Hyde Posted January 25, 2013 Report Share Posted January 25, 2013 (edited) These AC's are all full Company Model AC's with various weapons and internals to make them as effective to me as possible. They are for AC:fA, Regulation 1.40. TYPE-LAHIRE H-LAHIREC-LAHIREA-LAHIREL-LAHIREFCS-INBLUEGEN-LAHIREMB-LAHIREBB-LATONASB-LATONAOB-JUDITHRA-063ANARLA-03-MOTORCOBRARB-KAMALLB-RD03-PANDORASH-GALLATIN02 Energy output, energy capacity, vertical boost lift, forward and side quickboost, and head/leg/core stability all tuned to max. Firing stability of arms used remaining 42 points. Stats AP-30036General Firepower-7311Anti-PA Capability-9966Combat Range-502Ballistic Defense-5530Energy Defense-6231PA Capability-7941Stability-1387Energy Recovery-23094Average Speed-8554Boost Duration-1823Turning Ability-6367Lock-on Capability-7034Detection Ability-624Total Weight-9387Maximum Load=10232Total EN Cost-14805Energy Supply-20300 The focus of LAHIRE is speed, and that's just what I emphasized. Close-quarters weaponry and internals bent towards speed. Flares because I despise being on the business end of missiles. Rifle and MG combo is a fav, and KAMAL is great. The sheer speed of this AC and desire to keep EN cost down made me only used CQC weapons and no missiles, so the radar filled the space. EKHAZAR H-EKHAZARC-EKHAZARA-EKHAZARL-EKHAZARFCS-HOGIREGEN-JUDITHMB-AALIYAHBB-LATONASB-LATONAOB-JUDITHRA-063ANARLA-ER-500RB-OSAGE03LB-OGOTOSH-BELTCREEK Energy output, energy capacity, arm maneuverability, arm firing stability, forward and side quickboost, and turning ability tuned to max. 37 tunes to FCS lock speed, 39 tunes to FCS radar refresh, last 16 tunes to main booster vertical thrust. Stats AP-43303Gneral Firepower-6993Anti-PA Capability-7511Combat Range-832Ballistic Defense-8000Energy Defense-5784PA Capability-6460Stability-2702Energy Recovery-24342Average Speed-7870Boost Duration-2933Turning Ability-5107Lock-on Capability-7910Detection Ability-44Total Weight-12051Maximum Load-12264Total EN Cost-13258Energy Supply-20500 With this AC, I decided to use the air power from the RJ legs to my advantage. Unfortunately, the RJ's advantage of the air comes with lower forward speed as a consequence. To alleviate this, I threw on AALIYAH mains, adding speed, QB power, and more aerial power. The HOGIRE FCS allows lock distance and versatility with my weapon set. The AR was for chipping damage and keeping pace. I chose an energy rifle for an added element, which pairs with the vertical missiles to help with the EN rifle, as I can't fire it constantly. The BELTCREEK's are a fave of mine, and take a direct approach as opposed to OSAGE's vert approach. The RJ's jump and air power allow the grenade cannon to be used at ease and with effectiveness. An overwatch AC. 03-AALIYAH H-AALIYAHC-AALIYAHA-AALIYAHL-AALIYAHFCS-JUDITHGEN-LAHIREMB-LATONABB-LATONASB-LATONAOB-JUDITHRA-063ANARLA-MOTORCOBRARB-DEARBORN03LB-TRAVERSSH-BELTCREEK Energy output, energy capacity, arm firing stability, main booster vertical thrust, forward and side quickboost, and leg turning ability tuned to max. 33 tunes for arm maneuverability. 25 tunes for FCS lock speed. Leftover 34 tunes for FCS radar refresh. Stats AP-38040General Firepower-7640Anti-PA Capability-9298Combat Range-850Ballistic Defense-8251Energy Defense-7188PA Capability-7419Stability-2239Energy Recovery-22272Average Speed-8002Boost Duration-2358Turning Ability-6107Lock-on Capability-7541Detection Ability-43Total Weight-11486Maximum Load-11882Total EN Cost-15627Energy Supply-20300 Believe it or not, in the more populous days of ACFA, I rolled with a full AALIYAH model like thia, with the exact weapons and everything. The most interesting thing you'll notice, besides the frame, is the booster set. The LATONA set is a remarkably fast and agile set that's VERY efficient. It isn't your super-rushing booster or air gainer, but it works well at general mobility and efficiency. You'll see that the 063ANAR is a repeat as well. I choose this solely off of ballistics velocity, while the MOTORCOBRA has good power and ammo. The DEARBORNS possess colossal strength, when paired with BELTCREEK (another fave), a machinegun, and a chasing tactic, this combo devastates the enemy. The TRAVERS and rifle allows a good damage spike when I see the opponent land. SALAUX (Soluh) H-SOLUHC-SOLUHA-SOLUHL-SOLUHFCS-JUDITHGEN-AALIYAHMB-AALIYAHBB-LATONASB-LATONAOB-JUDITHRA-ACACIALA-CANTUTARB-SAPLALB-ACRUXSH-GALLATIN02 Energy output, energy capacity, arm maneuverability, arm firing stability, forward and side quickboost tuned to max. 46 tunes to leg load capacity. 30 tunes to FCS lock speed. 34 tunes to FCS radar refresh, and the leftover 32 tunes put to main booster vertical thrust. Stats AP-34164General Firepower-7356Anti-PA Capability-8795Combat Range-680Ballistic Defense-5801Energy Defense-5399PA Capability-7270Stability-2424Energy Recovery-24103Average Speed-8050Boost Duration-2138Turning Ability-6316Lock-on Capability-8189Detection Ability-43Total Weight-12882Maximum Load-12885Total EN Cost-14896Energy Supply-21300 A powerful AC with speed, energy, aerial capability, and versatility in mind. The ACACIA rifle is very fast with good ammo capacity, but weak in both power and ballistics velocity. I merely chose this to reluctantly keep with ALGEBRA. The CANTUTA MG is, hypothetically, the best machinegun available because of it's high ballistics velocity. These weapons together make for a general CQC combo, but the back weapons are what add different elements. SAPLA for a quick-firing, ground pound when enemies land, and the ACRUX for the high-powered energy surprise. The powerful AALIYAH generator and main booster allow for boosting prowess, plenty of energy and KP, and vertical lift. The flares allow me to not worry about dodging missiles, which are near-fatal to a weak-defense AC such as this. LINSTANT H-LINSTANTC-AALIYAHA-LINSTANTL-LINSTANTFCS-JUDITHGEN-AALIYAHMB-AALIYAHBB-LATONASB-LATONAOB-JUDITHRA-MOONLIGHTLA-MR-R102RB-DEARBORN03LB-PANDORASH-BELTCREEK Energy output, energy capacity, arm energy weapon skill, and forward quickboost tuned to maximum. 30 tunes to FCS lock speed. 40 tunes to head, core, and leg PA rectification. 37 tunes to arm PA rectification. 30 tunes to side quickboost. Remaining 25 tunes put to leg turning ability.A pathetically weak and drainy frame. Low in stability and ballistic defense, though high in energy defense and PA capability. Stats AP-27046General Firepower-5497Anti-PA Capability-7754Combat Range-850Ballistic Defense-5526Energy Defense-8877PA Capability-8583Stability-1081Energy Recovery-21664Average Speed-8415Boost Duration-1706Turning Ability-6333Lock-on Capability-7970Detection Ability-245Total Weight-10650Maximum Load-10873Total EN Cost-17335Energy Supply-21300 An atrocious AC that I've always had a fancy for, so I tried to make it work. Since it's so drainy and the legs bear so little weight, I decided to use the LINSTANT arm's energy weapon talents and made this a hybrid. It features the MR-R102 rifle for extensive ammo capacity and general chipping damage, while the MOONLIGHT provides amazing power and reach. Enough to halve or end any AC upon connection. The rifle is paired with my favorite missile combo: DEARBORN03+BELTCREEK. It's cheap and effective. A radar is placed to save tunes and fill space. I used AALIYAH generator to alleviate LINSTANT's drain as much as possible, and I used AALIYAH main boosters to add air power to the AC. VIRTUE is very drainy for general use and, since this AC will most likely get terribly low on EN, reliable air power is nice to have, as well as driving power for the blade lunge. You see I tuned the AC's Primal Armor. PA, besides energy defense, is the only defense this AC has. I had to put forth some effort to mitigate as much damage as possible. A very difficult AC to use, but powerful and satisfying. TYPE-JUDITH H-JUDITHC-HOGIREA-JUDITHL-JUDITHFCS-HOGIREGEN-LAHIREMB-JUDITHBB-LAHIRESB-LATONAOB-JUDITHRA-AR-O700LA-AR-O700RB-049ANSCLB-061ANCMSH-061ANRM Energy output, energy capacity, FCS lock speed, main booster vertical thrust, and forward/back/side quickboost tuned to max. 29 tunes towards leg load capacity. 45 tunes towards FCS radar refresh rate. Leftover 18 tunes towards leg turning ability. Stats AP-33964General Firepower-5395Anti-PA Capability-6751Combat Range-950Ballistic Defense-6849Energy Defense-7103PA Capability-7514Stability-1517Energy Recovery-23191Average Speed-7966Boost Duration-1855Turning Ability-6210Lock-on Capability-9344Detection Ability-48Total Weight-11933Maximum Load-11955Total EN Cost-14708Energy Supply-20300 The AC's frame is essentially that of a lightweight sniper, so I did just that. I opted for a sniper rifle, but I found that the arms aren't as good as I'd want them to be, plus an SC's just better all-round. The dual rifles are solid finishing power for if I ever run out of ammo before the enemy is defeated, while the SC+ANCM+ANRM are my long range firepower. I can switch the ANCM to one of the PM missiles for rapid-fire missile pressure, but the ANCM's are amazing from afar. Tuned JUDITH mains for instant air power. Tuned LAHIRE backs for backpedalling power. HOGIRE FCS for good lock distance, lock speed, radar refresh, and missile handling. Y11-LATONA H-LATONAC-LATONAA-LATONAL-LATONAFCS-JUDITHGEN-LAHIREMB-AALIYAHBB-LATONASB-LATONAOB-JUDITHRA-ANTARESLA-ALTAIRRB-MP-O901LB-KAMALSH-061ANRM Energy output, energy capacity, arm maneuverability, arm firing precision, arm EN weapon skill, forward and side quickboost tuned to maximum. 25 tunes towards FCS lock speed, 34 tunes towards FCS radar refresh, and the remaining 33 tunes used for leg turning ability. Stats AP-34453General Firepower-6722Anti-PA Capability-8670Combat Range-806Ballistic Defense-5347Energy Defense-8939PA Capability-7302Stability-1031Energy Recovery-24169Average Speed-8128Boost Duration-2055Turning Ability-6142Lock-on Capability-8307Detection Ability-43Total Weight-11269Maximum Load-12571Total EN Cost-13730Energy Supply-20300 A lightweight, incredibly energy efficient AC sporting great energy defense, but pitiful ballistic defense. Interior Union is a company that's all about laser technology, but this AC's high load capacity and low drain allows it use any weapon/combination out there. I decided to go with multiple elements, featuring dual laser rifles, taking advantage of the arms EN weapon skill talents, and a KAMAL and missiles. The missiles help with damage AND defense, as this is a weak AC. The missiles are used with the EN efficient ER-O200, while the KAMAL is used with the ANTARES. The ANTARES features high capacity and speed with good ol' EN power, when combined with the natural prowess of KAMAL and its stunning capabilities, it makes for a mean close-quarters combo. Edited January 25, 2013 by Hyde Quote Link to comment Share on other sites More sharing options...
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