Mushinronja Posted February 28, 2012 Report Share Posted February 28, 2012 Sounds good. They aren't weak to melee are they? Quote Link to comment Share on other sites More sharing options...
sniper Posted February 28, 2012 Report Share Posted February 28, 2012 You can kill them with melee but you will never get that close due to the ultimate kiwis. You'd have to destroy some of them first. Quote Link to comment Share on other sites More sharing options...
Mushinronja Posted February 28, 2012 Report Share Posted February 28, 2012 Kiwis? Well I just don't want the bosses to be super weak to melee weapons, lol. Quote Link to comment Share on other sites More sharing options...
sniper Posted February 28, 2012 Report Share Posted February 28, 2012 The CIWS anti missile weapons, except these target you and not missiles. They have such massive stun power that they shove you away. Quote Link to comment Share on other sites More sharing options...
Mushinronja Posted February 28, 2012 Report Share Posted February 28, 2012 Oh so like their turrets. Sounds good.  You know what'd be a nice dlc enemy? A smaller version of the Answerer from AC4A. Like LLL size, and instead of the Primal Armor explosion it would do a Mass Pulse or something when people got too close. I don't even have the game yet and I want more, lol. Quote Link to comment Share on other sites More sharing options...
GodlyPerfection Posted February 28, 2012 Report Share Posted February 28, 2012 Oh of course not, you'll run into international lag bladers! Teleports in ACV still exists but it's not like you'll see an AC jump the view width of your screen. On the bright side though, this news means that we won't have a hard time to get our team's logo on the main screen compared to if we had to face the already high ranked jp-version teams. On the other hand, hooray we all get low class stock parts to begin with!!!!! Won't be running face first into a KRSW/KARASAWA. Good for advertisement too if we stand out on top! I guarantee that our team will do our best to keep you off that front page. You can be top three on the maps though... that'd be fine. lol... But seriously, it will be nice knowing that everyone will be on even ground and that the people at the top will not just be all JP teams. I'll tell you what, we can do a 50/50 split. As long as we get the mountainous map with the dam, water, and what not. I believe it was Huge Canyon or Upper Area. That is probably my favorite map so far. Quote Link to comment Share on other sites More sharing options...
xiliquiern Posted February 28, 2012 Report Share Posted February 28, 2012 (edited) Just wanted to restate, given some of the strong reactions, that I'm not 100% on that translation. Directionally sure, though, yes. Honestly, I think it makes sense. This game seems to be a lot more about people playing together than against one another. I could see it being pretty annoying to hire on a couple of mercs only to enter combat and find out there's a language barrier one way or another. That being said, I'm a little curious about just how much Namco/Bandai is doing to promote the game in the US/EU. So far...it seems like pretty much nothing. AC fans will hear about it and play it. Some mech genre fans may hear about it on related blogs. But it seems like everyone else will never hear a word. I may be missing things, but there doesn't look like there is any real attempt to grow the fan base as much as simply sell the game to people who already know they want it. C'est la vie, I suppose. Edited February 28, 2012 by xiliquiern Quote Link to comment Share on other sites More sharing options...
Hoppy Posted February 28, 2012 Report Share Posted February 28, 2012 Just wanted to restate, given some of the strong reactions, that I'm not 100% on that translation. Directionally sure, though, yes. Honestly, I think it makes sense. This game seems to be a lot more about people playing together than against one another. I could see it being pretty annoying to hire on a couple of mercs only to enter combat and find out there's a language barrier one way or another. That being said, I'm a little curious about just how much Namco/Bandai is doing to promote the game in the US/EU. So far...it seems like pretty much nothing. AC fans will hear about it and play it. Some mech genre fans may hear about it on related blogs. But it seems like everyone else will never hear a word. I may be missing things, but there doesn't look like there is any real attempt to grow the fan base as much as simply sell the game to people who already know they want it. C'est la vie, I suppose. Typical US/EU AC advertising practice, it's more of a cult following here than something super marketed and super popular like Final Fantasy. Quote Link to comment Share on other sites More sharing options...
GodlyPerfection Posted February 28, 2012 Report Share Posted February 28, 2012 Typical US/EU AC advertising practice, it's more of a cult following here than something super marketed and super popular like Final Fantasy. Yeah and I actually prefer this as we get a more focused community that slowly grows over time. AC would not be the same if our community got saturated with your typical modern day gamer. Finally got a new video up of playing against the tank in the demo. He does happen to be terrible and doesn't really use his turning bonus to his advantage. I also threw on a new weapon set based on more constant damage rather than burst damage like my shottie video. I've been asked to try a MW CQC setup so I'll look into that next. Haven't really looked into the MW legs in the demo, but we'll see how that goes.  So this is a completely different way of moving as it focuses more on constant damage rather than burst damage like my shotgun LW CQC video. This is from the demo... let me know what you think and enjoy folks. Quote Link to comment Share on other sites More sharing options...
sniper Posted February 28, 2012 Report Share Posted February 28, 2012 Gatling guns aren't that good for continuous damage since most ACs will have enough defense to make them ineffective. Whereas the high damage rifles can punch through most heavies/tanks' armor. Cool vid though. Too bad you didn't import the PS3 version Quote Link to comment Share on other sites More sharing options...
Hoppy Posted February 28, 2012 Report Share Posted February 28, 2012 Gatling guns aren't that good for continuous damage since most ACs will have enough defense to make them ineffective. Whereas the high damage rifles can punch through most heavies/tanks' armor. Cool vid though. Too bad you didn't import the PS3 version  You can also get some of the highest damage rifles up to or close to low tier fixed BR attack power. I don't like to use them due to drain. Quote Link to comment Share on other sites More sharing options...
GodlyPerfection Posted February 28, 2012 Report Share Posted February 28, 2012 Gatling guns aren't that good for continuous damage since most ACs will have enough defense to make them ineffective. Whereas the high damage rifles can punch through most heavies/tanks' armor. Cool vid though. Too bad you didn't import the PS3 version  Oh I know... for final game I wouldn't run gats on a tank. I'd just be asking to get swatted out of the sky at that point with their low damage output. I mainly wanted to show people who haven't imported the effect of stun on LWs and the change in CQC movement for burst damage vs continuous damage. The USG-23 (or the /H variant... can't remember which), could have totally played a continuous damage role against tanks though. Tuned for extreme attack power I believe they would hit around 1K-ish at least... then they nerfed it.  But like you said the high damage rifle (Is it Tansy now?) will probably be the best way to push for that damage. And depending on what the average KE defense most people will try to use on tanks I'd pick tuning based on that. I'd probably prefer fire rate in this sort of movement style... however if tanks lean more towards trying to gouge as much KE defense as possible for stuff like rifles it may just be better to focus on attack power. I'm one of those people who builds an AC to be versatile enough for most scenarios and I try not to design based on countering, but instead tweak for the metagame. Quote Link to comment Share on other sites More sharing options...
Hoppy Posted February 28, 2012 Report Share Posted February 28, 2012 Yep the Tansy is the one rifle I'm referring to where it can get into low rank BR territory in attack power. Quote Link to comment Share on other sites More sharing options...
sniper Posted February 28, 2012 Report Share Posted February 28, 2012 For tank legs and heavy legs I'm pretty sure it's impossible to get enough defense to block the highest damage rifles and battle rifles. One of them WILL be effective against you. By the way is this upcoming season reset (I think one is upcoming) going to take away my one territory? And does anyone know what time it will be. Quote Link to comment Share on other sites More sharing options...
Katya Posted February 29, 2012 Report Share Posted February 29, 2012 As of now do you guys think it's best to stack up defenses against a certain element, say KE, or to spread defenses out? Quote Link to comment Share on other sites More sharing options...
sniper Posted February 29, 2012 Report Share Posted February 29, 2012 I'd say it's best to get a certain amount of defense for 2 of the damage types, then have some other way of defending/dodging/avoiding the 3rd damage type. I'd say good numbers for each damage type are: 1750 KE, 2550 CE, and 1200ish TE. Those numbers are based of the most commonly use weapons. Quote Link to comment Share on other sites More sharing options...
Moon Walker Posted February 29, 2012 Report Share Posted February 29, 2012 Might want to play around with the ACV spreadsheet ( thanks to GP here ) and see where it gets you. One thing I noticed is, HW(biped) and Tanks are mainly TE-resistant which is probably why standard KE weapons slowly chew them up..... MW/LW parts are the KE resistant types but the low AP doesn't save them much either. That aside, I'm just dying to run around carrying a laser cannon and fry ACs with it. Quote Link to comment Share on other sites More sharing options...
Barilzar Posted February 29, 2012 Report Share Posted February 29, 2012 The region lock will end bad for us. When non hardcore fans leave the scene, it will be deader than ACFA is in its current state. Quote Link to comment Share on other sites More sharing options...
Red Shirt (Grayscale) Posted February 29, 2012 Report Share Posted February 29, 2012 The region lock will end bad for us. When non hardcore fans leave the scene, it will be deader than ACFA is in its current state. And then everyone would be back to LR again! Quote Link to comment Share on other sites More sharing options...
Ultibreaker Posted February 29, 2012 Report Share Posted February 29, 2012 The only reason ACFA is dead is because 1- everyone is focused on ACV and 2- because that game sucked big nuts. All the lag and LW super fast BS...ugh. There's only 2 games in the entire AC history I've quit on and that's ACNB because of the ridiculous over heat and ACFA because of what I mentioned. I've been keeping up with this game pretty consistent and trust me ACV won't fail, it's way better than AC4/ACFA and there's waaaaaaay more community interaction, exp- "REAL" teams play, DLC, technicality, immersion... I can't believe you guys said that :/ Quote Link to comment Share on other sites More sharing options...
Moon Walker Posted February 29, 2012 Report Share Posted February 29, 2012 Hahah, I'm actually with you in all that Ultibreaker! I'm just not optimistic about the type of players we'll get in ACV, reading other forums and the ones in facebook gave me the impression of running into a lot of lone-wolf pro wannabes. But of course that just means we'll be having fun teaching that numbers beats bravery ( dumb bravery ) and we'll be sweeping territories in no time flat. I have been thinking about spreading the word of ACV locally.... I mean I could basically get people in my university interested in it. Or post in every gaming forums I come scross..... Then again we should have enough people at the release. Now if only 360 and PS3 could interract. Quote Link to comment Share on other sites More sharing options...
Aokiryu89 Posted February 29, 2012 Report Share Posted February 29, 2012 If we needed EU and JP players to fill a void in the NA region then the game would have already failed here. Quote Link to comment Share on other sites More sharing options...
Liarbird Posted February 29, 2012 Report Share Posted February 29, 2012 (edited) >JP version cannot into US server Man, now i'm starting to regret getting it, it hurts not being able to play it online. so technically i'd need to buy the game three times. and paying 100+ for it really put a dent in my wallet. but eh, i had fun with it. Edited February 29, 2012 by ^Slaanesh Quote Link to comment Share on other sites More sharing options...
Moon Walker Posted February 29, 2012 Report Share Posted February 29, 2012 Not really, all that says is we won't have that many territory wars. Death matches are still there. Hahah, it just occured to me. I should stick in that lame ACV trailer "BYOT" bring your own team xD Quote Link to comment Share on other sites More sharing options...
Barilzar Posted February 29, 2012 Report Share Posted February 29, 2012 Its going to be a very short lived game, there is such a small fanbase outside of japan. Yes new players will come into the franchise, but nonhardcore fans will leave shortly after. Quote Link to comment Share on other sites More sharing options...
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