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[3D Fan Movie] Armored Core: Limit Release


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  • 2 weeks later...
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This is more of a text based update cause I dont have much more to add visually that wont spoil some suprises I want to make.

 

Update

 

So after a few pauses in development, as everyone in chat knows why,I managed to get done some new interesting meshes, which will be added into the animation, if anyone hasnt seen the VOB animation thats also something new in dev, at the moment things are progressing to the point where everything is becoming alot more detailed, and semi realistic in terms of textures, I did a complete texture overhaul on all the AC`s, even if the majority will only be featured for a few short scenes, making the textures look more worn down, and scratched. If you have all watched the VOB animation then I am proud to say that there will be alot more similar explosion simulations of scenery and things, as I want alot of explosions in this.

 

As for the animation itsself, I am going to need to follow the storyboard I have done when I finish tweaking things inbetween working at my day jobs at charity shops, I will be able to put out a small video soon showing off all the details anyway so be sure to look out for that :P

 

-Dave

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  • 3 months later...

So, I finally decided to post in here again mainly because I figured some people wouldnt come into chat when I am on, and thus wont have found out about the regular updates I some times give in there....

 

Update

 

So for a while I was working on the new bladed weapon thats currently in the movie, and also was fixing textures and other things, trying to improve my animations and generally trying to improve... and just recently added an MT to the list of things I wanted to destroy in the OVA for cannon fodder and eye candy, so after making all that, I am currently doing abit of the animation each day to improve and make progress, and so far its working exactly how I want, I know I havent shown much in ages, but thats because I want to make sure its all new content as I released most of the content ages ago and had nothing left to suprise anyone with...

 

So yea, things are going great and I am really enjoying how its looking at the moment, I just hope you guys will enjoy the full thing.

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  • 9 months later...

Hi again everyone, I am so sorry that I did not post at all here over the past 6 months, I have been working really hard, I got into the games industry (my dream come true) then was promptly dropped due to money issues, and then I had to get my costume ready for comic-con this year,even so I have been working alot behind the scenes on various stuff, and if you have been curious and looked at the moddb page and my youtube it does show some updates over that period of time, I am yet again unemployed but searching for a job, and on the side doing more stuff for Limit Release, this week should be full of updates concidering I have a meeting with some indie devs on Sat to show off my stuff so all the new content I have been making will be on display for everyone in the run up to that soon :o

 

Over all progress has stepped up a ton recently I got a proper AC2 style briefing sequence done recently thanks to the aid of "Party Grunt" who I mentioned a while back, I just need to use my PS2 emulator to record sounds for it, I have also been practicing more at animations and they have improved conciderably since the first set of videos you saw all that time ago...

 

So again, sorry I didnt post in ages, but hopefully I wish to get the majority of stuff done this week ^^;;

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Is that blade being used at the end from V or a custom design?

 

I kinda like the idea of creating new unique designs as long as they look cool or nasty. ( when I say nasty I mean looks like it could cleave the heavens and all that jazz leaving mecha carnage in it's wake yaya.

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To address the concerns, someone raised a spelling issue in the brief which I have to sort out at some point before the final, and as for the blades, they are from AC-V I made them before AC-V was officially released just by looking at the concept art and screenshots, and as for the issue with the sniper basically it only looks 2ft away because the frames are sped up, that and also I was going to put obvious hit effects in in the final version and still am really, I did see inconsistancys in the preview when putting it together, but its ok it can all be sorted for the final :o
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  • 6 months later...
  • 2 weeks later...

Ok so I stayed up all night, I was working on key framing message boxes, animating masks, adding text with fades and type writer effects, and getting the audio right. The audio being the worst part because I knew if I didnt get it right I would not only ruin the action in the scenes but also piss off the fans.

 

I fell asleep by accident at 7am, woke up at 9am then fell asleep again after a brief phone call, and woke up at 13:45pm again and found that Limit Release is still not done, BUT it is litterally in the very last stages.

 

Having worked none stop on it last night I only now need to do the credit scroll, just means animating some text, adding some footage of development and the actual animation into a small box at the side and getting it all timed with the music for the last 2 mins 10 seconds to "There is always someone moving on the surface" from AC4FA, then I am completely done, I wish I could say "It`ll take me an hour or so" but thats what I thought at 11pm last night and well, that definately didnt work out as I had planned.

 

As with any artist, they are not normally satisfied with their work and I can tell you firmly that there are some scenes where I obviously didnt put too much work into the actual animation, it more a less went into making particle effects work in UDK and such, and those I am not happy with but I went back and rewatched the first trailers I did so long ago and I can tell you I might not be satisfied with those 1 or 2 scenes but with the entire project I am incredibly happy.

 

Its got alot more polish, better animations, alot more going on in the scenes and is on alot larger scale than I first thought possible, so I am happy with what I have done.

 

Its not the ending that counts, its the journey that I took to get there, the improvements to myself that I made, and the people I met that helped me get here.

 

Expect Limit Release to launch some time before midnight tonight. (GMT +0), I`ll only be hosting it on moddb for now, but it will be uploaded to youtube at some point along with a behind the scenes video showing off alot more content, and also a commentary version of the final video to explain certain things about the development.

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http://www.moddb.com/mods/armored-core-limit-release/images/uploading-takes-forever-t-t

 

There might be some delays I posted this about 4 hours ago and its still not uploaded....

 

Moddb is being a total ass and wont for some reason upload Limit Release after me working for so long on it, so instead heres the youtube version. 14 Mins in length if you include the credits and the special ending, please if your going to watch it watch it in 720p HD and I recommend you watch it full screen for the immersive first person sequences, enjoy.

 

http://www.youtube.com/watch?v=G32Yw1f_sHI

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