Artdeux Posted June 13, 2011 Report Share Posted June 13, 2011 http://www.effectgames.com/effect/article....ling_with_HTML5 Be sure to click the options pane open so you can see how the colour cycling actually works. The blend option will make the animation look smoother. My favourite goes to Harbour Town Night. Quote Link to comment Share on other sites More sharing options...
Tsuranga Posted June 13, 2011 Report Share Posted June 13, 2011 so basically animated gifs but more efficient... Quote Link to comment Share on other sites More sharing options...
Artdeux Posted June 14, 2011 Author Report Share Posted June 14, 2011 Not really. The program and code required to actually do the colour swapping would be bigger than the GIF itself. Google Chrome tells me the page is 13 megabytes large, 60% of that is code. It's just it was the most CPU efficient way to animate things like water, wind, rain, snow, and heat. Not to mention it wouldn't be limited by a GIF's 256 colour pallet. The artist only limited himself to 256 because that's how all the old games were rendered. The way they do it is they colour where the animations are going to occur very very slightly different. I'm going to borrow a maddox image for this.http://www.thebestpageintheuniverse.net/images/revlon_fraud3.gifWhile not being visibly different to us, it is to the computer. And thus the computer takes those specific colours, and changes them. Quote Link to comment Share on other sites More sharing options...
Magnus Posted June 14, 2011 Report Share Posted June 14, 2011 That image is so so so oooollld. And yet, so relevant. These look fantastic. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.