Jump to content

Armored Core 5 Discussion


Lenin

Recommended Posts

Got another attempt at the LLL walker. Getting the "take less then 10000 AP of damage" sub quest sucks. Dodging or blocking its attacks isn't really an option, and it takes a while for it to use its shooter things so you can damage it. You might just have to fight it from extreme range. However thanks to the stupid time limit I never managed to get the sub quest.

 

Curses, foiled again.

Link to comment
Share on other sites

  • Replies 2.9k
  • Created
  • Last Reply

Top Posters In This Topic

I have a quick question for Team ACU. Ok so let's say when I get the NA version of ACV I decide to join your team (which by that time I'm sure there won't be no room left). If Im not mistaken, do all weapons (that team ACU have in the team shop) automatically become available to me? Is there any kind of qualification such as a minimum amount of something exp, team point, level, etc. Now if let's say I join team ACU or even any team that has a high team level and I buy X amount of parts, equip it and let's say later on I split from that team. Do I get to keep those weapon even by not being part of that team anymore? I know you can make a team with a capacity of 20 (4 sub teams of 5), we are planning on making a "Union" (team of 20) of our own but I just want to know how that whole team shop thingy works. Thanks in advance

Good question...that's actually a pretty interesting mechanic - certainly could change the early stages of the game if you joined up with a high level team from the beginning.

 

Yeah. I suddenly had an assload of new parts available at the shop due to joining Niji's ACU. On a side note, there's a trade menu in the Team Menu (3rd option). It does feel a bit too convenient, but heck, I spent some hours too grinding at the demo in vain, so I might as well just get to it asap.

 

And for all I know you will still keep all the parts you've bought, only that the items available in the shop during your stay in a higher level group will be reverted to 'locked' when you join in a lower level team.

Link to comment
Share on other sites

Can anyone point me to a detailed explanation on exactly what scan mode can do? I'm interested to find out just how viable it is to remain hidden compared to AC4. Are there parts you can equip to bolster your scanning abilities or to suppress the abilities of enemy ACs? I'd love to have a speedy light unit which can get in and out without attracting too much attention if you know what I mean.
Link to comment
Share on other sites

Well when you go into scan mode your energy output goes up. And any If you keep a target within your FCS lock on sphere (not the rectangular thing you see in scan mode) you can mark that target or bring up its defenses and weapons loadout (you can mark a target before you've finished scanning it and you can only mark one target at a time). you can also see what damage all your weapons will do at the current distance and you get line graphs of how damage drop off will work for them.

 

Your head part determines how fast you can scan targets, and I think sub computers buff scan speed a little. Any enemies within a recon unit's radius can be scanned from behind walls. If you want to avoid being detected by enemy recons you need the red jammers. I'm not sure if enemies within the red jammers radius can't scan targets behind walls at all, or if enemy recon units can't reveal targets behind walls or both.

Edited by sniper
Link to comment
Share on other sites

Can anyone point me to a detailed explanation on exactly what scan mode can do? I'm interested to find out just how viable it is to remain hidden compared to AC4. Are there parts you can equip to bolster your scanning abilities or to suppress the abilities of enemy ACs? I'd love to have a speedy light unit which can get in and out without attracting too much attention if you know what I mean.

 

Scan mode allows you to gain information on your opponents. You can scan them to find out their defensive weaknesses, their weapons, how much damage your weapons will deal to them, etc. Recon Units notify you of enemies in the unit's radius. When an enemy is in the range of a recon unit they can be seen through cliffs, buildings, well everything pretty much... but only in scan mode. It also allows you to scan players while they are behind obstacles. Scan mode also functions as a way to recharge your energy much faster by shutting off certain parts so they do not cost EN Drain.

 

If you are a smart enough player you can stay out of the line of sight of players using recon and scan mode. You can also use Recon Jammers to help mask your location. Just keep in mind that most players will be able to see you through objects so you have to figure out whether or not they have spotted you. Also keep in mind that a full team of five will have an operator watching everything so if you aren't careful an operator could warn players to you sneaking up on them.

Link to comment
Share on other sites

So they can scan me through walls if they know I'm hiding behind something. Interesting… Still, they don't have a mini-map so as long as the rest of my team is keeping them busy I could get away with packing a fast hit and run style design. It seems as though it'll be easier to be sneaky in ACV compared to AC4 but I can't use it as a major part of my strategy.

 

Oh! I've also been meaning to ask; do the dedicated servers make for a huge improvement compared to ACFA which was very good at hiding the fact the game was lagging at a terrible rate? It quickly became apparent to me that specialising in a very light frame was not worth it because the lag made it impossible to dodge shots on reaction.

 

Assuming the bullet velocity hasn't shot up for most weapons, do you guys feel it's now much more viable to have a very light frame (similar to the Sombrero from AC4) which can swiftly get behind the enemy line, pop some shots or harass a few targets whilst avoiding return fire and then retreating again?

Link to comment
Share on other sites

You can jam scan mode by dropping Recon Jammer ECM bubbles. You can release Recon Units to scan your opponent through walls. You can shoot them with tracker bullets to be able to lock on to them through walls. You can fire vertical missiles from behind terrain. You can also jam their FCS by dropping FCS Jammer ECM bubbles.

 

ACV is almost completely lagfree for me even when I'm streaming and connected to a server halfway across the world.

 

Lights are honestly best at harassment roles, rather than direct damage roles. If you want to play a very aggressive/destructive LW, the best thing to do is equip the ULG-21 MW legset and lay on some very large weapons and then go charge someone down. If you stick to a LW it's better to do hit and run, guerrilla warfare, or recon.

 

--------------------------------------------------

 

Now for the team information. ACU is going to be creating a core team and then wing teams for when the core team gets too big. If the wings get too big we'll split them into more wing teams. Every official team will have the ACU team emblem (ACU Hub) and it'll be listed as ACU Official Team | ACU - Wing Team X in its comments section, where X is the team number. They'll all have a password associated with them as well. Wing teams will never be just one member. Whenever a team is about to fill up completely we'll split a few people off into the wing team, so it always has more than one person.

 

Signing up for a team is free and easy. I'll just post the passwords here on the forums once I make or have someone else make the teams. We already have one wing team ready, though. We've got tons of space for people. The thing is that the servers may be split, so that regions need to each create their own teams. None of us know yet if the NA version of ACV can join JP version teams.

 

--------------------------------------------------

 

Yes Ulti, you can join team ACU and buy all the parts in our parts shop then leave and make your own team if you like. None of the parts you own will disappear from your garage, only the parts in the shop you can buy will change.

Link to comment
Share on other sites

Thanks for the team information, Niji. March 20 will be a fun day.

 

--

 

I have to say, I haven't read very much about the various countermeasure systems available in ACV, but it's sounding like things will be shaken up quite a bit if they are effective. AMS, chaff, EO, FCS jamming, tracker bullets, recon jamming, movement reducers, generator jamming, etc. Combined with the different armour/damage types, it seems like there could be a wide variety of setups. I'm sure that cookie cutter setups will arise, but it seems like it would be harder to put together a single "best" option.

 

--

 

Also, looks like there will be some tweaking going on in the next server outage 2/24 10:00 to 15:00 2/25 4:00-6:00. Looks like some serious AC part tweaks and some new territories with new extra mission as well.

Link to comment
Share on other sites

I forgot to mention. All the parts available to me are now part of the ACU Wiki. I still need to do the story missions so I can unlock the OWs, but besides that I believe I have every standard non-DLC part in the game. The entire ACV parts list is available to team ACU members. That means if you join the team you can buy any of those parts from our shop. Except for the ANOTHER MOON part. That is a DLC part I added to the list that is not available to anyone else.

 

All names, weights, and energy drains are correct. I'll get to adding the price for those parts soon. After that I'll see about getting their unlock information and I'll fill in their main part stats as I go.

 

 

 

EDIT: Yes, anyone can be a mercenary. That's the max extent you can help another team.

Link to comment
Share on other sites

And as I was finishing up my damn spreadsheet too, they go and change all the part stats. Grrr... lol. Shottie nerf makes me sad. Sounds like they are nerfing them hard. I hope not because I love the constant scan mode between shots that allows me to keep my EN up. And I'm wondering how much they are bumping EN Output, cuz I already have an abundance of energy in the demo and more EN output just means I get to be more abusive with the chainboosting for speed. Looks like I will have to wait to release my spreadsheet. I'm going to go through that JP wiki I've been using to confirm stats for the release patch before the new patch comes out. I'm thinking of finding a way to allow you to see what your AC would have been in a different patch, but that requires extra sheets/tables and what not so not quite sure if there is an efficient way to do it yet.
Link to comment
Share on other sites

Not at all, to be honest. It's supposed to be integrated with the forum, so once you gain any semblance of rank or reach 250 posts you can edit it. It's not integrated yet, though. I just haven't had the time to make it work. It used to be integrated, but then I updated the forum and wiki software. For now you gotta request to have an account made for you and if you meet the basic criteria for editing wiki normally or if I trust you enough I'll make an account for you to edit the wiki with.

 

It's actually suppposed to be a giant database. Originally I was gonna call it the ACU Database, but everyone who saw it said "OH IT'S A WIKI!" It's recognizably wiki software (MediaWiki), so that's very likely why. The thing is that MediaWiki software is incredibly good at being used for databases like this, so there's no way I'd use any other software for it. Honestly, calling it ACU Wiki is sort of an advertising lie since I run the wiki like a tyrant and don't allow people to edit it without my oversight, hahaha. Very unwiki-like. People are just more comfortable with it being called Wiki than with it being called Database, though.

 

 

 

EDIT: There are other special DLC parts, but I don't have them since I didn't feel like bothering. They're all just reskinned normal parts, so there's no reason to get them for me.

Link to comment
Share on other sites

Hopefully they don't go overboard with these part stat changes. Though what I'm seeing on the player site looks pretty good. I'd say I'm happy with all those changes (that I can understand :P).

 

EDIT: Whoa...heat howitzers got a big nerf. Don;t think I'll be using them anymore :wiggle:

Edited by sniper
Link to comment
Share on other sites

Lights are honestly best at harassment roles, rather than direct damage roles. If you want to play a very aggressive/destructive LW, the best thing to do is equip the ULG-21 MW legset and lay on some very large weapons and then go charge someone down. If you stick to a LW it's better to do hit and run, guerrilla warfare, or recon.

 

This is how I play, so I'm pleased to hear there's still a place for lightweight specialists. Assuming I'm happy with the effective radius of these jammer bubbles, they sound like something I'll be using often, especially FCS jamming. Oh boy, to think I have one more month to wait for this game.

Link to comment
Share on other sites

This is how I play, so I'm pleased to hear there's still a place for lightweight specialists. Assuming I'm happy with the effective radius of these jammer bubbles, they sound like something I'll be using often, especially FCS jamming. Oh boy, to think I have one more month to wait for this game.

 

Other than jamming, here's how sneaking up on someone works too, I guess. I dunno wtf was the heavyweight doing though, he could've just looked back or at least took cover.

 

youtube.com/watch?v=qQMipmV1pY0&feature=youtu.be&t=8m48s

Edited by Red Shirt (Grayscale)
Link to comment
Share on other sites

This may have already been answered but this topic seems suitable for such 'fire and forget' questions: if someone is in a team, does this mean they can no longer be a mercenary, or does it reduce the options they would have as a mercenary compared to someone who wasn't in a team? Hell, are there are disadvantages for joining a team at all from what you guys can tell? I doubt there is, but worth asking just in case.

 

I dunno wtf was the heavyweight doing though, he could've just looked back or at least took cover.

 

Interesting. I like the ambush from above, not so much what felt like a bit of a mess once he landed.

Edited by Nemphtis
Link to comment
Share on other sites

This may have already been answered but this topic seems suitable for such 'fire and forget' questions: if someone is in a team, does this mean they can no longer be a mercenary, or does it reduce the options they would have as a mercenary compared to someone who wasn't in a team? Hell, are there are disadvantages for joining a team at all from what you guys can tell? I doubt there is, but worth asking just in case.

 

You can still be a merc regardless of whether you have a team or not, but I'm not sure if it affects getting recruited in story/free/order missions. I tried to play with a friend who isn't a teammate and told me that he couldn't find my name on the list (might be just a p2p problem, but whatever).

 

On a side note, I guess the guides would be completed by the time Bamco starts localizing ACV. The others have already done some that should cover enough for now; it'd be a massive clusterfuck carpetbombing of Japanese Kanji if it didn't have a gradual approach.

 

It'd also be a huge mess trying to recollect scattered info on a hundred-page thread anyway.

Edited by Red Shirt (Grayscale)
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...