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Gabriel


Master Ocelot

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The damage is detemined the same in every game before AC4. There are "contact points," the number of them is determined by the type of swing. Diagonal swing is the weakest, then horizontal, then quad stab, than finally tank stab is strongest. That's why RJs are consistantly the worse choice for sword damage in every game from AC1 to LR. They always get the weakest swing. Bipeds get options on the swing, hovers always get the horizontal one (a bonus), and the quad and tanks always get their stabs. The stab for both isn't treated the same, though. Tank always had the strongest stab. All sword attacks do more damage if the robot swinging is in the air, as well.

 

The contact points tells you what the max damage is, basically. That's how come swords can get such insane damage outputs despite what the attack says. It's because the weapon is actually hitting several times for all intents and purposes.

 

The part that makes LR seem inconsistent is the idiotic tracking for the sword. If you stand still, though, and line your bot up against an opponent and hit him with the sword, as long as you're standing in the same spot every time, you'll do consistant damage. As you're aware, though, that shit doesn't amount to much in actual combat.

 

EDIT: for AC2 thru SL, I think it was something like...diagonal swing is 2 contact points, horizontal is 3, quad is 4, tank is 5. Back in the day we had a bunch of screen shots and stuff to show where the actual contact points were.

 

EDIT MK. II: I have no idea if this applies for NX and NB. It did for AC1 through SL, and LR.

Edited by Colon Mokto
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