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Gay Uncle

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Everything posted by Gay Uncle

  1. Gay Uncle

    Pokemon

    It happened. http://puu.sh/4NlBZ.jpg
  2. I lost all faith in Armored Core 4: The Second Runner when Pitone's ammo got nerfed.
  3. VD is superior to ACV, which I think was leaps and bounds better than AC4 or at least fA. However, if you're someone who has been trudging through the series title after title, you may not get that much of a kick out of it. Story mode in my opinion is standard and forgettable, but again that's just me. I'd say this game lives or dies by its multiplayer aspect, which I think is worthy of having an active and competitive fanbase, but would not be surprised if the game died off or is just too slow to start off with due to people being turned off from previous titles and their performance.
  4. Gay Uncle

    Pokemon

    Look, up in the sky! It's a bird! It's a plane! No! It's Nidoking on a mutha-fucking balloon!
  5. Gay Uncle

    Pokemon

    Actually, I took this photo first haha. Then she surprised me by saying that!
  6. Gay Uncle

    Pokemon

    I took my pants off.
  7. Gay Uncle

    Pokemon

    Mega evolutions look horrible. From a pure aesthetic perspective, I don't want to play this game. Every generation feels less and less like Pokemon haha. But this is the only competitive game I have ever gotten in to - so I will. I've played doubles no more than 10 times I'd say. I should play more.
  8. Gay Uncle

    Pokemon

    Copy/pasted it from the RMT I posted on some dinky little forum some time back.
  9. Gay Uncle

    Pokemon

    Drive it like you stole it. http://www.smogon.com/download/sprites/bw/57.pnghttp://www.smogon.com/download/sprites/bw/127.pnghttp://www.smogon.com/download/sprites/bw/114.pnghttp://www.smogon.com/download/sprites/bw/198.pnghttp://www.smogon.com/download/sprites/bw/565.pnghttp://www.smogon.com/download/sprites/bw/599.png Introduction I have a theory - the further down the tiers you play, the more fun you are likely to have. I discovered this in Generation IV when I started playing UU, and in hindsight, I wish I'd played a lot more NU back then too. This is the first time I have played/created a team in NU, and I have to say that this is what I would call an 'unlikely combination' had it not come about as a week or so of play testing and decent use. The original concept of the team was based around Specs Altaria, Gothorita trapping anything that stopped Altaria, and scarfed Pinsir. Well, three of the original six members of that team have survived, and the result has been fairly pleasing; and while neither Altaria nor Gothorita are anywhere to be seen, the concept of baiting and punishing opponent's Pokemon remains. Essentially, the team aims to set up entry hazards when possible, and use Primeape as an offensive pivot to allow either Pinsir or Tangela to go to work from their respective attacking (physical or special) spectrum. At the time of posting, the team had made it to a rating in the 1800s on 'Pokemon Showdown!' It's not a top-ranking score by any means, but it is above average considering I don't tend to ladder that often. Overall I have been happy with this team. Team Overview “Anger is only one letter short of danger” http://cdn.bulbagarden.net/upload/9/9a/057Primeape.png Primeape@Choice Scarf Trait: Vital Spirit EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Close Combat - Ice Punch - Stone Edge - U-turn Why Primeape? Primape is seen on an abundance of teams and for good reason. Sporting base 95 speed and great coverage moves, along with the momentum-gathering U-Turn, Primape makes an excellent offensive pivot and revenge killer. Primape also lures out a lot of the Pokemon that allow Pinsir to scare out and set up a substitute, or allow Tangela to come in for the chance to fire off a powerful Leaf Storm attack. Primary functions. Build offensive momentum; revenge kill. Moveset. This is the straightforward Scarf set. Close Combat and U-Turn are the two most important moves for Primeape functionally, with Ice Punch and Stone Edge there for coverage against aerial Pokemon or those going by the name of Golurk, for example. Jolly has been chosen over adamant to get the most speed as possible out of Primeape, since hazard support is a factor in the team and the loss of power shouldn’t be too big of an issue as a result. “Strength does not come from physical capacity. It comes from an indomitable will.” http://cdn.bulbagarden.net/upload/thumb/7/71/127Pinsir.png/190px-127Pinsir.png Pinsir @ Leftovers Trait: Moxie EVs: 252 Atk / 252 Spd / 4 HP Jolly Nature - Substitute - Close Combat - X-Scissor - Stone Edge Why Pinsir? Pinsir, in the week or so that I have been playing NU, has become my favourite NU Pokemon. Scarf Pinsir is like the NU version of Heracross and is a very dangerous late-game threat. However, Pinsir misses out on the raw power of Heracross mainly because it lacks the STAB of Close Combat and only has X-Scissor rather than Megahorn as its main offensive move. That said, once the stagbeetle Pokemon gets the momentum rolling, it is very difficult to stop without casualty. Pinsir has been the MVP of many matches, and often finds an opportunity to build up Moxie momentum thanks to Primeape luring out Psychic-types. From behind a substitute Pinsir often has control of the situation. Primary functions. Remove obstacles for Primape; late game sweep. Moveset. Having used the Scarf set for a while I wanted to try something different and try to catch opponents off guard by running substitute. Substitute affords Pinsir some freedom in changing up moves, and can often allow it to take out its would-be checksl; substitute and leftovers also affords some more survivability and a shield against priority or status moves. “Silence is the most powerful scream.” http://cdn.bulbagarden.net/upload/thumb/3/3e/114Tangela.png/200px-114Tangela.png Tangela @ Choice Specs Trait: Regenerator EVs: 252 SAtk / 252 HP Modest Nature - Leaf Storm - Hidden Power [ice] - Sleep Powder - AncientPower Why Tangela? Tangela’s inclusion in the team was a case of “Well, why not?” Outside of physically bulky psychic-types, one of the best physical walls in the tier as Alomomola, who has no place staying in on Tangela at all. I had been playing around with Specs Altaria early on in my NU initiation, and while dropping Draco Meteor on teams is somewhat satisfying, it really didn’t hit as hard as I’d liked. So I decided that I wanted to dedicate a slot on the team to a powerful Specs user who could utilise a STAB base 140 move – and Tangela just seemed to fit. While there are some very powerful Pokemon who fit this criteria (I’m looking at you, fire-types) overall I didn’t see them fitting in. Furthermore, Regenerator is a fantastic ability for a hit-and-run Pokemon like this, especially when I have no real way of preventing/removing entry hazards from the field. The fact that Tangela can tank an impressive level of physical abuse and retaliate is desirable Primary functions. Punch holes in opposing teams. Moveset. Tangela’s moveset is pretty straightforward: Choice Specs and Leaf Storm are to inflict massive amounts of damage on anything on the other side of the field, while Sleep Powder can be used to incapacitate a slower or switching Pokemon that thinks it can take said Leaf Storm. Hidden Power Ice and AncientPower are options for coverage, when and where necessary. Alternatives. Smogon suggests an Evilote set for an offensive Tangela, which I may try out as the ability to switch up moves (particularly when status powders are options). Whether or not the loss in power defeats the purpose remains to be seen. I am also curious to try a set with Leaf Storm / HP Ice / Sleep Powdwer / Power Swap as the loss of coverage isn't much of an issue, and hitting Power Swap on a switch is a novel way of making up for Tangela's poor special defense after a -2 drop from Leaf Storm. Gimmicky, but interesting. “In their vanity men focus on what they wish to hear and miss the hidden meaning, the lurking threat.” http://cdn.bulbagarden.net/upload/thumb/3/33/198Murkrow.png/170px-198Murkrow.png Murkrow @ Eviolite Trait: Prankster EVs: 248 HP / 252 Def / 8 SDef Bold Nature - Perish Song / Haze - Mean Look / Taunt - Roost - Substitute Why Murkrow? To be honest, I am not entirely sure why I added Murkrow to the team. I think at the time Misdreavus was something that stuck out as a problem for both Primeape and Pinsir, and thought I could use the likes of Misdreavus as setup fodder for the Calm Mind set. However as time went on Murkrow’s usefulness didn’t seem to be as apparent as the rest of the team members. In fact, Murkrow has never racked up a KO of its own outside of sub-stalling a Dragonair into Outrage confusion hax! Yet, Murkrow still felt like in integral part of the team. With a lack of offensive priority on the team, Murkrow seems to be the only Pokemon who can stand up to any great speedsters. While Murkrow rarely sees it to the end of a battle, it's efforts are always of great value. Primary Functions. Threat neutraliser, fodder Move set. As mentioned above, Murkrow originally ran the Calm Mind set that is posted on Smogon, however there were few opportunities where I could actually set up with it, resulting in a total of 0 KOs. Instead then, Murkrow’s move set is the last line of defense against powerful sweepers such as Dragonair and Gorebyss, or anything that risks outspeeding my team and tearing it to shreds. The standard set can trap an opposing Pokemon and hopefully outlast them while the Perish Song counts down, or can simply put a timer on a Pokemon to minimise the damage they do to the team. Alternatively, Murkrow can function to simply neuter a setup sweeper and prevent them from powering up again. Alternatives. As Murkrow functions as a last-ditch response to fatal threats, Ditto may actually be a viable option for this position. Ditto definitely makes any opponent wary about setting up, particularly when their Pokemon carries the tools necessary to take itself out. “Nothing can have value without being an object of utility.” http://cdn.bulbagarden.net/upload/thumb/3/35/537Seismitoad.png/200px-537Seismitoad.png Seismitoad @ Leftovers Trait: Water Absorb EVs: 252 Def / 200 HP / 56 SDef Relaxed Nature - Stealth Rock - Scald - Earthquake - Knock Off Why Seismitoad? Seismitoad is simply a solid Pokemon with a good balance of stats that allow it to tank a hit or two while it goes about its assigned duties. Stealth Rock is the quintessential environmental status which holds any Pokemon that can learn the move in good stead. Add to this that Seismitoad has STAB moves that greatly compliment each other, and you have a very sturdy and useful Pokemon. Water Absorb is another bonus, allowing me to sponge hits from those would-be Scald abusers. All-in-all I needed a balanced Pokemon to fill a support role, tried Seismitoad, and haven't been let down. Primary functions. Tank, Stealth Rock, inhibit and weaken teams. Move set. Stealth Rock is self-explanatory; Scald and Earthquake offer great coverage on both sides of the attacking spectrum, especially useful against the common rock and steel types who lead and tank hits for a lot of teams. Knock Off is a very useful move for just inhibiting opposing Pokemon in general, but has increased value in NU where a lot of Eviolite Pokemon reside. Knocking off an opposing Pokemon's Eviolite or choice item can leave them incredibly exposed if not useless, putting my team at a great advantage. “An eye for an eye only makes the whole world blind.” http://cdn.bulbagarden.net/upload/thumb/c/c4/569Garbodor.png/220px-569Garbodor.png Garbodor @ Rocky Helmet Trait: Aftermath EVs: 240 HP / 252 Def / 16 Spd Bold Nature - Spikes - Gunk Shot - Pain Split - Rock Blast / Toxic Spikes Why Garbodor? There are many reasons for trying and liking Garbodor enough to keep it around. Firstly, it can lay spikes on the field to compliment the offensive Pokemon on the team. Second, Garbodor's poison typing allows it to absorb Toxic Spikes, which is about the only entry hazard that the team is particularly weak to. Finally, Garbodor can tank hits from the common fighting types, Primeape and Sawk, as well as punish any physical attacker (with contact moves) as a useful fodder. Therefore, Pokemon such as Primeape and Kanghaskan cannot come in and attempt to get free damage off without receiving significant damage in return. Primary functions. Tank, hazard support, residual damage. Move set. Spikes speak for themselves. Gunk Shot, although suffering shaky accuracy, is a powerful move and gives Garbodor some offensive capability. Pain Split can be useful for gaining back some lost HP and prolonging the tanking ability of the Pokemon, which affords more opportunity to inflict Rocky Helmet damage. Finally, Rock Blast is useful against substitute users, however it's low power and lack of STAB make it very underpowered and fails to do the job against the likes of Sub/Bulk Up Braviary, for example. That said, Toxic Spikes is probably the better option. I tend not to run teams with Toxic Spikes due to the number of poison-types getting around in the tier, but they would be useful if the opponent has no such type on their team, and Rock Blast is close to filler anyway. Closing Comments If there is one thing I will point out, it is that while this team does have a lot of entry hazard focus, there is no spin blocker. Granted this may seem like a waste, the reality is that if I encounter a spinner on the opposing team, I won't bother setting the hazards up until that Pokemon has been taken out. That said, common spinners in the tier are not very threatening to the team, and in fact often serve as a good opportunity to freely switch in Tangela to smack something with a specs Leaf Storm, or Pinsir to set up a sub and start going to town.
  10. http://www.youtube.com/watch?v=sEImCJAtUeM Showing all the ponies a good time.
  11. I decided not to import my ACV data, which is biting me in the ass because I don't have the firepower I need to complete missions that have the most rediculous time restraints so that I can earn the cash to buy said firepower for said missions. Then again, turns out I was doing sorties that are made for teams haha.
  12. Gay Uncle

    Man of Steel

    Exactly. It could be a great film in its own right, but apparently everything needs to be sequel-friendly.
  13. Gay Uncle

    Man of Steel

    I have waited a long time for this movie, and if I had to answer the question of if it was worth the wait, my answer would be: No. Was it bad? No - but it wasn't great. However, unlike critics of movies who criticize movies in complete isolation, I can spare some compassion and consideration to the film. The biggest downfall is how much time was spent on building the character from the ground-up. A great chunk of screen time is dedicated to fleshing out the story of Superman, which honestly seems superfluous to an audience who needs to be fairly sheltered to not know the origin story. However, as this is a reboot, I can understand why this would have been included, however any follow-up movies are going to need to be punchy and to the point if they are going to gain any fan following. Even then, there are a lot of jumps where Kal-El suddenly 'becomes Superman.' I feel the film has been berated by critics because they want to see something special or different in every film they watch. What they need to understand is that for a fan of the character, this is fresh in that we get to see the Man of Steel earning his stripes. That said, Smallville did a rather compelling job of this years ago. Where Man of Steel falls short is that it isn't the movie we've all been waiting for - it feels like a prelude. The action sequences are great and the final showdown between Superman and Zod ended in a way that had me truly conflicted, yet in praise. Ultimately, no new ground was covered other than the fact that the film wasn't bad. -- To put another spin on it, where the Hollywood movies are failing is the fact that they seem to be restricted in what they feel they can tell. There is an annoying sense that this movie couldn't be an adaptation of 'All-Star Superman' because the character hasn't been introduced to the screen audience enough to delve into such an arc. Yet, the animated versions of the character can do as they please, with little worry of 'where the character is at in his (perceived) cinema timeline' and hence tell far more compelling stories. I really wish Hollywood would drop this whole 'we need to reboot a character before we get to the good stuff' (because the last movie or two were ill-received) psyche, and just use a good story. But that would probably only appeal to the hardcore fans, which are a minority of the Box Office. Fuck society. Introduce comics to the school curriculum.
  14. Gay Uncle

    Xbone

    The Thought Police will suspect thoughtcrime, and you will be taken to room Xbox 101.
  15. Gay Uncle

    Man of Steel

    http://www.youtube.com/watch?v=4ERf1nnVuAw Said the perfectly fine film.
  16. Dark Souls II will be on the PS3. I see no rush.
  17. Gay Uncle

    Pokemon

    Get predicted! I'm going to start narrating if I find I have enough time to get back into this. Slapped together a Mortal Kombat themed team for shits and giggles, and it is the funnest team I have used in a long time. The guy I beat was ranked pretty well too.
  18. Remember when we used to get this excited about new Armored Core games?
  19. Gay Uncle

    Dark Souls

    I was the same as you Rachis. I naturally gravitate towards DEX based weapons, simply because they strike fast and don't leave that gaping big moment of vulnerability like when you swing a giant sword. It's almost like exposure therapy, wielding huge weapons and double-handling
  20. Gay Uncle

    Dark Souls

    This has prompted me to make a character named Devo. Velka's Rapier <3
  21. Spider Jerusalem > Rationale For starters, this AC is based on my favourite AC that I built way back in Silent Line, so while I'm sure there are lots of 'you could add this or add that' comments to be had (particularly with regards to weapons), I am trying to stick within the confines of a design philosophy held prior. To give some background, the original AC was a quad that simply wielded three weapons: dual shotguns and the GNL grenade launcher. As the series has progressed, it has become easier and easier to arm ACs with multi-purpose weapon systems, and a lot of layouts these days feel a little... obvious (or just variants of one another). That is why I like trying to recreate retro designs. That said, it was obvious that this AC would be using two shotguns. The problem, however, is that not even quads can move around with cannons any more, so I had to find a worthy replacement. I feel that the KARASAWA, while an energy weapon, replicates the destructive force that the GNL delivered in the Silent Line era. Furthermore, it gives the AC some varied firepower against ACs that are well armored against KE weapons. As you will see though, I have also been using the Podenka battle rifle, which is a little more easy-going, albeit nowhere near being a destructive powerhouse. With regards to the shoulder mounts, I have been running three different parts: a sub-computer to give me maximum lock speed in close, an optical chaff, or some stealth missiles (usually running them if I use the Podenka BR). In an online setting, I'm not sure how useful the first two parts are. > Frame Head | Core | Arms | Legs UHD-22-Lancelot | UCR-10/L Agni | KT-4S2/Svir | KT-4N2/Belukha > Internals FCS | Generator | Booster | Recon Unit UFC-11 Glance | Sonne GNE530 | UBT-25/H | n/a > Weapons R Arm Unit | L Arm Unit | Shoulder Unit | R Bay Unit | L Bay Unit KO-3K2 | KO-3K2 | *see above | No equip | LR-81 KARASAWA or KD-2H4/Podenka http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash4/s480x480/385358_10152473800060521_764581115_n.jpg
  22. Parts crafting. Rather than pumping the stores with more and more parts, I'd like to see a parts crafting and tuning system implemented (the tuning systems to date have been pretty useless). Game developers have been doing this type of thing since the late 80s! Of course there would be off-the-shelf parts on offer, but I would love to be able to buy micro-components or scavange parts to personalise my generator and tweak things so they are specific to my AC build. I would like to see a game that can accommodate for the player who likes to make a mass amount of builds, but also promotes the idea that a player can put hours into tweaking and developing their one AC on a detailed level.
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