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Fukei

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Everything posted by Fukei

  1. Then why in the hell would you bother posting about it in a speedrun topic. Niji, I'll try to have a run of MML done by next week. Even if it's not the best I can do at this point, it's now my goal to get something up sometime soon. I'll be busy for the next couple days, though.
  2. I'll record for you, if I can. I'm pretty sad because I might not be able to host an AC4 tourney this month like I wanted to, let alone play it at all. My new PS3 came in today but AC4 isn't letting me download the regulations files.
  3. Or you could go into someone's profile and click "Display name history".
  4. Fukei

    OP-I ACSLp?

    If you need OP-I that badly then just download the save from GFAQs. You can also import an AC3p save which has OP-I unlocked, or unlock all parts in AC:SLp yourself to hit 100% completion, which will also unlock it.
  5. Well, it did end up getting canceled. There were maybe three people who could've played, including myself. I'll give it another try in June.
  6. For anyone not in the know, Exorcet most likely isn't playing either, so this isn't looking good so far. As a heads up for anyone else who does show, I'm probably gonna cancel this if less than six players do. I don't think Niji's going to want to sponsor a rinky dink tournament, nor would I want that let alone have myself record it. I haven't felt like playing AC4 in general either, so if there's a group of 3-4 people sitting around with it canceled, then it's up to them to play some casual matches or even organize a smaller tourney themselves.
  7. For the PS3. The set date for this is April 27th, 6:00 PM CST. Like usual, if you want to play but can't make it on this date, then say something ahead of time and suggest an alternative. Courtesy of Niji, the winner of this tournament will have a choice between two prizes. The first choice is an up to $10 prize in the form of a game over Steam / GoodOldGames. The second choice is $10 for the PSN Store. If there are any questions regarding the prize, they should go to Niji. I will be recording. Rules: Best of three 5 minute time limit Map order: Collapsed City, Parabolic Grove, Mega Float One AC per player allowed, no changing mid-tourney Regulations 1.40, no part bans Participant List: cdmmxm INSANE-O-FLEX27 TMRaven NeroThorongil Pendragon9 And on a final note, I won't be able to host another in May. Someone else will have to if they don't want Niji's sponsoring to go to waste, but I might do the one in June. We'll see how that plays out.
  8. Original post updated with bracket, congratulations to Hyde. Videos will still be uploaded at some point, too.
  9. http://i.imgur.com/fHFTA2W.png For the PS3. The name doesn't mean anything special, it's just the first that came to mind and is subject to changing to something semi-serious in the near future. Anywho, the set date for this is March 30th, 6:00 PM CST. If you want to play but can't make this date, then tell me ahead of time and maybe suggest an alternative so we can try working something out. Courtesy of Niji, the winner of this tournament will be given a prize. It's an up to $10 prize in the form of a game over Steam / GoodOldGames. It might not seem like much, but there are still some pretty good choices. Click those links and check their games listings! If the winner can't use it or doesn't want the prize, that person can pick someone else to get it instead. If there are any questions regarding the prize, they should probably go to Niji. Once again, I will record what I can. Rules: Best of three 5 minute time limit Map order: Collapsed City, Parabolic Grove, Mega Float One AC per player allowed, no changing mid-tourney Regulations 1.40, no part bans Participant List: cdmmxm INSANE-O-FLEX27 Pky687 Exorcet NeroThorongil Potemkin7
  10. I have to cancel this. Not enough people signed up, only three people showed up. Me, Hyde and Pen. I played Hyde in regular matches though and for anyone interested, there's about a 99.5% I would've lost in a real tourney. Regardless of my designs and strategy, I'm apparently even worse at execution in fA than I was three years ago. Next one will be AC4 again. It will be set up to be more competitive than the last one with the five minute rule and Niji will possibly be offering a prize to the winner.
  11. I'm bored because nob and Niji won't get on TL2, so I'll reply again. Like I already said in chat though, I'm gonna avoid the things that were completely destroyed by semantics. The point of the video is that I could've nullified a large portion of his Musselshell spam and focused on dodging his laser cannon and making more aggressive movements with the Pitone out on top of it, if I wanted to. It still is a pretty poor example, but at least it's a funny one. Anyway, you're right, flares aren't magical missile shields. That's not really anywhere close to what I was saying, though. Their main purpose is to slice a missile user's DPS and overall firepower, which they inarguably do. They will also give someone trying to time missiles while keeping proper angles a much harder time in general, even more so if the person using the flares is actually paying attention and prepares for flare countering tactics. I'm skipping a little bit, because as said in chat, it's a headache of semantics that exploded. That's precisely what I meant though. relying on it. It kind of sounds like you're relying on it in your design philosophy a bit too much when you're questioning the tier of an arm part that's good at literally everything else, entirely on whether or not it can wield a hi laser. That's crazy. They aren't that important in the metagame. Like I said, Sirius is a great alternative and no, Vega having better handling in it's prefered set up doesn't discount Sirius in this one. I'm also not saying it's cheese because of high energy defense designs, I'm saying it's cheese because good players are going to realize what you're doing from the get-go and not boost straight into the whopping six shots you have. There's as much responsibility in dodging the shots as there is for the person landing them, and they can be dodged. The shot velocity is extremely high for it's damage, but in general, it's really not that high. I'm probably still using the term 'cheese' a bit incorrectly in a certain way, I should probably be saying that it's plain bad design strategy instead. I think you're assuming a bit too much on the types of designs I'm even talking about in terms of SS-A's worth. I'm not talking about SS-A on heavy brick Hilbert or SS-L legs, I'm talking about ones that I think are actually competitively viable, such as SS-LL, or quadrupeds, or putting them with lightweight frame parts. So nah, that doesn't go back to the weight issue I mentioned earlier. Those are completely seperate issues. Nope. From 1.4 to 1.6, SS-LL did recieve a bigger buff than the other legs, and because of the nature of the AP, defense / speed ratio that those legs already provide, they get the bigger benefit by a landslide. It's naturally worth way more because that AP also has a large amount of defense protecting it, while it should go without saying that they don't lose anything in terms of AP lead tactics against other types.
  12. Fukei

    Omnia

    I'm not sure how well aerial tactics would work with a design like this. That kind of thing works really well in fA where guns are less accurate, but I think this might get it's face kicked in by simply anything even remotely armored which also wields a Pitone. You can still use cover decently I think, but I also think it would be best to go with an extremely cover oriented build altogether. I'll comment on a couple of things before I move on, the first being your usage of the Aliya arms. For this build, a more practical approach would be going with 047AN03 while lowering the weight on other areas of the design, most probably the weapons. Those arms have plenty of weapon support for the kinds of guns you're using and would bring your defense up. Aliya/A is a fairly niche part used almost solely for dual machine guns or assault rifle / mg. Although I wouldn't say it's high-end tier, there's also another specialized purpose for them on RJ builds, because of their low weight, high drain and control of energy weapons having decent synergy with that type of design. I think your choice of Judith legs is understandable in this case for a more defensive style, but when/if you proceed to defensive tactics that rely on your movement more rather than defense numbers, Salaux legs will typically be better for controlling yourself around cover, just as they would be if you were using aggressive flanking tactics up close. Turning speed and cover play go very well together. So from the first paragraph, I'm obviously gonna recommend a more grounded booster set up better suited for lightweight cover usage. Polaris would work fine, but if you can get away with it depending on what your design ends up being, run with Aliya/M or Virtue. I want a hotdog. The drain of Aliya/M will only hit you hard if you let the vertical drain come into play, otherwise it's a very straight forward and easy choice over Polaris because while it's much faster, it still won't take you near the drain Virtue naturally will. But, when you do get used to it, you'll learn when you actually can take advantage of the vertical thrust without letting the drain overwhelm you. For a LW such as this, Overed Boost is extremely beneficial. You can control range and counter range control attempts, you can get in and out of cover easier and you can use it to move along cover. You can play mind games. You can do many, many different things. An easy go-to OB part is Linstant because of it's synergy with the GA generators, all you need to do is think a little bit ahead of time for long duration OB'ing. (Check your energy gauge!) If you want an easier time not worrying about your current energy levels, try out Pallas which uses slightly more KP for much higher energy efficiency. Your weapon set was interesting to me at first. While I think it's going somewhere, it's going too far, with the laser cannon being in the center of the feeling that this is overkill in lasting ability. You shouldn't ever need a weapon like that when you have the Pitone in all it's firepower potential glory. An alternative I can think of that's similar to this would be Pitone / ER-O200, with one missile pack and relations somewhere depending on how you feel on that, though this would also be under the recommendation of Tellus arms. That can feel like a weird weapon set, though. Though, the EC-O300 specifically is a very effective weapon for deep cover play with lightweights, much like any kind of laser rifle the arms can hold. Something I used to play on a design similar to what I've described so far would be Altair / Marve / Musselshell / EC-O300 / Beltcreek03, with Tellus arms. Imagine while heavier ACs will opt for hi lasers with cover play, that regulars laser rifles are the lighter equivelent. You don't have the raw damage, but you should have speed and accuracy on your side. A barebones, yet decently effective weapon set is Altair / Aszaz, with Osage over the assault rifle and Beltcreek relations, with again, Tellus arms. This requires you to be accurate with your guns, though. You need to make the missiles count, you need to time your lasers and make many of the shots count. You're probably thinking why Aszaz, but the rifle can be used just fine as long as you never use it for damage racing purposes (You do not ever want to be damage racing, this is important) and take advantage of it's other strengths in the meantime. You could also just use a different rifle, I simply use that in this example because the speed felt right for the design I got this from. All of these weapon sets may or may not seem wonky though, and some would probably opt for sets involving a Canopus as main gun, or even Vega. Regular lasers rifles to me though, fit a mobile cover playstyle better. More accurate, more velocity, you're quicker, you still hit fairly hard and it will even itself out the harder you make yourself getting a lock-on and controlling range against. And as final note, even though I'm sure you're intelligent enough to already know this, what I've said here is all learned but not necessarily fact. I'm confident in knowing how heavyweights work in the metagame, but this is a much more complex playstyle and I haven't explored every nook and cranny of it. All I can say is that these things generally worked in practice in the days of me playing LWs. Hopefully you get use out of some of this garble.
  13. ie, you have one-dimensional views on how flares work. If you don't have to focus on missiles with movement, you can do other things with your movement. Things like dodging guns more effectively and preventing getting led into shots while dodging the missiles, or playing in a more aggressive way to deal more damage with reliable weapons as the enemy is wasting DPS using missiles. I'll even use a tournament video as an example: I was obviously joking around and taking the EC-O300 hits on purpose, but you get the point. (Although in this case, I still could've handily annihilated him with Pitone, but we're still talking about Pen and his perma-flight which has the grace of a flying elephant with a bullseye painted on it here.) Also, you seem to have forgotten the existence of players like exo-gen who prove that pressuring enough with missiles makes dodging them reliably "void." Even Strifer using one missile pack had ways of reliably damaging others because he timed his shots properly, had proper angles and used OB with ones like Osage and Poplar efficiently. Flares helped against him, period. If your logic is based purely off of numbers that are thaaat far deep down, then I think it's pretty bad to be using them as an argument. This is part of the reason why I think your logic with Tiered Answer in fA is so horrible, because you downplay flares against proper missile usage to incredible extents. For your KP argument, I really have nothing else to say at this point besides you grossly overestimating how important recharge rates are again. Higher rectification is better in the long run, because if something is going to break your PA, it's gonna break it down hard regardless of your KP. Just like with Energy, there comes a point when more blood is more important than how fast your heart can pump it. KP happens to be in the need for more blood the majority of the time, unless you're extremely OB reliant. It's that simple, I don't get how you went so indepth on something so irrelevent. You're correct on the latter, but you're wrong on the former. This is why most player's heavyweights are bad. If you ignore speed and load up a billion things on a HW frame, then what Altair said is absolutely true, you WILL have lightweights running circles around you. I mean properly built LWs though, probably not you and your Polaris main on everything ever silliness. The speed does make a difference and it's why heavy-midweights are tip top tier. It's also why things like Albireo are a hundred times more viable than Kiritumi despite lower defense for a tank of all things, aside from the obviously super important turning speed. The rest of it in those paragraphs I skimmed through revolves around Vega or whatever, to which all I have to say about that is that it's pure cheese. It will work on certain things, but it will get it's colon maxed by others. In my own philosophy, I would consider that as being close or something equivelent to bottom-tier. Similar to Kojima weapons. No, it actually sounds more like the opposite, the ability for the opposing player to pilot lightweights. I most likely understand this better than anyone because I dealt with it even back when I was in my prime and a hundredfold better than I am now, and I'd like to assume that you don't have the audacity to say I can't play heavyweights properly as your argument. Pure heavyweights pretty much always have had immense lacking in turning speed in 4th gen. Trying to offset that with underweighting, while being one of the more viable ways to use them, leads to losing what other advantages a heavyweight actually has. So your logic is that because SS-A can't hide behind buildings with cheesy Vega, it's weapon choice is limited. Even though Sirius exists for ACs that need it. You also still don't seem to understand the kinds of design types grenade cannons work reliably against (You know, like people who sit behind buildings with mass laser weaponry) and how effective they can be on proper designs with adequate support from other guns. I don't even have the capacity to explain how ridiculous I think that paragraph from you was, I spent probably half the time on this post thinking of how many ways you were wrong with that and I still don't know how to effectively put it into words. Here, let me fix that one line for you: "You're much faster, but slightly more fragile." SS-LL has low energy defense, which is mitigated through other frame parts, which then opens the window to having a massive defense / speed ratio through intelligent part synergy. It's top tier, but you'll probably once again just argue with Vega. I don't think even that would work, because I can take things a step further by saying if we're talking regulations 1.60, that we can include the two AP buffs the legs got which also gives huge AP / speed ratio for AP leads on top of all else. And what are you even doing mentioning load, were you that desperate for points to argue with? I think my staple is proof enough that plenty of weight can be put on those legs, I can't imagine putting any more on it without going into the "why would you even be using these weapons" territory. I normally wouldn't care about posting any of this, but it's really in the interest of brushing up on my own knowledge and remembering things.
  14. Original post updated. After the last tourney, I'll be doing 5 minute time limits from now on. The date and time for this is: March 2nd, 6:00 PM CST
  15. All done. I feel like disqualifying myself as winner after watching some of that again, too. Right off the bat, I obnoxiously moved way out of starting position against Pen. It didn't really affect the match, but still. Then my first matches with TM are amazing. My favorite is how I was playing so poorly that I was firing Osage while under the bridge on Megafloat, but then moments later manage to magically hit him through solid parts of the bridge with Pitone not once, but twice. Then the grenade hits I was getting on everyone in general that probably shouldn't have been hitting. I think lag was on my side. Feels bad. I will also say that TM did have a clear path to victory against me and that his AC was pretty viable for tournaments. His strategy worked fine against everyone else and when it came to me, I think all he needed to do was be more patient with the hi lasers. Even despite obvious Yamaga vs. quad, it would not have taken much more for me to straight-up lose any of those rounds. For anyone wondering what's in "Extras", it's the game with me vs. Exor where he dropped out, along with the other three games with LS dropping out vs. Exo. The most entertaining two parts are the end of my match (2:40), then at the very end of the whole video.
  16. We don't. Some of us aren't children and are capable of differentiating fantasy from reality. Sorry, but "It would be cool!" isn't a good reason to spend untold amounts of money and time developing pointless, inferior humanoid weapons. All of you who choose to ignore the facts of our reality should really stop using the word reality.
  17. March 2nd, 6:00 PM CST Rules: Best of three 5 minute time limit Map order: Parabolic Grove, Spirit of Motherwill, Megafloat One AC per player allowed, no changing mid-tourney Regulations 1.40 Part bans: Blades / Laser Blades Participant List: cdmmxm NeroThorongil Potemkin7 Pendragon9
  18. I'll see if nob wants to do an ACSO with stock AC rules sometime later. If not, I'll host ACSO instead, he probably won't mind.
  19. Good games to everyone. I think that was four hours. This was way longer than I wanted it to be, but it was a lot of fun. I've updated the original post with the complete bracket. I won, but I think my matches were painfully boring compared to some of the other ones. I'll have my videos up within the next week maybe, I won't be rushing to have them up as fast as I did for that last tourney.
  20. I'll be recording what I can. I don't know if TM will help to record all perspectives, but I'm fine with it if he doesn't want to since it's a pretty big hassle for what's poor gameplay from mostly rusty players, anyway.
  21. Nope. I would've included something that important in the original post if you did. The only thing to keep in mind with designs is to not switch to something else in the middle of the tournament. The date is also finalized now.
  22. Feb 9th, 6:00 PM CST How is that for everyone? It could also be either Friday or Sunday, or another week later if that seems way too soon.
  23. http://i.imgur.com/rnps29U.png Feb 9th, 6:00 PM CST was the set date. Rules: Best of three 10 minute time limit Map order: Collapsed City, Parabolic Grove, Mega Float One AC per player allowed, no changing mid-tourney Regulations 1.40, no part bans Participant List: cdmmxm INSANE-O-FLEX27 (no-show) Itaritz Pendragon9 Potemkin7 NeroThorongil TMRaven Kalmaren (no-show) EXO-GEN Boycotters: Exorcet
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