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Exorcet

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Everything posted by Exorcet

  1. I have AC5 on PS3, I don't play it, but I like it enough to do matches sometimes. VD isn't very different from 5, most people here are PS3 and most don't play AC much anymore.
  2. Just so you know, even if people still played AC5 here, most would be on PS3. I don't even know if anyone who is here often has the 360 version.
  3. Yeah that's pretty much it. If this was SL, he'd be trying to make a 9999 AP HUESO leg build with four grenade launchers.
  4. Your only hope is ULG-21 with ULG-71 or whatever gen and TEMPETE with whatever missiles weigh the least and with KRSW instead of KARASAWA. That's pretty silly though. The only way you're going to get all the stuff you want at the same time is heavy legs or a crippled mid weight with low power boosters and too much weight to jump, and then there goes speed.
  5. No. AC5 leg weight is actually important and it's easy to overload. LW's can't carry heavy weapons. 90 is right, you need to lighten up. But his suggestion is terrible, because KARASAWA is the best part ever. You're going to need to narrow down your list and pick what you really want to do, and then do that. If you want KARASAWA, here is an idea: http://armoredcoreuniverse.net/forum/index.php?/topic/2593-matrix/
  6. Exorcet

    ArmA III

    But ARMA is a good mens. These kind of games also have a bit of a competitive group, but it's not like SF. This is casual stuff, I wanted to post a tournament video, but I couldn't find it. This isn't a realistic situation at all, just fun gunfighting. I also think there is plenty of spectator appeal if you know what's going on. If not, then it's bunch of people sitting in a forest or planes going in circles, yeah. Mostly though the competitive scene in this games is replaced by a hardcore player crowd, but these groups can be plenty competitive. DCS has many squads that like to either coop, work together in vs MP, or challenge other squads.
  7. Just on this, the people saying planes weren't coming were right until they were wrong. It only makes sense to make predictions based on what you know or else anything can be valid and there is no point in making a prediction. Saying that anything is possible is a waste of time because it means all the knowledge we have now means nothing. It is possible though extremely unlike that AC's or something become viable in the future, but at this point it's clearly a no and it's basically in everyone's best interest to say it's a no because that's what the evidence supports. Betting on slim odds never makes sense. Also the whole flight thing wasn't so one sided, the understanding that led to the Wright Brothers' flight started back in the 1700's if not earlier. Planes didn't go from impossible to test flights over night. As was said before many times, large robots need to overcomes their flaws and lack of unique benefits (the technology to make them is better used elsewhere) before they can be taken seriously. Also planes http://www.youtube.com/watch?v=5EnttHIgx8s
  8. Exorcet

    Pacific Rim

    What annoys me about this though is that it wasn't just a random [bad] plane scene. They're supposed to be struggling to beat these things which drives them to build new technology. Instead it looks like they're sending 5 year olds in jets to fight monsters and then magically robots happen. It made the whole movie feel lazy. The trailer killed any interest I had, and to be honest I was kind of prepared to ignore most of the improbable things that I'm sure would come up in the movie. I had a little bit of interest. Even for the average person, I'd think the plane thing would stand out. Why are fighters using guns instead of missiles or something?
  9. Exorcet

    Pacific Rim

    Is this that terrible movie where F-22's fly at sea level and only have 20 mm cannon instead of saving the world with a single bomb each that would have been much more effective than what happens in the movie?
  10. Exorcet

    Man of Steel

    I liked the build up probably more than the fighting. The story was interesting, the battle though I was looking forward to it, didn't completely convince me, for lack of willing to explain what I mean.
  11. Exorcet

    Gran Turismo 5

    I have the game, but I haven't played it in about a year or something. I switched to Forza, 4 was a vast improvement over 3. I pretty much have everything and infinite money, so if you want cars or a race I guess I can. I'm hard to catch on PSN now though,, so best to look for me in chat.
  12. http://www.youtube.com/watch?v=vT64Xc3sJ1o
  13. I was looking forward to open world so much, but they botched it up so bad. DS1 felt more "real". Places were more interesting to look at and it felt like you were traveling around even though you were just teleporting between different linear paths. DS2 took a large open world and made it feel small and jarringly disconnected. I don't like sudden transitions like Valley of the Drake to Blighttown or Firelink to New Londo, and all the connections between them felt too convenient. I would have preferred either a much bigger world with more gradual transitions or a world that was a bit more consistent and less linear. The only difference I feel between DS1 and DS2 map wise is that they moved the archstones to bonfires. The open world thing was kind of done in a lazy way I think.
  14. Yeah the level design makes me agree there. DS1 was great to explore and run around in. DS2 was garbage outside of MP. I'm hoping DS3 will be more like DS1.
  15. I've had a race car and a plane on Dropbox at the same time. They do not care about file size (but you need to pay for more than 2 GB unless you do a promotion thing for 2.5 or 3.0 GB).
  16. Exorcet

    Hydra

    ALIYA/M is terrible. Pure missile spamming usually doesn't work, but this combo might be OK as long as NIOBRARA doesn't get to the other guy 50 years before POPLAR does. If you keep the missile set up, consider the BFF FCS. It is good with missiles, OK with guns, has aweful dual processing (but that's OK, hand missiles don't count), godly see the through cover, and great radar. If you don't keep the hand missiles, try a rifle. Does SS-G hurt your mobility much? You're light and this AC looks like it wants on mobility more than def.
  17. I have bought a helicopter. Raor, forget NOTAR. Go Coaxial. Yo. But they have a weakness against smoke stacks http://i46.tinypic.com/140b3c.jpg
  18. Exorcet

    Bravado & Isis

    I don't know about INBLUE on Bravado. I guess it's doable. I'd probably rather go with more see through cover range and then dump the turning into lock speed if needed. Usually you can make do with 6000 turning. You've got 6400. You can also trade SALAF core for ALIYA to bump def. Isis, ENC for arm maneuverability or use to FRS to switch to 047AN05 and bump lock speeds until you're comfortable.
  19. Exorcet

    Jackal

    All of that is true. But QB > that.
  20. I don't know about this one because of the time. I might be occupied that weekend, but things are not set in stone. I'll try to figure out exactly what I'll be doing.
  21. Well I guess I can agree with that, though my experience has always been that if there is a loss vs flare users it's mostly from the "first: flare salvo. You want to get them to deploy the flares then go on business as usual. If you keep up the pressure, they're probably going to be on the flares as soon as they reload, which makes it easy to know when to hold back. But I guess it's kind of a case of player vs player; who is going to out do the other? I would say that I'm relying on it, but maybe I'm touting personal preference a bit too much. Maybe it's best going back to what I said a billion years ago, that maximizing HL damage can be as valueable as SS-A's def. So is VEGA viable or not? I can't agree that bringing it along as an AP lead weapon is a bad design strategy. It's not a fool proof design strategy, but the weapon isn't negated simply because the other person sees it. It's strong enough to the point where you can probably afford to take a few hits just to make sure land a hit of your own depending on what you're being hit with, but accurate enough that you don't need to do that. One of the reason why I like the HL's so much is because like PITONE, they take advantage of AC4's lock system. You can technically track something almost anywhere on your screen, and because of relatievly high shot velocities, all you need to garuntee a hit is a red lock and a QB cool down on your target. Even against fast opponents, you're not so much trying to track them as much as you just need to cross your sights over them. It makes them a lot easier to use than most other weapons. Well weight is an issue for all leg types. My mid feels twice as fast with SIRIUS dropped, and the gain gets bigger for LW's and RJ's (RJ's also need to think about turning). For quads yeah, it's less of an issue. They're probably the easiest to load stuff on to. And when you're trying to be mobile, the restrictions on cannon line of sight can be pretty annoying when the fight breaks out of the horizontal plane. I'm not saying that HILBERT trumps SS-A. HILBERT def is pretty bad for what it weighs if I remember. SS-A has what you would expect for a 3000 whatever weight arm and then some. Weapons handling is more or less even, SS-A has a bit more maneuverability while HILBERT has aim. Maybe what I say with ALIYA vs SALAF core applies here, SS-A in general, HILBERT for specialization; but maybe I'm giving ENWS too much credit because of personal preference. Well if they actually a got a bigger buff, then OK. Though on the whole AP relating to def thing: ideally it takes the same kill power to kill everything. HW's live more by absorbing damage while avoiding a little, LW's by avoiding damage while absorbing a little. If that it's true that it takes about the same amount of firepower to kill a good LW as it does a good HW, you can look at AP by itself as durability. The 1000 (though I guess SS-LL got more whcih would mean what I'm saying does not apply - but I just wanted to clarify) AP increase for all legs is proportionally larger for LW legs. It would make them more durable compared to pre 1.6 LW's than 1.6 HW's are to pre 1.6 HW's. Basically, a $5 raise on a $10 sallary is bigger than a $5 raise on a $15 salary. But this is a bit simplified and what not of course. But yeah, planes.
  22. Exorcet

    Jackal

    SALAF legs aren't for mobility (unless you're lumping turning into that). JUDITH is more mobile because of the weight. A lot more armor too. The last AC you made was carrying heavy stuff so I could see SALAF. I'd go JUDITH here. SCHEDAR drains less than KRAKEN by the way. Drain is drain rate*duration. I'm pretty sure KRAKEN was never as good as SCHEDAR in normal boost drain. I know for sure it's not in 1.6, but before that I'm pretty sure it was higher too. CHEYENNE02 is better at close range, but slower firing and has less shots. You should probably go DEARBORN anyway as they'll shred PA are their own and the 20% of plasma shots that hit will really do damage. I don't like Tresor on this design. The plasma cannons you kind of need to build for. They don't really work when slapped on as secondary weapons. It could help you maul a tank if you run into one, but other than that I'd get rid of it. Ammo things would be great here if they existed, but they don't. Off the top of my head I don't know what you're replace it with.
  23. Exorcet

    Omnia

    It's because ALIYA is terrible. It's not really faster than POLARIS but it's drainy. ALIYA is POLARIS with drain or VIRTUE without speed. Other than that I agree with faust. On this, anything can use PITONE and "in general" is kind of weird when only a few people play. But even assuming you're up against a heavier PITONE user, I don't think you have the advantage when sniping. Both of you will easily be able to go in and out of cover and dodging at range is a simple side QB. You're going to have an AP disadvantage and every hit is going to do more damage to you. This situation is more about who is able to lock first and score a hit before darting back into cover. Barring tanks, any AC will have sufficient mobility. Lock speed/range and arm maneuverability/aim are the import factors here. If you manage to close the distance, then you may have advantages as a LW, but you won't be doing that with JUDITH.
  24. Alright, saying that flares are void is pretty bold. But I still don't think they are really necessary except when used on AC's like those I pointed out. They're certainly not a missile shield, and I don't think the video you posted shows much. Between start up time and reload time, you've got enough of window to land missiles on a flare user even if they have a full stock. If the guy you're shooting at has flares, he can take away your ability to fire off a missile salvo whenever you want I suppose, but as soon as he does use them, you have a window to launch your own missiles and have them all go after the other AC. It's pretty easy to plan ahead for this, and since most missiles outlast the extensions you've got a good bit of ammo to use as flare bait if you feel like it. I don't know, this is kind of how I remember pretty much every match where I've had to deal with flares. Just don't fire with every lock and you're OK. Now once case where flares might suck is vs DEARBORN as you're probably going to want to dump it quick, it doesn't hold much, and you want lots of repeated hits to either break PA or crack open an AC without PA, but I can't really remember have my DEARBORN AC's being shut down by flares. I don't think PA break is a given. But I guess this is something that could be tested. You can get KP pretty easily with MAXWELL which is a good gen, and in 1.6 you have HECTOR too. FRS wise it will cost you 50 at the most while getting PA buffed by a similar amount takes more tuning and picking frame parts based on PA makes no sense. Four weapons does not mean ignoring weight, as the weight could be anywhere between two handguns+ two VERMILLION or two heavy zooks with two SIRIUS. Some popular weapons like 051 and OSAGE weigh nothing and leave you plenty of room through on a couple other weapons, plus you have things like VEGA which you can hold onto as long as need and drop for a bit of speed boost when it becomes important. Also I use VIRTUE quite a bit. I prefer POLARIS on things that have rapid fire PA breaking weapons (ie MG's) because the goal is to stay on and break PA. and POLARIS is pretty good at flanking. Back when I was a bit better I had a lot of less trouble using my LW AC's because I could effectively track and didn't fumble with QB. But ignoring that Exogen had no problem flying around with POLARIS and if I recall Geno used it quite a bit as well. POLARIS is a "proper LW" booster easy. And if I had a mantra with boosters it would probably be "VIRTUE when you can". POLARIS is just more user friendly, especially for me now. I honestly remember KIRITUMI being better as it has more powerful boost to offset the weight, but I don't remember clearly. I think I used ALBIREO early on then switched to KIRITUMI. There is nothing cheese about VEGA. Maybe an AC that relies only on VEGA, but VEGA as an AP lead weapon with three (or even just two) other weapons to switch to isn't cheese, and it hits pretty hard even against high EN def frames, though obviously the effectiveness is reduced. You can do the same thing with CANO, trading less risk for less reward and drop it for a nice 2000 weight decrease. The high lasers are really the best at this and I think that going for a maxed out HLR is an alternative to going for SS-A's def + whatever solid weapon. You wouldn't be the only one with experience. You probably have more experience in a heavy vs a LW than I do, but I've done it a ton of times too. Yes, the turning is what makes it tough, but tricks like using a QB to get around the QT refresh are super helpful in mitigating that turning penalty. Also, QT's are pretty easy on EN compared to QB's, and the LW is going to have to QB a lot more than the HW most likely I'll give you that I certainly have a harder time piloting the heavy than the LW in this situation, but I don't see a good HW pilot being totally destroyed by a good lightweight pilot regularly. VEGA is 1000 weight lighter than SIRIUS, has better melee, benefits from arm melee, and is an arm weapon so it can look up/down. For a HW, VEGA has some very nice advantages over SIRIUS and I really don't think that there is a solid equivalent to the high laser weapons in AC4, particularly the arm weapons. PITONE is the closest, but it's more of a reliable "chipper" (it chips a whole lot at a time) and it's a lot drainer. But the whole point with the limited weapon choice is that you give up that arm mounted heavy hitter. You can go with SIRIUS like you said, but then that goes back to the weight issue you mentioned before. To be honest I don't even remember the def ratings anymore so I don't know how tilted to one side SS-LL is on def. I probably was underrating it though, I've unfairly underrated that part for a long time. On 1.6 I think it was 1000 AP flat for every leg which means LW's benefit more. I don't remember what my mindset was in writing that post, at least for that part with SS-LL, but yeah SS-LL has a fair amount of load as your staple shows. Best way to do that is probably clobbering me online more. I'm still up for it by the way, I've just been semi busy.
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