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Hollywood

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Everything posted by Hollywood

  1. Ribose always seemed a bit pointless to me, as you can usually see the missiles that are coming at you. I can't imagine that you need the extra range of R+ when the starter radar is usually sufficient. I think it's 700 range. Some one said once about needing organelle for quick changes in direction but i think that booster accel has that area covered.
  2. It appears that the new MechWarrior game make take a new path in terms of how it's released. For those of you who may be interested here is a link to check out: http://mwomercs.com/game Here are some pics of what they could look like: http://img.mwomercs.com/media/MechWarrior%20Online%20Atlas%20Concept.jpg http://img.mwomercs.com/media/MechWarrior%20Online%20Jenner%20Concept.jpg http://img.mwomercs.com/media/MechWarrior%20Online%20Hunchback%20Concept.jpg
  3. nah it was one that looked like this: Queen/uranus/A72F/Lf81/gull/f73h/fudoh/linden/---/ss2/---/---/demon/sylph I forget the name.
  4. Oh i agree with you raor, but they are still in the business of making money. that's just simply the way of things.
  5. whether it's homepathy or drug companies or FDA, it's still a business, and that business is to make money of all the poor suckers.
  6. I'd love to see a battle between one of TM's old quads from NB against any other from NB but I don't believe that there is a link to the AC that I'm thinking of. I'd have to look it up, it's around here somewhere.
  7. Eye3 is just a box with a camera in it niji so i can cee it being kinda fragile.
  8. I suppose that if almost everyone is hating on me lately that I'm doing my job right.
  9. Hollywood

    Oh SNAPS!!

    Oh I know all that already , it's just that whenever i post an rj that's usually one of the first things PD says.
  10. Hollywood

    Oh SNAPS!!

    Now i expected PD to say that the stability is too low but i guess it is something he only reserves for me
  11. This bot doesn't even have a color yet so use the bottom leftmost color scheme if you would. AC Name: Blindside Core Frame: Head | Core | Arms | Legs S4 | 75U2 | FL | FA 0/0/2/8/0 | 0/0/5/5/0 | 0/0/1/9/0 | 0/0/3/7/0 Internal Systems: Booster | FCS | Generator | Radiator V2 | LIMPET | G91 | ANANDA 0/10/0/0 | N/A | 0/10/0 | 0/0/10 Weapons and Armaments: Inside | Extension | R Back | L Back N/A | RM3 | 69RA | KINNARA R Arm | L Arm | R Hanger | L Hanger ROC2 | 69H | 69H | WRAITH Optional Parts: AMINO | ES | SS | L+ | CODON | GOLGI |
  12. 402 please keep the right count. lol
  13. Yeah use that one like PD said while i work on this one i started last night.
  14. I'm working on something, you'll have it by tomorrow at the latest.
  15. In LR they are Panther.
  16. AC NAME: Mad Dog YIV NER EAS 1001 MARE ST-6 ROZ SA44 - R/24 A10 VM36-4 RF/220 HZL50 S-SCR, E/SCR, STAB, ECMP, AXL, BRK, TRN, Frame Color: Base: 0/0/0 Aid: 115/60/40 Optional: 0/0/0 Detail: 70/0/0 Joint: 0/0/0
  17. Hollywood

    Beak

    It looks like it could be interesting to use, my only concern for this bot is the En defense.
  18. The fact that you are using Kujaku and you say you're not good in an airborn AC leads me to the conclusion that your energy managment skills could use a bit of work. The side shields cover only the sides and not that much at all to begin with, find something else in terms of arms rather than FG. Where are the tunes on this design ?
  19. it will move and then burn, and your opponent won't have to do a thing but dodge and watch your AP drop like a brick. Welcome to ACU
  20. I assume you're using RS3 for it's attack power. Personally i think you'd do much better if you just used RS, it's much better than the others.
  21. I could have but then i would be doing what's expected
  22. tbh my only issue with Cronus is it's lack of an AMS.
  23. Why Cronus and not 99UL ?
  24. Hollywood

    Callandor

    AC Name: Callandor Core Frame: Head | Core | Arms | Legs EYE3 | C75U2 | MACAQUE | LH99XS 0/10/0/0/0 | 3/0/7/0/0 | 3/4/3/0/0 | 2/0/6/0/2 Internal Systems: Booster | FCS | Generator | Radiator GULL | VOLUTE2 | LOTUS | ANANDA 0/4/6 | N/A | 0/10/0 | 0/0/10 Weapons and Armaments: Inside | Extension | R Back | L Back N/A | RM | N/A | NYMPHE R Arm | L Arm | R Hanger | L Hanger 76RA | M2 | WRAITH | WRAITH Optional Parts: AMINO | ES | SS | L+ | CODON | R+ | MARISHI Frame Color: R/G/B Base: 15/0/45 Aid: 80/50/200 Optional: 45/40/200 Detail: 90/200/0 Joint: 90/200/0 Weapons Color: Green Description: This AC has been sitting on a backup card for some time, untuned and weaponless. This was to be my next design to be posted but then i got Last Raven and it kinda took a back seat to the new game. This design is primarily for medium to close range but has some long range poking capability. I'm not going to go into a big drawn out description of an AC. Look at the weapons. If you're experienced enough in these games you will figure out quite quickly how it could be used. I won't say how it should be used because that always seems to invite conflict of some kind or another, and I'm not interested in conflict. Tactics: This design is primarily for medium to close range but has some long range poking capability. Known Issues: Slower than I like but since this is NB the speed is kinda acceptable for an AC of this type. Notes: N/A ....... yet. Stats: Build it to find out.
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