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Metalkon

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I have uploaded a replay pack of my placement matches for the 1v1 Ladder. Please read the description for further information. There is also a very short readme bundled with the zipped folder that lists the location of your replay folder.

 

EnjoY~

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The firebats taught me so much about myself. In the end, aren't all our gooses getting cooked?

 

Plus, I love their voice actor. Right on par with the SC1 Fbat.

 

Oh, and do keep us updated Niji. I'd love to see what strats you use on later leagues.

Edited by Pendragon
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Apple has updated their graphics drivers for all of their recent computers, so users who play starcraft2 under windows will now experience significantly better fps while playing sc2-- especially when upping shader spec.

 

To download the update, just hit the software update command under the apple icon.

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IT'S NADA VS TLO IN SC2 LIVE IN ONE HOUR JESUS CHRIST GO WATCH IT!

 

 

EDIT #1: KESPA IS A GROUP OF FUCKING DISGUSTING BASTARDS WITH NO SOULS. THEY SHOULD ALL GO DIE IN A PILE OF BURNING SHITTY BANANA'S. ('''''). I am angry because KeSPA called in and forced Nada to quit telling him that he is not allowed to play in that SC2 match. Fucking jackasses.

 

Anyway, Nada took an EPICLY LEGENDARY game off of TLO on Steppes of War. A MACRO game, at that. It was mind blowing crazy. TLO and Nada tied 1-1, though. I am satisfied. The games were insane and I can only begin to fathom what a player like Flash or Jaedong could do in it. Nada's micro vs Hellion harass was insane. He should give up on SC1 and just play SC2, he'd make more money and could play it for a longer time than he can SC1.

 

KeSPA needs to fuck the fuck off. Fucking bastards.

 

 

EDIT #2: Nada has only played SC2 for 10 days. 10 days. He performed like a living God for 10 days of play. Hoooooooooooooooooooooooooly fffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

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http://us.battle.net/sc2/en/blog/692221#blog

 

Possible new report on an upcoming patch.

 

Balance Changes

 

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.

 

Maps

 

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

 

Protoss

 

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

 

Terran

 

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

 

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

 

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

 

Zerg

 

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

 

Damnit Blizzard, the tank nerf is gonna really hurt my mid game strat versus light units, not to mention the battlecruisers were worthless enough. Geez.

Edited by Pendragon
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I want to work at Bliz and smoke pot all day.

 

They spend the entire beta trying to make the ultralisk useful and then nerf it twice once the game releases? BCs are too powerful? Since when? I haven't heard anyone complain about fast reapers since the beta. What are toss players going to do to protect against zerg cheese now?

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BC's are one of those units you don't hear about because they take too long to work into standard games.

 

They're actually really powerful vs any type of zerg air/ground army. The only thing decent at fighting them is the corrupter, which ends up costing quite a bit to kill a BC with and takes quite a while to build and such. Not the easiest tech switch in the world if you get surprise BC'd by a T player. It takes roughly 7 Hydra to beat a single BC. BC's are not 14 food, though, and do not carry the same mineral/gas cost of 7 Hydra. Hence, BC's are a wacky issue.

 

I agree with the BC nerf. The Reaper/Bunker nerf was done because of Korean TvZ, but I do not wholeheartedly agree with it. It's still not horrible. The Tank nerf is horrendous and an example of one of the most idiotic things I think I've ever seen by Blizzard. While I don't believe it breaks the balance of the game, it does force TvZ strategy to start over from step one again. It's a huge change to have happen outside of beta. That single change is going to cause a mess when it hits and people are actually forced to start working with it. Right now a bunch of people (griefers) are praising Blizz's nerfing of the "OP" Terran race, so they can't see how this'll affect the game yet. The Ultralisk change is fine and I can agree with it. Griefers are the reason the Ultra went silly in the first place. No one wants to take the time to learn how to play a race/unit better or to improve their strategy, they just want nerfs and buffs so they can be lazy players, which is what led to this Ultra dillemma. I don't mind the Zealot build/cooldown time being changed. It doesn't make a big difference, sans cheese all-ins.

 

I do not like the lack of vision after death, that's just silly. Also, adding more rocks and other bullshit attempts like it to "fix" maps is worthless. The standard Blizz maps are wacky and do not cater to any serious attempt at balance. They're just an idiotic attempt to force cliffs and "strategic" positions into the game.

 

On a side note, we finally get Chat Channels. At least something is going in the right direction.

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