incinerator950 Posted April 27, 2012 Report Share Posted April 27, 2012 It's obvious where the Americans sit and I know plenty of people in the European Server, but I don't hear anything across the other pond. I know they're getting updated because of FROM and not Bandai, so I'm assuming things work a little differently for them. Quote Link to comment Share on other sites More sharing options...
Barilzar Posted April 27, 2012 Report Share Posted April 27, 2012 I assume HRJs are still popular for their retarded high Attitude Control. Quote Link to comment Share on other sites More sharing options...
Capitan Taroch Posted April 28, 2012 Report Share Posted April 28, 2012 (edited) in 1.03 people have started to run around with multi defence ACs usually its either HRJ with KE and CE or Mid Biped with KE and TE defence, here are the weapons that received Buffs and Nerfs as far as I can remember: -Nerf- Weapons:GatlingPulse CannonHeat HowitzerShotgun Frame Parts:Svir 251 Firing Stability -> 199 -Buff- EN MachinegunsRiflesHeat Cannons Frame Parts: HRJ Jump wastes less EN, instead of 20-30k it wastes 5-10k500 more EN output on All GeneratorsKE and TE Arms Firing Stability increased (example: Severn 79->100) in 1.03 you will either get raped by bipeds with Arachide if your TE def is too low or you will meet a HRJ that uses Combat Rifles/Rifles with an insane firing rate.... Tanks with Auto-Cannons are pretty evil too. this is what I do remember about the JP side, its a while that I dont log so I could be wrong.... dont get my info to be 100% correct Edited April 28, 2012 by Capitan Taroch Quote Link to comment Share on other sites More sharing options...
Barilzar Posted April 28, 2012 Report Share Posted April 28, 2012 They still need to nerf HRJ legs Attitude Control. Quote Link to comment Share on other sites More sharing options...
Nomrah Posted April 28, 2012 Report Share Posted April 28, 2012 in 1.03 you will either get raped by bipeds with Arachide if your TE def is too low or you will meet a HRJ that uses Combat Rifles/Rifles with an insane firing rate.... Tanks with Auto-Cannons are pretty evil too. this is what I do remember about the JP side, its a while that I dont log so I could be wrong.... dont get my info to be 100% correct Sounds accurate, two videos that give me a good idea on whats going on over there, coincides with what you said. http://www.youtube.com/watch?v=ZvOPaCDjH4A http://www.youtube.com/watch?v=ydzl-taezN4&feature=relmfu They still need to nerf HRJ legs Attitude Control.Yeah, the guy in the second vid is abusing that for sure, something should be done about that. Quote Link to comment Share on other sites More sharing options...
Barilzar Posted April 28, 2012 Report Share Posted April 28, 2012 Those were LRJ legs in the vid. Quote Link to comment Share on other sites More sharing options...
Capitan Taroch Posted April 28, 2012 Report Share Posted April 28, 2012 Nooo, whys that, lets nerf the arms that are giving some higher fire rate to non HRJ users... ..... that would've been nice if they could increase by abit the Stability of other legs, Biped legs really have crap Stability oh but wait thinking of it they also have "buffed" HRJ too, they decreased their Jump EN consumption... just a moment and I'll edit the revious post. Quote Link to comment Share on other sites More sharing options...
Barilzar Posted April 28, 2012 Report Share Posted April 28, 2012 HRJ legs are straight up faggy. I've been crashing free battle rooms with a HRJ with 4x Zinnias. It literally has been taking no skill on my part to do this. Quote Link to comment Share on other sites More sharing options...
Capitan Taroch Posted April 28, 2012 Report Share Posted April 28, 2012 ACs with nothing but USGsTanks with only 2 Pulse Cannons and AmpHRJ with... well... almost any weapon Shotgun users with insane Stability (owww hello again HRJ) those are kinda the only ACs that work and that are broken... all others things are dumbed down.. the dramatically pathethic side is that Skill is being dumbed down too, doesnt matter how much you focus or practice or struggle you'll die eventually if a crappy player catches your back with luck or if he has the right rock/paper/scissor. and the skill cap seems very lower than FA But dont worry! in the next Update you wont get raped by those things ever again! you will finally be able to get raped by some new fresh combinations ;D! (..... sarcasm) Quote Link to comment Share on other sites More sharing options...
Griffon Posted April 28, 2012 Report Share Posted April 28, 2012 (edited) I'm probably missing something here, but isn't that the RJs defining trait and entire purpose in this game? I mean if they're OP then they're OP, but shouldn't something else be toned down instead like defense or general mobility?I don't see why the one thing RJs are supposed to do should be nerfed. Seems to me it's along the same lines as saying "Man, that quad stability and aptitude with cannons is OP, it should be nerfed." the dramatically pathethic side is that Skill is being dumbed down too, doesnt matter how much you focus or practice or struggle you'll die eventually if a crappy player catches your back with luck or if he has the right rock/paper/scissor. and the skill cap seems very lower than FAOh come now. You can't honestly say that the exact same thing never happened in fA. Edited April 28, 2012 by Griffon Quote Link to comment Share on other sites More sharing options...
Barilzar Posted April 28, 2012 Report Share Posted April 28, 2012 I'm probably missing something here, but isn't that the RJs defining trait and entire purpose in this game? I mean if they're OP then they're OP, but shouldn't something else be toned down instead like defense or general mobility?I don't see why the one thing RJs are supposed to do should be nerfed. Seems to me it's along the same lines as saying "Man, that quad stability and aptitude with cannons is OP, it should be nerfed." Oh come now. You can't honestly say that the exact same thing never happened in fA. No, the problem with HRJs is combination of their speed, high mobility, and high attitude control. This allows them to out gun and out maneuver all other legs. The only reason quads see usage is for sniper cannons. And the FA comment is fail, unless you got jumped by nukes, raiden arms, pa bombs, or to a way lesser degree, koji arms, you could still make a comeback and win. Quote Link to comment Share on other sites More sharing options...
Griffon Posted April 28, 2012 Report Share Posted April 28, 2012 (edited) No, the problem with HRJs is combination of their speed, high mobility, and high attitude control.Right, but what I'm getting at is that everyone seems to say their altitude control should be nerfed. I'm thinking, shouldn't it be the other stuff? And the FA comment is fail, unless you got jumped by nukes, raiden arms, pa bombs, or to a way lesser degree, koji arms, you could still make a comeback and win.Right, you certainly could. Which is why I didn't say "The same thing always happens in fA." Edited April 28, 2012 by Griffon Quote Link to comment Share on other sites More sharing options...
Artdeux Posted April 28, 2012 Report Share Posted April 28, 2012 The only reason quads see usage is for sniper cannons.Quads have more AP, better defence for their weight, better turning speed, and can stay in the air for extended periods of time. I'd argue that they can make good close-range bots if you build it right. Quote Link to comment Share on other sites More sharing options...
Barilzar Posted April 28, 2012 Report Share Posted April 28, 2012 Quads have more AP, better defence for their weight, better turning speed, and can stay in the air for extended periods of time. I'd argue that they can make good close-range bots if you build it right. No, HRJs high fire rate will out gun them regardless. Quote Link to comment Share on other sites More sharing options...
jrs3000 Posted April 28, 2012 Report Share Posted April 28, 2012 Yup, they just need to make them fire at the same rate as other legs. Quote Link to comment Share on other sites More sharing options...
Griffon Posted April 28, 2012 Report Share Posted April 28, 2012 That's based on stability, isn't it? I thought quads had higher stability. Or is that only in ready mode? Quote Link to comment Share on other sites More sharing options...
Barilzar Posted April 28, 2012 Report Share Posted April 28, 2012 That's based on stability, isn't it? I thought quads had higher stability. Or is that only in ready mode? Only in ready mode. the highest stable quad leg is the viso at 1400+ stability, but are slow as fuck. The highest HRJ leg is 1900+ and it is almost as fast as most lightweights. Quote Link to comment Share on other sites More sharing options...
Griffon Posted April 28, 2012 Report Share Posted April 28, 2012 Oh yeah, that's pretty weak. That should probably be nerfed for RJs, or buffed for quads, or both to a smaller extent each. : Quote Link to comment Share on other sites More sharing options...
Barilzar Posted April 28, 2012 Report Share Posted April 28, 2012 Oh yeah, that's pretty weak. That should probably be nerfed for RJs, or buffed for quads, or both to a smaller extent each. : Tanks should be the most stable followed by quads. There is lots of imbalance in this game. Quote Link to comment Share on other sites More sharing options...
jrs3000 Posted April 28, 2012 Report Share Posted April 28, 2012 I'd say both also. It makes no sense that a shotgun can stun a quad but not a RJ. Quote Link to comment Share on other sites More sharing options...
Barilzar Posted April 28, 2012 Report Share Posted April 28, 2012 (edited) I'd say both also. It makes no sense that a shotgun can stun a quad but not a RJ. I think it stops stunnin once your 1700+ in stability which is only achieved by HRJ legs... Edited April 28, 2012 by Barilzar Quote Link to comment Share on other sites More sharing options...
Artdeux Posted April 28, 2012 Report Share Posted April 28, 2012 No, HRJs high fire rate will out gun them regardless.Only if you rambo-rush them and don't take advantage of their terrible turning speed. Quote Link to comment Share on other sites More sharing options...
Barilzar Posted April 28, 2012 Report Share Posted April 28, 2012 (edited) Only if you rambo-rush them and don't take advantage of their terrible turning speed. you can compensate the shitty turn speed with wall jumps. I have been pretty much exclusively using quads since i started. Quads are too slow even if you are running the light beluhka legs and back peddle. Edited April 29, 2012 by Barilzar Quote Link to comment Share on other sites More sharing options...
Artdeux Posted April 29, 2012 Report Share Posted April 29, 2012 and back peddle.That's something I rarely do. Sometimes the easiest way to avoid fire to to quick-boost -at- your aggressor. You can then follow up with a quick-boost back in half a second, and with any luck, he will have turned to try and follow you when you first boosted at him. That'll leave his ripe supple back ready for chopping. Quote Link to comment Share on other sites More sharing options...
obliviondoll Posted April 29, 2012 Report Share Posted April 29, 2012 How was backpedalling (backPEDAL, not back PEDDLE, by the way. You're reversing, not selling spines) meant to be a good way to exploit an enemy's poor turning speed? Get behind them, or at least out of their lock-on arc, and stay there. Quote Link to comment Share on other sites More sharing options...
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