INBLUE simply because it is a rushing AC, and I did not want to waste fruitless FRS points on some other FCS. VIRTUE obviously chosen for its superior QB power and duration. The vertical lift of VIRTUE is tuned for better climbing against high-flying opponents. LATONA back booster for its efficiency in EN, and JUDITH sides for its preferable power and the very same efficiency I saw in BB11-LATONA. I find that powerful side boosters are detrimental to rushing opponents, because the booster throws forward chains off by scooting the AC too far on either side, so I always choose JUDITH as a side to counteract that effect, because the AC is already light enough to pushed far enough sideways in the first place. The non-AA JUDITH overedbooster was chosen for lessening the stress off the AC. The dual ACACIAs are used mainly for their light weight and low EN cost, though I find them rather effective for CQC, as the rapid fire and good ammo cap are ideal. SAPLA and KAMAL are simply powerful ballistic weapons to be used in combat. SAPLA is very nice and effective, despite its low ammo count. I'll usually start by dumping SAPLA, potentially causing very major damage, then I'll follow with expending KAMAL. The extreme speed of this AC is its only offense AND defense. In order to use it effectively, you MUST have control over this AC, and then your opponent. The incredible speed makes for easy passes, allowing you to stay out of visual range of the enemy for extended periods of times. Your nemesis in this AC will probably be missiles, especially since everyone nowadays can't help but to spam them. Also, stunning, powerful weapons shall be your bane as well. As long as you rush effectively and maintain control over your opponents' moves, the godspeed of this AC shall be its ultimate, ambiguous trait.
  2. PARTS Frame : LAHIRE | LAHIRE | LAHIRE | LAHIRE Internal : JUDITH | SOBRERO Booster : VIRTUE | LATONA | SCHEDAR | KB-JUDITH Armament : MR-R102 | NIOBRARA03 | DEARBORN02 | ACRUX | BELTCREEK03 Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, lock speed, horizontal thrust, QB main, QB side, turning - 42 points tuning : (up to you) STABILIZER (0, -14) - close-quarter combat AC. - full LAHIRE frame. - developed from some of Japanese guy that gave me his AC. (I don't know him, but I got his AC by trading) after I saw that bot again and again, what I know from that is "generally, many of japanese guys use full LAHIRE and set many of parts full of things to battle by make it lighter ASAP for frames and internals, and they don't care or worried that much about KP out put and primal armor, I think the reason that make these guys put KRB-SOBRERO is for just in case only." (full LAHIRE for frame, JUDITH FCS, SOBRERO gen, VIRTUE, LATONA, SCHEDAR, KRB-SOBRERO for internals) so, what I did it's just make some of Japan style to be more comfortable to use.(IMO, and I didn't play AA that much so I don't need to worried about KP output, since the frame and boosters make this AC so much advantage by speed) - still test type. - change main booster to LATONA if you want something more long-last duration. so what d'ya think?
  3. I really have no idea how to make a multiplayer design. This is what I've been using. Head: Hilbert Core: 063 Arms: Hilbert Legs: Soldner-G9L FCS: Judith Gen: Gan02 Main Booster: Argyros Back: BB103 Side: SB128 Over: Linstant R ARM: ER-R500 L ARM: HLR09 R Back: Dearborn03 L Back: RC01-PHACT Shoulder: YASMIN Hangers: Both PG03-SPICA Tuning....None because I have no idea what would be useful. I have no idea how to make designs, obviously. And obviously I've never won online. Helps? ~RakeWorm
  4. Rogan

    Semi Auto

    AC: Semi Auto Frame: 047/Ekhazar/Latona/Ekhazar Internals: Judith/Linstant Boosters: Virtue/Aaliyah/Lahire/Linstant Weapons: Marve/Becrux/049SC/Bigsioux/061anrm Stabilized: (0,0) Tunes: 50 in: En output, En Cap, KP output, En weapon skill, Main QB, Side QB, Turning 36 in: Load 42 in Lock speed 11 in Missile lock 4 in Leg stability Analysis: Kinda a double header here, I’m posting this and Peacebreaker, Semi Auto here recently appeared in an ACDC. I would really like to see both of these designs nitpicked to death as I’m attempting to make them good. Semi Auto breaks a lot of my own rules, it uses load tunes and equips an FCS that I wouldn’t normally touch not to mention goes backwards very well. The goal was an AC that hits very hard to make up for its poor defenses. This AC really seems to be hit or miss for me, I would ideally make it more consistent. Frame: I’m growing found of midweight RJs, these are just fun. This frame allows the use of the 049SC with minimal investments in stability. Latona Arms were picked over 063 for En weapon skill. Internals: Linstant, it’s a RJ there isn’t a reason to use a different generator. Cap was maxed out because I use a high laser as the AC’s primary weapon. Hogire FCS is to provide me with the ability to outrange someone with Judith if I get caught in a sniper fight. Surprisingly this has saved me a few times. Boosters: Nothing to see here, standard. I’m considering the use of a standard OB rather than AA that way I can OB joust a nuke rather than being forced to slingshot it. Weapons: This is kinda out there. Use the Becrux and SC as the AC’s mainstay, nukes on an RJ are loads of fun because of how easy it is to obtain the vertical advantage. Marve works well with the nuke and acts as a quick finish
  5. AC: Peacebreaker Frame: Ekhazar/Ekhazar/063/Aaliyah Internals: Judith/Linstant Boosters: Lahire/Latona/Holofernes/Rigel Weapons: Motorcobra/Allegheny01/NA/Otogo/Musselshell Stabilized: (0,-11) Tunes: 50 in En output, En Cap, KP Output, Lock speed, Main QB, Turning 49 in Vertical Thrust 47 in Firing Stability 35 in Aim Precision 11 in Missile Lock Analysis: Kinda a double header here, I’m posting this and Semi Auto, recently entered in an ACDC. I would really like to see both of these designs nitpicked to death as I’m attempting to make them good. Peacebreaker is something I’ve been tinkering with on and off. The idea is an AC that revolves around the Motorcobra and a grenade launcher. In this case I picked the one with the most ammo. Frame: The idea was to hit 3k stability so that I could fire the Otogo without any issues and to maintain speed. Ekhazar was picked because it had the best stability rating out of mid and lightweight core parts. (Although I’m contemplating soluh) Aaliyah legs keeps me sufficiently fast and I took Aaliyah arms to give me the extra maneuverability for my machine gun. I have yet to decide if that was necessary but it also helps to keep the weight down. Holo head maintains stability and weights very little. Internals: Linstant is a standard for me and Judith is because I’ve got missiles Boosters: Lahire mains allow me to break 2k (barely) and provide greater vertical thrust than Virtue along with prolonged flight, helpful for grenades (Also why I tuned out En Cap here because I really don’t think this AC needs it) and keeping in close. Argy sides are really just because I wanted to use them. Hasn’t hurt performance any though. Weapons: The MG + Nade is self explanatory while I took some hand missiles so that I have a nice spam to kill people who are low on health without wasting a grenade.
  6. Taurus

    ANGER

    PARTS Frame : GAN01-SS-H | GAN01-SS-C | GAN01-SS-A | GAEN01-SL-L Internal : INBLUE | LINSTANT/G Booster : AALIYAH | AALIYAH | AALIYAH | I-RIGEL/AO Armament : MOTORCOBRA | GAN01-SS-WBP | JADORE | JADORE | - Hanger : GAEN01-SL-WH | GAEN01-SL-WH TUNING - 50 points tuning : EN output, EN cap, KP output, maneuverability, horizontal thrust, QB main, QB side, turning - 42 points tuning : (it's about you...) STABILIZER (0, -8) - short range combat AC. - full GAEN01-STARLET frame. - funny design. - Akvavit, Rayleonard, and Torus inside. - when Akvavit and GAE merged, if their groups had first prototype, it would be this. (just from my personal only) - UNLEASH YOUR ANGERRRRRRRRRRRRRRRR.......(by AA) edit : don't forget to using LINSTANT paint. (see in "design", then look to "company" bots) so what d'ya think?
  7. Taurus

    SILVER

    PARTS Frame : LANCEL | SOLUH | LAHIRE | JUDITH Internal : EKHAZAR | JUDITH Booster : AALIYAH | LATONA | LATONA | KB-JUDITH Armament : MR-R102 | KAPTEYN | SAPLA | KAMAL | - Hanger : - | GAEN01-SL-WH TUNING - 50 points tuning : EN output, EN cap, aim precision, lock speed, horizontal thrust, QB main, QB side, turning - 42 points tuning : KP output STABILIZER (0, -8) - gunslinger combat AC. - lightweight biped legs frame. - successor from NUE. - the weapons set has easier to use than NUE. - change FCS to JUDITH if you want. - if you change FCS, change right back slot to anything you want. so what d'ya think?
  8. This is actually a design setup that's similar to a mech I have in the works drawing-wise. It's not...standard like the rest of my units have been, with the laser blade and missile setup for all encounters. This is most likely made for destroying enemy Armored Cores. However, I haven't saved the schematic yet so I'm not sure how it would fare with lag abode, etc. etc. AC Name: Tresmegistos Head: White Glint/Head-I might change this to Lahire. Core: Soluh Arms: Judith Legs: 067AN Generator: Sobrero Booster, Main: Ekhazar Booster, Back: Ekhazar Booster, Side: Lahire/Holoferenes Booster, Over: KRB-Judith R Arm: 0320 Laser Bazooka L Arm: 051AN Laser Rifle R Back: 0300 Laser Cannon L back: SIRIUS Hi-Laser cannon R-hanger: E3XX Laser Blade Flares: 063ANEM Flares I haven't tested it out on actual players yet, so I have no idea how it performs. Despite the aerial boosters, I sit on the ground a lot and then take off in order to evade enemies and shots. I will have to check the performance, but I like it myself so far.
  9. Head 047AN02 Core Latona Arms Eklakh-arms (Machinegun Arms) Legs Alicia FCS Inblue Gen Aaliyah/G M Booster Virtue B Booster Aaliyah S Booster Lahire O Booster Linstant R. Back - RDF-O700 L. Back - Ogoto Cap 29/50/50/0 Attack 50/0/50/0 Acquisition 50/0/0/0 Special Boost 50/0/50/0 Control 13/0/0/50 Stabilizers: 0,0 red diamond is pretty wide focusing to left and right. Green diamond has an emphasis to the left. Mission: RJ as blindingly fast as possible Pressure with machine gun fire Confuse with multiple mobility options grenade to death. I'm glad Alicia legs are still as sexy as they were in ac4. Might be a touch too fast for me though. I think it's safe to say this baby is done
  10. Head 047AN02 Core White Glint Arms Hilbert-G7A Legs Ekhazar FCS Judith Gen 03-Aaliyah M Booster Virtue B Booster Aaliyah/B S Booster Lahire O Booster Linstant R. Arm - Samsara L. Arm - Allegheny01 R. Back - CP-49 L. Back - Dearbor02 Cap 36/50/50/2 Attack 0/0/4/0 Acquisition 50/50/50 Special Boost 50/0/50/0 Control 0/0/0/50 0,0 red diamond is huge. Green diamond is large. Favors the right. General Aim: The original Aim of this AC was an AC that featured at least one part from every company. But it evolved into a support AC that can take some hits and setup some hard damage. Reverse joints aren't known for their durability but I had achieved it with this one. The RJ's already competent jumping ability allows me to maintain EN efficiency and not have to sacrifice durabilty, while using damn well whatever boosters I wanted. The main Issue that I have always had with this AC is the right arm weapon. I just can not make up my mind and it seems to determine it's plan B. I've tried everything from Machine guns, Shottys, Laser Rifles (namely Canopus) The Original Strategy with this AC is as follows: harass with Poplar and Allegheny01 to goad a tank out on EN, rocket them into oblivion. The rockets debate was dealt with already by some old friends I trust like Exor and Exogen and Chodimus. While the Single shot rockets were spammable, they don't hit hard enough for that instant of a created opening that occurs on a tank out, nor is it accurate enough during a PA Break. 5 shot rocket while deadly and pseudo slug gun-ish but can't be aimed very low. Large Rockets, can be used like a no-lock grenade launcher, a skill everyone here has likely acquired. Thing is it's too slow. The three shot rocket is best, rate of fire is just right. Plenty of punch. and a deceptive blast radius. Mission Build an RJ that can actually take a beating while maintaining mobility (9022 ballistic/7304 En Def/40007Ap) Break PA with Dearborn + Samsara or rockets Pressure with Allegheny Punish tank out/Capitalize PA break with Rockets
  11. Taurus

    TIAMAT-2

    PARTS Frame : 047AN02 | SOLDNER-G8C | HILBERT-G7A | GAEN01-SL-L Internal : HOGIRE | AALIYAH Booster : AALIYAH | LATONA | LATONA | I-RIGEL/AO Armament : 050ANSR | FLUORITE | KAMAL | DEARBORN02 | BELTCREEK03 Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, EN weapon skill, lock speed, QB main, QB side - 42 points tuning : KP output - other 50 points tuning : your choice STABILIZER (0, -8) - various combats AC. - quad legs frame. - had 5 attack types : long range, EN-based, close range, missiles, and assault-armor. (because Tiamat in mythology had 5 heads) - another weapon set : 050ANSR | SG-O700 | ACRUX | WHEELING03 | 061ANRM. - if you use another weapon set, change I-RIGEL/AO to KB-JUDITH or LINSTANT/O if you want. edit : change some parts and some tuning. so what d'ya think?
  12. PARTS Frame : GAN01-SS-H | SOLDNER-G8C | ARGYROS/A | HILBERT-G7L Internal : HOGIRE | GAN01-SS-G Booster : JUDITH | AALIYAH | LAHIRE | KB-JUDITH Armament : BECRUX | ALLEGHENY01 | DEARBORN02 | MP-O901 | 061ANRM Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, EN weapon skill, side thrust, QB main, QB side, turning - 26 points tuning : KP output - 16 points tuning : load STABILIZER (0, +1) - support combat AC. - heavyweight-biped legs frame. - 12k for solid defense, 8.3k for EN defense, 7.3k for PA, and about 46.9k for AP. edit : change parts to heavier things and update tuning by more detail. so what d'ya think?
  13. PARTS Frame : 047AN02 | 063AN01 | SOLDNER-G8A | GAN02-NSS-L Internal : HOGIRE | JUDITH Booster : JUDITH | AALIYAH | HOLOFERNES | KB-JUDITH Armament : BECRUX | SG-O700 | 049ANSC | DEARBORN03 | BELTCREEK03 Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, lock speed, horizontal thrust, QB main, QB side, turning - 42 points tuning : (will update later) STABILIZER (0, -8) - various combats AC. - middleweight-biped legs frame. - designed for many usage of weapons. - 10.7k for solid defense, 7k for EN defense, 6.9k for primal armor, and 44k for AP. - more lighter than SOLIDUS-2. - find some weapons that you'll fit, what you see is my personal use. edit : some weapons changed and detailed tuning. so what d'ya think?
  14. Body: 047AN02|C01-TELLUS|063AN03|GAN02-NSS-L OMNIA|GN-JUDITH Boosties: CB-JUDITH|KB-JUDITH|AB-HOLOFERNES|LB-LAHIRE Dem Guns: 061ASBSR|BZ-BROCKEN|WHEELING03|050ANSC|GUYANDOTTE04|N/A|LARE FRS (Just for Noob): 50 to EN out, EN cap, Maneuv, QB Side, QB Back, Lock Speed, Turning, Leg Stab, AND 42 to Aim Precision Strait up distance harrasment. If I'm pressured, Defensive backpedlin' plus Brocken and some missile support (if nessecary) should be enough to gain myself breathing room. Used to run Flourite and do the same thing, only GTFO by OB under the cover of ECM. Swipe Away!
  15. AC: Twinkle-Toes Frame: Argyros/Lancel/Eklakh/Duskaror Internals: Judith/Linstant Booster Line: Aaliayh/Aaliyah/Latona/Rigel Weapons: NA/NA/Bismuth/Otogo/Musselshell Stabilized: (+4,-18) Tunes: 50 in En output, KP output, Lock Speed, Main QB, Turning, Core PA, Arm PA, Vertical Thrust 42 in En Cap Analysis: Ok, so this is a mid weight MG arm + nade quad. The idea is to use the weapon Arms, koji nuke and Assault armor to make sure your opponent has no PA while you blast then with grenades. You start off with a single Koji nuke joust or slingshot, then you drop it. (At this point your stability goes to 0,-13) If you break your opponents PA great, if they have flares you have other means. After that you pressure them with MG arms while picking grenade shots. If they recover their PA you hit them with Assault armor to break it again. It started off as a screw around design but seemed to be sound enough to make competitive. Frame: This parts give you respectable PA and defenses to take a hit or two even if you blow your Assault armor. The tunes in PA help with grenades which are really the biggest issue this build faces. As it doesn't fly very well but then again it is a quad. Internals: Linstant takes full advantage of the PA provided by the frame and means I can use my Assault armor at a moments notice. I found that with a quad I need to put tunes into capacity to keep up with their higher energy demands. Judith FCS was picked because I have a Koji nuke and it is my first means of attack. Booster line: Really not beginner friendly. I took Aaliyah for vertical thrust both to help stay away from my opponents grenades and to help gain vertical advantage when firing my own. Aaliayh backs help with tracking people who fly over my head. QB backwards twice then rotate on the spot and you'll generally keep a bead on them. Holofernes sides are what I tend to use on quads. Weapons: Strip PA so that you can use grenades well. That's all there is to this AC. The build is very straight forward. I have no idea why I put the flares on because I usually forget I have them. I wanted to put shock rockets here for more PA killing goodness but they don't fit with the Koji nuke. P-Marrow was what the first version of this build ran. As I said I'm attempting to make this build competitive, thoughts?
  16. Body: 047AN02|C01-TELLUS|SOLDNER-G8A|RAIDEN EKHAZAR-FCS|RIGEL/G Boosters: LINSTANT/O|AB-HOLOFERNES Weapons: 047ANNR|RG01PITONE|HLC02-SIRIUS|INSOLENCE|GUYANDOOTE04 (Hangars:) BZ-BROCKEN|RG03-KAPTEYN FRS: Capacity: 12 50 50 - Attack: 50 50 50 - Acquisition: 50 - 30 - Special Boost: - - 50 - Control: - - - 50 Obviously, as you can tell for the Load Points, this thing is heavy as all fuck, even too heavy for vanilla Raiden. However, I couldn't help but want to bring back the memory of my first AC from this Gen, since I had done so much with it, and at that time it was my only AC4 Bot. A heavy EN-Tank that commanded an overwhelming amount of firepower and range options, its only problem was me having to push the limits of weight sheering just to get on what I wanted. I probably won't use this to compete, having said all that, but I must say I'm pleased with the reimagination of an old friend. Comment away.
  17. BODY: 047AN02|C01-TELLUS|GAN01-SS-A|HILBERT-G7L 063AN05LINSTANT/G BOOSTERS: CB-JUDITH|LINSTANT/O|SB11-LATONA|03-AALIYAH/B WEAPONS: 051ANNR|GAN02-NSS-WBS|WHEELING03|050ANSC|GUYANDOTTE04 FRS: Capacity - 50 - 50 Attack 50 - - - Acquisition 50 50 - - Primal Armor - 50 - - Special Boost - 42 - - Control - - 50 50 Well, I felt like making a tank after getting so many ideas for how a good heavy should work, and I think I've got something here. Totally going to try and abuse the "missile harass into hammer" technique using both the Spread Zook and SC as my hammers of the day. 051ANNR Just ties the whole package together with a neat bow. Still, everything feels like it has a great flow and I'm pleased overall so far. So go ahead, shoot.
  18. Body: ARGYROS/H|WHITE-GLINT/CORE|WHITE-GLINT/ARM|049AN04 FCS: FS=LAHIRE | GEN: AALIYAH/G Weapons: MOTORCOBRA-03|HLR71-VEGA|RDF-0700|KAMAL Boosters: M: AALIYAH B: AALIYAH S: ORTEGA O: LINSTANT FRS: Capacity - 50 50 - Attack 50 - - 50 Acqusition 50 - - - Special Boost 50 50 42 - Control - - - 50 EDIT: I made this AC a helluva lot lighter than it once was, which gave me greater mobility and superior weapons choice. Speaking of weapons, the current setup shown here really allows me to control the battle. It is most efficient at mid-range where i can hammer away with well-placed LAZOR combos and Hitman spray, though I can tag targets trying to keep distance from me with some painful hits from the PHACT if I simply cannot close the distance. if someone trys to push on me using CQC weapons and/or a Blade I can let fly with the Hitman and use superior turning ability to keep my opponent in sight and under control. With some good ol' backpedaling I can even reliably nail bots in CQC with my LAZORS, causing massive damage and possibly putting them on the defensive. Another bright side to this style of design is that if I know my opponent's core is a LW, or a Tank, or a EN DEF buffed monster, I can drop weapons that aren't necessary to that particular battle in order to drastically gain speed and make myself more efficient, but without causing myself many problems. EDIT NO.2: Slight changes. Took noob's advice on Lancel, and since I still wanted a better CQC focus I went with ACACIA, which allowed for some level of synergy with the rest of my weapon set-up while still having a focus in CQC. Thing is still drainy as fuck, though in a managable way. Re-mastering use of this design to it's fullest extent will definitely improve my skill overall, and help push me back to where I once was. I'm liking how this design is going so far, just wish I could cut drain without automatically making the thing overweight. EDIT NO.3: Well, figured, I've got the arms, and the core causes improvement in nearly ALL areas for this guy, so why not use it? Weapons are set-up for CQC rushing and pressuring tactics now. I close any distance between the opponent and myself, shread their PA, and begin crushing them, creating a circle around them to prevent escape through well-placed dodging and superior turn speed. This is what I wanted for this class all along, pin, circle, crush. nice, simple, effective, and natural.
  19. Body: 047AN02|EKHAZAR-CORE|WHITE-GLINT/ARMS|LS-HOGIRE FS-LAHIRE|GN-RIGEL Boosters: VIRTUE|LINSTANT|AALIYAH|LATONA Weapons: AR-0700|01-HITMAN|HLC09-ACRUX|HLC09-ACRUX FRS: Capacity: - 50 50 - Attack: 50 - - - Acquisition: 50 50 - - Special Boost: 50 42 50 - Control: - - - 50 Lighter Midweight equipped with psuedo-wings (fuck Rosenthal wings now, they suck when they transition from AC4 for 4A... it's so pitiful). Joust dem LAZORS to get a AP lead and then drop them if you want to take up a fast-paced Mid-Range Close-Range game, or keep em' for rippin' apart heavier crafts like Tanks.
  20. Body: HD-HOLOFERNES|EKHAZAR-CORE|WHITE-GLINT/ARMS|SAUBEES-LEGS FCS: LAHIRE | GEN: LAHIRE Weapons: 03-MOTORCOBRA|SAMPAGUITA|RDF0700|SAPLA Boosters: M: S03-AALIYAH B: 03-AALIYAH-B S: ORTEGA O: LINSTANT FRS: 50 into EN Output, Lock Speed, Radar Refresh, 2nd Bar under Boost, 3rd Bar under Special Boost, Stability (Legs), Turning Ability, and Maneuverability, as well as 42 into Firing Stability. A Reverse-Joint built for Mid-Range Aerial Combat. Me thinks the weapon set may need a bit of a shake-up, but I wasn't sure of how to go about this, so I've left it so far. Edit: Beefed up the weapon selection. Throw-Away Nade-Launcher in pair with some heavy-duty CQC PA destruction. Rush, hammer away PA, jump and realign, let off nade to face, rinse repeat. Of course adding a whole bunch of other technical stuff, but whatevs.
  21. Taurus

    GLITTER

    PARTS Frame : KIRITUMI | LATONA | SOBRERO | EKHAZAR Internal : JUDITH | AALIYAH Booster : VIRTUE | LATONA | LATONA | KB-JUDITH Armament : NIOBRARA03 | NIOBRARA03 | GEMMA | GEMMA | NEMAHA01 Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, lock speed, radar refresh rate, horizontal thrust, QB main, QB side, turning - 42 points tuning : core rectification STABILIZER (0, -8) - specialize combat AC. - reverse-joint legs frame. - try to finding about how to using GEMMA, didn't test it yet. - talk everything you want. what I want is just keep GEMMA that way. (at lease, keep one GEMMA) so what d'ya think?
  22. PARTS Frame : ARGYROS/H | ARGYROS/C | ARGYROS/A | ARGYROS/L Internal : JUDITH | AALIYAH Booster : JUDITH | AALIYAH | HOLOFERNES | KB-JUDITH Armament : ER-O705 | LABIATA | WHEELING03 | KAMAL | GUYANDOTTE04 Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, KP output, maneuverability, core rectification, QB back, QB side, turning - 42 points tuning : legs rectifiction STABILIZER (0, 0) - defensive combat AC. - full ARGYROS frame. - AA for self-defensive bombing at emergency situation. - LABIATA + WHEELING03 is the general choice for annoying. - change ER-O705 to any zooks or any hi-laser rifle if you want. - change AALIYAH gen to MAXWELL or LINSTANT (if you could handle it) if you want. edit : fixed some tuning and shoulder part. so what d'ya think?
  23. Head: HD-HOLOFERNES Core: SOLUH Arms: SOLUH Legs: LG-JUDITH Shoulder: GUYANDOTTE R-Back:MP-0601JC L-Back: MP-0601JC R-Hand: GAEN01-SL-WH L-Hand: GAEN01-SL-WH R-Hangar: LARE L-Hangar: LARE FCS: LAHIRE GEN: LAHIRE M-Boost: AALIYAH B-Boost: LATONA S-Boost: ORTEGA O-Boost: LINSTANT FRS: 50 to EN Output, Maneuverability, Lock Speed, Missile Lock, Horiz. Thrust (4th bar under BOOST), Turning Ability, Stability x2 (Legs and Head). Also 42 to 2nd bar under BOOST. Stab: (0,-1) I wanted to make a Gunslinger, and so I did. Wasn't sure if I could really go anywhere further with him on such a simple idea as all pistols save his back weapons. Ideas would be nice.
  24. Taurus

    DULLAHAN

    PARTS Frame : HOLOFERNES | SOLUH | LATONA | 049AN04 Internal : JUDITH | AALIYAH Booster : AALIYAH | LATONA | LATONA | I-RIGEL/AO Armament : AVIOR | SAMSARA | 061ANCM | 049ANSC | 061ANRM Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, EN weapon skill, lock speed, QB main, QB side, turning - 42 points tuning : load STABILIZER (0, -8) - various mid-long range (400-800 for range) combats AC. - quad legs frame. - successor from TIAMAT-2. about frame, it came from what noob said (@TIAMAT-2) but I'd change main booster to AALIYAH, proto design and didn't test it yet. - change some tuning or all tunings if you want. - I'm not decide about weapons yet, if anyone got an any better idea, tell me. edit : oops, why I got sniper cannon on legs? so what d'ya think?
  25. Taurus

    LIBRA

    PARTS Frame : 047AN01 | ARGYROS/C | HILBERT-G7A | KIRITUMI Internal : HOGIRE | AALIYAH Booster : - | - | LAHIRE | KB-JUDITH Armament : 050ANSR | ALLEGHENY01 | YAMAGA | 049ANSC | GUYANDOTTE04 Hanger : - | NIOBRARA03 TUNING - 50 points tuning : EN output, EN cap, maneuverability, aim precision, lock speed, side thrust, QB side, turning - 42 points tuning : radar refresh rate STABILIZER (0, 0) - ballistic combat AC. - tank legs frame. - change gen to LINSTANT if you want. (and can handle it) - you could swap a place of ALLEGHENY01 and NIOBRARA03 if you want. - change arms to 063AN03 if you want. edit : totally change. forget an old stuff and see the new thing like this. so what d'ya think?
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