Fukei Posted April 1, 2010 Report Share Posted April 1, 2010 Frame/Internals:Head: 047AN02Core: SOLDNER-G8CArms: HILBERT-G7ALegs: SOLDNER-G9LFCS: EKHAZAR-FCSGen: 03-AALIYAH/G Boosters:Main: CB-JUDITHBack: LB-LAHIRESide: AB-LAHIREOB: KB-JUDITH Weapons:RArm: 051ANNRLArm: LR04-AVIORRBack: YAMAGALBack: 049ANSCShoulder: GALLATIN02RHangar: -LHangar: - Tuning:Load: 11Energy Output: 50KP Output: 39Maneuverability: 50Lock Speed: 41Vertical Thrust: 50Side Quick Boost: 50Head Stability: 50Core Stability: 1Leg Stability: 50Turning Ability: 50 Stabilizer: (+0, +0) I just wanted something with Yamaga. I should probably be mean and go for full tuned Aaliyah back, but this has worked OK so far without backpedaling. The 101 points in stab raises it to 2938, for the sniper cannon. Quote Link to comment Share on other sites More sharing options...
Bakuhatsu Pengin Posted April 1, 2010 Report Share Posted April 1, 2010 lolwut soldner Quote Link to comment Share on other sites More sharing options...
Fukei Posted April 2, 2010 Author Report Share Posted April 2, 2010 I chose it for capacity. I already have a tier version with MW GAN0 legs and no Yamaga weighing me down so much. Quote Link to comment Share on other sites More sharing options...
Bakuhatsu Pengin Posted April 2, 2010 Report Share Posted April 2, 2010 at least swap teh lazor with the riffle more EN efficiency for perma-ing with nades and higher laser velocity goes well with SC Quote Link to comment Share on other sites More sharing options...
Fukei Posted April 3, 2010 Author Report Share Posted April 3, 2010 I don't like using laser rifles at longer ranges. Either it misses which is understandable against the paperweights because the velocity isn't that good, or it gets lagged out because everyone is either in a different country or plays on a $2 connection. (and maybe because we're playing on ACfA) 051ANNR has always provided better support fire, while lasers are strictly for closer ranges for me. Quote Link to comment Share on other sites More sharing options...
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