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  1. LS

    Wind 3

    Design process (click to show): Spoiler! --Click Here to View!-- [noob] 10:09 pm: post an ac ls [noob] 10:09 pm: i posted one [noob] 10:09 pm: so you have to post one [LS] 10:09 pm: oic [LS] 10:09 pm: I will remind you of this rule later. [LS] 10:11 pm: What kind of AC should I post? [LS] 10:11 pm: Like, a forsrs AC? [noob] 10:11 pm: your best [LS] 10:11 pm: Because my forsrs ACs are very boring [noob] 10:11 pm: mine is my best [LS] 10:11 pm: They're all 051/KAP [LS] 10:11 pm: All day every day [noob] 10:11 pm: werd [LS] 10:12 pm: drew Wind 3 FA PS3 1.4 Frame: 047AN02 | EKHAZAR-CORE | 063AN03 | 063AN03 Internals: FS-HOGIRE | 03-AALIYAH/G Boosters: CB-JUDITH |03-AALIYAH/B | AB-HOLOFERNES | LINSTANT/O Weapons: 051ANNR | RG03-KAPTEYN | MPO601JC | WHEELING01 | 061ANRM | - | - Stabilization: Head R Side: SOLUH-HEAD-1 (+0, +3) [155, 157, 159, 135] Tunes: 50 in Energy Output, KP Output, Maneuverability, Radar Refresh Rate, Main Quick Boost, Back Quick Boost, Side Quick Boost. 28 in Load. 37 in Vertical Thrust. 27 in Turning Ability. This is the closest thing to a tier AC I have, meaning that if I played ladder (I never have) this would probably be what I would use. The Wind line, in FA, has always used this exact weapon set, because I feel that it's one of the best offensive weapon sets in the game since it can actually score some hits, which is rare in FA. Wind 3 is the middle child, and I find him more effective than his lighter and heavier relatives. The main focus is on consistent damage from defensive angles and ranges. No, WG legs are not better. I usually prefer LAHIRE gen to AALIYAH, but in this instance I find that I can't really do anything meaningful with the weight without slowing the AC down considerably. Suggestions?
  2. At the moment i am using Reg 1.04 on AC4 not sure what would be best at the moment now on the the build Farme Head: Salaux-Head Core: Salaux-Core Arms: AM-Judith Legs: 049AN04 FCS: INBLUE Gen: SS-G Boosters Main: 03-Aliya/M Back: BB103-SCHEAT Side: AB-Kraken Over: Linstant/O Weapon R Arm:03-Motocobra L Arm: 03-Motocobra R Back: OGOTO L Back: Shoulder: 051ANAM R Hanger: GAEN01-SL-WH L Hanger: GAEN01-SL-WH Stabilizers: Auto FRS: EN output/cap are maxed boost for main horiz and vertical thrust are maxed quick thrust on main and sides maxed
  3. Frame: 047AN02 | EKHAZAR | 063AN03 | White-Glint Internal: INBLUE | LAHIRE Booster: AALIYAH | AALIYAH | AALIYAH | JUDITH Weapons: 051ANNR | MOTORCOBRA | TRAVERS | 049ANSC | GALLATIN02 Tuning: 50 Load 50 EN Output 50 EN Capacity 50 Arm Maneuverability 50 Aim Precision 48 Vertical Thrust 48 Front QB 48 Side QB 48 points are left for whatever. I switch it up between KP Output, Firing Stability, and Turning Ability. Stabilizer: 0, 0 I know that it’s your basic bi-ped cookie-cutter frame; but that was the point of this build. Normally when players build this frame [or anything similar] they tend to equip low-powered boosters. Problem with that is the build can then get easily pressured by CQC opponents. My goal was to build this frame with high-powered boosters with enough energy to properly function (23.8k) without having to put a SOBRERO gen on it (which would potentially jeopardize its shell defense). At the same time I wanted to use a weapon set-up that would enable me to cross-wield all the weapons while having them all complement each other to some degree (something that is rarely seen). I also have an RJ version of this. However, the RJ version defeats the purpose of what I was trying to do with this kind of build. .
  4. Variable Offensive Assault Module 04 (VOAM-04) // 1.40 Frame: 047AN02 /// EKHAZAR-CORE /// 063AN03 /// 047AN04 Internal: 063AN05 /// I-REGIL/G Thrust Vecs: CB-JUDITH /// GAN02-NSS-B.CG /// SB128-SCHEDAR /// I-RIGEL/AO Weapons: MR-R102 /// 051ANNR /// RC01-PHACT* /// 063ANPM** /// BELTCREEK03 /// EB-0600*** Tune: 50 Energy Output, 50 Capacity Output, 25 Aim Precision, 25 Lock Speed, 10 on all 4 main boosts, 50 main quick thrust, 50 quick side thrust, 50 quick back thrust. The rest is up to you but Id recommend turning ability or PA rectification depending on your play style. Stabilize: +0, -2 *This part is definitely my personal preference since it has low melee ability, long reload period and considerable weight and EN consumption. It slows down the frame quite a bit so you should definitely switch it for a lighter or better rounded part like SAPLA, GRB-TRAVERS, HLC09-ACRUX, 049ANSC, or EC-0300. But the rail cannon is unmatched in round velocity so I can engage in mid/long range much more effectively. It takes practice to master but once utilized properly, you're dealing 3500+ damage to lightweights. **Another personal preference for its agility and flight time. It works well at close range due to its agility and works well in combination with the CB-JUDITH or MOTORCOBRA. It lacks in acceleration so I'd also suggest OSAGE03, 061ANCM, CHEYENNE02, and for the pros, VERMILLION01. ***Hanger unit for missions. I tried to think of versatility when designing the unit and concluded it should also fair well during missions so this blade is definitely a no-no for online play but good for mopping up crabs and normals in HARD mode. The main goal of the design was a solid, well rounded, mid weight with tuning possibilities without having to modify the frame. It has great lock-on capacity and stability which make it a superb choice for S ranking on HARD mode. Online effectiveness is relative to weapon choice and/or internal and vector modifications but handles extremely well. I even went as far as running assault armor so it covers all the bases. The FCS works great in close range and very well in mid range verging towards long range; it has superb missile lock on capability. Once again, its a solid, easy to pilot, mid-weight for experienced users. The scheme is based on an old 1.0 reg unit I use to run back in '09-'10 which dominated story mode NORM/HARD and pretty much anyone who dared go up against it online (1.0 reg of course). It was properly named APAU-03-S (All Purpose Assault Unit 03 Sniper).
  5. frame : SOLUH | EKHAZAR | ARGYROS/A | LATONA internal : JUDITH | SOBRERO booster : JUDITH | LATONA | JUDITH | KB-JUDITH weapon : MR-R102 | WADOU | MP-O601JC | DEARBORN02 | 061ANRM hanger : - | EG-O703 tuning : - 50 points to EN output, EN cap, manuverability, aim precision, lock speed, back thrust, QB side, turning. - 42 points to load and anything else. stabilizer : 0, -8 - mid-assault combat AC. - biped legs frame. - nothing special. edit : I have to take my word (that I said "maybe the last time" before I'd fixed to other) back because I'd change my mind about ACV so I'll waitin' for NA version instead. before that I'm still living with FA for now. so what d'ya think?
  6. frame : GAN02-NSS-H | GAN02-NSS-C | GAN02-NSS-A | GAN02-NSS-L internal : JUDITH | AALIYAH/G booster : AALIYAH/M | GAN02-NSS-B.CG | SCHEDAR | KB-JUDITH weapon : LABIATA | GAN02-NSS-WBS | RDF-O200 | DEARBORN02 | GUYANDOTTE04 hanger : - | - tuning : - 50 points to EN output, EN cap, manuverability, lock speed, main horizontal thrust, QB back, QB side, turning. - 42 points to anything. stabilizer : 0, -9 - mid-assault combat AC. - NEW SUNSHINE frame. - it might be my new ARIES. - you can using NSS booster for all of main/back/side if you want, it isn't that bad on mid-heavy stuffs like this. - for bazooka, change to any zooks or anything you want. so what d'ya think?
  7. Taurus

    VL-RJ

    frame : EKHAZAR | LAHIRE | LAHIRE | ALICIA internal : JUDITH | SOBRERO booster : VIRTUE | LATONA | JUDITH | KB-JUDITH weapon : SG-O700 | AR-O700 | MP-O901 | SIRIUS | 061ANRM hanger : - | - tuning : - 50 points to EN output, EN cap, lock speed, main horizontal thrust, back thrust, QB main, QB side, turning. - 42 points to firing stability. stabilizer : 0, -9 - mid-assault combat AC. - reverse-joint legs frame. - SAUBEE was lighter than ALICIA. but I decided to using ALICIA in later. - SOBRERO arms was lighter than LAHIRE but it sucks. - low QB power side booster, but I don't see any problem with it. edit : VL-RJ = "Very-Light Reverse-Joint" so what d'ya think?
  8. I was supposed to post this design long ago but kept forgetting. So here it is, the only fA design I have any attatchment to, and probably the only one I can play somewhat seriously in. Main Head: EKHAZAR-HEAD Core: WHITE-GLINT/CORE Arms: A11-LATONA Legs: LG-LAHIRE FCS: FS-HOGIRE Generator: GN-JUDITH Main Booster:SO4- VIRTUE Back Booster: BB11-LATONA Side Booster: SB128-SCHEDAR Overed Booster: KB-JUDITH R Arm Unit: LB-ELTANIN L Arm Unit: MR-R102 R Back Unit: DEARBORN02 L Back Unit:RC01-PHACT Shoulder Unit: None R Hangar Unit: None L Hangar Unit: None Tuning 9/50/50/50 0/0/0/10 23/0/0/0 0/50/0/50 0/0/0/0 50/0/50/0 0/0/0/50 Stabilizers (0, -14) Head L Side: MADNESS/HSS2 Core Right Lower: CR-LAHIRE-OPT1 All others empty Paint (Yes I cared enough to custom paint this one) Head: (0,0,0)/(255,255,255)/(255,255,255)/(60,185,50)/(255,255,255)/(255,255,255)/(0,255,0) Core: (255,255,255)/(0,0,0)/(60,185,50)/(255,255,255)/(255,255,255)/(255,255,255) R/L Arms: (255,255,255)/(0,0,0)/(0,0,0)/(60,185,50)/(60,185,50)/(60,185,50) Legs: (255,255,255)/(0,0,0)/(60,185,50)/(60,185,50)/(255,255,255)/(60,185,50) R Arm Unit: (255,255,255)/(0,0,0)/(60,185,50)/(255,255,255) L Arm Unit: (255,255,255)/(0,0,0)/(60,185,50)/(60,185,50) R Back Unit: (255,255,255)/(0,0,0)/(60,185,50)/(255,255,255) L Back Unit: (255,255,255)/(0,0,0)/(0,0,0)/(60,185,50) Stabilizers Head L Side: (60,185,50)/(60,185,50)/(255,255,255)/(255,255,255) Core Right Lower: (255,255,255)/(60,185,50)/(255,255,255)/(255,255,255) Usage Notes: The blade is used primarily as a mobility tool, giving it ability to quickly gain or lose altitude, dodge missiles, or gain/close distance with its blade lunge. I only use it as a weapon if my opponent is very slow, in desperation if my opponent has a huge AP lead on me, or if he/she is just plain bad.
  9. Assemble Parts FRAME HD-LAHIRE CR-LAHIRE AM-LAHIRE 04-ALICIA/L INTERNAL FS-JUDITH GN-LAHIRE BOOSTERS Main: CB-JUDITH Back: BB11-LATONA Side:S02-ORTEGA OB: KRB-SOBRERO WEAPONS 051ANNR 063ANAR 061ANCM 061ANCM 061ANRM GAEN01-SL-WH GAEN01-SL-WH 0,0 balance NOTES: So I just beat Occupation of Arteria Carpals after fixing the PS3 using this design, it is once again similar in goal to my technique in Last Raven, however after some practice I found Reverse Joints more to my liking in For Answer than Bipeds which drained to fast for my taste. So pretty much this is probably a really crappy design which I would like ripped apart with minimal frame work and maximum judging on what should be done to make this an all around comfortable flight. I noticed how much 1.4 changes gen efficiency and I'd also like to know what can be done to make this 1.2 into a 1.4 fighter. My technique is the same as Last Raven, excempt now I have to be a little more accurate with my shots when it comes to missiles. (For those who haven't seen my LR Hindrance Model http://armoredcoreun...4-ac-hindrance/) Tactics Run and Gun, fire a couple good shots and get the hell out of dodge then come out into blindspot and fire a couple more good shots. Of course in FA this has proven a severe challenge due to, simply my own piloting skill or my inability to build an adequate NEXT. Alright guys 1.2 into 1.4, but any overhaul suggestions for a frame that would fit my desired play style would be well excepted. Have at it!
  10. Frame: 063/063/Hilbert/NSS Internals: Inblue/Aaliyah Boosters: Judith/Aaliyah/Holofernes/Judith 067anlr/Er-O705/Kamal/049ansc/Guyandoett04 Stabilized (0,0) Tunes: Phooey, I don't really remember. I'll take a guess Some odd amount in load to fit the Aaliyah generator 50 in EN out, En Cap, Maneuverability, En weapon skill, vertical thrust, Back QB, Side QB, Turning Leftovers in KP out Analysis: I wanted a new fat AC. Granted this one isn't really that fat but it does have something like 44K AP. I picked Hilbert arms for Weapon's handling and En skill. The rest of the frame was to make the weapons I wanted fit on the NSS legs. Boosters and generators are standard. I'll get to the FCS. The whole goal of the AC was to always be hitting my opponent with an EN weapon as few people pack en defense. Weapons: The laser rifle is OK. It seems the most reliable out of the lasers I've used. Pairs with the SC for Mid range. The Laser zook pairs with the Kamal to tear up things in CQC. The only real issue with the weapons set is that I lack any real long range game, a single SC is pretty easy to out damage. FCS: Ok I know this is wrong. I put it there really because of my cannons. I'm more comfortable with higher lock speed when using cannons and it can help with tracking CQC bots. Since I have the 063 head the lock range is right around 900m which is ok and the difference in performance between Inblue and say ekhazar is noticeable. So there is my new Fatty. Thoughts?
  11. frame : HOLOFERNES | EKHAZAR | EKLAKH | JUDITH internal : JUDITH | SOBRERO booster : AALIYAH/M | GAN02-NSS-B.CG | SCHEDAR | KB-JUDITH weapon : - | - | BIGSIOUX | GAN01-SS-GC | MUSKINGUM02 hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, main horizontal thrust, QB back, QB side, turning. - 42 points to normal back thrust. stabilizer : 0, -14 - assault combat AC. - biped legs frame. - borrowed BIGSIOUX and MUSKINGUM from AQUARIUS. edit : 3rd change. (latest update : 16 dec 2011) so what d'ya think?
  12. frame : AALIYAH/H | LANCEL | 063AN03 | HOGIRE internal : HOGIRE | AALIYAH/G booster : AALIYAH/M | AALIYAH/B | AALIYAH/S | KB-JUDITH weapon : 051ANNR | EB-O600 | DEARBORN02 | OGOTO | - hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, main horizontal thrust, QB side, turning. - 38 points to back thrust. - 33 points to side thrust. - 21 points to load. stabilizer : - front 150 - left 129 - right 129 - rear 223 center 0, -9 - iconic AC. - trying to making NINE BALL frame in my mind ASAP. - combine between AC : MOA and ACNB. - for full of AALIYAH boosters, focused on normal thrust tuning is better. only just for side QB that still need to tuned about it. - important thing to making 9B : keep it simple. - change FCS to JUDITH is fine, since 9B didn't need to using blade that much, just for self-defense. - change rifle to MARVE or ANTARES if you want. - actually NSS legs and LANCEL legs looks more closely like 9B if you ask me but when I'd look again, both legs are look too chubby...so I'd pick for HOGIRE legs instead. edit : fixed about tuning and added more detail about stabilizer. so what d'ya think?
  13. frame : 047AN02 | EKHAZAR | ARGYROS/A | GAN02-NSS-L internal : 063AN05 | AALIYAH/G booster : JUDITH | ARGYROS/B | HOGIRE | KB-JUDITH weapon : KAPTEYN | SAMSARA | OGOTO | DEARBORN03 | GUYANDOTTE04 hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, back thrust, QB back, QB side, turning. - 42 points to stabilizer : 0, -3 - support combat AC. - biped legs frame. - 4 things that can break PA : piercing, high tempered (plasma), spreading shots, blasting. (5th thing is kojima particle) - it will be 5 things if you put some AA like I-RIGEL/AO and put LINSTANT/G instead of LAHIRE gen. - have a plan to use SAMPAGUITA instead of KAMAL. - also have a plan to use LATONA side booster instead of HOGIRE side. - no KAMAL, I had a lot of it except I didn't have any choices. - will re-check and update later. edit : change all. so what d'ya think?
  14. Frame: Aaliyah|Soluh|GAN01-SS-AW|LG-Lahire Internal: Judith|Lintant-G Booster: Aaliyah|Latona|Judith|Rigel/AO Weapon: -|-| Dearborn03|Kamal|Beltcreek Hanger: N/A Tuning: 50: Eng output, Eng Cap, Kp Output, Maneuverability, Lock speed, Turning, Quickboost main, Horizonal, Thrust 20: PA core Recfication 22: Load This thing designed to get right up to your face and blast you with a spray of Kamal followed by a nice pair of zooka shots, inflicting unforgiving amount of damage. Not to mention can cause a few "What the fuck!" moment in online matches. The Dearborn followed with Beltcreek assist create a nasty PA strip and meaty damage. It also got a PA bomb with 7k Pa capability which can cause reasonable damage, handy if you need to conserve your Zooka shots. The problem with this bot is the lack of Flares. It's definitely not ones for rookies and definitely not one for those who doesn't know how to evade missiles or don't know how to second stage. Granted it does have the speed to outrun most missiles, but it would put itself in a very undesirable place. Also it is a lightweight so don't expect it to be a tank.
  15. Rogan

    Zap

    Frame: 047/Ekhazar/Tellus/063 Internals: Judith/Judith Boosters: Judith/Latona/Aaliyah/V3 Weapons: Samara/Kapteyn/0700/Travers/Guyandatte04 Stabilized (0,0) Tunes: I don't remember I'm trying something different and this AC is extremely bizarre. The focus is on the Plasma Rifle and grenade launcher and using mind games. The build is a light mid that starts off with the rail and scatters for chipping at mid range. Make use of everything you can to get the AP lead so your opponent has to come at you. Heres the bizarre part, you want them to catch you so that you can whack them with the plasma rifle and nade. Frame: I'm really pressed for weight here. Given the Speed I wanted out of the build I'm having trouble getting over 40k AP with the weapons I want. Judith head keeps the weight down, judith arms actually fit while Ekhazar core and Aaliyah legs gave me AP while keeping the AC reasonably quick. The AP is deciving though as the defenses are really poor because I couldn't get a set of midweight arms on the build. I'd have to drop something. Internals: Judith FCS is for locking missile while giving me enough lock speed to use the grenade launcher. I wanted to use Ekhazar but I don't think the rail and plasma would track well together regardless. Sobrero generator is out there for me. However I haven't played AC in a month and have no ability to manage my en. This AC also sports high power boosters and en weapons. This doesn't give me any PA but I'm unable to fit another generator. Boosters: Lahire is to help with the drain while holo is for dodging at mid range. Latona backs with tuning is because I only want to backpedal once or twice to lure them into plasma range. Weapons: Plasma nade is to heavy to rush with effectively which left me with going backwards. I though about a heavier design but I'm uncomfortable playing it. White glint legs are as heavy as I'm willing to go. (My other thought was a RJ) Thats were the rail and missiles came in. That combo can kill ACs by itself and if it doesn't kill them it forces them to come in closer, exactly what I wanted. Flares are to keep others from missile spamming me to death at mid range. So there, I wanted something new and this is what I came up with. I think the AC needs more AP than it has but I'm unsure how to do so without cutting the speed drastically. Thoughts?
  16. Frame: Hilbert/Ekhazar/063/Ekhazar Internals: Judith/Linstant Boosters: Aaliyah/Lahire/Aaliyah/Sobrero Weapons: Marve/Altair/049ansc/MP-203/Guyandotte04 Stabilized: (0,0) Tunes: These are all kinds of FUBAR. I'll refine them as I go. It needs a fair amount into stability. Analysis: This AC isn't built yet. Something that popped into my head and I scratched it out on paper. In any case its supposed to be a mid range offensive AC. I picked the weapons so that I always have a fairly damaging combo available and that any of the weapons could be paired together effectively. The frame was built to support those weapon choices but looks kinda haphazard, needs some work done. Frame: 047 head is unoriginal and works. Picked the 063 core for better defense over Ekhazar since I'm using Latona arms for my laser weapon. White Glint legs were picked because I knew it wasn't going to fit on Aaliyah and the better shell defense will help out with the lower AP. Internals: Judith is also unoriginal and works. Boosters: Aaliyah mains for a good all purpose booster, Latona backs are likely to be replaced and Aaliyah sides are more comfortable for me than holofernes. Rigel because I love AA. Weapons: Laser + AR for up close, Laser + SC for mid to long, Missiles + SC for long, Missiles + Rifle to kill people without flares. Flares to not bother dodging missiles. Like I said earlier, I haven't built this AC yet so I don't know if its going to work, ammo in particular seems an issue. I can also see this completely failing against a mid heavy. Thoughts? Please pick it apart because this isn't a style I normally play. Although I have seen others use this type of AC.
  17. Taurus

    TSAC-03

    frame : LINSTANT/H | ARGYROS/C | TELLUS | GAN02-NSS-L internal : INBLUE | AALIYAH/G booster : AALIYAH/M | ARGYROS/B | ARGYROS/S | KB-JUDITH weapon : ER-O705 | ELTANIN | XCG-B050 | XCG-B050 | - hanger : EG-O703 | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, main thrust horizontal, QB main, QB side, turning. stabilizer : - front - - left - - right - - rear - center 0, -11 - close combats AC. - middle-light biped legs frame. - it would be next dimension of LEO, maybe, maybe not. so what d'ya think?
  18. frame : HOLOFERNES | EKHAZAR | LATONA | JUDITH internal : JUDITH | SOBRERO booster : AALIYAH/M | LATONA | EKHAZAR | KB-JUDITH weapon : SG-O700 | ALLEGHENY01 | MP-O203 | CG-R500 | MUSKINGUM02 hanger : EB-O600 | EG-O703 tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, main horizontal thrust, QB side, turning. - other 92 points to load or anything. stabilizer : - front - - left - - right - - rear - center (update later) - short range+CQ combat AC. - biped legs frame. - still test-type. - tactic : opening by blow your hand missiles 'til dry (with open an extension for missiles support will be great) then drop it for spread pulse. after that it's all about you. - you can also try for another weapons : NIOBRARA03 | ALLEGHENY01 | XCG-B050 | CG-R500 | MUSKINGUM02 (hanger stuffs are the same) - or this : MARVE | ALLEGHENY01 | BIGSIOUX | KAMAL | MUSKINGUM02 (hanger stuffs are the same) so what d'ya think?
  19. Taurus

    THOR

    frame : SOLUH | EKHAZAR | LAHIRE | 061AN04 internal : INBLUE | LINSTANT/G booster : AALIYAH/M | LATONA | SCHEDAR | KRB-JUDITH weapon : MARVE | MOTORCOBRA | OIGAMI | OIGAMI | P-MARROW hanger : - | - tuning : - 50 points to EN output, EN cap, KP output, maneuverability, lock speed, QB side, head stability, turning. - 42 points to legs stability. stabilizer : - front - - left - - right - - rear - center 0, -14 or more rear stabilization. - CQ-ground combat AC. - quad legs frame. - still test-type. (all I want is OIGAMI, other that you can feel free to comment) - maybe so much f**king crazy but OIGAMI is for mid-close range. edit : just little somethings, but maybe big deal for someone. so what d'ya think?
  20. Taurus

    TSAC-02

    frame : HOGIRE | EKHAZAR | LATONA | LATONA internal : HOGIRE | SOBRERO booster : AALIYAH/M | LATONA | SCHEDAR | KB-JUDITH weapon : ER-O705 | ALLEGHNY01 | XCG-B050 | MP-O901 | 061ANRM hanger : EB-O600 | EG-O703 tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, QB side, turning. stabilizer : - front - - left - - right - - rear - center 0, 0 - multiple combats AC. - middle-light biped legs frame. - hand missile for first attack, then followed with combination of EN/MG spread. - after that circle around and supporting missiles by laser zook (for mid-close range) or MG (for close range and annoying). - blade in hanger just for emergency case. edit : for old stuffs before this, all gone. so what d'ya think?
  21. frame : SOBRERO | SOBRERO | SOBRERO | SOBRERO internal : JUDITH | LINSTANT/G booster : LATONA | LATONA | LATONA | KRB-SOBRERO weapon : NIOBRARA03 | ELTANIN | XCG-B050 | XCG-B050 | P-MARROW hanger : - | - tuning : - 50 points to EN output, EN cap, KP output, lock speed, main horizontal thrust, QB main, QB side, turning. - 42 points to OB. stabilizer : (+8, -15 is what I think) - support combat AC. - full SOBRERO frame. - almost lowest stability, but I don't care about it. - change OB-AA to I-RIGEL/AO if you want. edit : change NEMAHA01 to P-MARROW, stabilizer edited, added one more note. so what d'ya think?
  22. Taurus

    VIRGO

    frame : LAHIRE | LAHIRE | LAHIRE | LAHIRE internal : JUDITH | SOBRERO booster : VIRTUE | LATONA | SCHEDAR | KB-JUDITH weapon : MR-R102 | GAN02-SS-WBS | BIGSIOUX | MP-O901 | 061ANRM hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, QB side, turning. - (I'll update other points later) stabilizer : 0, -12 - mixed combat AC. - type-LAHIRE frame. - developed from NIPPON STYLE. - change booster line if you want. edit : new design pattern, everything changed. so what d'ya think?
  23. Taurus

    CHAANG

    frame : 047AN02 | EKHAZAR | HILBERT-G7A | RAIDEN internal : HOGIRE | AALIYAH/G booster : - | - | AALIYAH/S | KB-JUDITH weapon : ALLEGHENY01 | ALLEGHENY01 | OIGAMI | OIGAMI | GUYANDOTTE04 hanger : VEGA | 050ANSR tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, side thrust, QB side, turning. - (I'll update other points later) stabilizer : (update later) - support combat AC. - tank frame. - "CHAANG" is "elephant", called by thai language. - everything can change except RAIDEN legs and OIGAMI. I'd fall in love with most-devastate-power-and-useless weapon like this. edit : new design pattern, everything changed. so what d'ya think?
  24. Taurus

    ARIES

    frame : HILBERT-G7H | TELLUS | TELLUS | HOGIRE internal : 063AN05 | LAHIRE booster : AALIYAH/M| LATONA | LATONA | KB-JUDITH weapon : MARVE | ANTARES | KAMAL | DEARBORN02 | NEMAHA01 hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, QB side, turning. - (I'll update other points later) stabilizer : 0, 0 - mixed combat AC. - biped frame. - I'm not sure was I remember right? will update weapons later. - change booster line if you want. - KAMAL+ANTARES for PA break then poking. - change MARVE to anything you want. edit : new design pattern, everything changed. so what d'ya think?
  25. frame : HILBERT-G7H | C01-TELLUS | HILBERT-G7A | HILBERT-G7L internal : HOGIRE | AALIYAH/G booster : JUDITH | AALIYAH/B | HOLOFERNES | KB-JUDITH weapon : BECRUX | 051ANNR | 049ANSC | MP-O601JC | GUYANDOTTE04 hanger : - | - tuning : - 50 points to EN output, EN cap, maneuverability, lock speed, QB side, turning. - (I'll update other points later) stabilizer : (update later) - support combat AC. - HILBERT-G7 frame. - one of my without-tested designs. - everything can change except HILBERT frame, I'm just wanna keep them. edit : new design pattern, everything changed. so what d'ya think?
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