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Stasis


Seventh Heaven

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AC Stasis

Mobility Spec / Light Reverse Joint

 

 

Head / Core:

[TE] HE-119 / [KE] CA-215

http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/head/hd0910.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/core/cr0210.png

 

 

Arms / Legs:

[KE] Utsusemi mdl.3 / [KE] Sawarabi mdl.1 Cornelius Archibald

http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/arms/am6040.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/legs/lg2720.png

 

 

FCS / Generator:

[Quick-Lock] FA-215 / [Hi-Cap] Makabashira mdl.2

http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/fcs/fs0120.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/generator/gn0310.png

 

 

Booster / Recon:

[Hi-Power] Bo-C-L13 / [Tracking] Asatori mdl.2

http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/booster/bs0220.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/recon/rc0220.png

 

 

Right Arm / Left Arm:

[HEAT MG] Au-V-G37 1.1.1 / [Laser Rifle] Wakakusa mdl.2 3.0.0

http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/armunit/hu6730.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/armunit/hu1560.png

 

 

 

Shoulder / Left Bay:

[KE] SL/KMB-118H / [Laser Blade] Au-Q-D68 1.1.1

http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/shoulder/sh0920.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/armunit/hu0360.png

 

 

Performance:

Booster - 84

HB - 171

KE - 1,683

CE - 266

TE - 639

Total Weight - 5,955

Stability - 1,121

Recoil Resistance - 1,277

Turning Performance - 281

Energy Recovery - 2,045

Repair Cost - 188,200

AP - 32,272

Total Load - 4,603

Loading Capacity - 4,528

Total Energy Consumption - 12,005

Energy Output - 14,050

 

 

Notes:

*For some reason, the Assembly webpage doesn't account for tuning. Because of that, some of the above numbers are a bit iffy; for instance, Total Load being higher than Capacity. The energy rates should also be a bit more wide. Since I won't be near a console for a couple days, if anyone wants to post the correct stats, much appreciated.

*This build was never meant to be the "best" or be competitive (although that's subjective in this case). It was meant to look and feel like Stasis from ACFA. While it's probably never going to be exactly the same thanks to the different game mechanics, I feel like the general concept comes pretty close. It is heavily reliant on skill and timing, not armor and stats. One you try it out, you will quickly discover you'll be more focused on not getting hit at all than about how you'll mitigate the damage. The extra KE doesn't hurt to have for Gatling spammers, and everything else should be avoidable.

*Expect to be in Scan Mode frequently. While it's not necessary for long periods of time at all, excessive dodging and full-charge shots will run you to 30% fairly quick. Usually, only a few seconds will have up to full though.

*The Asatori II was chosen for its range and ease of use, not duration or anything else. To me, it feels more like a traditional radar/sensor unit and there isn't much of a need to spam drones everywhere with this build. I'll leave the final choice to the individual.

*Funny side note: This can dodge a Giga Missle... horizontally... indefinitely! The first time I did it, the missile followed feet from me the entire time, and I literally side-boosted across the whole map (short sides) and out of the boundaries!

[1.1]

*Switched out the shoulder unit for high-speed missiles. AS didn't really quite feel like a Stasis move, though admittedly they were fun to use. (Vertical Missiles in V do not function anything like PM missiles, hence the choice of HS.)

 

 

As always, feel free to suggest improvements!!!

Edited by Seventh Heaven
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I'm not sure if it does or not, but it hasn't really been off for me on a couple of other builds before. However, it doesn't account for tuning, that much is for certain.

 

The parts are straight from ACVD Link, lol. I literally copy/pasted them from Assembly.

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  • 4 weeks later...
  • 4 months later...
Gen/Booster combo is problematic, without taking into account the added energy consumption of an LRJ, the high drain head and 2/3 TE arm weapons. Weapon set is flawed, leg type coverage is ~1/7, and single wielding TE blades is generally a mistake. With high speed LRJs you're better off running high accel boosters 9/10. I'd start by forgoing the heavy SU, run a shield on the empty bay and pretend its a missile launcher. Edited by Nescient
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  • 3 weeks later...

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