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Harakiri Tiger

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  1. Yeah, I just wanted to plug the wiki and post a link to a pic.
  2. We have the AC2 parts with pics up on the wiki, btw. The part you are thinking of is: ZHD-2000/SV
  3. Harakiri Tiger

    Destiny

    Yeah, we have nob as a test dummy. He'll buy the game on release and play it to finish in like 4 hours, trust me. Then he'll start a guild called NOB COMPANY.
  4. 4man claptrap team on the way~~~~ :plane: :plane:
  5. Harakiri Tiger

    Destiny

    The only reason I can enjoy them nowadays is cuz you guys get on and we make guilds and stuff, otherwise it's a weird ass climate on those games. I will say tho, that the JP players on PSO2 were surprisingly nice and liked to party easy and talked while partied. It reminded me a lot of when I played FF11. WoW combat is not that fun, yeah. Especially with how skills have been super genericized to cater to all the arena nonsense. You just faceroll the same keys in the same way over and over and over. Everyone has the same nonsense skills too with a different color to the graphic. That's probably the only other thing multiplayer about MMOs nowadays too. PvP arenas. When your game can't be fun in any other way, just tack on PvP arenas and hope for the best. They demolished WoW gameplay with it. Destiny already has that with the PvP FPS option, which is quite literally just another generic FPS game. It'll probably end up affecting class skill balance heavily too. You can tell I have a super sore ass when it comes to MMOs, btw. At least I'm hoping you can tell. Cuz I do.
  6. Harakiri Tiger

    Destiny

    Pre-2006 was basically the glory days of MMOs, yeah. Roughly 1998 - 2006. People actually interacted with each other and the concept of end-game raiding barely existed at all. They were just a nice form of social gaming with some crazy LARPers and super nerds/mega aspies interspersed in the pack. PSO2 and FF14 are pretty good recent MMOs tho. The only ones I've really been able to enjoy in more recent times anyway. All the old ones have gone to shit due to Free-to-Play models destroying the game economy/balance and server support. EVE is still god-status, but enjoying EVE really depends on your personality and natural motivations. The problem with that joke generic kMMO I listed is that it's boring as hell and no one sane would want to play that. Outside of for giggles at the strange and mundane quest ideas. It's also not really an MMO as much as a bunch of people playing single-player together in the same space, which is what a lot of MMOs have actually devolved into. The only thing generally multiplayer about them is the auction house and you seeing other people running around but not interacting with them. They might as well be ghosts.
  7. Harakiri Tiger

    Destiny

    That is true about WoW as well. You don't interact with people much at all until the very end-game and you rarely form a party of more than 4 people, going up to roughly 4-6 for a dungeon if for some reason you decide to do a dungeon before you're max level. Outside of dungeons you are basically solo on nearly empty maps. I implore you to try playing WoW sometime on the free trial. See how much time you spend socially interacting with people and partying if you don't go out of your way to enact it forcibly yourself. Sometimes you get lucky and run into good people, but most of the time you'll be surprised at how much non-attention and no-coop play you get in an MMO. FF14 is probably the most successful recent MMO I've seen that has gotten people to actually party together, though they rarely actually socialized in any sense of the word while doing it. The success had to do with EXP share mechanics, nothing else. Anyway, people who do dungeons before max level are a tiny percentage of WoW players. The few people that do dungeons do so using the dungeon finder which parties you with totally random people from anywhere in the game and teleports you to the dungeon entrance, from which you then proceed to be as socially detached as seems to be possible while doing a simple dungeon. MMOs are not the co-op fantasy concept that people think of. That was pre-2006 MMOs. Ever since around 2006-2008 MMOs have changed very significantly and there's little in this game that makes it feel different from any standard MMO of today. While saying this game is going to be an MMO is silly, so is saying it's not an MMO. There are no distinct traits defining it either way. It plays and progresses exactly like any 2012 MMO as of right now, except it has guns. I don't even know what the hell you guys think MMOs are right now. Maybe it's cuz I've hit up so many random ass MMOs over the years, but there's nothing special or impressively co-opy/big player dependent about them until late game. I think your ideas of an MMO are generally faulty to begin with. There's also no such thing as a game that is just an MMO, in regards to this MMO elements thing. PSO2 is DMC/Mohan with MMO elements, RO is Diablo with MMO elements, EQ is a western RPG with MMO elements, FF11 is a JRPG with MMO elements, AO is a tactics game with MMO elements, EVE is a spaceship game with MMO elements. There's no such thing as a pure MMO thing. What exactly would your MMO with FPS elements look like, if it existed? Are you sure that's an MMO and not just Diablo with Battlefield FPS elements? Would you require that 50% of the gameplay necessitated a guild of 8-12 people to do any missions or progress in the game, cuz that effectively rules out every MMO on the market from being an MMO. I suppose the closest thing I can come up with for an "MMO with FPS elements" is something like 50 dudes on a map all waiting for a couple boars to spawn cuz they all have the shoot 12 boars with your new assault rifle quest. Then they go collect 10 yellow flowers from the weapons cache and armory for their sergeant's wedding quest. Sounds splendid, incredibly fun, and very massively multiplayer. It's always online too, so that puts the O on the MMO. You know what that actually sounds like? A generic ass Korean free-to-play MMO designed to take your cash. With guns. Trading may or may not be missing, so might an auction house. Those are not necessary for a free trial, which is what beta/demo was. I doubt trading is not available in the game in some form unless they plan on going the Diablo 3 route for endgame, but trading is also not very important for most MMOs. Hardly anyone trades, just buddies that know each other from out of the game really. People just use the auction house if there is one or grind to max level on whatever gear they have. Trades are things Diablo style games tend to focus on, auction houses and general shops are MMO territory. Trades are handy, but not really an MMO thing anymore. Especially since the era of Bind on Equip and Bind on Pickup became the staple for item drops of any significance. Not having an auction house would make it somewhat annoying, but with Diablo 3 pioneering the concept of absolutely zero trades ever and still retaining a relatively large playerbase it wouldn't surprise me if other games follow. Especially since BoE and BoP items have become the absolute norm in so many games. Btw, I'm not talking about whether it should or shouldn't have always online. I'm talking about this wonky idea of what an MMO is. It's fantasy to think they're something they are not. Whether it needs or doesn't need online will depend on the lategame and endgame content and whether it has brick wall content like FF14 does while leveling, which I doubt anyone here has any confirmable foreknowledge of. ----- What the game is lacking is general socializing aspects though, yes. Ninety was pretty spot on about that. Things like a functional chat and guildchat system, emotes/actions, easy buddy management, the ability to show off lightshow skills in front of buddies for no reason, and the general ability to enjoy idling with your buddies (which is what socializing mostly involves). Those things have basically nothing to do with the general complaints leveled at this game not being an MMO tho. So far you have mission progression/gameplay and trading, which are not traits that deal with socializing much unless you're one of those rare ass people that still spams general chat with your item deals until you get banned by mods for spamming. Is it an MMO? No idea. We'll find out when we see what the endgame is like, until then it's up in the air. I will probably wait until nob has bought the game and played through it to nearly max level before I actually consider buying the game, tbh.
  8. Harakiri Tiger

    Destiny

    That's like saying WoW isn't an MMO cuz you played the free trial that lets you go to L20 and you can do it all solo or in a small party, which is how you're expected to do it in WoW until you get to around L18 and do your first major instance (which most people skip and just keep soloing). It's all story quests too. Most MMOs are like this from the get-go, barring the one thing Ninety mentioned about most MMOs allowing a lot more socialization from the get go as it's an important aspect of MMOs. Outside of the PvP, Destiny felt like any standard MMO's early-game to me. No different than FF14 story missions that you can solo to L20, at which point you finally get a genuine mission where you have to party (Ifrit). Saying that bots would be better is both mildly true in general for MMOs (which is pretty funny) and also a disaster at endgame, that's like trying to do Bahamut's Coil in FF14 with bots at endgame cuz you could use AI bots to do all missions up to L20 more effectively than using random people. Sure it's true that AI serve you better in general play for almost any game, but using them for endgame raids or lategame dungeons is probably suicide in general. Even games like PSO2 aren't MMOs by most of your definitions because you can solo most of the content, especially basically every single thing in the first half of the game. AI would certainly be better than most of those weaboo players. Comparing the early game of an MMO to the late game dungeons and end-game endless raiding isn't really a good idea. It's especially silly to try to extrapolate the first half of the game onto the last half of the game, when the last half of the game is intended to take up 90% of your playtime in that game. It's also why I tend to not play endgame in MMOs but highly enjoy early game. I like the single player feeling and growth and stuff, but highly dislike the endgame grinding and social dependence on crazy hardcore aspies and addicts. Anyway, it sounds more like you guys are trying to rationalize away how MMOs aren't MMOs because you can do the majority of the early game solo, it is mostly centered around solo play, and because the players you encountered were either dumb or socially dead. I know you think you're saying Destiny is like that and most MMOs aren't (so it's not an MMO), but the thing is that every MMO is exactly that experience. Your arguments quite literally apply to nearly every single MMO I have ever played, barring Ninety's about having more socialization options and side content. My point is, you don't know enough about the content that you get available to you on full release to make a judgment call on whether it has strong MMO aspects or not. None of the early game has to change on full release. I'd expect it not to. The idea that the early game has to change for the midgame/lategame to be different is silly. It may or may not extrapolate out into the rest of the game. You might have an almost fully solo-able game (like WoW) or you might have your first brick wall at L10 and not realize it cuz it wasn't included in the beta/demo and you're forced to party with 3+ other retards who can't aim and like to jump off cliffs in the middle of a bossfight you have to beat to progress in the game (like FF14). Betas are great for judging mechanics and graphics and general presentation, they're not very good at judging content progression or content balance. Extrapolating the beta/demo onto the rest of the game is super common for people to do on MMO forums (like FF14 before release), which is why I bothered to post about this. I literally see this all the time, but with a slightly different spin on it. Instead of whether it's an MMO or not it's whether it is a WoW clone or not, too hard or not, grindy or not, etc. We can't really say whether it'll end up being an MMO or not in spirit until it has come out. My advice: DO NOT BUY THE GAME ON RELEASE I certainly won't be, w.
  9. That is some great stuff, hell yeah. I changed the topic to say Fan Movie now instead too. First char looks great too. Keep it up!
  10. That's basically called damage racing, haha. Nothing wrong with that though. Ninebreaker has a lot of that. You should probably just stop doing that entirely. Just stop spam-dropping Griffon. Use it when you can, but don't just spam it. That gun is straight amazing in general and provides great threat. When I heard you say it has not enough damage potential earlier in the topic my head just spun right off my shoulders like a helicopter, straight through my roof and into the sky. Vixen legs aren't amazing, no, but they're also not bad. They're functionally mid-tier. The problem is you literally didn't use any aspect of the legs that makes the legs different in your play that I saw. You barely used any aspect of LW legs in general. You have to force situations that actually utilize its turning vs your opponent's turning, walk, twitch, and use its jump function. It's great at bulldogging lockboxes up close, slidejumping, and getting in on flanks but you mostly just played the range game. The way you move is more beneficial to legsets like Dingo2 than standard LW legs. You seem to play with less focus on handling the legs in general and more with a focus on just getting close and getting far away. Essentially you're adjusting the range you fight at, but not adjusting the behavior you apply at those different ranges. If all you want is speed/load/def/AP you're better off using Dingo2 on your bot. More importantly, regardless of what you want, if the way you play only utilizes those stats really then you're better off using Dingo2. My big point is, the problem is not your AC parts in general. It's your play. Cycling out parts left and right and swapping things in the hopes that the next thing will work better or be easier to use isn't going to happen. What you need to do, if you really want to pilot a genuinely aggressive LW, is straight clone a bot like Yaka's and force yourself to play with that clone a bunch. Keep using it and losing till you get better with it. Think about manipulating or dodging your opponents lockbox as you move, creating situations that force them to turn against your turns up close, and herding them into map positions or situations (like hard landings) that allow you capitalize on weapons like HGs or Griffon.
  11. Yeah, I don't mind. I just customed them up a bit here to look unique, not so much for in-game significance. I was pretty sure you'd generalize some of the stats for easier flow/use. Wizard is a sad loss, but understandable. Someday though! Someday the ACU Warlord-Wizard-Doctor Brigade will happen, and the world shall cower before the malevolent lightning storms of this troll kingdom. I might make Ata my child, btw.
  12. http://kongming.net/10/i/p/c240/cf07.jpg Name: Cai Hong (彩虹) Sex: Female Portrait: Created Female 07 -------------------------------------------------- http://kongming.net/10/i/p/c240/cm66.jpg Name: Gang Gui (鋼龜) Sex: Male Portrait: Created Male 66
  13. Intrepid looks great, yeah. I think he'd be fun to play too. Just gotta jettison the cannon when you start or get H+, haha.
  14. I'd swap the core for UL or UL2, generator to Lotus, drop the Jiren entirely, and swap Medusa2 to Medusa. The Jiren is the only thing I'd consider keeping really, depending on how well you do at DFA with the LGL. If you're good at using LGL from the sky, keep the Jiren. If you're not, don't bring Jiren and don't do DFA with LGL, w. UL route saves you about 800 weight and gains you 150 EN Output, while UL2 route saves 900 weight and gains you around 50 EN Output. I think. Both give you more functional OB and keep hangars, as well. You do make some trades for them tho, but generally I think your tank would benefit more from the increased speed and more practical OB upgrades over using Atlas with Jiren. I'd probably go the UL2 route.
  15. I'd swap RLA to RL and swap RM2 to either RM3 or RM1. That's all you really need, though the RM swap isn't really necessary.
  16. 1st: Junkyard Dog 2nd: Huckleberry 3rd: Fire Chief 4th: Muscle Chaser 5th: Sludge Dredd
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