Nomrah Posted November 12, 2016 Report Share Posted November 12, 2016 thick lines Quote Link to comment Share on other sites More sharing options...
Fragrant Posted November 15, 2016 Author Report Share Posted November 15, 2016 @Tofu I see, yeah, it definitely has more impact. @Nomrah True, definitely fits with the style too. Here is a sprite I made of the pixie girl, right now I'm in the early stages of the game's development, so I'm trying to figure out if to go the 2D sprite or the 3D route. If I go the 3D route, I can either turn the 3D images into 2D sprites or make it an actual 3D game, it would have low specs due to being on mobile though. http://i.imgur.com/EwAwWkW.jpg Some sketches of the pixie girl. http://i.imgur.com/xfwbVLR.jpg Quote Link to comment Share on other sites More sharing options...
Fragrant Posted November 17, 2016 Author Report Share Posted November 17, 2016 Working on 3D, since the game is going to use 2D sprites converted from 3D similar to late 90s Blizzard games. http://i.imgur.com/rDZ0925.gif http://i.imgur.com/0hzCFjT.gif http://i.imgur.com/Lga81S3.jpg Quote Link to comment Share on other sites More sharing options...
Py687 Posted November 18, 2016 Report Share Posted November 18, 2016 Working on 3D, since the game is going to use 2D sprites converted from 3D similar to late 90s Blizzard games. http://i.imgur.com/rDZ0925.gifwat why doesn't this gif looooooop Quote Link to comment Share on other sites More sharing options...
YUNG MASTERLESS GLENCOUR Posted November 18, 2016 Report Share Posted November 18, 2016 thick lines for sure Quote Link to comment Share on other sites More sharing options...
Fragrant Posted November 19, 2016 Author Report Share Posted November 19, 2016 @Tofu My bad, well, I'll loop her next gif. She was missing stuff like wings anyway. @YMG True. Anyways, more stuff: http://i.imgur.com/ClOJY6a.jpg http://i.imgur.com/rZFcYIF.gif http://i.imgur.com/VSzt4tj.gif Quote Link to comment Share on other sites More sharing options...
Fragrant Posted November 21, 2016 Author Report Share Posted November 21, 2016 (edited) Finished the Pixie, and made the Gunslinger. Now just gotta add everybody's weapons, and animations, and then I can start on the game itself. http://i.imgur.com/0BtuZ2D.gif http://i.imgur.com/IsV2rwU.gif http://i.imgur.com/20Iq1bM.gif http://i.imgur.com/auFOr4E.gif http://i.imgur.com/ieJT8JB.gifhttp://i.imgur.com/P5W0I5K.gif If anybody feels like donating, my paypal is paypal.me/francojordan Right now, I'm waiting on a refund from a failed ram stick that I sent back to newegg. So this new PC I have is sitting there withour RAM, which if it was working, I'd have a ton more stuff to show. This old computer renders these simple 3D graphics so slowly. Edited November 21, 2016 by Fragrant Quote Link to comment Share on other sites More sharing options...
Fragrant Posted November 23, 2016 Author Report Share Posted November 23, 2016 Some possible characters for the game, this time the Ogre is a fire ogre, his special move might be "Burning Homerun" and he hits a powerful projectile attack back at the enemy, adding a fire attribute to it as well. He also has a more melee oriented mode where his hair turns to fire and he becomes faster and stronger, but he can't use BH in this mode. The Warrior with the scimitar is based off Alkali/Sikh stuff from India. Had this particular character on my mind for years, but never really drew him until now that he will be actually relevant. Panda Wushu girl same reason, I've had her on mind for a while, but I thought it was a bit of a cliched idea, but for years I wanted to use the butterfly swords with this type of character. So those two, plus the Elf from before are all characters I see in my mind, but never really drew until now. http://i.imgur.com/5Suf9dy.jpg Quote Link to comment Share on other sites More sharing options...
Fragrant Posted November 28, 2016 Author Report Share Posted November 28, 2016 Made the lines thicker on the knight and princess, and made their rivals too. Made lineart for some weird random cover thing with a photobomb roach in it. http://i.imgur.com/cx6Pr6i.png When I'm almost done with the game, gonna make misleading, not-even-like-the-game box art type art, like they did in the 80s for a lot of games they where trying to make look "cooler", lol. http://i.imgur.com/sXJk00o.png Quote Link to comment Share on other sites More sharing options...
Fragrant Posted November 29, 2016 Author Report Share Posted November 29, 2016 http://i.imgur.com/7kptH8l.png Quote Link to comment Share on other sites More sharing options...
Fragrant Posted December 3, 2016 Author Report Share Posted December 3, 2016 A Gryphon and a Kappa. http://i.imgur.com/Gx6aMqJ.png Quote Link to comment Share on other sites More sharing options...
Py687 Posted December 5, 2016 Report Share Posted December 5, 2016 Past few illustration posts have been great. Dem animations are funny lol. I expect they'll be better with shaders. Quote Link to comment Share on other sites More sharing options...
Fragrant Posted December 6, 2016 Author Report Share Posted December 6, 2016 @Tofu Thanks, yeah, I plan to improve the models and do something about the animations. http://i.imgur.com/9mslrf8.png http://i.imgur.com/u3i3Y4I.png http://i.imgur.com/0NzETSZ.png http://i.imgur.com/id3dZqI.png http://i.imgur.com/gJFi1kr.png The Ogre's hair is red for now, but I might change it back to orange if I change the Knights orange hair to white. Wanted to try the ogre with new hair color, since I mentioned that he can use fire element powers earlier I think. I changed it from him using rock element, which I'll give to another character. When the Ogre's hair is on fire, it's due to him using a technique that amplifies his strength through heat. He will apply fire to a swing that turns immolates anything it hits named "Burning Home Run". It's both an attack and a move that sends back a projectile to the opponent with added fire element. Figuring out how to do black outlines and trying to make the shading toonish, will keep researching.http://i.imgur.com/8Ghjvql.png Quote Link to comment Share on other sites More sharing options...
YUNG MASTERLESS GLENCOUR Posted December 8, 2016 Report Share Posted December 8, 2016 http://i.imgur.com/u3i3Y4I.png not for nothing but this might be the two best colorways for those chars you've done exemplary work tbh they just look way more distinct now relative to the ideas they were based on and the rest of the cast amazing what simple color changes can do to a character's design i guess Quote Link to comment Share on other sites More sharing options...
Fragrant Posted December 11, 2016 Author Report Share Posted December 11, 2016 (edited) @YUNG MASTERLESS GLENCOUR Thanks, I think it is the best coloring for those two. I struggled a bit with the ogre, since I was trying to decide between orange, yellow, and red hair. I picked red since nobody else had red hair minus that Oni lady. I think it's from experience that I was able to pick better colors this time around. Here's some new stuff, trying to get a 3D style that looks toonish. So I've been playing around with different methods to get that effect.http://i.imgur.com/KW7u8jF.png http://i.imgur.com/nBYKN2b.png http://i.imgur.com/VEhMC7Z.png http://i.imgur.com/626XP8a.gif http://i.imgur.com/bPUdgmt.gif At 64x64 to 256x256 sprite size, this style looks sharp. I'm ready to start making 2D animated sprites of the characters. I've got a way to get the sprites out of 3D animations now. Just adjusting line widths and stuff to see what works best. EDIT: All of the finished 3D models so far. http://i.imgur.com/JEbYQxu.pnghttp://i.imgur.com/UfyGt2c.pnghttp://i.imgur.com/vBJBuid.png Edited December 11, 2016 by Fragrant Quote Link to comment Share on other sites More sharing options...
Fragrant Posted December 13, 2016 Author Report Share Posted December 13, 2016 (edited) http://i.imgur.com/gJJ7ZWO.png http://i.imgur.com/1lcH8VG.png http://i.imgur.com/yyW87pn.png http://i.imgur.com/m6Ouual.png http://i.imgur.com/EmupdUs.png http://i.imgur.com/P14pRmR.png Edited December 13, 2016 by Fragrant Quote Link to comment Share on other sites More sharing options...
YUNG MASTERLESS GLENCOUR Posted December 13, 2016 Report Share Posted December 13, 2016 those 3d figures are comin along! Quote Link to comment Share on other sites More sharing options...
Fragrant Posted December 15, 2016 Author Report Share Posted December 15, 2016 Thanks, here's another with the two weapons I've made so far.http://i.imgur.com/VhXRv5V.png Quote Link to comment Share on other sites More sharing options...
Py687 Posted December 15, 2016 Report Share Posted December 15, 2016 Aren't those "weapons" from the kids' toy aisle? Quote Link to comment Share on other sites More sharing options...
Fragrant Posted December 16, 2016 Author Report Share Posted December 16, 2016 (edited) Lol, yeah, they do look like toys. Technically, the Knight's "sword" is a blunt medieval weapon called a "waster", which was used by Squires. Anyway, been working on the Fairy's stance for fencing, tried to make her look upbeat, and her face animation messed up a bit, but I'm too tired to fix.http://i.imgur.com/C9VOOmD.gif HD render:http://i.imgur.com/EsEssAo.png Still trying to decide if the style should be lineless like in these fairy pics, or if it should be outlined. EDIT: Full render, plus her weapon is done: http://i.imgur.com/8rnsgZl.gif Edited December 16, 2016 by Fragrant Quote Link to comment Share on other sites More sharing options...
Nomrah Posted December 18, 2016 Report Share Posted December 18, 2016 She's making me nervous! You are making a lot of good progress on making the 3D models look more cartoon-like, keep up the good work. Quote Link to comment Share on other sites More sharing options...
Fragrant Posted December 18, 2016 Author Report Share Posted December 18, 2016 (edited) Yeah, she's all hyper and paranoid. Thanks, here are some more. Firin' da laserz. http://i.imgur.com/alvGoA7.gif http://i.imgur.com/R8SzDeU.gif http://i.imgur.com/S6PtMot.gif Edited December 18, 2016 by Fragrant Quote Link to comment Share on other sites More sharing options...
Nomrah Posted December 18, 2016 Report Share Posted December 18, 2016 haha that's great, "Eat it fella's" Quote Link to comment Share on other sites More sharing options...
Fragrant Posted December 20, 2016 Author Report Share Posted December 20, 2016 Thanks, lol, she'd say that. Right now I'm just experimenting, especially with this slash, need it to get the energy trail effect, I know a way, but I want to make sure there isn't a faster, more efficient method before using the method I'm thinking of.http://i.imgur.com/P988e1X.gif http://i.imgur.com/JrxCvNZ.gif I need to get the energy burst effect from the knight of the previous game:http://i.imgur.com/SXyaRQ2.gif http://i.imgur.com/2JMik4W.gif Quote Link to comment Share on other sites More sharing options...
Fragrant Posted December 21, 2016 Author Report Share Posted December 21, 2016 (edited) Getting the "flarish" effects down, although, I gotta edit it manually myself. I could go even further by editing every vertices halo material size to get a pointy look at the end of the flares, no automated process like with some other stuff like the inverse kinematics thing. http://i.imgur.com/aJpvgca.gif http://i.imgur.com/FLdR4hN.gif The darker shade version of the burst blade is more accurate to his power than the one with more shine to it. Edited December 21, 2016 by Fragrant Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.