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Some game I made, AC meets DS


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Mass Production Vermin Unit, Roach type: "Dirtbag"

Tossing poisonous goop.


And sketch using Jump Paint:


And random pixie sketch, she'll be in a future game, since her 3D model is ready and all, just gotta figure out a way to make really good lightsaber effects:


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"It's a party and you're not invited." - a bug that occured while trying to testing enemies coming out in sets of 3 to 4, but ended up making a scene like this.



The Insolents:


They are the most common minions of the organization V.E.R.M.I.N., they are extremely deluded, and will take on any task given to them, even suicide missions, since they think they are stronger than they are when in fact they are the weakest among V.E.R.M.I.N. warriors. They serve as fodder, scouts, and decoys. They do well on the frontlines with DirtBag support.


As you can see from his "Come at me Bro" pose(which their idle animation will demonstrate), they fear nothing, and underestimate their opponents, even after seeing 100 of their own kind fall already. "Those guys where b####es, I'll take this-" then proceeds to gets roached by whoever roached the 100 before him.

Edited by Fragrant
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Dragon girl and Puncher Knight.


Their partners and rivals to other Princess/Knight pairs(although the dragon girl isn't a princess, she's out hunting Princess's, and uses this renegade knight, who goes against the vow that knights must protect royalty, to help in this, she then takes their rare, super powered item/heirloom/gem and sells it on the black space market at a high price). The Renegade Knight has forgone the use of sword or shield in favor of Melee-oriented Gauntlets to punch his opponents to next weekend.

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@Mom I still haven't done the tile udpate, or drop shadows, although for new units, I've tried my best to add highlights and shadows during render time, is it better or worse?(You can see it in the pink and red roaches, I have some blue roaches in the game, but have been unable to release a new version due to a bug that prevents enemies from spawning in the level at all).


I still have yet to update the old character, although I will say the amount of work and effort it will take to replace the previously made sprites would be around 10 to 30 hours, since that is how much time it took to make them. I've been able to make each new character in about a day or two.


The tile map however should only take 4 to 8 hours once i get back to doing them. I also gotta remember that I have the final walk animation for the knight that I keep forgetting to upload.

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Aside from shooting beams like a laser rifle, she is able to make energy rings that are essentially a laser looping into itself. Although immobile, it acts as a defensive tool, as well as doing damage to any roaches that try to walk through it. She gets a super version of it as well by charging up her attack for a full second.

It took a while to get her working, I remember when she was still glitching like crazy, I nearly didn't get her signature moves. Unlike the Knight, she can fly some distance in the air, and falls down really slowly. Her jump height is about 30% more than the Knights. She is better able to jump over crowds of Roaches at higher wave levels. Her strongest laser can shear through a group of them after a 1 second charge. Her best strategy is keep away and using the laser rings as obstacles for the roaches, since unlike the Knight, she has no invincibility frames in her dash. It is also slower, but travels a longer distance, so it is good for positioning.

I almost gave her a barrier technique, but then she wouldn't be able to have the flight and long dash, which are more synergetic with her long range attacks. Her being immobile and long ranged would eventually lead to her getting mobbed and indefinitely trapped in her shield with no way to escape. If I had been able to put Kappa in the game, she would not only have shields, but her counter techniques would be synergetic with such situations as crowding, and she would be able to deal with them much more effectively.




Here is a link to a playable demo with the Princess in it. It's on easy mode so if you die you suck.



Keyboard controls: aswd for walking. Left Arrow Key = Attack, Down Arrow Key = Jump, Right Arrow Key = Charged Attack. During Charged Attack, Press either Attack or Jump to do a super move. If you press Jump while walking, she will dash, do this during a jump to fly. If you press attack during dash, she will make an energy ring.

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The above are redesigns of a fairy and kappa girl characters I had:



In the re-design, I should probably remove the puffy sleeves and make it a sleeveless outfit that the fairy has. I should probably add more to the kappa girl's new design.

I'm trying to get them to the level of the depressed girl, since she gets stuff like fan art and comments, but these two, nobody says anything, lol. Maybe their old designs are kind of lame??

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Redesigning several characters now, I should probably make the fairy's eyes back to tear dropped shaped. Everybody else ranges from minor design adjustment to major design adjustment.




Here are how they previously looked:



Ogre and Yukionna: https://i.imgur.com/Mq6jiAg.jpg


I don't know, in the end, I might just leave them as they are, but I sometimes try have a need to redesign and see what I can come up with that might be better.


Then again, the original designs are okay. Some like the ogre, yuki, and kappa might be fused or made final with this or the next.

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Game is done. Here is the gp trailer:


Google Play(FREE): https://play.google....on.nightyknight


iOS: https://itunes.apple...84872?ls=1&mt=8


Let me know what you think. On to the next game, which will be better graphics wise, since I was still experimenting when I made this game. And I don't have the resources or time to replace all the graphics without some sort of external funding.


Does anybody know where I could post this for maximum exposure?

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Some webcomic I'm working on as practice for Jump World competition on Medibang. Since it's been 6 months since I seriously sketched, I gotta get back in that groove by drawing a practice story before making something where I'll go all out on. In page 3, you can see the sketches look bad, but 4 and above the sketches look better since I managed to get back into the sketching mentality there, which will result in better pages. I had to resketch part of 1 and 2, then inked them, so I'm re-skething the pages above 7 still. All the pages are still in various states of progress, since the final step for me is to add text.


But it doubles as a story relating to the game, as it is a prequel to how the scenario started. The deal being made is the rich guy selling the rats autonomous, instantly grown, Roachmen.














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Originally, the designs of the knight and princess where meant to be their adult forms, but I decided to make that their kid forms and this is now their adult form:


Well, the initial drafts anyway:





And this is the final draft, the princess especially went from being bland and quiet to having an actual personality:




And I can't really control how the characters are, so I will let them be who they are. For example, I tried to make the princess have some fear, but no matter what, when I draw her, she is tough and fearless.

It's to match the style I did 2 years ago for these two characters(although I'll have to change their faces a bit):


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Thanks, although I scrapped it because I wasn't in my vibe. Just doesn't feel right. So I'm remake a much better story. I got my vibe back after spending an entire day drawing to bring it out. Finally, the gunslinger looks sleek and the knight doesn't look too weird/short, without having to redesign him.



Pew Pew Princess:



League of Greed wannabe members and their butlers:



Without the vibe, my art is just bland and stale, and the gunslinger looks weird instead of sleek.



Shoot, I wanted to draw a bunch of gunslingers, like theres a big strong one with double chain guns, a sniper, and a bunch of other interesting types.

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I'm halfway done with the storyboards, but the last of my freelance jobs took some time the last few days and I'm trying to clear out all of them so I can work solely on this and finish it by January 5th. I'm halfway done with the storyboard and it's AMAZING! Makes those comics I posted total poop(but I had to draw them anyway to find a vibe and get the bland stuff out.) Anyways, here's another character from the story, she's definitely in the story as is the gunslinger and knight. So depending on time restraints, I might end up cutting it down from 45 pages to 30 pages and cut out the princess and L.O.G. villain(it's either one of the three above or one in my head that I haven't put down on paper, which is a few, like this big headed business guy or an actual normal looking, but shady type with a mullet, which I just when I'm about to draw, I gotta go somewhere.) Anyways, hopefully I don't have to cut anything. I already got the entire storyboard in my head and it's just a matter of putting it down.


Fairy girl, assistant of the gunslinger at his office.



All those side drawings are from various scenes in the comic, which I put down to show. For example, the far left bottom pose is from this scene(which I haven't gotten to in the storyboards, so why it's not on a normal page layout).



And I wish I could post the opening scene, at first it was bland when I put it down without vibe or dialogue, but after the third re-draw and re-structuring(after I got my vibe back), it become super freaking amazing! I can't wait to ink it!

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  • 3 weeks later...

Hey, I actually made the outline of the comic, it was like 64 pages, then I cut it down to 55, but then decided to just expand it even more after all after missing the deadline for what it was meant for since fate was against me.


A satellite view taken from space of all the pages:



A much closer view, around the page 30s.



Some inked pages, still WIP:



Some close ups of the inked pages, I always just do outlines before doing stuff like backgrounds, which I leave after word balloons.





Some random sketches, quality varies, since sometimes I will put more detail if I think I'll forget how to ink it later:











All the final text is in a document, so ignore the writing on the pages, although it might be close to whats gonna be there anyway.

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