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renketsu0

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Everything posted by renketsu0

  1. renketsu0

    Metagaming

    Well if you want to underline parts of the definition you are going by, I'd like to also underline "Metagaming is a broad term..." Metagaming is a continuous form of a verb, whereas metagame the way I use it is a noun. My idea is closer to the second definition you pointed out. In my opinion metagame is out-of-game information and metagaming is choosing strategy based on that information. That's the main reason I wanted to point out that a strategy is not metagame. Until I understand what you mean by a strategy being or not being metagame I can't really make any points on what you're saying. To me it sounds like "this song is shoe because..." when I'm expecting some kind of descriptor where shoe is. Nothing after that makes any sense to me, especially since you are discussing the meaning of the word.
  2. renketsu0

    Metagaming

    In Magic: The Gathering, the metagame, or "meta" as we call it, is the overall trends in card and deck choices in a given area at a given time. For example, a recent metagame change occurred that will probably make the Illusions deck very popular soon. From now on when I see my opponent play a turn 1 Delver of Secrets, even though I haven't seen any other cards in the deck my knowledge of the metagame will cause me to play against it a certain way. I will want to get some early threats in and kill the delver quickly so this might change the order I play my lands and the spells in my hand. So even though I have only seen one card in his deck, the metagame changes how I will react to it. It's kind of like in war, when you discover the other side has "new tech" you have to come prepared for it regardless of whether or not you will actually see it. It will change the way you fight, period. If it doesn't change the way you fight you're doing it wrong. A strategy is not metagame. Think of metagame as problem and strategy as solution. If you want to understand it, don't confuse cause and effect. Or just get better at expressing yourself. You may be on the right track but I have to make sure.
  3. renketsu0

    Dark Souls

    Thanks for this. I knew how to do the glitch but I didn't know that very fast route. Saves me a bunch of time.
  4. renketsu0

    Dark Souls

    http://www.youtube.com/watch?v=yHfPcu_B0nQ
  5. renketsu0

    Boxing

    Sweet. Good to hear he fought and won ok. The last fight I saw in person was controversial.
  6. renketsu0

    Boxing

    Did anybody see Andy Lee's fight on HBO? I got stuck helping somebody move until really late Saturday. I mean I've read about it, but only from people with commercial reporting interests.
  7. Oh ok, sweet. Here I was thinking they were rail gun speed and bull's eye accurate. I have nothing to worry about.
  8. I don't wanna get 2-shot in AC, I play Tekken for that.
  9. Pretty sure there's a stat called "Ammo Price" that shows you how much each round costs.
  10. I always want Chicks next to me yo. Brevity code is good. We should totally use it, or at least some custom AC form of it.
  11. Jesus Christ, his teleports are phoenix-like! I don't care how cheesy he looks and sounds, I'm gonna have so much fun with this game!
  12. http://www.justin.tv/offcast/b/288645478 Look at the Dante at 1:13:49.
  13. Pimp My Spaceboat: Deck Add-on http://img10.imageshack.us/img10/168/20110810032156.jpg http://img854.imageshack.us/img854/2189/maeldrake2.jpg http://img844.imageshack.us/img844/8886/maeldrake3.jpg
  14. Is there really discussion that can come out of this?
  15. I'll be joining the Loki club soon too. Maybe we can go kill sleepers together.
  16. This was by far the most intense match I've ever seen.
  17. Oh, I didn't see it. it's the same match posted earlier, just a different name. Oh well.
  18. http://www.youtube.com/watch?v=2PS2PtErQfk&feature=share Strider. Went. Hard.
  19. I didn't notice that, since it kind of defeats the purpose of the test, but I still liked that it actually had a success/fail threshold. I averaged around .25 on both sites anyway.
  20. Yeah actually the first site I used was probably better for this application but it didn't have an average. I think it's better here because when you are past a certain threshold in your reaction time you will actually get a strike. I like that it demonstrates that being just a tiny bit too slow gives a hard line between scoring and not scoring. Input lag can have a huge effect on the game just because of the dividing line between reacting in time and not. It makes the line closer to the side you don't want it to be. Only thing that makes it seem fair is that it affects everybody. But I still don't think it's close to fair because it affects different characters differently, for example one who needs to hit-confirm a lot vs one who doesn't. The main reason I mentioned the whole thing about reaction time though was to show that a great deal of moves actually cannot be reacted to reliably, especially after considering input lag and possibly online lag. The "reacting" we think we're doing actually relies heavily on prediction. Which brings me back to 50/50 mixups NOT being the best in the game. We are always "guessing" on mixups and vortexes because they are too fast to be reacted to reliably. But guessing means you have no relevant knowledge that affects the answer being right or wrong, when actually we do. You can draw on the opponent's prior move history, the particular character's overall trends, environmental variables such as screen position (some mixups are considered better in corners and others not) and life totals (the reward of a specific mixup might be better on an opponent with low life or a lower starting health bar), as well as personality traits and a whole slew of other factors. I know it may sound like nobody does that but we actually do process hundreds of variables just like that automatically through experience without realizing how complicated our brains are. The bottom line is that more possibilities complicates this process further. I'd much rather have a 25/25/25/25 mixup than a 50/50, whether it's guessing or predicting.
  21. I missed the KU in there. That would make it From Software Mecha Customize Action Series.
  22. Last I heard, more possibilities = less chance of choosing correctly. That is, assuming the choice is completely random and must be guessed, which it isn't in this case. But I would agree that being forced to guess is far more difficult than being able to react. Fun fact: According to data collected from this site the average (median) reaction time is 0.215 seconds. My time averaged on .25 seconds which was a bit disappointing considering I play so many fast paced video games, but it may be better on other days where I get more sleep or other factors have changed. Street Fighter 4 operates at 60 frames per second, so a jab that is 4 frames is 4/60 = 0.0667 seconds. The majority of the moves that are used in competitive SF are too fast to be reacted to. Prediction is key.
  23. "God direct interest" Google Translate, so good. I'm very happy to hear they are taking more time to fix stuff up. EDIT: FUROMU SOFUTOUEAMEKAKASUTAMAIZUAKUSHIYONSHIRIZU is "From Software Mecha Customization Series"
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