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  1. Hogire|Ekhazar|Ekhazar|WG Judith|Lahire| Latona|Latona|Hogire|Linstant 063ANAR|SG-O700|EC-O300|Bigsioux|Musselshell|Empty|Empty Tunes: 50; EN out, EN Cap., Radar Refresh, Main QB, Side QB, Arm Maneuverability 33; MS Lock, OB 30; Turning Speed 26; Lock 20; Vert. Thrust Stabilized (0, -7) Paint All (R/G/ Pattern: 1 Main: 95/95/80 Sub: 205/135/65 Support: 255/255/255 Optional: 185/100/0 Joint: 110/110/110 Device: 0/0/0 Eye: 40/155/255
  2. Hyde

    The Lion

    H-SOLUH C-EKHAZAR A-JUDITH L-WHITEGLINT FCS-JUDITH GEN-LAHIRE MB-LATONA BB-LATONA SB-LATONA OB-JUDITH RA-MR-R102 LA-ALLGHENY RB-MP-0203 LB-KAMAL SH-MUSSELSHELL -TUNE- CAP-0/50/50/50 ACQ-35/23/34/0 BOOST-0/50/0/0 SPC BOOST-50/0/50/0 CONTROL-0/0/0/50 This is a prototype AC that's meant to use a destructive missile combo. The frame was meant to be a light-MW, which it is. I've been using LWs and featherweights too much, so I thought I'd use a MW this time around. I always keep my ACs somewhat light, as my style thrives on dodging. Anyways. I put SOLUH head on there for the EN efficiency and massive stability. SOLUH head has THE highest stability rating of all heads in the game, it also has great EN efficiency. I don't care too much for defense on a head, nor do I care about PA or camera ability. EKHAZAR core is one of the best in the game. Great weight, great EN cost, highest stability core in the game, and good defense and looks. Nothin' much to say about this. JUDITH arms are also there to keep this thing light and EN efficient. JUDITH arms aren't bad, though. They have decent defense, great EN cost, and good arm mobility. I don't really care about the performance of the arms because I'm only using one rifle with a missile unit. No need to tune them or get better arms. WG legs are one of my favorite MW legs. They have the best turning ability out of all MW legs, are lightweight, and are EN efficient. I do remember them having great looks and defense as well. LAHIRE generator is pretty standard for me. I use it for obvious reasons. Same with the JUDITH FCS. It's a reliable, highly adabptable, great performing FCS. LATONA booster set w/JUDITH OB is my standard booster set. It has good power and great EN efficiency. I don't rely too heavily on OB nor do I joust with this particular AC, so the JUDITH OB is a good choice. Now for the weapons. Since a great, or rather insane, deal of damage comes from the missiles, I thought I'd put a high ammo capacity rifle in there. I usually use MR-R102 anyway. ALLEGHENY is an incredible missile unit. Insane damage comes from this unit. It was the whole focus of this build; to make an AC that uses ALLEGHENY. But of course ALLEGHENY has a low ammo count, though that's the only that makes ALLEGHENY not broken. Anyway, to counterbalance the ammo cap, I put two other missile units onboard. MP-0203 is an infamous missile launcher that is pretty tier. In nearly all of my battles, I spam out my missiles at the beginning and fight it out the rest of the match, that is if I have missiles. KAMAL is supposed to be used with the rifle. They both compliment eachother well, I guess. It's just a weapon to fall back on after I run out of missiles. Great power up close. MUSSELSHELL relations are used for their power and low ammo count. I wanted something really powerful and EN efficient but that wouldn't last as long as 061ANRM. So. In the beginning of the match I pull out my missiles and waste em'. The missile combo is pretty beastly, and I'm sure they'll be quite hurt after I run out of missiles. This AC is intended for 1vs1's, as are all my ACs. Also, after my missiles are gone, I'll have a lot of energy gained back, not to mention a little mobility as well. This seems like a good AC to me, but I haven't tested in real combat yet. Remember, after missiles, you go CQC.
  3. Here's a heavy made showcasing Argyros/A. It works pretty damn well, but it is somewhat lacking in long range. Anyhow, I figure I know what a quick fix for that would be, but I'll post it up so you all can tell me what you think: Hd-Judith|C01-Tellus|Argryos/A|Hilbert-G7L Fs-Judith|03-Aaliyah/G Cb-Judith|BB11-Latona|AB-Hogire|Gan02-NSS-O.CG LR02-Altair|Sampaguita|GRB-Travers|061ANCM|Gallatin02 Stabilized: (0,-2) (Head L; Hd-Hogire-Opt02) Tunes: 50; EN Out, EN Cap., Arm Maneuverability, Turning Speed, OB Thrust, Side QB, Main QB 44; Radar Refresh 28; MS Lock 20; Lock Paint (R/G/ All Frame Pattern: 1 Main: 135/55/0 Sub: 255/255/255 Support: 255/110/0 Optional: 30/65/65 Joint: 115/120/120 Device: 100/125/200 Eye: 36/0/255 All Weapon Pattern: 1 Main: 110/50/45 Sub: 255/255/255 Support: 46/48/50 Optional: 36/38/40
  4. Hyde

    Thanatos

    H-HILBERT C-SOLUH A-LAHIRE L-LATONA FCS-JUDITH GEN-LAHIRE MB-LATONA BB-LATONA SB-LATONA OB-JUDITH RA-MR-R102 LA-ER-0705 RB-DEARBORN03 LB-DEARBORN03 SH-MUSSELSHELL -TUNE- CAP-0/50/50/0 ATK-0/0/50/39 ACQ-50/19/34/0 SPC BOOST-50/0/50/0 CONTROL-0/0/0/50 -STABS- HEAD TOP: HD-LAHIRE-OPT01 HEAD L&R SIDE: HD-LAHIRE-OPT03 CORE L&R UPPER: SOLUH-CORE-1 CORE L&R LOWER: CR-LAHIRE-OPT01 ARM RIGHT: AM-LANCEL-OPT02 LEGS BACK: LG-LAHIRE-OPT01 LEGS L&R UPPER: GAN02-NSS-LUS1 LEGS L&R MIDDLE: 047AN04101 LEGS L&R LOWER: LLS01-TELLUS-B OK. While talking and fighting with IronSoul, he told me about jousting. I already knew about jousting, but I never ever did it. I never jousted because I hardly OB'd. Anyway. One day, I fought IronSoul's jousting AC, Judgement VII. So, I see him, he sees me, he activates OB, jousts. I hardly dodge missiles as is, I usually go around them and attack the target at hand. Anyways, he jousts me, and I go from around 30K to 10K. I was dumfounded, and I took that to heart. So, I made a jousting AC of my own. Took it to a BR, jousted some guy (the AC before had dual musselshells on the back, not dearborns), and made his go from 36K to 17K. I proceeded to laugh my ass off. I'm sure you guys have figured out the main tactic with this AC, but of course I couldn't leave to simply jousting. I used to have Musselshells on this AC, but I found that my lack of experience with jousting made hitting with Musselshell quite the challenge. Out of preference, I chose Dearborn. Haven't tested them yet, but they should do much better. The frame is meant to be light and EN efficient, whilst supporting my ER-0705. I also wanted Hilbert head 'cause I like the look of it. Hi-lasers take a bit of work when it comes to landing a hit. So I put on Lahire arms, tuned them up, and topped out Judith's lock speed. With this, the laser bazooka performs quite well. It is very powerful and has great rate of fire. The rifle is there for a long lasting chipping weapon and as a support to the ER-0705. 400 bullets can go a long way. All in all, this AC is pretty bad ass. If you run out of missiles, or just ain't doin' good enough with your jousting, then drop dem hoe ass missiles. Go for CQC with an assault rifle and laser bazooka.
  5. Here's another mech I made, to sort of get myself practice in using Hi-Lasers online. Usually when I go for a laser cannon, I'll default to EC-O300 or Acrux. This time I went with Sirius. H11-Latona|C11-Latona|WG/Arms|063AN04 Fs-Judith|Gn-Lahire MB11-Latona|BB11-Latona|AB-Hogire|Linstant/O BZ-Brocken|063ANAR|Musselshell|Sirius|Empty|Lare|Empty Stabilized: (0,-8) (Head R; Hd-Hogire-Opt01) Tunes: 50; EN Out, EN Cap., QB, Side QB, Turning Speed, Arm Maneuverability, Radar Refresh 34; Vert. Thrust 28; MS Lock 20; Lock 10; Head Stability Paint (R/G/ All Frame Pattern: 1 Main: 100/95/90 Sub: 32/37/38 Support: 220/220/220 Optional: 150/105/0 Joint: 150/105/0 Device: 220/220/220 Eye: 50/0/135 All Weapon Pattern: 1 Main: 140/144/138 Sub: 32/37/38 Support: 220/220/220 Optional: 150/105/0
  6. ALEM -ACFA 1.40 Design- Body HD-LAHIRE 03-AALIYAH/C AM-LAHIRE LG-LAHIRE -- Guts FS-JUDITH 03-AALIYAH/G -- MB107-POLARIS (main) GAN02-NSS-O.CG (overed) AB-HOLOFERNES (side) LB-LAHIRE (back) -- Arsenal 03-MOTORCOBRA AR-0700 KAMAL 09-FLICKER -- Hangar GAN01-SS-WH.E Tuning (per my priorities / needs...) CAPACITY (48/50/50/50) ATTACK (50/0/0/0) ACQUISITION (50/0/0/0) PA (0/0/0/0) BOOST (0/0/29/0) SPEC. BOOST (0/27/50/0) CONTROL (38/0/0/0) CONCEPT CQC design. Weak defense, but can get in one's ass effectively. I usually spam the slug-gun until it's depleted before I go to the 0700. The hangar is just-incases, but if used right, won't need. It's more of a fun AC, and an AC that is challenging, more so than "the one". Even so, it is very good. Just requires nice piloting. PICTURE http://i633.photobucket.com/albums/uu53/EVEVOL/ALEM_SCHEM.jpg
  7. Malice

    Raevant

    Frame: Soluh/Glint/Lahire/Aaliyah FCS: hogire gen: Aaliyah/G Boost: Judith/Latona/latona/judith right arm:MR-R102 Left arm: Motorcobra back right: none yet Back Left: 049ansc Tunes load 15 en output 50 en cap 50 aim 25 energy skill 25 lock speed 24 radar refresh 50 judith main Qb 50 judith side 50 turning ability 50 ---------------------------------------------------------------------------- This is my first home-made 1.40 AC comprised of what I believe to be my favourite frame. I dont know a whole lot about the guns since I mainly blade so for the first time in a while...I am making an all gunner to 'play fair' with you guys My problem is this...Little weapon experience, would rather not use missiles and the sniper cannon is for those backpeddlers. MG I want to swap but I dont want to Dual Rifle like I used to in AC4. Stay unique damnit!!!! The same I can say with the boosters, my main concern is the main booster and the side boosters seeing as using the back boosters when I rush pple doesnt make them very happy. Shooting them in the back of the head is great fun for me, but uber annoyance for the other opponent. Any and all suggestions are welcomed and please...Be as brutal as possible, I will be the last person to take offense to what you say. ~Malice
  8. Falco

    Top-Tier

    Time to post my first AC design HEAD:047AN CORE:EKHAZAR ARMS:063AN LEGS:WHITE GLINT FCS:HOGIRE GEN:JUDITH MB:LAHIRE BB:LATONA SB:LAHIRE OB:JUDITH R ARM:BROCKEN L ARM:AR-0700 R BACK: 049ANSC L BACK: KAMAL TUNES: MAX: En output and cap Aim precision Lock speed Refresh rate Forward QB Side QB 13 Load cap 37 Arm maneuverability 42 Turning Ability Stabilized to (0,-21) So yeah Lahire lets me close In fast without running out of EN,not like ill ever run out, its EN recovery is high, at least for my tastes, so i just pull out kamal and Brocken and Start kicking ass, Use SC just in case of a long range combat and AR to hit from a middle-close range. Help and Feedback Is appreciated(No, I dont mean Feedback, Roadies AC)
  9. Taurus

    MINOTAUR

    head : TELLUS core : 063AN02 arms : EKHAZAR legs : SOLDNER-G9L FCS : JUDITH generator : AALIYAH/G main booster : AALIYAH/M back booster : LATONA side booster : LATONA overed boost : LINSTANT/O arm R : ALTAIR arm L : 04-MARVE back R : ACRUX back L : DEARBORN02 shoulder : BELTCREEK03 hanger R : LARE hanger L : LARE TUNING (I've 436 FRS point so do as you like.) STABILIZER head R/L : EKHAZAR-HEAD-1/EKHAZAR-HEAD-1 (other that, do as you like)
  10. Hyde

    Helix

    H-SOLUH C-WHITEGLINT A-LATONA L-JUDITH FCS-JUDITH GEN-LAHIRE MB-AALIYAH BB-LATONA SB-LATONA OB-JUDITH RA-MOTORCOBRA LA-AR-0700 RB-MP-O601JC LB-KAMAL -TUNE- CAP-0/50/33/0 ATK-50/50/50/0 ACQ-25/0/34/0 SPC BOOST-50/0/50/0 CONTROL-0/0/0/50 OK. In my recent joining of the Xbox community, I have come to realize that things are very different here. It was a big change indeed. PS3 had pretty much nothing but slow ass backpedalers. Hardly any skillful players, and nearly all of them are slow. After temptations from IronSoul, and my birthday coming close, I decided to get an Xbox. Now. I come on here and am instantly amazed. Shit's cool as a mofo on Xbox. PS3 ain't got jack shit on Xbox, and that's a fact. Xbox has the ability to play music while playing, talk to people on mics CONSTANTLY, has a better XMB, focuses more on GAMING than DOING EVERYTHING, etc. Also, the competition for FA is much, much better. Everyone moves faster than a damn snail and some can fight. I've fought quite a few super laggers, which were pretty much invincible to the craziest of arms fire. The connections are much better than PS3's. So, I come here, and am instantly owned. It's pretty fucking awesome. I love a damn challenge. Before this, I was on a forced hiatus from ACFA. My PS3 broke 4 times and I couldn't get ANY practice in. Even BEFORE my PS3 broke, I hardly played. Looking back at PSN's competition, I can see why. Now I have a reason to play FA, and I am getting rid of rusty status, slowly but surely. Anyway, now onto the AC at hand. ________________________________________________________________________________ ____________________________________________________________________ I usually run a MW of some sort, but the incredible and sudden change in speed has really made me change my playstyle. I also do not like to run from anyone or whore cover and what not. I'm like a spartan from the movie 300; Overly persistent and fierce, but at times, very stupid. So, I decided to run a LW with *GASP* Aaliyah mains. As some of you may know, I am quite the Latona user. That shit don't fly too well on here. On a LW, maybe, but definitely not on a MW. OK. Soluh head was chosen for low EN cost and incredible stability, which I do remember it having the best stability of ALL heads. WG core was chosen to balance out the defense of this AC. It is also relatively light. WG core and arms, as you may know, has incredible stats. Latona arms were chosen for their low EN cost. When I first started playing again, my boosting abilities were shot. They still are, but they're a little better. Anyway, my boosting was fucked up, I always lost energy so fast. I simply couldn't boost right after all this time NOT playing. I tried to make this AC as low EN cost as possible for surplus energy. Judith legs were chosen to keep this thing light and quick. Judith legs are low EN cost with decent turning ability. Better defense and stability than Latona and Lahire, I think. Motorcobra was chosen for its performance and my refusal to use dual rifles, which I am reconsidering. Motorcobra doesn't do as well on the Xbox and I'm thinking about changing it to another rifle. AR-0700 was chosen mainly for its low EN cost. It also performs like a dream. This thing can hit with great precision, but is low on ammo. Apparently rifles are jacked on 360. DRs could hardly do shit on the PS3, then I come on here and half the people on here are using them. I'm kinda forced to use DRs now because their damage rate is ridiculous, MGs aren't very good here unless DAMN close, and because I don't really like any other ballistic arm weapon BUT rifles and MGs. MP-O601JC was chosen for its rapid-fire capability. I haven't used this missile since regulation 1.20, so I decided to give it a whirl. It performs nicely, is low EN cost, and can fire hella fast. Excellent pressure and damage weapon. Kamal is chosen for CQC purposes. Thing is beast. On PS3 I couldn't hit with this thing to save my life. On the Xbox, it is a valuable tool. Aaliyah mains are straight beast. They have great speed in all areas. The vert lift is great also. Latona and Judith for the rest. They're low EN cost parts and they do their job. Judith is my favorite FCS. Balanced stats. Good FCS all round. ________________________________________________________________________________ ___________________________________________________________________ That's my best AC so far. I'll be sure to make ACs with dual rifles due to their ridiculously impressive performance. I am getting my edge back, and with this competition, even more. I've liked my performance so far considering my time away from the game AND the different fish in this ocean. Fuck PS3.
  11. IronSoul

    Aether

    Frame Lahire/Ekhazar/Latona/White Glint Internals Lahire/Judith Boosters Aliya/Lahire/Lahire/Linstant Weapons 47ANNR/Becrux/49ANSC Balance (0,-6) Tunes 50 EN Output, 7 EN Cap, 50 KP Output, 23 Maneuverability, 13 Firing Stability, 50 Aim Precision, 50 EN Weapon Skill, 50 Vertical Thrust, 50 Main QB, 50 Side QB, 50 Turning Stats AP: 37783 Weight: 12064 EN Recovery: 24186 Shell Def: 7195 EN Def: 6748 PA: 7121 Stability: 3044 QB Speed: ~ 1600 OB + QB: ~2500 Description: So this was a new AC I made to replace my old Raiden Quad staple (now that it's not even close to unique anymore) and came up with this. Defense takes a backseat to accommodate speed and offensive power. Damage per second is quite nice with the Becrux/49ANSC, stability is easily enough for good sniper cannon use, while the Brocken can serve as either a finisher (though I always seem to fall back to the SC anyway), for DFA attacks, dealing with DFA attacks, or spamming up close against some poor bastard with no PA. It's proven able to deal 20K comebacks against competent opponents on a regular basis when the need arises. Lahire head's an aesthetic choice for once. After all my more or less stat whoring, I figured I was entitled to one. Really happy with this AC now, after a few really intense fights where this thing won more than lost, I think it's really earned a place in my fold of top ACs. So..thoughts?
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