Terminator98 Posted February 6, 2010 Report Share Posted February 6, 2010 Head: H07-CRICKETCore: CR-C75U2 hangerArms: A06-GIBBON2Legs: CR-LH89F Booster: B03-VULTURE2FCS: CR-F73HGenerator: CR-G91Radiator: ANANDA Inside: NONEExtension: NONE Back Unit R: NONEBack Unit L: NONEArm Unit R: WH04HL-KRSW HI LASER RIFLEArm Unit L: WH04HL-KRSW HI LASER RIFLE Arm Unit R Hanger: NONE Arm Unit L Hanger: NONE Optionals: O01-ANIMO, CR-O69ES, KISSYOH, CR-O79L+, O03-CODON, O04-GOLGI, MARISHI, TUNES: Whatever you wish. Just make sure to tune those legs max weight so that you're not overweight anymore. Trying to raise defenses and speed should be your priority here. Well. Double KRSW AC. Have fun guys. A good strategy would be to go trigger happy (when you're sure that you'll hit) until your EN is near depleted. Drop one of the KRSW then, and after you've got that nice AP lead, pummel him to death with that remaining blue killer. Oh, you rape tanks and slowbies by the way... Quote Link to comment Share on other sites More sharing options...
Lenin Posted February 7, 2010 Report Share Posted February 7, 2010 Change the arms to 88FG or 94FL. You'll have more energy, less weight and better accuracy, I think. Everything else seems to function pretty well. Quote Link to comment Share on other sites More sharing options...
Terminator98 Posted February 8, 2010 Author Report Share Posted February 8, 2010 GIBBON2 here is to fill one of 89F's glaring weakness, it's EN defenses. If I exchange that arm for one of the lighter ones, I'll take a down in EN defenses. Also, GIBBON2 is actually light enough, and accuracy doesn't matter that much. (I never found it did... Weapons are always inaccurate anyways...) Quote Link to comment Share on other sites More sharing options...
Harakiri Tiger Posted February 8, 2010 Report Share Posted February 8, 2010 Gibbon2 is one of the best lightweight arms, if you ask me. Easily as good as Macaque. Quote Link to comment Share on other sites More sharing options...
Mom Posted February 8, 2010 Report Share Posted February 8, 2010 Arm Unit R: WH04HL-KRSW HI LASER RIFLEArm Unit L: WH04HL-KRSW HI LASER RIFLE No. Quote Link to comment Share on other sites More sharing options...
Terminator98 Posted February 8, 2010 Author Report Share Posted February 8, 2010 Yes. @Niji: It's also awesome because it has PAULDRONS!!!! Quote Link to comment Share on other sites More sharing options...
Taurus Posted February 8, 2010 Report Share Posted February 8, 2010 Arm Unit R: WH04HL-KRSW HI LASER RIFLEArm Unit L: WH04HL-KRSW HI LASER RIFLEno, but it's up to you T98. Quote Link to comment Share on other sites More sharing options...
Terminator98 Posted February 8, 2010 Author Report Share Posted February 8, 2010 Hey guys, this AC was made with one specific Idea in mind, using dual KRSWs. If this idea rather does not appeal to you, no need to use it (I'll understand why). But that thing is fun to play with, and can rape tanks rather easily. Don't remember you can drop guns as well, and this thing will end up becoming some sort of relative to Oliver.... (LCC's Bot) Quote Link to comment Share on other sites More sharing options...
Harakiri Tiger Posted February 8, 2010 Report Share Posted February 8, 2010 You'd be surprised what a Boar2 tank with 98G+HP could do to this AC. It wouldn't be pretty. Quote Link to comment Share on other sites More sharing options...
Terminator98 Posted February 9, 2010 Author Report Share Posted February 9, 2010 Haven't lived such an experience before. Need LIVE results. (Will get one of my accolytes to try this one me, or I'll do vice versa) Quote Link to comment Share on other sites More sharing options...
Harakiri Tiger Posted February 9, 2010 Report Share Posted February 9, 2010 When you do play against them, irregardless of their skill level, check to see how much effort they have to put behind tracking you and how much you have to put behind tracking them. Then see how much payoff they get for their input and how much you get for yours. 2xSawa is a fun idea, but it really doesn't fair well against any AC types, except for the occasional heavy bipedal. By heavy, I mean a minimum of 9k+ weight. We've had tons of kids use 2xSawa on Kai. It's a common thing to see. Double Ettin, Double Sawa, Double Fenrir, Perma-Fliers, Kneelers, Bladers, etc. I've played against them all. Mostly with kids that were close enough to my skill level that they should have been able to do some damage. It never turned out good, though. Most of those concepts just don't work out well in a real PvP environment. Lockbox is too easy to juke, lock-on takes too long for too little payout, accuracy is low, damage racing potential is poor, efficiency of movement is low, simply hitting can be difficult. There are all kinds of things that can make them go from hero to zero and not all combos suffer from all of these traits at once, but they tend to suffer from enough. Still, if you like the idea of a 2xSawa bot, it's your call. You'll want to focus on making making the bot as lame as you're willing to go to be able to fight any remotely serious bot, though. Light/Mid BP's will outclass your defense, box size, and movement. All RJ's will have an easy time breaking your lock, irregardless of weight. Quads will out-DPS you every time. Tanks will just come in with enormous DPS and defense, along with making your lockbox small enough for even them to occasionally juke it and cause you to re-acquire lock. Only bot that'll have a hard time avoiding locks and fighting back will be the Heavy Bipeds. They're simply fucked as far as mobility and juking power goes in LR. Topping it off, they don't get to carry around too many weapons that can really take advantage of their max weight load and their defenses aren't that much higher than gouged midweights. Just a bad situation all around for Heavy BP's. Quote Link to comment Share on other sites More sharing options...
Terminator98 Posted February 9, 2010 Author Report Share Posted February 9, 2010 NOOOOOEEEESSSSS!!!! WHY REMIND ME OF THE PENISES!!!!!!! The penises have never existed. Their little shots pale in comparaison to the glowing light of death sent by the holy gun named Karasawa... Bah. This will remain my "just for fun AC". NO ONE WILL KILL HIM! Edit: Actually, if people didn't realize yet, my main strategy here is to FIRST shoot the blue thingies until your EN is near depleted. After that, drop your lefty KRSW. this will make you much faster, and take advantage of the AP lead that you've acquired. Quote Link to comment Share on other sites More sharing options...
Harakiri Tiger Posted February 9, 2010 Report Share Posted February 9, 2010 That's just not likely to work out, either. Single Sawa is workable, but not amazing. Haha. That's my point with the previous post, though. You're AC just doesn't work out very well for a design that wants to center around Sawa, single or double. It's ok, though. Standard Core, decently fast after you go to one weapon, decent defense and AP. You can't rely on getting AP lead when you're running dual Sawa, though. You'll likely just lose AP lead, until you drop one, then your chances of getting an AP lead will increase. Consistency in controlling the game will go down, though, since you're opponent can tell all you have is a Sawa. Sawa isn't too hard to dodge and it's DPS isn't too hard to counter. Haha. Not trying to burst your bubble, I just figured I might as well make some posts about double Sawa or other strange weapons so that when others make designs with them I can just reference this thread. You don't have to change from 2 Sawa's to 1 Sawa, btw. We get the idea, but you should consider revising the rest of the AC to better support a Sawa-centric design. Quote Link to comment Share on other sites More sharing options...
Terminator98 Posted February 9, 2010 Author Report Share Posted February 9, 2010 So what would you suggest? Fast bot? Lighter? I don't know what other core might support this without absurd tunes lost.And, going more EN efficient will cost me lowly defense... I tried my best NOT to make this AC as sucky as it should be (concerning the horrible equip setbacks created by X2 KRSW), so I really don't know what other setup I could use. Maybe give me a hand? JIREN is out of question here, every arm goes over weight. Quote Link to comment Share on other sites More sharing options...
Taurus Posted February 9, 2010 Report Share Posted February 9, 2010 try this design (it from mirage team, in ACFF) head : CRICKETcore : EOSarms : GIBBON2legs : BOAR2inside : MEDUSAextension : JIRENback unit R : SIREN2 or SIREN3arm unit R : KRSWarm unit L : KRSW tactic : running on the ground and jousting sometimes. Quote Link to comment Share on other sites More sharing options...
Terminator98 Posted February 9, 2010 Author Report Share Posted February 9, 2010 Double Radar is redundant sir...O think that I've got an idea... you guys just wait. Quote Link to comment Share on other sites More sharing options...
Taurus Posted February 10, 2010 Report Share Posted February 10, 2010 back unit R : SIREN2 or SIREN3from this, I said "OR" sir. Quote Link to comment Share on other sites More sharing options...
Terminator98 Posted February 10, 2010 Author Report Share Posted February 10, 2010 from this, I said "OR" sir. I know, I would've said triple then... Quote Link to comment Share on other sites More sharing options...
Lenin Posted February 19, 2010 Report Share Posted February 19, 2010 (edited) Single Sawa is workable, but not amazing. Not to mention that if you're going single KRSW, you might as well use SPIRIT. Last I checked, SPIRIT was lighter, held more ammo, did more damage, and put on more heat, all for draining just a bit more and not looking as cool. Of course, I could just be thinking this because it's the wrong side of 5:00 AM and I'm tired. Edited February 19, 2010 by Lenin Quote Link to comment Share on other sites More sharing options...
Terminator98 Posted February 19, 2010 Author Report Share Posted February 19, 2010 Well, as i'm used to say, KRSW has got a much better PEW PEW factor than spirit... The rule of cool wins for me... XDA few things that I find the KRSW has as an advantage over the SPIRIT is: - Apparently bigger hitbox due to the larger projectile fired- Not sure, but KRSW seems to have a tad more velocity- Blinding hit is good to apply pressure on enemy pilots, even seasoned ones.- KRSW shoots faster. That's what I've noticed though, might be just me as well... Also, check my quad version.. it's much more playable than this one. Quote Link to comment Share on other sites More sharing options...
Hollywood Posted February 19, 2010 Report Share Posted February 19, 2010 Spirit also has a slower rate of fire and is a tad less accurate than a sawa is, still it's a good alternative if you need more speed. Quote Link to comment Share on other sites More sharing options...
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