Jump to content

Some game I made, AC meets DS


Fragrant

Recommended Posts

  • Replies 698
  • Created
  • Last Reply

Top Posters In This Topic

TTL: Yeah, It's been 7 days since I started learning. I guess I'm more at home in 3D than 2D, or my bad habits in 2D really hold me back I guess. And lol, yeah, that last pic looks like a horror doll scene.

 

Anyways, finished Grafto, and gave Pif a better presentation.

http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/gamesalad.vanillaforums.com/editor/uo/ubr82s9n0j41.jpg

 

http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/gamesalad.vanillaforums.com/editor/mr/g4odz81wz6gz.png

Edited by Fragrant
Link to comment
Share on other sites

man did you just learn this recently and get this good? fk

 

werd

 

These last two of Grafto and Pif are quite impressive. Are these done with Sculptris or Blender? I was playing with Sculptris but was getting confused with managing limbs and how it would translate in-game for wire-frame models and character animations, and then I found out Blender was more suited for that. Although Sculptris was much funner to model in and it was better with managing polygon face counts. I didn't have it in me at that time to stick with 3D modelling, you are clearly having much more success (and fun) than I did. Nice work, I'd love to see more of this.

Link to comment
Share on other sites

Nomrah: Thanks. It was done with Sculptris. I overcame the learning curve because I really, really wanted to make 3D things. That's like two key points, fun, as you saw, and really wanting the skill.

 

Yeah, you can animate and rig things made in sculptris. Blender is preferred since it can go super low on the poly count {1,000 or less} and using quads, can make 3D stuff for mobile games. Sculptris will still look good at low poly, but with all the tests I've done, the lowest I can get a model is 7,000, since it does everything in tris, although it's not so bad if your aiming for a high-end game. Although quads are preferred for joints most of the time.

 

Anyway, a banner showing some of the characters in the game. It's gonna be awesome to see them in 3D.

http://i.imgur.com/XVKP7r8.png

Link to comment
Share on other sites

I might end up giving Sculptris another go then, I found it far more accessible and clean than Blender. It felt more of an actual art tool than Blender with its ease of use and great tools, which is a very great thing. I found Blender to be pretty crude and takes some serious getting used to.

 

I love the banner, the inking and coloring on the chars is very nice.

Link to comment
Share on other sites

Nomrah: Thanks, and yeah, blender has a higher learning curve, so many commands to learn, Sculptris only took an afternoon, while Blender took several of them. I'm still getting use to the complexity of that program, it's probably because it can do armature and animation, it they seperated blender into three, for each, they could simplify the hotkeys.

 

Speaking of which, that's another part of it, I use the hotkeys to quickly learn, just like how Starcraft is played with hotkeys, I take that mentality into these programs.

 

TTL: Yeah, I'd say the difficulty would be something like Armored Core at it's most complex iteration, combined with Starcraft, but with tons more units and no graphics aside from what your making, I don't know what I'm saying.

 

 

 

Anyway, the Dragon Warrior and the Feline girl, plus some weapons I made early on. The dragon had white on his foot nails and wing nails, I have no idea how it's green again, must have loaded an older verison. Anyway, I can't wait to animate all these doods. I tried Unreal engine, since I already tried Unity. Whatever 3D game I make, it might play like true AC now, mixed with some elements from DS? Thus the title of this thread is more real or whatever.

 

http://i.imgur.com/CijGvLM.png

 

http://i.imgur.com/g7RK6MQ.png

 

http://i.imgur.com/gn5tWL4.png

Link to comment
Share on other sites

TTL: Thanks, yeah, the dragon is main character stuff. True, and it's interesting to note the feline girl has a rivalry with the turtle chick.

 

Speaking of which, I was working on her a few hours ago, after her is the gryphon. I haven't really decided if her dress has segments or if I should draw those on. It's got corners unlike her 2D dress, which is round. It's meant to mimic the yellow shell underside of a turtle.

 

Forgot to post this low poly model of the princess, they all use texture, but the last on the right uses vertex colors, which save more memory and can be used for outlined cel shading and stuff.

http://i.imgur.com/h1mKjbG.png

 

Kappa, she's finished, just gotta color her, but I'll probably work on Gryphon before that.

http://i.imgur.com/ubpYwyi.png

 

After them is Ogre and Ice girl.

Link to comment
Share on other sites

Here they are finished:

 

http://i.imgur.com/UlAIpHa.png

 

http://i.imgur.com/2AjT6eq.png

 

I'll have the Ogre and Yuki-Onna tomorrow. They just need to be painted.

 

Done, I might have gotten the ogre's face wrong, and something is wrong with the model too, so I'll have to fix that later. Yuki-onna came out swell.

 

http://i.imgur.com/WhhHQtg.png

 

http://i.imgur.com/ZCrainD.png

Link to comment
Share on other sites

Yeah, I did, nearly everybody had their outfit changed from minimally to drastically. For example, the Yuki-Onna's kimono is shorter at the skirt area, the Ogre's sleeves are ripped at the end, and so on.

 

Anyway, here's a pic of all of them lined up, I had to resize them and make a few more adjustments, since some characters where the wrong height.

 

http://i.imgur.com/Hpv9kSa.jpg

 

Ogre was shorter than gunslinger for example, so I had to make him taller, and since his head didn't change size, his body is bigger in proportion now.

 

Right now I'm preparing to re-color them, then rigging them.

 

EDIT: I might make the feline girl taller, too many short wimmins. I'll probably just extrend her legs since she's so short legged. I might.

Edited by Fragrant
Link to comment
Share on other sites

Yeah, true, she does look weird with long legs. I'll keep adjusting and see, right now, she is technically the only girl without a finalized illustration. Right now, Yuki-onna is the only "tall" girl, but she's still medium sized when compared to the rest. There was an Oni girl I want to add that is tall and amazon like, but she might overlap too much with the "Yokai" theme of the Ice girl. But then again, I should probably do that anyway to add more girls.

 

EDIT:

http://i.imgur.com/kb79XnK.png

 

Shorter version is the original. Yeah, I might stick with the shorter version, the newer version makes her the second tallest girl, which is cool, but she looks off somehow.

Edited by Fragrant
Link to comment
Share on other sites

if ther'es any issue with ur cast its mainly that all the girls seem like magic or speed types which kinda is just playing into the tropes

 

usually balance is good in that regard, having a woman who is strong for example would be neat

 

the issue im seeing is u already got a cast of 10, split 50/50 so i dont think it makes too much sense to add more...that tends to screw up existing dynamics and even the original concepts u had for ur story/plot/etc

 

just do u at this point, and maybe next time consider a better balance, ie less redundancies, in your character design

 

what was the descriptions of these chars again?

 

if in-game mechanics helps explain do that too pls

Link to comment
Share on other sites

True, the princess and yukionna have a fighting style that borders on ranged magic in other games{Princess with lasers, and Yuki with ice arrows}, and the cat girl and fairy girl are speed types, the former with both ranged slash and melee attacks, and the latter with just melee attacks in the form of an energy blade.

 

I guess to add balance, I'll add that jester shaped like an orb, since she's super short. As for tall females, this is the Oni girl I was talking about. Next to her is a sniper girl, which appeared before in that page with dozens of characters a while ago, she's just there for size comparison, as she's about the same height as the other girls, to show just how tall the oni girl is, but I might adjust that height a bit more.

 

http://i.imgur.com/uunENDi.jpg

 

I'll be back later with char descriptions for those already there.

 

In total, I actually want to have 20 characters, 3 more girls, and the rest guys, including that mantis shrimp puncher guy and the kickada{who kicks and uses sound attacks too}.

Link to comment
Share on other sites

True, I did her off memory and modified her, but yeah, she does look too similar to Ogre. But yeah, if I put her in, it would just be like a ryu/ken type deal in that they have similar moves, but different ways of performing them, like one has more power while the other speed. Well, since the Ogre uses power-ups to change the way his moves hit, the Oni lady doesn't have that, she's just more straight forward, but where she lacks in these extra moves she makes up for with either more life or more speed by default.

 

I need to make ogre lady more ferocious, because her only existing pic is from 2012, and she looks like a muppet.

http://i.imgur.com/wbXo46R.jpg

 

Well, at least I remembered she has grooves on her horns, but I gave her two this time, since I want Oni's and Ogre's to be different. For example, Oni's have bright red or orange skin, while Ogres are green to brown.

 

Here are some Oni's which some of ya's might remember from years ago. Ogre's will always be mono horn, but Oni's can have one to multiple horns, and their horns always have grooves and yellowish.

http://i.imgur.com/qiis1rd.jpg

 

I dug up some more old pics, and the jester dude on the top right might be in the game to represent. Either that, or Joid.

http://i.imgur.com/rZmOHWO.jpg

 

Looked up some of my taller female characters from way back. The butterfly lady will most likely be in the game. The spear knight lady maybe, but the kngiht of cool might represent being straight up knight.

http://i.imgur.com/smuWTE7.jpg

 

 

Then theres the two secretary ladies, who work for the League of Greed, which has people like these guys running things:

 

http://i.imgur.com/j0cBdNq.jpg

 

 

 

 

 

Anyways, I might grab and modify a few from this list, such as Joid, the monkey guy, and the knight of kool with his sword and buckler:

http://i.imgur.com/ghcDa6K.png

 

The sniper girl is at the bottom, next to the samurai, she's the one that I modified earlier and put her next to the oni girl for height comparison, lol.

 

As well as include Giolith in the game, make there be three super heavy hitters: The Lion guy, The Rock guy, and Giolith. Thus why I need 20 character slots for the game.

http://i.imgur.com/t61wVQl.jpg

 

Then there's Mantis Shrimp guy, kickada, orb jester, and possibly the plant girl.

Edited by Fragrant
Link to comment
Share on other sites

True, but Giolith is one of the few designs that came out perfect on the first try, haven't really needed to draw him again. There is that colored pic of him, but I can't find it right now.

 

Yeah, that jester dude, or the one in the top right with a similar full body costume I might use for the game.

 

Anyway, drew another pic of the ogre lady, next to the butterfly lady, who I might use in the game.

http://i.imgur.com/NeCEYN0.jpg

 

 

Butterfly will be the tallest female there, anyway, here is a height comparison to some of the others:

http://i.imgur.com/4t4RitC.jpg

 

Let me see, if there are only 10 slots left then:

Rock guy

Mantis Shrimp

Giolith

Kickada

Lion guy

Jester

Knight of Kool

Butterfly

Oni lady

 

That leaves a single slot left for a female character. Possible Joid, the punching mime, mage girl, sniper girl, or hair monster girl.

 

I might make Kickada and Mantis Shrimp fight for the same slot since they are a bug like character of medium to small size. Which would free up a slot for another bird character, like the Scythe Raven or a mammal like the Martial Arts Monkey. Might increase the total characters to 22, so I can fit in a Samurai/Ninja and a dual gun gunslinger like Dual Bolton{or leave them for the sequel.}

 

Anyway, a quick pic, the mage girl I mentioned above, with the ninja I mentioned{the samurai is a different char.} With them, a mammal type that uses telekinesis to fight, and has a super-hero theme.

http://i.imgur.com/JItgF94.jpg

 

I actually have three 3D game designs that I can take these characters to. What direction I pick depends on a lot of factors. I can do the 2.5D fighter/platformer style like smash bros or GGxrd. The other is something that plays like a mix of Armored Core and Dark Souls. Basically, a faster DS, with high jump, flying, and attacks that can have large damage radius, like Grenade Launcher AC1 size stuff. The THIRD option, is something more turn based, but it's not really, since there are physics and you can move around a battlefield. It would prove interesting, but since it's never been tried before, I'm not sure how it would be received.

Edited by Fragrant
Link to comment
Share on other sites

  • 2 weeks later...

I haven't had a chance to work on 3D in a while, otherwise I'd be animating and stuff already. Anyway, after 3 years of thinking about it, I finally designed the main knight's rival, as well as the Princess they serve.

 

http://i.imgur.com/ll3FNWd.jpg

 

Although in the game's, Grafto's attacks are white/red orange, the story goes that his real element is dark, but the knights he trained under sealed it, as they don't accept that element into their ranks. Once he gets his real element, he is able to use full power. The clues of his real element are in the in-game names of his attacks having "Dusk" in some of them.

 

Dark: I'm still deciding how dark behaves, I don't want it to be like fire, lightning, or the others. It's more like an element that enhances whatever it touches tremendously, but burns itself out really quickly, thus you constantly have to pour it, it's literally stuck on high output, high drain. If mixed with a psi-burst, it's power is augmented immensely for that moment. If infused in a punch, the kinetic energy from the force would be insanely high, even if the user's strength is low. It doesn't enhance strength, just the force of inertia itself. Thus a person could have super strong, dark powered punches to match somebody that can lift 50 tons, but barely able to lift 2 tons.

 

Light: An element with no force, but tremendous speed due to it's property, and high damage via thermal power or something. Pif uses her Psi to manipulate it's movement, which slows it down, and allows it to have some force to it. Cannot fuse with objects like Dark can, as it would blow it up or destroy it, psi just redirects it rather than fusing with it, but just barely, glass is one of the few things that can interact with light in anyway, but it happens to be the weakness of it as well.

 

Hex: Hex is an energy that is primarily for modifying things. Usually weakening some aspect of it, such as momentum, structural integrity, and so on. In game-terms, this means slowing somebody down, weakening their defense, lowering their strength, and so on. However, some more advanced forms of Hex can do "Trade offs", cursing something in exchange for upping another stat, such as lowering speed to gain attack power, and so on. All Hexes must curse, thus even the "enhancement" types will have a curse added to it.

 

Holy: Holy imbues something with positive traits, such as stronger defense, greater strength, and so on. It can heal as well as cure poison. Because of holy's attribute, it cannot do "trade off" power ups, as it is unable to curse/harm things in anyway. The only way to use it offensively is to enhance one's strength, speed, and so on. Unlike Ogre's rock based enhancements{well, his are more like modifications, as his overall power doesn't increase, but his stats are redistributed in game, such as getting slower but higher defense in proportion}, Holy enhancements can be stacked, and although their power of enhancement is generally not on par with the ratio of "enhancement" a Hex trade off can do, the enhancements from Holy have low energy drain in comparison or self-sustained but temporary durations, depending on the school of Holy the technique is learned from. The power of a holy enhancement can be increased if rules are put on it, for example, a holy user that can heal others has the advantage of being able to support multiple people with it. A holy user that is a warrior, can make the holy enhancement higher in intensity, but only able to cast it upon themeselves. Of course, since they have stats on the physical side, their spirit side will be lower, and the higher power of their holy element is offset by their weaker spirit, and ends up being as powerful as the enhancement from a supporter type, but they at least can be independent of them.

 

The holy knight in the picture fights using gauntlets, he is similar to the Mantis Shrimp, but the Mantis Shrimp has no enhancement techniques, but has an incredibly powerful Punch technique.

 

If the holy knight and Grafto where to fight, on base stats alone with no power, the holy knight has more HP, defense, and slightly more strength, but is overall slower. Grafto would be able to dodge his stronger punches even without bursts. If the holy knight manages to get an enhancement or two done, he would be able to match Grafto's attack speed and movement speed easily, while having higher attack power. Grafto would be forced to use the dark element so that his sword slashes have equal impact to the holy imbued punches. Without burst, the holy knight would have more speed than Grafto, who relies on his linear burst movements to keep him from rushing him down. From there, it be who can use their techniques better and tactic usage that determines the winner.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...