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  1. I recently got Front Mission 3 for my PSP, and was really just marveling at how good the graphics are for Playstation games. Sure, ground texture and some other things are a bit spotty, but the action is good, the Wanzer models are excellent, and overall it's a pleasing game from the 1990s. I got the stupid idea to try and 'make' a Wanzer in AC4. Parts are available, so I thought why not? Much of its inspiration was taken from the Zenith, a sort of 'poster unit' that's used by much of the cast of the Front Mission series. If you don't see the tunes, it's because I didn't necessarily count the tunes that went into the unit. All 271 of them that I have go into the various spots except special boost, I think. 03-Aliya-H Hogire-C Hogire-AM GAN01-SS-L Yellowstone01 03-Aliya-G Main-Judith Back-LB-Hogire Side-AB-Judith OB-Linstant/OB Rarm: Aszaz Larm: 03-MOTORCOBRA Rback: Cheyenne02 Lback: Stheno Shoulders: Beltcreek03 The tunes are, as I said, quite spread out to where I would have to individually count the units displaced. Most of the FRS, however, occurs in the Capacity, aiming, and FCS categories and is spread out over all the others save Special Boost and Primal Armor, I believe. I'm not even sure this qualifies as a unit to be honest-It was make an Armored Core in AC4 week this week, so I just decided to roll with it.
  2. PARTS Frame : HILBERT-G7 | EKHAZAR | 063AN03 | EKHAZAR Internal : JUDITH | LAHIRE Booster : LATONA | LATONA | LATONA | KB-JUDITH Armament : LABIATA | SG-O700 | WHEELING03 | TRAVERS | 063ANRM Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, horizontal thrust, QB main, QB side, turning - 38 points tuning : head stability - 4 points tuning : load STABILIZER (0, -6) - standard combat AC. - reverse-joint legs frame. - strike from above mostly. - try other missile combo if you want. edit : totally change. so what d'ya think?
  3. Taurus

    BECOOL

    Frame : HILBERT-G7 | TELLUS | ARGYROS | GAN02-NSS-L Internal : JUDITH | AALIYAH/G Booster : JUDITH | LATONA | EKHAZAR | KB-JUDITH weapon : BZ-BROCKEN | ER-O705 | MP-O203 | 049ANSC | GUYANDOTTE04 Hanger : LARE | EG-O703 tuning : - 50 points to EN output, EN cap, maneuverability, EN weapon skill, lock speed, QB back, QB side, turning. - 42 points to load stabilizer : 0, -5 - middle range combat AC. - middleweight biped frame. (but a bit heavy because New Sunshine legs and TELLUS core) - focus on normal defensive more than supported from PA. - side EKHAZAR was less duration than LATONA but it has a bit more QB power and a bit more normal boost than LATONA, btw it's just try for some new. edit : swap side of MP-O203 and put 049ANSC at the empty slot. change main booster to JUDITH. change NEMAHA01 to GUYANDOTTE04. fixed some tuning a bit. so what d'ya think?
  4. Head: 047AN02 Core: New SunShine Arms: HILBERT-G7A Legs: SOLDNER-G9L (or G8L, it's the RJ SOLDNER legs, not the bipeds) R Arm: Kapteyn L Arm: 051ANNR R Back: 061ANSC L Back: Phact Shoulder: 061AN...CM? The BFF ECM that says on your NEXT. R Hangar: EB-0700 L Hangar: None Main: Latona Back: Aaliyah Side: Lahire Over: Linstant FCS: Hogire Gen: I-RIGEL/G Stabilized to (0, -1) Tunes: 50 in ENO, ENC, KPO, Lock Speed, Aim Precision, Maneuverability (Going to redistribute to Turning Ability), Standard Back Thrust, Main QB. 42 in Main Vertical Thrust. That's it. Designed for giving and receiving long range, ballistic warfare. More later. Dinner. EDIT: 047 head chosen obviously for lock range boost. I'd like to use a slightly longer range FCS, but the lock speed drops off to much too quickly (HOGIRE's tuned 400 to Omnia's tuned 272) after Hogire. NSS Core to offset the high EN defense brought by HILBERT arms and Soldner legs. Hilbert arms chosen for high precision and great all around stats. Soldner legs because I'm not a huge fan of Argyros legs, and these were the only other two-legged models that fit. Plus I was inspired by MechWarrior, where almost EVERYTHING is a reverse joint. Kapteyn was chosen over Pitone for weight and ammo, and good chipping power. 051ANNR for a higher ammo weapon, as you can see this mech is a little sparse ammo wise. 061ANSC for killing power, and Phact for more ranged chipping. ECM because they look awesome, I never use ECM, and they are effective for hiding a location pretty well, like Scrambler in MW2. They know you're there, but they don't know where. Booster set is obviously biased toward backpedaling, and Latona mains are for perma-flight (or almost so) ability. Lahire sides for dodging power, as this mech is designed for longer range fights. As you can see, it hurts pretty badly in close range, but then again, there is the blade. RIGEL gen was chosen over LAHIRE because I had the weight, and could use it's superior output and capacity with two rail weapons and a blade.
  5. Hyde

    Umbria

    H-047AN02 C-SOLUH A-063AN03 L-GAEN01-SL-L (quad legs) FCS-JUDITH GEN-LAHIRE---If a better generator would be recommended, that'd be nice. I'm new to quad play. MB-AALIYAH BB-LATONA SB-JUDITH---Might wanna change to something more powerful, as turning is weaker than I'd prefer when I'm fully loaded, but more than okay without the SC. OB-JUDITH (non-AA) RA-NIOBRARA LA-MR-R102 RB-KAMAL LB-049ANSC SH-NEMAHA---Might change to BELTCREEK...depends. NEMAHA's ammo is ridiculously low TUNES: CAP-0/50/3/0 ATK-50/50/25/0 ACQ-30/0/34/0 PA-0/0/0/0 BOOST-0/50/0/0 SPC BOOST-50/0/50/0 CONTROL-0/0/0/50 The second AC out of all my newly redone garage of 21 ACs. I recently deleted all my ACs due to my desire to seriously cut back on missile usage. I only chose missiles for this AC because it seemed to fit, and I'm not too adept to building quads, but here I go. The frame is pretty basic, and since quad legs and my arms and head pumped so much shell into the AC, I decided to go with SOLUH core, though I may move up to EKHAZAR, simply because it's utterly superior with NEGLIGIBLE downs compared to SOLUH core. It has marginally higher EN cost with slightly heavier weight. I may change the cores in the future, depending on what you guys say and what I experience. The 047 head is chosen for its camera ability AND defense, but mostly for the camera ability. This boosts my lock range to allow better use of ALL my weapons, but more specifically the sniper cannon. The 063 arms were initially intended to boost the performance of the weapons I had prior to changing one of the units to NIOBRARA. I was thinking about changing to EKHAZAR arms, but the defense is substantially lowered, and I decided it wasn't worth it, so I kept these arms instead. The legs were chosen as the basis of the whole entire AC. At first I had the desire to make a quad rusher, which I will indeed make, but I veered toward a hybrid sniper/CQC/missile spammer design. I decided to go with the lowest EN costing legs out of the bunch. The rifle is chosen for a simple close to mid range spammable weapon with a lasting ammo count, and NIOBRARA was decided to be a deterrent for the SC, with NIOBRARA also being a very effective missile unit. The KAMAL is there for CQC half of this AC. I bring it out when I'm out of missiles and tired of using the SC. The sniper cannon was a decision I made when I was "going off topic" with the initial plan to make this a pure rushing quad. "Why not use a sniper cannon?", I said. The quads are the ultimate in stability, so I decided to go with a sniper cannon. Chose the 049 for its lighter weight and higher ammo count, along with its superior fire rate when compared to the other cannons and PHACT. I chose JUDITH FCS because I wanted to put tunes somewhere else, so I figured the 047 head would compensate for it somewhat. The LAHIRE gen is a great, decently powerful, lightweight gen. It's a standard on a lot of my ACs. AALIYAH mains. My favorite booster in the whole game. It's ideal on this AC because of the power, and most of the all, the vertical lift. Quads have a real disadvantage when it comes to being ground-based, as grenades are the bane of their existence. To counter this, obviously you need good vertical lift. JUDITH and AALIYAH answer this problem. With the former pushing efficiency, and the latter pushing power. I choose power, as there is a rushing side to this AC. The LATONA backs and JUDITH OB is a standard too. I don't push for powerful backing power because I rush, forward is where it's at, so I only use back QBing to correct my placement around the opponent. JUDITH OB is for my lack of use of the overedbooster. But, the side boosters, JUDITH, may need to be changed. The thing is, I feel that they are perfectly fine when the SC is dropped, but when I'm fully loaded, the turns leave a little to be desired. EDIT: I may switch to SCHEDAR. Been hearing good things about the booster, and I've noticed it on plenty builds. As far as the whole AC goes, I actually quite like it. I don't know too much about quads, but I think I made a pretty good fusion of a sniper/missiler style and my rushing style. Some constructive criticism and advice on this noob of quads would be MUCH appreciated. Thanks.
  6. PARTS Frame : EKHAZAR | SOLUH | TELLUS | LATONA Internal : EKHAZAR | RIGEL Booster : RACHEL | LATONA | LATONA | KB-JUDITH Armament : ANTARES | ER-O705 | LAMIA | PHACT | -N/A- Hanger : -N/A- | -N/A- TUNING Capacity : 36 | 50 | 50 | -N/A- Attack : 50 | -N/A- | -N/A- | 50 Acquisition : 50 | -N/A- | -N/A- | -N/A- Primal Armor : -N/A- | -N/A- | -N/A- | -N/A- Boost : -N/A- | 50 | -N/A- | -N/A- Special Boost : 50 | -N/A- | 50 | -N/A- Control : -N/A- | -N/A- | -N/A- | -N/A- STABILIZER do it as you like. - I made this AC, inspired from Arms Fort "ANSWERER" but just only for the solution of cooperation between 2 manufactures. (Interior Union & Omer) - this AC made for mid-range combat. PHACT for long range support. - "SPECTRE" is the unformal name. maybe change the name next time. so what d'ya think?
  7. Note: I'll probably edit this sometime later today to fix part names and give exact tunes. I'm pretty sure some of the parts I'm listing too are wrong. Head|Core|Arms|Legs 047AN|063AN|Soldner|Gan02-NSS FCS|Gen Ekhazar|Judith(?) Main|Back|Side|Overed Judith|Aaliyah/B|Lahire|Linstant/O R Arm|L Arm|R Back|L Back|Shoulder 050ANSR(?)|[spread Bazooka]|Kamal|049ANSC|[GA Vert Flares] Designed to be a aerial, shell defense-based side-pedaler, and it's surprisingly agile in side movement with SSQB's to boot (I think it can hit high 1800 km/h with repeated SSQB's). Not too much else to add. The weapons are meant to work at most ranges, but it has a slight blind area at the 500-600 ranges. However, the side/back speed helps to get this AC out of those ranges. It's not really ever meant to move forward, though, so hence the Judith for high vertical boost and overall low drain (vs. the Aaliyah/M or Latona, for example). The Ekhazar is for low drain + high dual processing should the battle ever run to the point where I'm forced to use both arm weapons; the 047AN head is to boost the lock range to the 1000+ ranges. --MINDLESS RAMBLING-- (Feel free to skip if you dislike reading) Spoiler! --Click Here to View!-- I have been considering some changes to this AC myself--the right and left arm weapons, the arms, and the generator, specifically. I picked Soldner arms because I find it a middle ground between Hilbert and Gan01-SS-A as far as a performance and defense/AP, respectively. If anything, I'm leaning more towards the SS-A for more defense, but I'm concerned about how much the tracking will drop because of that. As for the right and left arm weapons, it comes down to which sniper rifle/bazooka to pick. For the right, it's mainly between the 050ANSR(?) and the 061ABSR(?) for ammo vs. overall performance. Probably not, but the 047ANSR(?) I might consider too since it might be able to cover the blind spot with it's melee ability. For the left, it's between the [spread Bazooka] and the [Not Spread Bazooka] (I'll fill those in when I edit) this time weighing raw damage against ammo and single-shot damage. I have been thinking some about the Brocken, but I usually dismiss it because I'm uncertain about its low ammo count as far as ammo balance between weapons go. Now for the generator. KPO is a slight area of unease because with the Judith, while still average, my PA can get taken out relatively quick, leaving me open to grenades/MG's and the like. Aaliyah/G was one that I might swap it with, but weight would become an issue. And the ramblings are done. Have at thee!
  8. Hyde

    Godspeed

    H-HOLOFERNES C-LAHIRE A-LAHIRE L-SOBRERO FCS-INBLUE GEN-SOBRERO MB-VIRTUE BB-LATONA SB-JUDITH OB-JUDITH(Non-AA) RA-ACACIA LA-ACACIA RB-SAPLA LB-KAMAL All others not listed have no parts in their slot. TUNES: CAP-0/50/50/0 ATK-50/42/50/0 ACQ-0/0/0/0 PA-0/0/0/0 BOOST-0/0/0/0 SP BOOST-50/0/50/0 CONTROL-0/0/0/50 An AC created solely for rushing and CQC. The pinnacle of speed of a biped, without the lunge factor of a laser blade. This AC is absolutely not for the faint of heart. The goal in mind when I created this AC was simply speed. I wanted to the fastest AC possible on two legs and without a blade, and that I did. No other explanation for any of the parts chosen for the body/internals except for weight. All of the body was the lightest of all parts. The generator is the lightest of all generators, with the highest output too, but pathetically low KP, which further downs this AC's already pitiful defense. The FCS is INBLUE simply because it is a rushing AC, and I did not want to waste fruitless FRS points on some other FCS. VIRTUE obviously chosen for its superior QB power and duration. The vertical lift of VIRTUE is tuned for better climbing against high-flying opponents. LATONA back booster for its efficiency in EN, and JUDITH sides for its preferable power and the very same efficiency I saw in BB11-LATONA. I find that powerful side boosters are detrimental to rushing opponents, because the booster throws forward chains off by scooting the AC too far on either side, so I always choose JUDITH as a side to counteract that effect, because the AC is already light enough to pushed far enough sideways in the first place. The non-AA JUDITH overedbooster was chosen for lessening the stress off the AC. The dual ACACIAs are used mainly for their light weight and low EN cost, though I find them rather effective for CQC, as the rapid fire and good ammo cap are ideal. SAPLA and KAMAL are simply powerful ballistic weapons to be used in combat. SAPLA is very nice and effective, despite its low ammo count. I'll usually start by dumping SAPLA, potentially causing very major damage, then I'll follow with expending KAMAL. The extreme speed of this AC is its only offense AND defense. In order to use it effectively, you MUST have control over this AC, and then your opponent. The incredible speed makes for easy passes, allowing you to stay out of visual range of the enemy for extended periods of times. Your nemesis in this AC will probably be missiles, especially since everyone nowadays can't help but to spam them. Also, stunning, powerful weapons shall be your bane as well. As long as you rush effectively and maintain control over your opponents' moves, the godspeed of this AC shall be its ultimate, ambiguous trait.
  9. Fukei

    Fruegel

    Frame/Internals: Head: HILBERT-G7H Core: 047AN01 Arms: A01-TELLUS Legs: GAN01-SS-LL FCS: YELLOWSTONE01 Generator: GAN01-SS-G Boosters: Main: MB107-POLARIS Back: 03-ALIYA/B Side: AB-KRAKEN OB: LINSTANT/O Weapons: RArm: 051ANNR LArm: LR02-ALTAIR RBack: YAMAGA LBack: MUSSELSHELL Shoulder: 051ANAM RHangar: - LHangar: - Tuning: Capacity: 50/6/0/0 Attack: 0/50/0/22 Acquisition: 22/0/0/0 Primal Armor: 0/0/0/0 Boost: 0/0/0/0 Special Boost: 50/50/0/0 Mobility: 0/0/50/0 Steadiness: 0/0/0/0 Stabilizer: (+0, -5) The grenade cannon is meant to be dropped as quickly as possible. Other than that, it's a generic Rifle/Laser.
  10. PARTS Frame : LAHIRE | LAHIRE | LAHIRE | LAHIRE Internal : JUDITH | SOBRERO Booster : VIRTUE | LATONA | SCHEDAR | KB-JUDITH Armament : MR-R102 | NIOBRARA03 | DEARBORN02 | ACRUX | BELTCREEK03 Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, lock speed, horizontal thrust, QB main, QB side, turning - 42 points tuning : (up to you) STABILIZER (0, -14) - close-quarter combat AC. - full LAHIRE frame. - developed from some of Japanese guy that gave me his AC. (I don't know him, but I got his AC by trading) after I saw that bot again and again, what I know from that is "generally, many of japanese guys use full LAHIRE and set many of parts full of things to battle by make it lighter ASAP for frames and internals, and they don't care or worried that much about KP out put and primal armor, I think the reason that make these guys put KRB-SOBRERO is for just in case only." (full LAHIRE for frame, JUDITH FCS, SOBRERO gen, VIRTUE, LATONA, SCHEDAR, KRB-SOBRERO for internals) so, what I did it's just make some of Japan style to be more comfortable to use.(IMO, and I didn't play AA that much so I don't need to worried about KP output, since the frame and boosters make this AC so much advantage by speed) - still test type. - change main booster to LATONA if you want something more long-last duration. so what d'ya think?
  11. I really have no idea how to make a multiplayer design. This is what I've been using. Head: Hilbert Core: 063 Arms: Hilbert Legs: Soldner-G9L FCS: Judith Gen: Gan02 Main Booster: Argyros Back: BB103 Side: SB128 Over: Linstant R ARM: ER-R500 L ARM: HLR09 R Back: Dearborn03 L Back: RC01-PHACT Shoulder: YASMIN Hangers: Both PG03-SPICA Tuning....None because I have no idea what would be useful. I have no idea how to make designs, obviously. And obviously I've never won online. Helps? ~RakeWorm
  12. Rogan

    Semi Auto

    AC: Semi Auto Frame: 047/Ekhazar/Latona/Ekhazar Internals: Judith/Linstant Boosters: Virtue/Aaliyah/Lahire/Linstant Weapons: Marve/Becrux/049SC/Bigsioux/061anrm Stabilized: (0,0) Tunes: 50 in: En output, En Cap, KP output, En weapon skill, Main QB, Side QB, Turning 36 in: Load 42 in Lock speed 11 in Missile lock 4 in Leg stability Analysis: Kinda a double header here, I’m posting this and Peacebreaker, Semi Auto here recently appeared in an ACDC. I would really like to see both of these designs nitpicked to death as I’m attempting to make them good. Semi Auto breaks a lot of my own rules, it uses load tunes and equips an FCS that I wouldn’t normally touch not to mention goes backwards very well. The goal was an AC that hits very hard to make up for its poor defenses. This AC really seems to be hit or miss for me, I would ideally make it more consistent. Frame: I’m growing found of midweight RJs, these are just fun. This frame allows the use of the 049SC with minimal investments in stability. Latona Arms were picked over 063 for En weapon skill. Internals: Linstant, it’s a RJ there isn’t a reason to use a different generator. Cap was maxed out because I use a high laser as the AC’s primary weapon. Hogire FCS is to provide me with the ability to outrange someone with Judith if I get caught in a sniper fight. Surprisingly this has saved me a few times. Boosters: Nothing to see here, standard. I’m considering the use of a standard OB rather than AA that way I can OB joust a nuke rather than being forced to slingshot it. Weapons: This is kinda out there. Use the Becrux and SC as the AC’s mainstay, nukes on an RJ are loads of fun because of how easy it is to obtain the vertical advantage. Marve works well with the nuke and acts as a quick finish
  13. AC: Peacebreaker Frame: Ekhazar/Ekhazar/063/Aaliyah Internals: Judith/Linstant Boosters: Lahire/Latona/Holofernes/Rigel Weapons: Motorcobra/Allegheny01/NA/Otogo/Musselshell Stabilized: (0,-11) Tunes: 50 in En output, En Cap, KP Output, Lock speed, Main QB, Turning 49 in Vertical Thrust 47 in Firing Stability 35 in Aim Precision 11 in Missile Lock Analysis: Kinda a double header here, I’m posting this and Semi Auto, recently entered in an ACDC. I would really like to see both of these designs nitpicked to death as I’m attempting to make them good. Peacebreaker is something I’ve been tinkering with on and off. The idea is an AC that revolves around the Motorcobra and a grenade launcher. In this case I picked the one with the most ammo. Frame: The idea was to hit 3k stability so that I could fire the Otogo without any issues and to maintain speed. Ekhazar was picked because it had the best stability rating out of mid and lightweight core parts. (Although I’m contemplating soluh) Aaliyah legs keeps me sufficiently fast and I took Aaliyah arms to give me the extra maneuverability for my machine gun. I have yet to decide if that was necessary but it also helps to keep the weight down. Holo head maintains stability and weights very little. Internals: Linstant is a standard for me and Judith is because I’ve got missiles Boosters: Lahire mains allow me to break 2k (barely) and provide greater vertical thrust than Virtue along with prolonged flight, helpful for grenades (Also why I tuned out En Cap here because I really don’t think this AC needs it) and keeping in close. Argy sides are really just because I wanted to use them. Hasn’t hurt performance any though. Weapons: The MG + Nade is self explanatory while I took some hand missiles so that I have a nice spam to kill people who are low on health without wasting a grenade.
  14. Taurus

    ANGER

    PARTS Frame : GAN01-SS-H | GAN01-SS-C | GAN01-SS-A | GAEN01-SL-L Internal : INBLUE | LINSTANT/G Booster : AALIYAH | AALIYAH | AALIYAH | I-RIGEL/AO Armament : MOTORCOBRA | GAN01-SS-WBP | JADORE | JADORE | - Hanger : GAEN01-SL-WH | GAEN01-SL-WH TUNING - 50 points tuning : EN output, EN cap, KP output, maneuverability, horizontal thrust, QB main, QB side, turning - 42 points tuning : (it's about you...) STABILIZER (0, -8) - short range combat AC. - full GAEN01-STARLET frame. - funny design. - Akvavit, Rayleonard, and Torus inside. - when Akvavit and GAE merged, if their groups had first prototype, it would be this. (just from my personal only) - UNLEASH YOUR ANGERRRRRRRRRRRRRRRR.......(by AA) edit : don't forget to using LINSTANT paint. (see in "design", then look to "company" bots) so what d'ya think?
  15. Taurus

    SILVER

    PARTS Frame : LANCEL | SOLUH | LAHIRE | JUDITH Internal : EKHAZAR | JUDITH Booster : AALIYAH | LATONA | LATONA | KB-JUDITH Armament : MR-R102 | KAPTEYN | SAPLA | KAMAL | - Hanger : - | GAEN01-SL-WH TUNING - 50 points tuning : EN output, EN cap, aim precision, lock speed, horizontal thrust, QB main, QB side, turning - 42 points tuning : KP output STABILIZER (0, -8) - gunslinger combat AC. - lightweight biped legs frame. - successor from NUE. - the weapons set has easier to use than NUE. - change FCS to JUDITH if you want. - if you change FCS, change right back slot to anything you want. so what d'ya think?
  16. This is actually a design setup that's similar to a mech I have in the works drawing-wise. It's not...standard like the rest of my units have been, with the laser blade and missile setup for all encounters. This is most likely made for destroying enemy Armored Cores. However, I haven't saved the schematic yet so I'm not sure how it would fare with lag abode, etc. etc. AC Name: Tresmegistos Head: White Glint/Head-I might change this to Lahire. Core: Soluh Arms: Judith Legs: 067AN Generator: Sobrero Booster, Main: Ekhazar Booster, Back: Ekhazar Booster, Side: Lahire/Holoferenes Booster, Over: KRB-Judith R Arm: 0320 Laser Bazooka L Arm: 051AN Laser Rifle R Back: 0300 Laser Cannon L back: SIRIUS Hi-Laser cannon R-hanger: E3XX Laser Blade Flares: 063ANEM Flares I haven't tested it out on actual players yet, so I have no idea how it performs. Despite the aerial boosters, I sit on the ground a lot and then take off in order to evade enemies and shots. I will have to check the performance, but I like it myself so far.
  17. TELLUS 047AN01 TELLUS GAEN01-SS-L MAXWELL HOGIRE POLARIS HOGIRE SCHEDAR JUDITH VEGA 050ANSR 049ANSC OSAGE BELTCREEK 50 - ENO, ENWS, MQB, Turn 30 - Mane, Aim 20 - SQB Hammer away with VEGA/OSAGE at match start, then resort to chipping with sniper weapons.
  18. HILBERT TELLUS SS-A KIRITUMI MAXWELL Y01 ---- ---- KRAKEN JUDITH MOTORCOBRA SAKUNAMI 050ANSC SIRIUS ---- R102 PITONE 50 - ENO, KPO, Maneuverability, Side QB, Turning, Lock Speed The % of AC4 designs in the design section has increased.
  19. Head 047AN02 Core Latona Arms Eklakh-arms (Machinegun Arms) Legs Alicia FCS Inblue Gen Aaliyah/G M Booster Virtue B Booster Aaliyah S Booster Lahire O Booster Linstant R. Back - RDF-O700 L. Back - Ogoto Cap 29/50/50/0 Attack 50/0/50/0 Acquisition 50/0/0/0 Special Boost 50/0/50/0 Control 13/0/0/50 Stabilizers: 0,0 red diamond is pretty wide focusing to left and right. Green diamond has an emphasis to the left. Mission: RJ as blindingly fast as possible Pressure with machine gun fire Confuse with multiple mobility options grenade to death. I'm glad Alicia legs are still as sexy as they were in ac4. Might be a touch too fast for me though. I think it's safe to say this baby is done
  20. Exorcet

    Active

    KIRITUMI HOGIRE HILBERT TELLUS 047AN05 MAXWELL (1.4) SS-G (1.6) VIRTUE ALIYA SCHEDAR JUDITH VEGA R100R CHEYENNE02 OSAGE BELTCREEK ---- ---- 1.4 50 - ENO, ENWS, Mane, Main QB, Side QB, Turn 1.6 - ENO, KPO, ENWS, MQB, SQB, Turn
  21. Head 047AN02 Core White Glint Arms Hilbert-G7A Legs Ekhazar FCS Judith Gen 03-Aaliyah M Booster Virtue B Booster Aaliyah/B S Booster Lahire O Booster Linstant R. Arm - Samsara L. Arm - Allegheny01 R. Back - CP-49 L. Back - Dearbor02 Cap 36/50/50/2 Attack 0/0/4/0 Acquisition 50/50/50 Special Boost 50/0/50/0 Control 0/0/0/50 0,0 red diamond is huge. Green diamond is large. Favors the right. General Aim: The original Aim of this AC was an AC that featured at least one part from every company. But it evolved into a support AC that can take some hits and setup some hard damage. Reverse joints aren't known for their durability but I had achieved it with this one. The RJ's already competent jumping ability allows me to maintain EN efficiency and not have to sacrifice durabilty, while using damn well whatever boosters I wanted. The main Issue that I have always had with this AC is the right arm weapon. I just can not make up my mind and it seems to determine it's plan B. I've tried everything from Machine guns, Shottys, Laser Rifles (namely Canopus) The Original Strategy with this AC is as follows: harass with Poplar and Allegheny01 to goad a tank out on EN, rocket them into oblivion. The rockets debate was dealt with already by some old friends I trust like Exor and Exogen and Chodimus. While the Single shot rockets were spammable, they don't hit hard enough for that instant of a created opening that occurs on a tank out, nor is it accurate enough during a PA Break. 5 shot rocket while deadly and pseudo slug gun-ish but can't be aimed very low. Large Rockets, can be used like a no-lock grenade launcher, a skill everyone here has likely acquired. Thing is it's too slow. The three shot rocket is best, rate of fire is just right. Plenty of punch. and a deceptive blast radius. Mission Build an RJ that can actually take a beating while maintaining mobility (9022 ballistic/7304 En Def/40007Ap) Break PA with Dearborn + Samsara or rockets Pressure with Allegheny Punish tank out/Capitalize PA break with Rockets
  22. Taurus

    TIAMAT-2

    PARTS Frame : 047AN02 | SOLDNER-G8C | HILBERT-G7A | GAEN01-SL-L Internal : HOGIRE | AALIYAH Booster : AALIYAH | LATONA | LATONA | I-RIGEL/AO Armament : 050ANSR | FLUORITE | KAMAL | DEARBORN02 | BELTCREEK03 Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, EN weapon skill, lock speed, QB main, QB side - 42 points tuning : KP output - other 50 points tuning : your choice STABILIZER (0, -8) - various combats AC. - quad legs frame. - had 5 attack types : long range, EN-based, close range, missiles, and assault-armor. (because Tiamat in mythology had 5 heads) - another weapon set : 050ANSR | SG-O700 | ACRUX | WHEELING03 | 061ANRM. - if you use another weapon set, change I-RIGEL/AO to KB-JUDITH or LINSTANT/O if you want. edit : change some parts and some tuning. so what d'ya think?
  23. PARTS Frame : GAN01-SS-H | SOLDNER-G8C | ARGYROS/A | HILBERT-G7L Internal : HOGIRE | GAN01-SS-G Booster : JUDITH | AALIYAH | LAHIRE | KB-JUDITH Armament : BECRUX | ALLEGHENY01 | DEARBORN02 | MP-O901 | 061ANRM Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, EN weapon skill, side thrust, QB main, QB side, turning - 26 points tuning : KP output - 16 points tuning : load STABILIZER (0, +1) - support combat AC. - heavyweight-biped legs frame. - 12k for solid defense, 8.3k for EN defense, 7.3k for PA, and about 46.9k for AP. edit : change parts to heavier things and update tuning by more detail. so what d'ya think?
  24. This is a HW I made a while ago, it was alright but definitely needed some tweaking. I don't remember the exact parts list though, and I can't try it out for obvious reasons. HILBERT-G7H CR-HOGIRE HILBERT-G7A HILBERT-G7L S08-MAXWELL FS-HOGIRE MB107-POLARIS LB-HOGIRE SB128-SCHEDAR KB-JUDITH EURYALE RG01-PITONE CHEYENNE02 049ANSC MUSSELSHELL ---- ---- ENO - 50 KPO - 50 Man - 30 Aim - 20 MQB - 50 SQB - 50 Trn - 50 PITONE over SC might seem weird, but the idea is that they're meant to do the same thing - long range support + relatively high single shot damage at closer ranges. EURYALE/049 can be a bit awkward though, because if the SC doesn't hit it can be hard to land SG rounds on LW's. Ideally, PITONE would handle LW's, but it doesn't always work. I went with MUSSELSHEL over BELTCREEK for higher salvo damage, basically using it as a deterrent. It's the extensions that I rely on for close in fighting when using missiles on this AC, CHEYENNE gets used for long range with the extensions off.
  25. PARTS Frame : 047AN02 | 063AN01 | SOLDNER-G8A | GAN02-NSS-L Internal : HOGIRE | JUDITH Booster : JUDITH | AALIYAH | HOLOFERNES | KB-JUDITH Armament : BECRUX | SG-O700 | 049ANSC | DEARBORN03 | BELTCREEK03 Hanger : - | - TUNING - 50 points tuning : EN output, EN cap, maneuverability, lock speed, horizontal thrust, QB main, QB side, turning - 42 points tuning : (will update later) STABILIZER (0, -8) - various combats AC. - middleweight-biped legs frame. - designed for many usage of weapons. - 10.7k for solid defense, 7k for EN defense, 6.9k for primal armor, and 44k for AP. - more lighter than SOLIDUS-2. - find some weapons that you'll fit, what you see is my personal use. edit : some weapons changed and detailed tuning. so what d'ya think?
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