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Colour Cycling with HTML5


Artdeux

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Not really. The program and code required to actually do the colour swapping would be bigger than the GIF itself. Google Chrome tells me the page is 13 megabytes large, 60% of that is code.

 

It's just it was the most CPU efficient way to animate things like water, wind, rain, snow, and heat. Not to mention it wouldn't be limited by a GIF's 256 colour pallet. The artist only limited himself to 256 because that's how all the old games were rendered.

 

The way they do it is they colour where the animations are going to occur very very slightly different. I'm going to borrow a maddox image for this.

http://www.thebestpageintheuniverse.net/images/revlon_fraud3.gif

While not being visibly different to us, it is to the computer. And thus the computer takes those specific colours, and changes them.

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