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Hollywood

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Everything posted by Hollywood

  1. Those drum looking missile arms on setting 2 + rm3 will work good too.
  2. Wasn't Harpy2 dumped anyway for pvp ?
  3. tbh 90 i thought it was a good show overall, of course the complete uncensored version is better. Thing is it borders on Hentai lol. my only issue was how it ended.
  4. Hollywood

    ?????

    The name works well but I was hoping for something a bit more. I'm sure that there are those out there who would be willing to tear it down and say what's wrong with it and what could be changed for the better. I know you guys are out there, don't be shy.
  5. i have opinions it's just that you all might not like those opinions all that much
  6. Saw this on International Film Channel some 2 years ago or so.
  7. it's taking on the Mechwarrior style of play IMO. It might be worth looking into either TS3 or Ventrillo for organizing your teams so that communications will be easier. Unless psn and live have that option already. I was telling Niji one night that it will be interesting to see people play in a squad, and see how many actually get shot in the back by their own team for crossing paths at the wrong time.
  8. before the change the H3 was the main attack weapon while the Ghost2 was there to back it up. the only thing is that ghost can be hangered while ghost 2 can't if i recall right. I added the harpy and rm2 last night but have yet to do a full test with it.
  9. I'll go back and see what i can do to add some poking weapons to this AC. My only issues is i don't want to make it too slow for it's weight class. The whole point of this AC is to be a hadngun user so adding mg's is out of the question but thanks for the suggestion anyway.
  10. For those who must obey the bans, HP has replaced H3. This simply means that you will run out of ammo sooner on the left and be forced to go to the hangered weapon on that side. But as HP has near rifle like attack power then it means verry little. Yes Term it does have a special lock, but with the WS lock weapon on the left it makes little difference. Limpet is ideal IMO for something running close range weapons.
  11. H2 sucks to be blunt, and i haven't sacrificed any firepower at all for endurance. Firepower isn't something that the stats tell very well. Using U2 gives me good heat resistance second only to UA. i have a low cal value gen, higher than normal cooling, really good stability, 9000+ AP, really good defense ( if a little unbalanced ), 435 kph MBS, weapons that can stun lock an opponent and strip away AP at the same time. You'd be surprised at what a handgun wielding AC can do to other types. 9 times out of 10 i don't even get around to using the hangered weapons.
  12. Hollywood

    Barghest

    AC Name: Barghest AC Designation: High Aggresion Pistoleer Core Frame: Head | Core | Arms | Legs EYE3 | C75U2 | LEMUR | LH96FA 0/0/8/2/0 | 0/0/9/1/0 | 4/2/0/4/0 | 0/0/0/10/0 Internal Systems: Booster | FCS | Generator | Radiator GULL | LIMPET | LOTUS | ANANDA 0/0/8/2 | N/A | 0/10/0 | 0/0/10 Weapons and Armaments: Inside | Extension | R Back | L Back URCHIN | N/A | N/A | N/A R Arm | L Arm | R Hanger | L Hanger GHOST2 | HP | 69H | WRAITH Optional Parts: AMINO | ES | SS | L+ | CODON | R+ | MARISHI Frame Color: R/G/B Base: 80/20/10 Aid: 120/0/0 Optional: 80/80/90 Detail: 70/130/40 Joint: 80/80/90 Weapons Color: All Black AP: 9015 Weight: 7344 En Supply: 3558 MBS: 435 Turning speed: 1183 Stability: 10661 Cooling/F. Cooling: 15608/17982 Defense: Shell/En: 2032/1900 Description: The easiest description that can be given to this AC is a High Aggresion Pistoleer. It has High AP, High defense, High stability. It's intended for getting up into your opponents face and staying there while you stun lock your opponent into submission and strip their AP away. This AC seems like a Heavyweight from looking at it but it is in fact on the lighter end of the MW spectrum. I have been working on this design for almost a week tweaking it here or there to try and get the most out of it defense wise but I need input from you guys here to make it better, if that can be done. Tactics: As this starts out at a speed of about 435 kph, it should be easy enough to get up into your opponent's face and lay into them with Ghost2/HP/Urchin combo, and strip away their AP. Known Issues: Defenses are somewhat unbalanced. This AC will have a bit of a time dealing with a mid to long range build if your opponent is playing such an AC. Notes: I would like to keep the AC as close to it's intended purpose as possible, so please keep that in mind when you make any suggestions on possible changes to the frame or weapons. The 69H/Wraith in the hangers are there if your targeting sucks balls. Limpet is being used as a personal preference by me, but F73H will do just as nicely on here. I have no picture for this as I loaned my camera to my girlfriend, so if it's possible I would like to make a request of TM outside of his topic to provide a high quality picture of this bot.
  13. Definately going to get this.
  14. I realize that you are probably trying a whole bunch of stuff but some weapons may not be a good idea to use.
  15. Hollywood

    Rad Bromance

    What's the cooling like on here TM ?
  16. Here is the link to the Torrent: Mechwarrior4: Mercenaries MTX FULL Install (version .0028) Here is the Extractor and Patch Utility: MTX Extractor and Patch Utility
  17. Initially this bot was supposed to be close to a finished design but after trying several things suggested by others, I find that it has become a new beast altogether. this is now far from a finished desoign and is more a prototype of a future AC. atm the frame has no tunes and looks like this: Ladyb/UL2/72F/FA i'm trying to decide if i want to use lotus/gull/ananda or stay with g91/v2/ananda. I 'll probably go with the former so long as i use only shell based weaponry. any ideas that you all have based around this frame set up, please say something.
  18. i'll take a look later at 72F+FA. what are your thoughts on using 94A2 on here ?
  19. Okay, that was the wrong choice of words. I was trying to avoid using the micros for just that reason. This AC has always been designed around ranged combat. Yes, I know that dual 69h in the hangers says otherwise, but those 2 were there in case of an emergency. As i said in an earlier post, the Nymphe is a "deek seeker" that can also be used in a close range barrage capability if need be. This is the main reason i chose Volute over Volute 2, the faster lock time, more missiles per launch (6) as opposed to (4) of Volute2. I have another version of Rabid Fox that runs a different weapons set up. I have Gull/Lotus/Ananda on another version which runs RS/R3 with a sylph under the RS. Another variation has Shade/R3 with no hangers. Some of these other variations use harpy/69m/rm3 as back units. Other variations of Rabid Fox are in the works but use Cougar 2 instead of SSA. This is but one of many.
  20. Nymphe is intended to be a "deek seeker" where spartoi/rm3 are the main attack units. I will try a few of the things you have suggested here. I don't know why you seem to like giving me the third degree all the time, is it because you're trying to make me go away ?
  21. As of late my friends have been running mainly Shell based weapons, and i figured I would try and catch them out by making a midweight that has a shell def bias while still having somewhat respectable en def. Knowing that SSA is a shell def based leg set, I decided to use it instead. I know that there are better leg sets that can be used. but many of them are used way too often and i tend to get bored with using certain leg sets on my bots.
  22. You'll notice TM that i said: "I would like", that doesn't mean "I will" keep it on there. I wanted to try something different. If you have a constructive suggestion, then by all means spit it out.
  23. I'll give that a try later tonight. My intent was to give the AC a bit longer of an OB burn than Lotus is going to give
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